Reviews from

in the past


If you play this game like a normal game then you will NOT have fun
but if you play it to just explore and soak in the atmosphere then you'll see a really interesting game with some of the best music, environments and atmosphere that I've ever seen

When I finished it I had to use a guide for some obtuse effects which kinda sucked but I actually dont think the game was intended to be finished at all because the ending leaves a lot to the imagination

I liked it a lot and will think about it for a long long time

There is nothing in this game and it is all it needs to be.
The best version of LSD dream emulator.

ja foi um dos meus jogos favoritos, gosto mutio deele e tneho muito carinho

https://www.youtube.com/watch?v=_cf2x3nqKaM <- due to using it as background music this video is permanently associated for me with the angsty yume nikki fanfiction with practically exploitative suicide themes that i wrote while locked down in high school. no you cant find it now. i mean maybe if you contact me but immediately after sharing it i'll unfriend you.


I love. love. love. RPG maker games. I wanted to try out this game for the longest time because fans like me of the genre absolutely love Yume Nikki. I also think the main girl's design is adorable. Yume Nikki was created and uploaded by pseudonymous Japanese developer Kikiyama. It is published by PLAYISM on Steam. I know nothing about them, but they seem to have good games-- one being IB which I love!

Brief Description
Yume Nikki is about this girl named Madotsuki. You wake up in and apartment with little furniture; among those being a TV, a desk with a journal, papers scrawled out on the floor (from the journal, probably), and the bed you woke up in. You can walk out onto the balcony you have. You seem to live in a penthouse of some sort (fancy! kinda). There is an entrance to the apartment, but you are unable to leave-- that is... unless you sleep.

Once you go to sleep, you "wake up" in your apartment again. You can now leave through the entrance, and when you do you enter a hub world called "the Nexus". There is an array of doors to different dream worlds. The goal of the game is to collect all 24 "effects", aka power ups that allow Madotsuki to transform. (At the end of the game, you will have 25, since the tutorial is also considered an effect)

Pros
-One of the best things about this game is the environment. The environment seemingly does not make sense a lot of the times, but I love that. It leaves a lot up to interpretation and is so damn creative. I love how each part of the game is designed.
-I love the concepts of the dreams and what it can mean for what is happening in Madotsuki's life. It is interesting to see everyone's interpretations and analysis of what Madotsuki is going through-- what her dreams mean. I have seen a lot of themes suggested and am eager to read about them more, as there is so much content in the game that you can go on and on about something you speculate.
-This game has events! Events are occurrences that can trigger either randomly or if you do something specific in certain places. They are really cool when they happen-- some are rare or not easy to spot though.
-There is so much content in this game. There is A LOT. SO many areas to go to. So many things to see. I completed the game and I have not seen it all. Its incredibly impressive.
-The art style of this game is awesome. The UI and sound design are amazing as well-- it really ties everything together.
Cons
-It is a walking sim, which can turn away a LOT of people. Its literally so interesting and I was invested when playing regardless though.
-There is a bicycle effect transformation. I used that all game, since you go faster. The walking/normal speed is kind of way too slow for my liking. I wish Madotsuki was made a bit faster by default, maybe she could have been running keeping in mind the size of the dream worlds.
-Have not seen other people complete this game, but I had to use a walkthrough. Some effects are just in areas that I probably would never had reached (I am looking at you, the "become fat" effect). You either pickup effects from the ground or talk to an npc of interest. In both cases it is clear on first glance they will give you an effect. But the whole difficultly comes from the looping sceneries, and the unpredictable ways to jump from area to area. It is easy to miss an item or place that can teleport you.
-Some events (and even ways to get to certain areas you need to reach for effects) are LUCK based. They have a % chance to occur (if they do not, you have to reenter the area or wake up and go back). Sometimes that is a little annoying, but I am strange and kinda like the concept so its fine with me. I also think it helps with what this game is going for-- overall theme of a dream, or my, the player's, nightmare.

I would definitely play this game again to see the scenery. I think it would be a good experience having some knowledge of where to go, too. I think a game like this made in 2004 is pretty damn impressive. It holds up even over other RPG maker games made throughout the years after its release. I highly recommend this game to literally anyone. It is free and iconic-- give it a go!!!!!

pretty cool if you like exploring weird LSD shit.. can be pretty confusing

This review contains spoilers

Um crássico.
Lançado no mesmo ano que Half-Life 2, o gigante da valve, um dos símbolos da indústria AAA e da riqueza técnica e realista, Yume Nikki consegue se manter como uma das experiências mais marcantes lançadas em 2004.
Um mistério, tanto o jogo quanto seu criador, figuras distorcidas, músicas ambientes com drones perturbadores, o excesso ou a falta de cores, a ausência de diálogos, músicas calmas que o fato de estarem sendo usadas em um jogo assim passam mais uma sensação triste do que relaxante.
Esse é um jogos que me fazem me sentir como espectador, um observador acima de tudo, eu controlo os movimentos da personagem, tudo bem, mas existe uma distância tão grande entre EU (jogador) e ELA (protagonista), que não consigo sentir que fiz parte daquilo. Madotsuki passa a jornada inteira de olhos fechados, aberrações horripilantes podem aparecer na frente dela, lugares tenebrosos, paredes psicodélicas, e a mais fria apatia toma conta de sua expressão, como se aquilo tudo fosse um fardo, e ao meu ver, é um fardo .
"Esse mundo de símbolos e figuras misteriosas esconde algo" é um pensamento comum na comunidade, a busca pelos significados e origem desses símbolos. Desde as cabeças flutuantes, a criatura que se esfrega no corrimão, tudo parece sempre levar a uma espécie de espiral triste e sombria, até os cenários mais pacíficos podem ser ofuscados por alguma situação ou elemento pertubador. Não há paz. E isso só leva a uma saída.
Não me importo tanto com as teorias que discutem os detalhes específicos dos significados de cada coisa (não fiquei tão obcecado assim...), a mensagem ali tá visualmente e sonoramente clara pra mim. Eu me senti desconfortável sendo somente o observador, fiquei com pena da protagonista, e vislumbrado com a atmosfera desse jogo.
Uma das experiências de terror mais interessantes que eu tive mesmo já tendo ouvido falar milhares de vezes sobre esse jogo, e realmente, é tudo isso mesmo! Talvez algum pessoal prefira uma maior responsividade e não curta muito essa "contemplação do bizarro" que Yume Nikki oferece, mas não dá pra negar que é uma das obras mais influentes desse século.

I played this back when it was a niche game somebody linked to you from the mysterious regions of the internet.

ehk yks yliarvostetuimmist rpg maker peleist ikinä, jos oot joku piripää niin sit varmaan nautit mut unlucky et oot piripää niin et voi nauttii hyvist asioist

YUME NIKKI 🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃

Score: 8/10

You walk around and finds nothing for so much time that when blingus 3 shows up bobbling its head it feels like nutting inside a whale's mouth with the angels singing.

Play in the dark.

sou impaciente

(reconheço o apelo so nao eh pra mim)

Esse jogo mudou minha percepção em relação à jogos de rpg maker e me apresentou à conceitos e abordagens diferentes em jogos.

Wrote an extremely reactionary response to this right after I finished it where I felt sick for having played it at all because I genuinely believed the game was a suicide note. I’ve looked into it a lot more since then and confirmed that the author is still alive, which made me feel a lot better. Now I’d like to actually talk about the game.

This is a very interesting experience because I don’t think I’ve ever played a game that encourages you to get so hopelessly lost as this one. It’s a walking sim but you’re constantly discovering new environments and events, and there’s always an easy way to reset. The atmosphere is fantastic and it can be a very immersive experience.

This part might just be me but honestly I find this game much more unsettling than most horror games I’ve played. It gets under my skin very easily even though you’re never really in danger, there’s just something about the implied subject matter combined with the atmosphere that really reaches me. The ending is also very haunting to me, although I know lots of people have more positive interpretations of it.

The story is very vague and up to interpretation but honestly I really like that about it, the game has the potential to say so much with so little and I really appreciate that the creator has stayed so quiet on it all. It’s very easy to revisit because of how aimless it can all be (intentionally!!), but it’s also easy to blast through with a guide and just soak in the vibes.

Very strange game but I’ve continued thinking about it a lot, definitely left its mark on me so I’m glad I experienced it

Respectable LSDlite. I don't like the visuals very much and I think visuals make these sorts of games so it's not for me.

A charming little game that has a lot to love about it. I ran out of things to do and eventually found my way to the 'end' of the game, but I found myself intrigued by the small little lore bits and interpretations you could make from the pieces of the puzzle. Early internet game, but there's a lot to like here.