Reviews from

in the past


Surely one of the most important games ever made

its really satisfying to learn the movement and geography but it gets really annoying and punishing in the endgame zones. definitely deserves its reputation even if its aged pretty hard.

Everyone says this game is amazing and when I finally played it back in the day, I almost immediately "got" it. It helped spawn a genre that sees a lot of new releases, but even 30 years later Super Metroid is still one of the best out there.

This is my first Metroid game.

Samus movements are a bit clunky. First, I never became truly comfortable with the Spin Jump. I couldn't get used to the momentum of this move, and often ended up slipping off platforms.
Figuring out how to use the Wall Jump wasn't obvious at all. I had to train on a wall for a few minutes to get a good grip of it.
And worst of all, the Space Jump: Underwater, I was able to perform this move without any issue, but outside of that, I was never able to chain them consistently. The timing is just so weird and unintuitive, and that's the reason I had such a bad time in the last area, Ridley's Lair. You need to fly across rising lava as quickly as possible using this move, and that was terrible.

Also, this isn't the game's fault, but I don't vibe with the sci-fi/alien/futuristic setting... Different strokes, right?

There are some items that are fun to use. I liked being able to freeze the enemies to use them as platforms, thanks to the Ice Beam. Swinging myself around with the grapple beam was also kinda fun.

I didn't like the abundance of hidden paths. Having to stop constantly to use the X-Ray kinda ruins the pace of exploration. It's the biggest issue in the game for me.

I enjoyed the boss fights for the most part. They aren't too easy nor too hard. I do want to note that I was using save states. So whenever I died against a Boss, I could respawn in front of it and retry immediatly.
Crocomire was pretty cool, the fact that you need to push him into the lava rather than reducing his HP to 0. And the way he comes back as a skeleton to scare you one last time was neat.
Draygon was my favorite Boss in the game, and I also had a good time with Golden Torizo.

Using the Power Bomb in Maridia to break the glass tunnel was such an Eureka moment for me. I was stuck for so long, and it felt very satisfying to finally figure this out!

As I said earlier, I kind of had enough once I reached Ridley's Lair. I got stuck at the 2 Ridley's Guards.
I didn't have enough ammo to deal with them, and I was really fed up with this area, so I didn't have the courage to backtrack to gather HP & ammo. The lack of teleporters is definitely a deal-breaker.
So I stopped here and watched the rest of the game on YouTube.

Honestly, I had a good time in the first half of the game. Before I reached the last quarter of the game, I thought about giving it 3.5 stars, or even 4 stars. But it became really tedious near the end, hence my final rating.
I'm still happy I played such an iconic game, it was about time I played this series! I feel like I would have more fun with Metroid Dread tho?

----------Playtime & Completion----------

[Started on May 5th & stopped on May 7th 2024]
Playtime: 18 hours
I stopped at the 2 Ridley's Guards.


After reading the Retro Gamer Super Metroid 30th anniversary feature, funnily enough, I fancied playing it. And play it I did. Absolutely soaked in unsettling atmosphere, and some great action platforming, it's a game that is not only brilliant in its own right, but actually made better by sequels like Prime and Dread.

I did have a few moments where I found it to be a little laborious. Some of the backtracking was a chore, and the wall jump and space jump were inconsistent, but I can overlook those as minor gripes in a game that I had a lot of fun with.

I don't really need to go over what's been said a zillion times already. Game good.

I grew up playing this, and it introduced me to one of my favorite franchises ever <3

every good thing you've heard about this game is true

Favorite game of all time without a doubt. Great atmosphere, great soundtrack, fun gameplay, hits the perfect sweet spot in difficulty, fucking cool boss fights--it's well deserving of its Classic status.

Classic!
Started a new genre in a way.

Played this again today just because I needed a reminder that this series is actually really reallllly good after the disappointment I had with the Prime series.
This game is genuinely perfect, I skipped high jump boots just because I can lol and this game allows you to do that with no glitches just wall jumps and bomb jumps. It's insane.
This is the best designed game ever and I really want a metroid sequel that is designed like this because I'm really tired of the zero mission approach.

This might be the greatest game of all time

This game possesses an unmatched atmosphere, and it's probably the pinnacle of the Metroid series. Riley is an iconic villain, and Samus is someone that many other video game heroines should strive to be. Exploring the planet feels almost real considering it's a 2D game from many decades ago: the music and the way the gameplay presents itself are fundamental in this regard. You, as the player, are as lost and on guard as the corageous, but in peril, protagonist.

I just can't do it chief. What's wrong with me?

It’s 1996… 4 year old me can barely even play Super Mario World to a competent level, never mind a deep, complex game like Super Metroid. 1 or 2 hours was enough to get me to a point where I didn’t know where to go, so I would drop it.

Returning to this game nearly 30 years later, and I know see why it is considered a revolutionary masterpiece.

Stacking it up against games of the time and nothing comes close to how it looks, plays and feels.

The opening atmosphere, the game does an excellent job of making the player feel lonely and creating a desolate world. And the atmosphere through the game is top notch.

The sound. The shooting of the beam, the jumping and spinning sound, the music, the alarm sounds. Everything is on point and feeds the atmosphere, similar to the first Alien film.

The gameplay and power ups. Again, revolutionary for its time. Traversing the world is so much fun when you start to unlock some of the power ups.

The story. I had the benefit of having played Metroid: Zero Mission before this, so knew a little bit about what was going on. A simple story but a very effective one.

The outrageous, amazing ending. I loved it. So unexpected and exciting.

I couldn’t give it a rest. Super Metroid is one of those games where you just have to keep playing and want to find out what’s around the next corner. I didn’t even think about any other game whilst playing this.

I just can’t give it a 10. Mainly due to the confusion and the time it took me to figure out where to go at the end. This game does not hold your hand. And I know this is meant to add to the mystery of the world building and is meant to make the player carve his own path. But I just wish it gave you even a slight hint of what to do next. Near the end, when the paths become much more complicated, I felt a little frustrated at times. But it was satisfying when I did manage to carve a path. A minor gripe.

Overall, I’m so glad I have now experience this game in full. And I know see why people consider it a masterpiece.

Clanky control aside, GOD TIER GAME.

there are absolutely games that have been made in the last few years that are better than this, but it's a really well done game especially for its time.

1994
A cry rings out. The room is engulfed in darkness, with just enough light to see the outline of a corspe as the camera pans over machinery.
NINTENDO PRESENTS
As more of the room is revealed, the music intensifies and grows louder as that same cry is heard again. We can see computers and the dead bodies of scientists on the floor.
METROID 3
The source of the cry is finally identified: a single baby Metroid, stuck in a test tube. We zoom out to see the entire room, while the music beeps louder and louder. Finally, we hear a somber, yet familiar tune, as the title fades in.
SUPER METROID

This intro alone is enough to tell you that this game means business. It is such an improvement from Metroid II that it's almost unbelievable. I'm not going to bury the lead here, Super Metroid is one of the best games ever made. It is perfect in every regard and basically flawless. every positive thing you've heard about it are true. it is an absolute monolith of game design in every sense. from the story, to the art direction, to the atmosphere, the gameplay, the level design, the music, it is absolutely fantastic.

I'm honestly kind of stumped because, what do you want me to say? it's Super god damn Metroid! everyone and their mother has already sung their praises of this game, justifiably so. do you need to tell me that the movement is impeccable, that the power-ups are all amazing and satisfying to use, that the progression really makes you feel grow more and more powerful until you become unstoppable, how the game is challenging yet never unfair, how the world is a joy to explore and feels like a real place while giving you the freedom to choose how you advance, how the soundtrack is fucking incredible, how the graphics are absolutely gorgeous yet never once slowed down, how fun the bosses are to fight, how satisfying it is to find out a secret after you followed your intuition, how cool it is to sequence break even by a tiny amount, how the game actually freaked out a couple of times and genuinely jumpscared me once?

there's a reason Super Metroid is cited as a pillar of the metroidvania genre, because every single game in the same vein has been trying to replicate it, with the single exception being Castlevania: Symphony of the Night. I'm not really one to oppose differing game opinions, even if they go against the majority, but if you wanna start talking shit about Super Metroid you better have some air tight arguments because you're going up against one of the greatest, most focused, well-designed and polished games to ever exist.

Best in the series. 80% completion, might go for the 100% one day.

"The Last Metroid Is In Captivity. The Galaxy Is At Peace..." - Results determined that was a lie.

Met-, sorry spoilers, I mean Sammy's third escapade with Nintendo is where her space adventures really hit their stride! As my first exposure to the series via the 3DS's e-Shop, I can see how it was a genre defining experience. It did Baby Yoda and Mando way before it was even a thing and this game proudly stands with Castlevania as the pioneers of the Metroidvania genre to this day! The set pieces and gameplay are still fun to play in.

In my opinion, this is the very best of the Metroid series.

The art, music, and gameplay mechanics make for a truly unforgettable experience.

Top 15 greatest game of all times


Although it is the third Metroid game, this is what I consider to be classic Metroid.

A classic but one that could be a bit more polished when played on something that isn't the original hardware it was designed for.

This is the pinnacle of the Metroidvania or "search-action" genre.