Takes Torneko 1 and adds in a series of tutorial dungeons, a bunch of monsters with really obnoxious abilities, some Shiren mechanics it really didn't need, and harsher scaling that makes the final dungeon almost impossible without bringing in outside items. And somehow, the controls are less responsive.
i dunno. seems like i should like this game a lot more than the original, considering how much more fleshed out it is... but the result feels messier and less balanced to me. the first one had a simplicity and focus that made it very compelling - just a quintessential crystallization of the roguelike applied to a dragon quest spinoff, with all the challenge and charm one might expect. they really got it right the first time. will return to this another time, but for now... i'm gonna move on.
Not really a mystery dungeon or rogue like guy but this was some good dungeoning. Also an absolute corker of an opening animation. Please watch it here
https://youtu.be/pWjonLt5nm4
https://youtu.be/pWjonLt5nm4