literal fucking guilty pleasure. Everything, from the controls to the colours to the music, its all fucking perfect. Helped me through anxiety I felt in between studying. This game makes me feel pure bliss even though right now I am at one of my lowest points mentally.
Never thought I'd be saying this but thank you Katamari for helping me through this depressing time.
Never thought I'd be saying this but thank you Katamari for helping me through this depressing time.
(This review was originally written for my Retrorendum blog, so it is a bit dated in some areas but the review still stands true)
Title: Katamari Damacy
System: PS2
Info: Namco, 2004
Story: This is a weird game. Not necessarily in a bad way, but it’s just quirky and odd. The first thing you’ll most likely notice when you pop this disc in is the hilariously random intro, which includes giant mushrooms, dancing pandas, and an insane amount of rainbows. To be honest, it looks like a drug hallucination. After the intro you begin the story, which entails the King of the Cosmos getting drunk and accidentally destroying all of the stars in the sky (Don’t ask me how that works). After he breaks out of his drunken state, he sends you, the Prince, on your mission: Roll up objects on a ball called a katamari to sufficient size in order to replace the stars. After each level, a short movie plays telling a side story about two kids, their mom who refuses to believe the stars are gone, and their dad who is an astronaut, preparing to board a rocket. These have some funny animation and story, but the voice acting is god- awful.
Visuals/ Music: The graphics in this game are surprisingly good for an early PS2 title, and they would probably look even better if I was using the optimal video connectors and wasn’t on my low-res boob tube. The cartoony art style has really aged well, and although this game is long overdue for an HD remaster on PS4, you still feel the bouncy, lighthearted feel of the game through the smooth, simple textures and quirky world. The music in this game is also great, not really one of the best, but it fits the atmosphere well, so it works. Every song you hear is catchy and upbeat, and puts you in a good mood as you play. One song, called Que Sera Sera, surprised me at first because it used actual english lyrics. After my initial shock, I listened to the song a few times and found that it tells a funky story about a man and his true love, and how he wants to lump her up into his katamari to become a star… I didn’t say it had profound lyrics, but I actually appreciate how they managed to turn a game about pushing a ball of random crap into a romance story.
Gameplay: The game play starts off with a simple tutorial teaching you how to use the simple yet complex control scheme in an efficient way. To move, you push both DualShock 2 joysticks in the same direction, and in opposite directions to turn around. There are also techniques you can use like jumping over your Katamari to point-turn 180 degrees, but after the tutorial I never found myself using them in normal gameplay. Your objective in every level is to roll up any objects smaller than you to grow your volume until you reach the goal size, and by any objects, I really do mean any. There’s only one map in the whole game as far as I can tell, but it doesn’t seem to get repetitive because you play in different parts of it depending on your size, such as one room, a whole house, a city, a continent, or the whole planet. Every object you see can be picked up eventually. Crumbs, toys, furniture, people, cars, houses, skyscrapers, clouds, tornadoes, islands, and everything in between. Everything you grab makes you slightly bigger, and by the end of the level you feel unstoppable.
Verdict: This game is quirky, and funky, and I can guarantee it is unlike anything else you have ever experienced. It quickly became one of my personal favorites in the expansive and classic PS2 library, and I’m not alone because this game has a serious cult following. Pick up Katamari Damacy if you enjoy unique gameplay and unusual comedy, or just want something different to try. I give this game an 9/10, an awesome classic for PS2.
(Reviewed on April 12th, 2017)
Title: Katamari Damacy
System: PS2
Info: Namco, 2004
Story: This is a weird game. Not necessarily in a bad way, but it’s just quirky and odd. The first thing you’ll most likely notice when you pop this disc in is the hilariously random intro, which includes giant mushrooms, dancing pandas, and an insane amount of rainbows. To be honest, it looks like a drug hallucination. After the intro you begin the story, which entails the King of the Cosmos getting drunk and accidentally destroying all of the stars in the sky (Don’t ask me how that works). After he breaks out of his drunken state, he sends you, the Prince, on your mission: Roll up objects on a ball called a katamari to sufficient size in order to replace the stars. After each level, a short movie plays telling a side story about two kids, their mom who refuses to believe the stars are gone, and their dad who is an astronaut, preparing to board a rocket. These have some funny animation and story, but the voice acting is god- awful.
Visuals/ Music: The graphics in this game are surprisingly good for an early PS2 title, and they would probably look even better if I was using the optimal video connectors and wasn’t on my low-res boob tube. The cartoony art style has really aged well, and although this game is long overdue for an HD remaster on PS4, you still feel the bouncy, lighthearted feel of the game through the smooth, simple textures and quirky world. The music in this game is also great, not really one of the best, but it fits the atmosphere well, so it works. Every song you hear is catchy and upbeat, and puts you in a good mood as you play. One song, called Que Sera Sera, surprised me at first because it used actual english lyrics. After my initial shock, I listened to the song a few times and found that it tells a funky story about a man and his true love, and how he wants to lump her up into his katamari to become a star… I didn’t say it had profound lyrics, but I actually appreciate how they managed to turn a game about pushing a ball of random crap into a romance story.
Gameplay: The game play starts off with a simple tutorial teaching you how to use the simple yet complex control scheme in an efficient way. To move, you push both DualShock 2 joysticks in the same direction, and in opposite directions to turn around. There are also techniques you can use like jumping over your Katamari to point-turn 180 degrees, but after the tutorial I never found myself using them in normal gameplay. Your objective in every level is to roll up any objects smaller than you to grow your volume until you reach the goal size, and by any objects, I really do mean any. There’s only one map in the whole game as far as I can tell, but it doesn’t seem to get repetitive because you play in different parts of it depending on your size, such as one room, a whole house, a city, a continent, or the whole planet. Every object you see can be picked up eventually. Crumbs, toys, furniture, people, cars, houses, skyscrapers, clouds, tornadoes, islands, and everything in between. Everything you grab makes you slightly bigger, and by the end of the level you feel unstoppable.
Verdict: This game is quirky, and funky, and I can guarantee it is unlike anything else you have ever experienced. It quickly became one of my personal favorites in the expansive and classic PS2 library, and I’m not alone because this game has a serious cult following. Pick up Katamari Damacy if you enjoy unique gameplay and unusual comedy, or just want something different to try. I give this game an 9/10, an awesome classic for PS2.
(Reviewed on April 12th, 2017)
Reroll was pretty fun. $30 seems a tad steep for the amount of content sans replaying levels for the best scores. I bought it on sale for $20 and that’s a fair price for the game.
Level design is genius and truly appreciated the further you get in the game. Music is pretty hit or miss for me. Some tracks bop, others get so grating that I turn something else on over it. Controls feel a little awkward at first but once you adjust, it’s fun to accomplish tasks in spite of the physics. Unless it clips you in a gap you can’t escape.
As an introduction to Katamari, Reroll makes a compelling case for reigniting the franchise, perhaps with We Love Katamari next. When Reroll goes on sale for $20 again, it’s a fun game to chill out and feel satisfaction in watching small balls grow big.
Honestly, the worst thing about the game is how Namco, despite helping develop Smash Ultimate, decided it would be in any way a good idea to release it on the SAME DAY as Ultimate. I cannot wrap my head around it.
Level design is genius and truly appreciated the further you get in the game. Music is pretty hit or miss for me. Some tracks bop, others get so grating that I turn something else on over it. Controls feel a little awkward at first but once you adjust, it’s fun to accomplish tasks in spite of the physics. Unless it clips you in a gap you can’t escape.
As an introduction to Katamari, Reroll makes a compelling case for reigniting the franchise, perhaps with We Love Katamari next. When Reroll goes on sale for $20 again, it’s a fun game to chill out and feel satisfaction in watching small balls grow big.
Honestly, the worst thing about the game is how Namco, despite helping develop Smash Ultimate, decided it would be in any way a good idea to release it on the SAME DAY as Ultimate. I cannot wrap my head around it.