Reviews from

in the past


Halo 3 is like a thrilling action movie that is constantly in its climax. Once the campaign begins it doesn’t hold back. Lulls in the action are minimal, set pieces are plenty, and the action is constant. You would think this would get old after a while, but Halo 3 does not overstay its welcome. Clocking in at an average of 8 hours the time flies by. The story is admittedly pretty lackluster especially in comparison to Halo 2. Instead of setting up characters like the Arbiter, fleshing out the motivations of the Covenant, and establishing the lore of the Forerunners and Flood, Halo 3 opts to stick to its guns--literally. We just blast our way from one set piece to the next leaving any desire for lore or character development to take a backseat. Mechanically, it plays a lot like Halo 2 but improved. The new brute weapons, addition of the badass Spartan Laser, and the new equipment feature add to the already break-neck pace of firefights. The new vehicles were a blast to ride around in as well, especially my new personal favorite the brute Chopper. In the end, Halo 3 is a thrill-ride that leans into fast-paced action but sacrifices depth and greater narrative. It is a blast to play but lacks that extra push that could take it over the top and complete the package.

Name a more hyped release than Halo 3. Then name a game that lived up to the hype like Halo 3.

One of the greatest single player FPS campaigns ever made. All the buildup from Halo 1 and 2 pays off in 3. I’m one of the weirdos who didn’t like Halo 2 very much, but loved Halo 1. Such a tight gameplay loop and it gives you so many new toys to play with in the Halo sandbox. Then, the story payoff at the end is emotional and so satisfying for people who love the series.

Multiplayer in Halo 3 was the place to be in 2007. Some of the best map design around and amazing weapons to play with. The progression was purely cosmetic, yet it kept people playing for years. Compare that to CoD nowadays where they are constantly giving you items to keep you interested, yet people bounce off faster.

Forge and theater were the first of their kinds, and they haven’t been matched in several aspects. The amount of time I spent in both of these as kid, not even playing, was more than I spend in modern shooters now.

Halo 3 wasn’t a game, it was an event. So much love and care went into this, and it shows 17 years later. So many memories were created because of it, and I’d never trade them for anything. There will never be another release this hyped ever again.

Replay.

Halo 3 marked the peak of Xbox as a brand, for me at least. Although I never actually owned a 360 in its heyday, I did borrow one to play this -- and it delivered on the hype and then some. A brilliant campaign. Still plays like a dream.

I don't know what I was expecting, but the first few missions weren't too fun for me. I'm not the biggest fan of Halo's gunplay in general and I still see the same problems I see with the first two games, that enemies are bullet sponges unless you play on easy, which is, well, too easy.

Luckily, the second half of the game really picks up in the narrative sense, and there's more interesting vehicle gameplay, which is a relic of the time that I do love. The game being better towards the end helps in leaving an overall positive feeling, but I do think I still prefer 2 over 3.

One of my very first games. Everything about this game is incredible. I come back to this yearly.


Sierra 117: I've heard it said that this does not have the spectacle of Halo 1 and 2s openers, this kind of untrue though, it just does it in a different way.

Crow's Nest: Better than I remembered actually, While it is just a series of room similar to the one the covenant ships the arbiter level had in Halo 2 and the flying enemies. Also while rooms do seem copy pasted, I think it does a good job of making it feel just enough like they aren't.

Tsavo Highway: Fun Vehicle level, I try to make sure I'm walking as little as possible for this. Also yet again memorable locations to fight enemies in like that place with the forcefield.

The Storm: Setpiece. Taking down a scarab is actually well done now.

Floodgate: I used to dislike this level, but honestly I find it a nice relative breather and it's intriguing enough to hold my attention despite how brief it is. Atmosphere is good too.

The Ark: One of the biggest Halo levels imo. The start even has a bit of a 'stealth segment' well that's a lie since when you've hit one that's them all attacking you, but still. It is still thoughtful with the rocks for cover and allat, then it's just a massive sand place with a beautiful art style. Killing enemies through as open spaces as this and STILL makes it engaging goes to show how skilled the developers are.

The Covenant: Very hyped level of Halo 3, while i'm not sure If it's my favorite level and I might prefer The Ark or something else, it does a lot of what it sets out to accomplish. Feels very eventful, lots of enemies in the level,, the story context, while flawed is there, also the two scarab sections has always been stuck in my mind. I love these bigger sandbox levels, Halo 3 did them really well.

Cortana: Controversial take: I love this level. You heard me, while it is true that a lot of it looks the same, I wouldn't have it any other way. To me it was satisfying in a good way to find my way around the area. And while it did get a bit draggy by the end. I think that's very much the point, it's like a 'YOU MUST GET OUT OF THERE ALREADY' and I loved it for that, also something that I think gets un-noticed by a lot of people and 'reviewers' is that the combat here works in a more interesting way, since you are confined to a mixture of linear design with dead straight forward pathways and slightly more open areas. the flood encounters play out more interesting. Like I keep saying, I unlike other people. Find the flood fun to fight, And if anything this level showed me how much this was the case. it's peak strategy.

Halo: Lets get the immediately obvious out of the way, the warthog physics were pretty much fixed in 3. In Halo 1 and 2 (yes, 2) it was far too easy for it to go somewhere completely that you didn't intend, 3s, while not perfect and still is not ideal to bypass areas in some instances, has a far tighter grip on handling in comparison. This makes the final warthog run far more enjoyable than it was in the first game. And the falling platforms are a nice way for it to stand out and not just be a carbon copy. I also love the memorable flood snow scape beforehand, REALLY stands out in my mind. Only problem is the 343 Guilty Spark fight, but if you see any of my reviews I don't care about boss fights in almost any game.

After writing this review and being so passionate, while I wouldn't give this game quite the truly top tier spot anymore, I do think that it's way better than the first two, this is because Halo 3 is a complete package where both compartments are great. I couldn't say the same for the two prior. With pacebreakers and even some occasional backtracking that this game almost completely avoids entirely. I'm glad to see one of my childhood favorites is still great.

ill always have fond memories of playing co-op with my big brother back in the early 2010s

This review contains spoilers

Que campanha sensacional, que trilha sonora sensacional, que JOGO SENSACIONAL! Nunca fiquei tão satisfeito com uma trilogia como fiquei jogando Halo, e esse terceiro jogo fecha com chave de ouro o que considero hoje uma das maiores space operas já feitas para videogames. O jogo pega tudo de bom que foi feito nos anteriores e condensa tudo em uma grande obra, campanha, inimigos, arsenal, veículos, nada aqui me decepciona. O final é espetacular e emocionante, pra mim Halo 4 não existe e John 117 continua em sono criogênico flutuando no espaço até hoje.

I would let Joe Biden send me to the space army any day just to experience the levels of hype this game generates. If I saw Master Chief and Arbiter doing the shit they do in this game not even Jesus Christ parting the clouds and descending back onto the mortal plane could make me look away. It doesn’t matter how pointless the oil conflict is, if One Final Effort is playing I’m charging into battle. If the level of raw energy in this game was converted to fuel there would be no energy crisis. If you shanked this into the Mohs hardness scale it would score an 11, and then an additional point extra for every person you’re playing with over one. There are no bad levels, no weak characters, no boring enemies, no downtime. JUST. STRAIGHT. GAS.

Halo 3 does not boast the robust story of the 2nd game but makes up for it with an expanded roster of weapons and vehicles. The Arbiter is sorely underutilized after his triumphant debut in 2.

Aunque la historia sea ligeramente peor que en Halo 2, el resto compensa y mucho

It was very difficult for me to determine whether I preferred this or Halo 2... then I relistened to Follow in Flight and sorry ay lo free, your shit don't got Misha Mansoor jams so I'm afraid you lose out

Halo 2 also has the benefit of being the middle point in the trilogy, so really its story serves as the climax of the whole thing. But I will give Halo 3 credit, it's exceptionally consistent in quality the whole way through. I was nervous about a little mission named "Cortana" based on what I was hearing, but compared to The Library or Gravemind it was mostly fine. The warthog sequence at the end of the game also has to be the best one I've experienced in the series, it really gets the blood pumping.

Arbiter is so cool omg... Johnson is so cool omg... Chief is pretty alright too I guess

An epic conclusion to the trilogy, and my first halo game. Somehow bigger and badder than the last entry, with epic set pieces. Sadly you don't get to play as the arbiter this time (well not in the solo anyway), but every weapon is back (Minus the pistol from 2). There are no bosses, but theres scarab fights and they're my favorite parts of the game. There is that one level though….CORTANA….actually it isn't that bad as I remember. I remember getting lost a lot, but now i unintentionally speed through it. On heroic though its a pain in the ass though, but on normal its like a band aid. Just rip it off and the pain will be over as soon as you know it. Overall pretty awesome game and pretty good conclusion to the trilogy. You finished the fight.

Halo 3 is the culmination of everything the franchise was up to this point. The campaign feels like a action movie as you jump from set piece to set piece with excellently designed levels one after the other. The story wraps up well giving fan favourite characters memorable moments and ends the trilogy conclusively while still leaving the door open for more. The campaign maintains a level of consistency that prior games and other franchises could only dream off.
The multiplayer is more iterative than revolutionary but when your building off Halo 2 there isn't much room for improvement.
Halo 3 is a true epic that stands tall among gaming's best

Only good when played with precisely 3 people

it's better than halo 2!
lol at the background image for the backloggd page
i cant believe there was actually an ending to this story
like yeah there's a "oh what will happen next?" kind of ending but they wrapped up basically every outstanding plot thread before it so they could literally continue it however they want
the arbiter just being your homie in the game is pretty fun
side note- i looked up mods for the game to see if there were any sort of revamp projects to make it more faithful to the OG release (like how there are for sonic games) and the only thing i found was big booby arbiter mods
like 5 different versions too it was kind of wild
in this game cortana is really goofy looking and is shown in the most unflattering angles throughout the majority of the game (for lore reasons)
im kind of sad there were less "gun down your enemies with a turret" moments but it was very much made up with the whole "just take the turret with you" mechanic
my god people look ghoulish in this game, like genuinely disturbing faces
everyone except miranda for some reason, miranda looked pretty normal
why are the boss fights in all these games so anti-climactic, like idk if it's because there's no health bar or clear attack-defend cycle like in other games but i basically just shot the boss, and then they died
i think this game was a pretty good length, not repetitive like the first and not dragging on too long like the second
its right in the goldilocks zone (thats a space reference)

Truly a culmination of all Bungie had built to that point. Lessons learnt and systems built out - Halo 3 bares the scars of it’s predecessors in the form of healed badges of honour, standing atop its previous successes with the confidence of a game that already knows its place in history. A wonderful journey through not only the story of Chief, but the story of a development team who truly did reach the apex.

I think this is the Halo formula perfected. Halo 1 & 2, as great as they are, are host to some pretty severe problems, I would argue. Those problems are almost completely ironed out in 3. I never really get the feeling that they were running short on time and/or money like with the first 2 games. It feels very complete. It’s very well paced. There’s a nice variety of set-pieces. There’s much less flood fighting. It has one of the best soundtracks. It’s so fucking good.

Wake me when you need more good halo games

This review contains spoilers

El fin de la "Trilogía de Master Chief". Le he plantado la máxima nota posible a los 3 juegos (nunca pongo notas) porque se lo merecen, ha sido de las mejoras experiencias que he tenido en muchiiiiiisimo tiempo y ahora entiendo por qué que marcaron a tantísima gente en su momento.

Quizá este juego no tiene la historia del 2 o el añadido de jugar con el Arbiter, pero lo compensa con un enfoque aún más "cinemático" (aunque no creo que sea una definición acertada), un gameplay muchísimo más pulido con una gran variedad de armas y con set pieces guapas de cojones. Pero guapas guapas.

La huida final en el Warthog ha resarcido todas las partes de los juegos anteriores con vehículos que tan poco me gustaban, siendo uno de los momentos álgidos de la trilogía. Irónico que justo sea su cierre.

La muerte del Sargento Johnson no me la vi venir y aunque no llegue a ser un momento emotivo como tal, entiendo que hace 17 años fuese un choque bien grande y que el juego cerrase como acaba pues tuvo que sentar como un hostion en las pelotas.

Una de los Trilogías más redondas que he jugado sin duda, la saga merece un reconocimiento mayor hoy día porque se lo merece por tantos motivos que es deprimente el estado en el que se encuentra... Simplemente no es justo.

Te quiero mucho Halo.


This and COD4 defined the 360 eras Multi-player and for good reason

My personal favorite Halo and first person shooter