Reviews from

in the past


sou impaciente

(reconheço o apelo so nao eh pra mim)

A charming little game that has a lot to love about it. I ran out of things to do and eventually found my way to the 'end' of the game, but I found myself intrigued by the small little lore bits and interpretations you could make from the pieces of the puzzle. Early internet game, but there's a lot to like here.

This review contains spoilers

Um crássico.
Lançado no mesmo ano que Half-Life 2, o gigante da valve, um dos símbolos da indústria AAA e da riqueza técnica e realista, Yume Nikki consegue se manter como uma das experiências mais marcantes lançadas em 2004.
Um mistério, tanto o jogo quanto seu criador, figuras distorcidas, músicas ambientes com drones perturbadores, o excesso ou a falta de cores, a ausência de diálogos, músicas calmas que o fato de estarem sendo usadas em um jogo assim passam mais uma sensação triste do que relaxante.
Esse é um jogos que me fazem me sentir como espectador, um observador acima de tudo, eu controlo os movimentos da personagem, tudo bem, mas existe uma distância tão grande entre EU (jogador) e ELA (protagonista), que não consigo sentir que fiz parte daquilo. Madotsuki passa a jornada inteira de olhos fechados, aberrações horripilantes podem aparecer na frente dela, lugares tenebrosos, paredes psicodélicas, e a mais fria apatia toma conta de sua expressão, como se aquilo tudo fosse um fardo, e ao meu ver, é um fardo .
"Esse mundo de símbolos e figuras misteriosas esconde algo" é um pensamento comum na comunidade, a busca pelos significados e origem desses símbolos. Desde as cabeças flutuantes, a criatura que se esfrega no corrimão, tudo parece sempre levar a uma espécie de espiral triste e sombria, até os cenários mais pacíficos podem ser ofuscados por alguma situação ou elemento pertubador. Não há paz. E isso só leva a uma saída.
Não me importo tanto com as teorias que discutem os detalhes específicos dos significados de cada coisa (não fiquei tão obcecado assim...), a mensagem ali tá visualmente e sonoramente clara pra mim. Eu me senti desconfortável sendo somente o observador, fiquei com pena da protagonista, e vislumbrado com a atmosfera desse jogo.
Uma das experiências de terror mais interessantes que eu tive mesmo já tendo ouvido falar milhares de vezes sobre esse jogo, e realmente, é tudo isso mesmo! Talvez algum pessoal prefira uma maior responsividade e não curta muito essa "contemplação do bizarro" que Yume Nikki oferece, mas não dá pra negar que é uma das obras mais influentes desse século.


even after nearly two decades I still don't know what the hell is this game about

i want to ride my bicycle i want to ride my bike

i will not elaborate further this is THE retro pc game 4 me... i used to play this when i was 11 on a CRT monitor at 4 am every freaking night until i beat it and if u wanna talk about some art direction this game is just my favorite.. cant even really put it into words yall im tearing up at my awful new age pc and sobbing rn thinking about the good times when this game was my life...

A true initiator of the walk simulator genre.

I can't usually stay focused on games that are about adventure and finding out things by yourself but this one blew me away. Just going around, trying your hardest to collect all the 24 effects while admiring the horror-ish landscape filled with an eerie mood has been a true unique experience for me. The visuals are unusual and team up nicely with the main character. Each dream consist of a different, unforgettable theme. Random events add even more spice to the game. The ending leaves room for speculation because why wouldn't it, and I loved it.

Wikipedia was used to traverse Hell and get insight on how to get a few effects but it does not matter, as the guides themselves don't have any spoilers so the entirety of the game can still be experienced in its fullest potential.

fav effects: bike and midget :3

Really good but I NEED to replay it it's been years.

Yume Nikki is one of the most important games ever despite its seemingly small scope, paving the way for several RPG Maker games inspired by it in one way or another, as well as one of the most iconic surrealist games of all time, and for very good reasons.

In several ways, Yume Nikki isn’t really meant to be understood in any conventional way, nor is it meant to be played with the mindset of expecting a conventional game.

Yume Nikki as a game strips down the gameplay down to the very basic cycle of walking around like an idiot, soaking up in its atmosphere and occasionally finding something new, though the main difference is that where as in other games, such as Super Metroid, the reward for exploring the map to its fullest are upgrades that make you more powerful, finding new areas is the reward here, with some of the “power ups” merely changing the look of Madotsuki and nothing else (while others aid in traversing the map), but in the end they are still pretty cool.

But what truly matters in the game is what’s present (and what’s NOT present) in each location you find. Mind-bending landscapes where the borderline nonsensical reigns over anything else, seemingly endless black voids where surreal entities and abstract images coexist, and even the (arguably) more grounded places manage to feel just as strange as everything else due to their haunting atmosphere, helped by a stellar soundtrack which really sells the vibe of every place, all of that make the game arguably more harrowing more so by virtue of exploring a world so uniquely alien and terrifying as Madotsuki’s perturbed mind than that of an actual threat hiding around the corner. But eventually you start getting accustomed to the world’s idiosyncrasies, and consequently starts to get a better hang of the environments both based on their map layouts and their sights and sounds (for better or for worse), and the game itself is absolutely ripe with imagery and symbolism, and thus, much like the best surrealist and abstract art, it’s up to you to find meaning in everything you find throughout the game, and that’s the magic of Yume Nikki, isn’t it? Finding sense in everything found throughout the seemingly endless dimensions of abstract images, and piecing together all of it to find a meaning to Yume Nikki, or maybe not doing that at all and just soaking up all of it as it is and leaving it at that, that works too.

Now you may be wondering why did I rate this game only a mere three stars out of five despite everything I said so far?

SHORT ANSWER: IT’S BORING! Or rather, it BECOMES boring.

Long answer: When you first start, everything seems and feels extremely bizarre, and thus, it ends up being incredibly compelling and rewarding to explore each location and sometimes find new things, helped a bunch by other secret places and events that are entirely optional, making your first time reaching those moments really friggin special.

HOWEVER, it does get tiring when you have to do that to accomplish a goal as dull as “Collect 24 Effects”, especially with the slow as a snail speed of Madotsuki, and no, the Bicycle doesn’t make this much better. What starts as engrossing and bewildering starts to become annoying and exhaustive to go through, and I’ll admit I used a guide to find out how to get the rest of the Effects after I got 14 of them or so, since some of them are fairly tricky to find as well, which I would appreciate more if not for the aforementioned slow speed. Pro tip: Get the Bicycle ASAP, and then start using the Bicycle Glitch to get through most areas as quickly as possible.

I get that most people will look past this and still adore it for everything else, and I can perfectly see why, but when the whole gameplay loop involves something as mundane as walking and nothing else, that one flaw starts to get on me. And to me, the game manages to be boring both intentionally and unintentionally, and the latter part is the issue.

In summary, I do really admire what this game does (and did to indie gaming as a whole alongside Cave Story), it is an absolute piece of art that broke the boundaries of what video games could be at the time, to the point where several games were inspired by it, including fan games like the famous Yume 2kki or .flow… However, I could also say something similar about other games I far prefer to play over Yume Nikki.

TL;DR - I admire the hell of what Kikiyama did, but I don’t like actually playing it, and I’d rather just watch about it than playing it, but I don’t know, maybe YOU will find those “flaws” as something that adds to the experience of playing Yume Nikki, and I'm fine with that.

Edit: Who the fuck changed the cover art in IGDB? Come on bro the other cover art was so awesome, but now it's replaced with this dull as a plank stuff!

the only good walking simulator ever existed so far

this is like omori but without the game

If you play this game like a normal game then you will NOT have fun
but if you play it to just explore and soak in the atmosphere then you'll see a really interesting game with some of the best music, environments and atmosphere that I've ever seen

When I finished it I had to use a guide for some obtuse effects which kinda sucked but I actually dont think the game was intended to be finished at all because the ending leaves a lot to the imagination

I liked it a lot and will think about it for a long long time

You walk around and finds nothing for so much time that when blingus 3 shows up bobbling its head it feels like nutting inside a whale's mouth with the angels singing.

Play in the dark.

I played this back when it was a niche game somebody linked to you from the mysterious regions of the internet.

ehk yks yliarvostetuimmist rpg maker peleist ikinä, jos oot joku piripää niin sit varmaan nautit mut unlucky et oot piripää niin et voi nauttii hyvist asioist

ja foi um dos meus jogos favoritos, gosto mutio deele e tneho muito carinho

es el juego que mas miedo me da sin ser de terror

que rayos fue eso?

yume nikki es el ejemplo perfecto de juegos que te ofrecen una experiencia única, sentimientos únicos y que te transporta a su mundo. juegos que suelo jugar de madrugada luego de venir de trabajar, con la luz apaga más que la de una lámpara de noche que da luz naranja mientras fumo o consumo sustancias. las interpretaciones que le podía dar mientras jugaba, su atmósfera y ost opresivo, pero a la vez reconfortante que me daba un sentimiento de nostalgia y familiaridad e incluso identificado...

este sentimiento solo lo he experimentado con muy pocos juegos y el cual solo me lo ha dado obras muy de nicho y japonesas que salieron en los 90s o 2000s, una época que para los que me conocen, significa demasiado para mí.

pioneer of the walking simulator genre

Really loved the art style, soundtrack and overall mood of the game. Just walking around the map feels meditating and while I do like walking sims from time to time I did feel the need to check where like 10-15 of the effects were. I would recommend for everyone to just check online where to find the bike effect first and then explore everything on your own as the game might sometimes feel repetitive even with it.

Okay, isso me surpreendeu.

Eu ja havia dado duas chances pra esse jogo antes e eu não consegui gostar, sinceramente. Agora na terceira vez... se tornou meu jogo de RPG Maker favorito e um dos meus jogos favoritos no geral.
Yume Nikki tem uma simples premissa, ser um simulador de sonhos, praticamente não existe nenhuma lore, o objetivo é conseguir 25 efeitos que mudam algo na Madotsuki e alguns mudam alguma coisa na jogabilidade e são necessários para ir mais longe, o jogo é livre para explorar na ordem que quiser. Sua maior qualidade é a liberdade, de início pode ser chato, eu mesmo desisti duas vezes, porém depois se torna divertido andar, ver uma coisa mais louca que a outra, sentir diferentes sensações únicas, sentir o prazer em encontrar as coisas por você mesmo. A trilha sonora é incrível, cada música passa a sensação de cada local, muitas músicas são tão icônicas que até hoje são usadas em vídeos e memes, tenho certeza que muita gente ja ouviu a OST sem nem saber da existência desse jogo.
Seu único defeito também está ligado á liberdade, muita coisa é jogada e é praticamente impossível zerar sozinho sem o auxílio de guia, eu encontrei apenas 18 efeitos sozinho depois de revirar todo o mapa inúmeras vezes.,

No fim de tudo, esse jogo é uma obra de arte, passa inúmeras sensações, é uma experiência única, cada lugar, música, NPC, momento, é tudo muito memorável, incrível como fizeram uma experiência assim em uma engine simples como o RPG Maker 2000 em uma época onde indies não eram algo comum, além das teorias que esse jogo tem, que fazem sentido e se conectam, afinal, tudo é interpretativo.

Yume Nikki é um daqueles jogos que você zera e diz para si mesmo: "Nunca existirá outro jogo como esse".


Nails the feeling of exploring the absurd, lost and lonely dreamscapes of someone. Someone whose sensibilities are not hard to resonate with.

God this game is so good. I don't know why I love games where I can just wander and take the sights. It's therapeutic.