Reviews from

in the past


MH Rise is the odd crackhead cousin of the Monster hunter family tree: while the other titles are more methodical, slower and more focused on the environmental settings they are building on, Monster Hunter Rise is more about "YO LESGO SPIDERMAN AROUND TO KICK THIS BIRD AND THE USE THE BIRD TO KILL THAT ANIME TIGER BEFORE THE RAMPAGE OR BEARS ARRIVES"

Comparing other MH games to Rise is like comparing the real historical depiction of a ninja with the "Naruto anime ninja" ... which is kinda funny considering the inspirations behind RIse's settings.

Compared to older titles, your movements is fast, energetic, almost limitless... it's soo good that even the monsters struggle to keep up with you (something that luckily the Sunbreak extention fixes heavily). This creates an experience so different compared to the rest of the franchise that is no surprise that it received mixed feelings from the fanbase.

But at the end... you still have a lot of fun with the quirky crackhead cousin: the gameplay is fun and addictive, the design of the monsters is impeccable and full of care as ever, the environments are corgeous (especially considerin Risa was originally a Switch exclusive), and even the story, one of the least interesting parts of a MH game, is able to make to have some slightly touching moments.

One it's own, Monster Hunter Rise works a lot... but if I can suggest something, the extensition Sunbreak fixes a lot of issues of the vanilla game, so I suggest to include that one if you plan to try it.

Fun. World is better, but this one is fun too.

buen complemento para cuando te aburres del word

Uhh, so I already hit one credit scene after completing a 6* quest to kill Magnamalo in single-player...and apparently, there are multiple credit scenes, so I'll use these opportunities to journal my thoughts on the game so far.

As someone who did not like MH4U, something about Rise just clicked with me. Was it the beautiful landscapes and charming characters? Was it the ease of learning and gaining power with whatever weapon you wanted? Was it the thrill of the hunt and learning a monster's attack pattern? Or was it D, all of the above? Honestly, I feel you can REALLY enjoy a Monster Hunter game once you have a dedicated buddy to hunt with you, although that is generally true for all online RPGs. Still though, if you commit to the grind of the multiplayer missions, you will easily gain strength. It also helps to find what weapon you want to main, although you can easily switch to any weapon you want in and out of missions. So yeah, definitely get this game to play with friends, but you should probably 1) wait for a discount and b) find some friends to play online or locally (preferably the latter)

It's not that bad guys :<

Post game can suck my arse though and the counter meta is absolutely zero fun to play.


Imma Monster your Hunter till I Rise.

Monster Hunter Rise turns everyone's favorite roleplaying game slash hunting sim by peeling it back purely into an action game. The game wastes no time, shoves you in the middle of the battle with the monster marked in your map. Every hunt is fast, movesets are expanded heavily, and the game understands what it wants to be, a simplified Monster Hunter game.

Perfect, I thought. I love Devil May Cry, and was so willing to accept the changes brought by Rise, yet it never impressed me. Before I begin bashing this game like a Congolala's skull, I would like to say that Rise and Sunbreak has the best monster selection, quantity and quality-wise, amongst the series.

Monster Hunter Rise loses one of the biggest core-aspects of the series, the game's eternal foundation that it taught you since the beginning (yes, that shitty one from 2004), positioning. Offensive and defensive plays are some of the most satisfying beats that Monster Hunter has mastered, old-gen and new-gen alike, yet it is absent from Rise. It's disappointing.

The game is still likeable enough, it's a Monster Hunter game, after all.

Jogaço, história principal é bem curtinha, mas no geral diverte bastante.

Nunca tinha jogado nenhum monster hunter e achei legal. As missoes sao meio grindy demais pra eu ter vontade de terminar o jogo, mas oq experimentei no quesito combate e etc me satisfez bastante.

Played mostly in single player, reached HR 25 after 60 hours of gameplay. It's a good game with satisfying mechanics (especially the wirebug), but incredibly grindy. When I realized how much farther I'd have to go to reach the "true" final boss of the base game, I decided to just call it there and mark it complete on my backlog.

I've played this game twice, once on Switch at launch and later when it got released on PC. This game made me actually fall in love with Monster Hunter. I had started with the demo of 3U -> 4U -> World, but Rise hooked me like no other. The movement alone sells the game for me. There is a lot to love here and I can only hope Wilds takes some inspiration from this game.

wish when you prestige you got to fight different monsters immediately because that kind of killed me wanting to get to end game content. also the hud makes this game look like a mobile game. on pc.

Irei dar minha review final quando eu terminar o jogo — ou estiver com mais horas —, mas o que eu posso adiantar é que como jogo não mainline, Monster Hunter Rise trouxe uma verdadeira inovação para a saga, as mecânicas apresentadas aqui pela primeira vez abrem um leque de possibilidades para os futuros jogos da franquia.

Além disso, Monster Hunter, independente de qual for, sempre vai te garantir inúmeras horas de diversão. Então apenas jogue!

Hunts are as fun as always, but the monster riding and tower defense sections just rubbed me the wrong way entirely

literally as good as the movie was. a brilliant masterpiece.



Pontos Positivos:

Jogabilidade e Mecânicas: A jogabilidade é elogiada por ser dinâmica e oferecer uma variedade de armas com estilos únicos.
Ambientação e Temática: O jogo é ambientado em uma vila inspirada no Japão feudal, o que traz um charme especial para a experiência.
Desafio e Progressão: Os jogadores encontram um equilíbrio entre desafio e progressão, com monstros que oferecem batalhas emocionantes.

Pontos Negativos:

Gráficos no Switch: Alguns jogadores sentem que os gráficos no Nintendo Switch não são tão impressionantes quanto poderiam ser.
Conectividade: Há relatos de quedas na taxa de quadros e problemas de conectividade em algumas versões do jogo.

Jogos Semelhantes:

Monster Hunter: World: É o antecessor direto e compartilha muitas mecânicas com "Rise".
Dauntless: Um jogo free-to-play com um estilo de caça de monstros semelhante.
God Eater: Uma série com uma abordagem mais narrativa ao gênero de caça de monstros.

Duração do Jogo:

Campanha Principal: Em média, a campanha principal pode ser concluída em cerca de 22 horas.
Complecionista: Para aqueles que buscam 100% de conclusão, o jogo pode oferecer até 163 horas de conteúdo.

Campanha:

A campanha de “Monster Hunter Rise” é focada na defesa da vila Kamura contra uma variedade de monstros. A narrativa é direta, mas envolvente, e serve como um pano de fundo para a ação principal do jogo.

Vale a Pena?

Definitivamente! “Monster Hunter Rise” é uma adição valiosa à franquia, oferecendo uma experiência rica e gratificante tanto para novatos quanto para veteranos da série. Com uma campanha sólida, jogabilidade refinada e conteúdo pós-jogo extenso, o jogo promete muitas horas de entretenimento.

This review contains spoilers

Monster Hunter Rise is a strange game to talk about, because it's simultaneously insanely fun and bizarrely disappointing. The movement in this game feels good, the QoL changes carried over from World go a long way, it feels GREAT cutting through monsters like butter- I suppose that would have to be it, right? I recently cleared G-Rank in MHGU. It's slow, and it's a bit of a slog, and it's great. The feeling of spending 30-40 minutes methodically wearing a monster down compounded the sheer amount of rewards for your effort is unmatched, and I most certainly did not get any of that while playing Rise. I am well aware that this isn't an unpopular opinion, but I do want to reiterate that for as weak of a Monster Hunter as this game may be, it still rocks. I really, REALLY enjoyed Rise. But a lot of the supposed harder fights of Rise left me saying "that's it?" while the triumphant music played and the game tried for the millionth time to get me to care about Kamura Village.

Gameplay aside, the monsters themselves are really good. I don't think that there was a single monster in the game that I wasn't, on some level, looking forward to fighting. The game looks good and this extends to their models. Most important to me, I greatly enjoyed some of Rise's originals. Rakna-Kadaki is the highlight but Somnacanth and the serpents were also standouts. The intro poems weren't... bad, but they were more corny than I would've liked. Oh well.

Uh. The character customization was good. The music was good. The story was not good but I don't really care about that anyway; I only wish that there hadn't been so much emphasis on it. New mechanics like Wyvern Riding and Wirebugs were cool for as easy as they make the game but I've been over that part already. I don't know what else to say! I like Rise. I really, really did like Rise. Still, it wasn't quite what I was expecting coming off of the heels of the past Monster Hunter games I had played, and didn't quite live up to the standard set by what I liked so much of those games. Oh, and FUCK the endgame.

As a long time player, what did MH Rise offer to me?


A modern redesign of my favourite maps:

One of the things that blew my mind about Rise is how they recreated older generation maps, modernising them in a much needed way. Not only are they now in high definition but they have also been reworked into seamless maps. Some of those were my favourite and Rise makes you feel like you’re replaying a game from Gen 3 again.

The greatest addition to the maps is a lot of verticality. You can climb and find a lot of secrets or resources. Fights don’t take advantage of this though, for the most part.

The only regrettable aspect is that you can still see the corridors separating areas, an obvious leftover from the original design idea. We’ve learned that the developers didn’t initially intend to make the maps like this but after seeing the development of World, they decided to rework the maps. In my opinion, the result is worth it.


Solid roster and old favourites:

One of the undeniable additions that Rise did to World is bringing back many of the older monsters, which needed to be reworked into the newer engine. The selection is great and they didn’t just focus on the big classic ones, we get a lot of the smaller ones like Arzuros or Lagombi too and I think it’s great. Once again, the game just digs into my Gen 3 nostalgia.

The newer ones are also cool and Rise has a unique identity in that regard. For once, the monsters are not based on nature as much as they are designed on Japanese folklore. Still, I think they fit well into the series. I don’t think I was disappointed with any of them and I was especially impressed with Magnamalo, which I learned to love after grinding it in the demo challenge.


Further improvements to MHW’s weapon redesigns:

Rise takes the weapon redesigns in MHW and continues to improve them. As an example, the Switch Axe has many more moves during which it can now change forms. Additionally, the game brought back the hunter arts from MHGU into a new form and they’re also great additions. The combat is dynamic and perhaps the most refined the series has ever seen.

Some problems arise though. First, the new wirebug skills can be quite spammy for some weapons. The hammer meta for example is to throw Impact Crater as many times as possible. Of course, nobody forces you into doing that and it’s perfectly playable otherwise, just don’t aim for speedrunning times.

I also am not a fan of the Hunting Horn rework, it feels like a completely different weapon from World. Using the right move according to your position does not matter any more and the main combo is pretty much to spam A. It feels much faster paced and less heavy.


Some problems regarding immersion:

Immersion is a big deal for me and I have always loved what the Monster Hunter series has done. I am a person who enjoys spending hours gathering or going on hunts to kill small monsters, knowing I am hoarding a wealth of materials I would never need. It was a relaxing activity for me. I also happen to like the item management part and I wasn’t a fan of World removing a lot of them: pickaxes, hot/cool drinks… Well, Rise is pretty much the same in this regard.

The monster AI is where immersion suffers the most and I dare say it’s the worst the series has seen. For example, the ways the monster moves in the now seamless maps can get quite ridiculous and it also happens way too often. The monster encounters are also not only annoying but immersion breaking. They are very scripted events and the outcome is always the same: monsters which are not your target have a mount threshold which is very low so whenever they meet your hunting target, one hit from it will make them available for mounting so it’s always the same pattern. Whether you mount or not, which monster you chose to knock down: the outcome is always predictable and you just choose the most optimal choice, if not the most annoying.

You can also instantly locate them now, removing the entire searching process. This is not entirely a bad thing but it does contribute to giving the game a more arcadey feeling. I hope the next game will improve in this regard and find a proper immersion formula.


Some things have improved, others have not. I also don’t disagree that the games are getting easier. However, I am still very hopeful for this series. I can tell the devs understand what they’re doing and I appreciate that they always try to do something new, whether it’s hit or miss. If I want to play the older games, I still can and if I don’t enjoy an entry, maybe I’ll like the next one more!

Pretty awesome addition to the series and was pleasantly surprised at how quickly the game throws you into questing and the hub area.

8/10

Tendría que ser mejor que su antecesor pero no se que le ocurre que se me hace mucho más cansado, no ha evolucionado todo lo que debería y me desanimó.

hooolllyyy shit i can hunt monsters

any monster hunter game turns me into the joker
great game though


A switch game ported to the PC, wasn't good but had such a cool hub and levels. The multiplayer was also great. I hate the switch

Dos novos, é o melhor Monster Hunter, fácil

Los Monster hunters que yo he jugado han sido al 3 Ultimate, al 4 Ultimate y un poco al generatios y mi impresión sobre la saga es que nunca se ha caracterizado por tener buenas historias, y siempre ha sido la historia principal como una escusa para poner el tutorial porque se puede decir que el juego empieza con el postgame. Pero es que la historia principal de Monster Hunter Rise no me ha gustado nada. Tampoco me gusta como tratan a Magnamalo, que te lo presentan en una cinemática, pero luego no lo vuelves a ver hasta lo misión donde lo tienes que cazar, lo suyo hubiera sido que apareciera de sorpresa en una misión de un monstruo más débil y que te pille con una armadura y armas que aun no pueden darle caza para que asi cause más presencia y le tengas miedo, porque con solo verlo en una cinemática no dice mucho de lo que es capaz de hacer.
Sobre las cinemáticas me parece curioso que haya muchas más cinemáticas en el postgame que antes de los créditos. La historia respecto a Nawa y a Ibushi esta pasable, lo que más me ha gustado es la misión cuando tienes que combatir contra ellos, realmente épica.

El gameplay me ha gustado bastante, cuando jugaba a los Monster Hunter de las 3ds solía llevar la gran espada, pero en este he decidido ir por las espadas duales y entre que han hecho el combate más rápido y que las duales ya son armas rápidas he sentido un cambio drástico respecto la velocidad del juego. Y me ha gustado mucho los nuevos ataques aéreos que han introducido, junto al hecho de subirse y controlar los monstruos para atacar a otros monstruos. Cambios que me han gustado ha sido lo que ya no haga farmear piedras de afilar, y que tampoco hace falta lanzarles bolas de pintura a los monstruos (aunque le quita un poco de gracia la exploración que cuando entras a una misión ya sepas donde estén los monstruos, aun sean monstruos que no has visto antes, aunque tiene sentido porque el búho te dice dónde están los monstruos)
El añadido de subirse al perro para moverte más rápido por el mapa me gusta mucho porque es muy útil tanto para reunir recursos al principio de la misión o para perseguir al monstruo cuando huye. Lo que sí es que me da un poco de pereza que en cada misión haya que buscar los pájaros de colores para aumentarte tu salud, resistencia, ataque y defensa.
Las misiones del frenesí o rampage al principio no me gustaban nada porque sentía que le quitaba toda la gracia jugar a un tower defense en un juego que consiste de ir a cazar monstruos, pero conforme hacia misiones más difíciles (sobre todo la que más difícil se me hizo fue la de Apex Zinogre) cambie de manera de hacer las misiones, de estar solo disparando con la ballesta, el cañón o la ametralladora, a ir yo a pegarle con mi arma a los monstruos más peligrosos como los que rompen las barricadas o los ápex, y aunque sigo prefiriendo las misiones de caza normales, este tipo de misiones están bien para que no sea todo el rato lo mismo.
Tengo que reconocer que las misiones de arena no me gustan y tampoco he hecho muchas porque no me terminar de convencer la idea de no poder ir con el arma y la armadura que he hecho y la cual me ha llevado horas hacerla.

También me ha gustado mucho que las misiones orientadas al multijugador se puedan hacerse uno solo, porque cuando jugaba al Monster hunter 3 Ultimate muchas misiones de rango g no las podía terminar porque se me acaba el tiempo de la vida que tenían los enemigos. Y ya no se si en este se regula la salud de los enemigos por la cantidad de jugadores que hay, o es más fácil. Que yo la verdad no lo he sentido más fácil que los otros juegos de la saga que he jugado. Si es verdad que tener tanto al perro y al gato como acompañante se nota, pero más bien lo noto como que es menos tedioso por no tener que estar pendiente de tirarle bolas de pinturas a los monstruos para saber dónde están.
Lo que si me parece verdaderamente tedioso es el hecho de conseguir amuletos con las habilidades que quieras porque es mediante el azar, y tienes que gastar un montón de materiales para tener la suerte de que te salga justo la habilidad que quieras.

Aún no he empezado el dlc, he llegado al nivel 100 de rango de cazador o HR, y no se si esta Deviljho en el dlc, pero no me ha gustado que no aparezca en el juego base, y me parece raro que tampoco este Brachydios ya que la mecánica de blast que tiene el arma de Magnamalo es básicamente las misma que tenía Brachydios. No se cuántos monstruos grandes en total habrá en el Monster hunter rise, pero me hubiese gustado más novedad y variedad.

En conclusión, tengo que decir que me ha gustado mucho el juego, llevaba bastante tiempo sin engancharme a un Monster Hunter, y este gracias a que es más rápido y tiene cosas que lo hacen menos tedioso me ha gustado bastante.

So much fun fighting all the different monsters, can be a bit grindy but is fun nonetheless