the first time i played this game i was in a really sad mood, but rolling on the ps3 made me happy again. the first katamari game i booted up was me & my katamari on the vita, but halfway through the first level i instantly realized this franchise was important enough to start from the first game. a game of true love and the best ever made.
oh! I feel it. I feel the cosmos! what a weird fun little game. first off the soundtrack to this game is insane. some of the best tracks i've heard in a long while. the artstyle is very unique and fits the humor of the game perfectly. most of the stages are fun but there is nothing like the last few when you start to roll up buildings and even whole islands. i wasn't a huge fan of the levels where you could only roll up 1 of a certain item, meaning if you accidentally picked one up the game would end and you have to start over. I much prefer the main goal of rolling up as much as possible. most of the difficulty in the game comes from the controls, and even after beating the game I still dont think I have a total grasp on them. They are obtuse on purpose otherwise the game would be far too easy. its part of the design philosophy and i think it adds a lot to the game, but there are instances, like rolling up a small ledge, where it can be finicky and annoying. the humor of the game is really good too. the king of all cosmos acting as a somewhat neglegent parent leads to some pretty funny moments. it's pretty rare these days to get a game that is this eccentric and weird. i think it's a good embodiment of what makes the PS2/Gamecube era so special.
heavily biased as it's my childhood game, but tbh damacy is a special little game, there aren't many like this one. the controls feel gimmicky at first but they end up being pretty solid and fun and mastering them feels pretty good
and it's just the right size of a game. it doesn't elaborate too much on everything, it doesn't need to. it feels simple and good
doesn't feel like something namco would ever release. makes sense they never did it again. the closest we ever got to an indie game without it being actually indie
and it's just the right size of a game. it doesn't elaborate too much on everything, it doesn't need to. it feels simple and good
doesn't feel like something namco would ever release. makes sense they never did it again. the closest we ever got to an indie game without it being actually indie