Pros:
- Great gunplay
- Makes you FEEL like a mercenary, constantly making you question your choices
- Great setting and atmosphere
- Cool mechanics like gun jamming and malaria seizures
- Enemy AI never ceases to surprise you, with enemies trying to run you over and cowards hiding from your shots
- Fire physics means an accidental molotov could change the tide of battle
Cons:
- Disappointing story
- Meaningless main and side quests, with the player having to fetch this or do that with practically no variation
- Bus fast travel system means spending most of your time driving around the map
- Guard posts that you have cleared respawn like 2 seconds after you leave, making completionist stuff meaningless
- Driving around the map combined with having to pass through guard posts makes for an annoying experience
- The game just isn't deep, it doesn't have much to do besides repetitive missions
- Annoying bugs, ranging from bouncing npcs to quests that can't progress because you can't interact with npcs
- Great gunplay
- Makes you FEEL like a mercenary, constantly making you question your choices
- Great setting and atmosphere
- Cool mechanics like gun jamming and malaria seizures
- Enemy AI never ceases to surprise you, with enemies trying to run you over and cowards hiding from your shots
- Fire physics means an accidental molotov could change the tide of battle
Cons:
- Disappointing story
- Meaningless main and side quests, with the player having to fetch this or do that with practically no variation
- Bus fast travel system means spending most of your time driving around the map
- Guard posts that you have cleared respawn like 2 seconds after you leave, making completionist stuff meaningless
- Driving around the map combined with having to pass through guard posts makes for an annoying experience
- The game just isn't deep, it doesn't have much to do besides repetitive missions
- Annoying bugs, ranging from bouncing npcs to quests that can't progress because you can't interact with npcs
Far Cry 2 is really lucky that its ambiance is some of the finest stuff I've ever experienced, because there is not much behind the eyes. The gunplay is serviceable, the story is barebones, the mission variety is downright abysmal - all told outside of how the game looks and sounds there's not much to really write home about. But oh my God is the presentation good. The sounds of the rustling jungle around you, the frantic scrambling during a gunfight to try and figure out what's going on, the way weapons degrade and jam to add tension to a normal situation, and above all the complete silence when the firing stops? Kino