Reviews from

in the past


Super Mario Bros. 3 feels like a better sequel to the original Super Mario Bros. than Super Mario Bros. 2 (The Lost Levels) ever was.

The overall presentation of the game has improved significantly over the last two Japanese titles, and also looks better than the American Mario 2.
On the topic of Mario 2 USA, Mario 3 decides to continue with that game's choice of environments, and make it so every world you visit has its own theme, like the Desert World, the Water World, the Ice World. And we even got new world aesthetics as well, like the Big-Small World and the Pipe World, which is totally not a crack joke, no sir.

The music itself is also pretty good. A lot of the tracks from this game have become quite iconic in the franchise, such as the Athletic Theme or the Airship Theme. Maybe they've been remixed a bit too much throughout Mario's history, but it isn't this game's fault.

In terms of gameplay, it feels like a natural evolution of the concepts introduced in Mario 1, with new power-ups for players to try, like the iconic Racoon Leaf or the funny Frog Suit.
The Racoon Leaf even allows Mario (or Luigi, I won't forget him) to fly temporarily, thanks to the new P-Meter this game has, which is built up by running for a bit.
The Frog Suit, while pretty funky to control on land, is extremely useful underwater... although the amount of levels that take place mostly in water is small compared to everything else, sooooo... I guess the Frog Suit can be good if you want to challenge yourself?

There are also other power-ups like the Tanooki Suit, or even the oh-so-rare Hammer Bro. Suit, which is so rare, I remember I couldn't really use it much on my original playthrough.

Just like the USA Mario 2, Mario 3 also has a wide variety of bosses, but none of the ones from Mario 2 return. Instead we have Boom Boom, who is pretty easy, and the Koopalings, which are totally Bowser's kids, I'm sure of it.
But they are fun to fight, each of them having their own moves, which brings more variety to the game, overall.

I would say my biggest gripe with Super Mario Bros. 3 would have to be the difficulty. It's all over the place, as some Worlds are definitely easier than others, like how I found World 4 to be easier than World 3.
The difficulty doesn't flow as well as Mario 1 and USA Mario 2, but at least it doesn't get as bad as the Lost Levels, so that's nice.

Overall, Super Mario Bros. 3 is a great evolution of the 2D Mario Formula, and I understand why it gets a lot of praise. It was definitely one hell of a way to end Mario's journey with the Nintendo Entertainment System.

Esse jogo é maravilhoso, está no meu TOP 3 marios por conta da nostalgia que tenho pois sempre joguei esse jogo na minha infância e sempre foi o favorito do meu Pai a qual sempre jogou esse jogo e passou para mim, tenho um carinho muito especial por esse jogo não só pelo fator emocional mais por ser um mario muito melhor que o world na minha opinião, muito mais divertido, muito mais power ups, muito mais diversão nos mini games e muito mais envolvente, tudo isso sendo um antecessor ao World.

Esse jogo é perfeito, só não mais que o 64 mas é perfeito, que jogão incrivel da porra.

I played this game at four years old when I was incredibly sick with pneumonia, and I've played it since, and I can confidently call this one of the best platformers on the NES, it's only rated four stars for the gripe of having played it most when I was on death's door, and the rarity of the power ups.

The Tanuki and Hammer Bros. suits are two power-ups that generally rank high on my rankings due to the interesting nature of them. The Tanuki suit being an upgraded version of the leaf variant, it adds defense (and offense, if you decide to smush people), by allowing you to turn into a stone statue. While the Hammer Bros. suit allows you to fire hammers at a slow arc, and these hammers allow you to kill most the opposition in your path, including Bowser himself if you can aim well enough. These power-ups have a reason to be rare, they're strict upgrades of the two main power-ups of the game. But they are quite hard to find, despite being one of the most interesting parts of the game, which is a travesty! The frog suit isn't an upgrade necessarily, but it felt incredibly useless after World 3, which is sad! It was a cute design that was under utilized because they realized water levels controlled poorly.

All and all, for my first introduction to gaming, I'll be damned if it wasn't a high note.

Remarkable for the time and remarkable now


Hey now, hold on! I DID finish this game! Huh, who knew?

I don't care how long it's been, this game will always feel like a new game to me. So tight and stylish. It released well before I was born, but it was one of the first games to wow me as a kid.

The best NES game? Probably. There is only one other game I can think of that comes close, and I'll reserve judgement on that when I eventually get to my replay (at which point, I'll be sure to update this review with my definitive answer to this question).

There is basically a second NES hidden away inside the cart of this game, one of the benefits of being a late NES release. That extra power is used to expand the formula of the first Super Mario Bros in all the right ways. A world map, a selection of different powerups to discover, 8 unique worlds with different themes, and a fresh coat of paint which still holds up to this day. SMB3 is one of the few NES games that is still just as good to play today as it was to play when it released over 30 years ago. Easily in the top 10 platformers ever made.

Do I need to say more? Play this game if you haven't. It's "required playing" in the video game cannon.

IMO the first great Super Mario Bros game. The step up in quality between this one and previous entries is massive. The levels are much more creative, better powerups, and many more secrets to find. As someone who hates autoscrolling levels, the last world would have been better if there weren't so many.

The best 2D platformer ever

I played this game so much with my father, the goat really

The game that literally got me into video games. SMB3 is nostalgia incarnate for me, but even with nostalgia aside, it still holds up awesomely today. Levels are short & to-the-point, chiptunes are rockin' the whole way through & it took the run-'n-jump gameplay of SMB1 & fine-tuned it in a way that elevated the formula from great to excellent.

Felt much better to play and it's good casual fun until some fucking sick bastard hellspawn bitch decided to make some maniacally evil levels but, I still think it's very good.

A great Mario platformer, especially for the NES.

I think this game is great, probably the best game on the NES if we're being real but you gotta be delusional to call this the best Mario game ever are you kidding me bro OVER WORLD? OVER 64? be fr

o GAME DESIGN Mais Limpo Já Feito que por algum motivo não me causa dores musculares só de completar uma fase


algum motivo: Super Mario Bros 3 é uma grande força de movimento que expressa 'celebração', celebração aos videogames em particular. uma peça onde o Mario tem como objetivo fugir do palco o tempo todo através das engenharias gamísticas que estimulam ele a ir pra frente -- não é um teatro jogável, é um teatro morto jogável

eu corri, eu pulei, eu flutuei, eu vivi. bom jogo.

While I find SMB1 to be pretty good and Lost Levels/USA to be the standard messy sequel, SMB3 feels like the proper upgrade to the original SMB1 in everything possible.
More upgrades for Mario, tighter level design, one of the most beautiful soundtracks for a game of this time, a bunch of minigames and a ton of freedom for the player to do whatever they want to do.
Maybe my only grasp with this one is the obscene amount of scrollers in this bad boy.... doesn't help that every final stage in the world is pretty much one, too.
The difficulty in some spots can be borderline trial and error, too. Which is fine, the game hands you extra lives like a madman, but I'm not too fond of it. Possibly these two things are what push this game a bit back for me at least.
Still, this game was my absolute childhood, alongside SMW! It's definitely a gold standard when it comes to difficult platform games.

Why does Mario's sprite look like a child was drawing him and ran out of blue crayons?

imagine the timeline where this game released in Japan as another Mario 1 with stages even harder than Lost Levels and The West got a reskinned version of a Goemon game or something

This game's got the best water levels, and it just hits different! The whole thing takes me back– feels like they sent it straight from my childhood.

Shigeru Miyamoto's masterpiece. This game took everything from the first title, and a few things from its peculiar sequel and just turned them up to 11 here. This was a time when Nintendo's games excelled at showing, not telling, you what to do. Every level would either introduce some new design, or a unique play on one of your powerups, or subvert your expectations like the first time a regular looking block grows legs and jumps at you!

The fact that it managed to keep this level of creativity going all the way through the end is nothing short of spectacular. When you combine the crisp sprites, colorful visuals, and wide-ranging soundtrack with that level of creative gameplay, you get nothing short of legend.

Focussing on keeping my thoughts based on the hardware at the time, and what a game this must’ve been.

Much more variety in the worlds, levels, platforming and enemies. Thank god we are back to jumping on enemies heads to kill them, I hated that you couldn’t do that in SMB2. Talking of SMB 2, this is a massive step up in every way. Colour, sound, mechanics, everything.

I found it very difficult at the end, but really enjoyed the challenge.

My one gripe is the boss variety. I tired of defeating the exact same bowser minion 96 times.

All platformers basically need to play like this game, or else they will feel all wrong.

It's alright but IMO never felt as good to play as Super Mario World, despite its critical acclaim.

A massive step up from SMB1 and 2, the level of polish in Mario's final NES outing is what truly cemented the series' place in gaming history. I would even go so far as to say this is the earliest Mario game that has actually aged well.


Almost 38 years after, still one of the best Mario games, top 3 best 2d Mario platform games.

Ultimate classic Mario game, it takes foundation of SMB1 and elevates it with short, but imaginative level design.
As with almost every Mario game, boss fights are it's weakest point.
Essential NES platformer, All stars version on SNES makes it even better.

Super Mario Bros. 3 is one of the greatest platformers ever made! It's got colorful worlds, tons of secrets, amazing power-ups, and it's challenging but super fun. The music is iconic, the bosses are memorable, and honestly, it still holds up ridiculously well today. While the graphics might feel a little dated for some, this is an absolute must-play if you love platformers and classic Nintendo games – it's pure platforming perfection!

you already know wtf goin on