It's genuinely incredible seeing the amount of influence this clearly had on horror games for years to come, but it's not hard to see why. This is absolutely packed full of raw atmosphere and dread, memorable imagery, and classic survival horror gameplay. It's also legitimately frightening at times, despite the hilariously awkward dialogue (another beloved hallmark of survival horror for me). It's impressively ambitious, with these huge wide-open sections that set it apart from the tightly controlled smaller environments in older resident evil games, for example. However that ambition did naturally lead to a few issues for me. While the player direction was generally surprisingly good, it's very difficult to tell which buildings you can and can't enter in the overworld, and what items you can and can't interact with in the environments, making it easy to miss important optional areas or just run straight into an unusable door while trying to run from enemies. The map system was extremely cool, with realistic maps that get annotated as you explore areas, but a little inconsistent; sometimes important items/interactables were highlighted on the map, and sometimes they weren't, especially in the later game, which made navigation a lot more difficult. The dynamic camera was another mixed bag; while it was often well used and allowed for larger and more complex areas, it was often frustrating during combat, leaving enemies offscreen or awkwardly pivoting at the wrong times. The final boss especially came down to just firing at what little of it was onscreen and hoping you got a hit in. Still, this is a remarkable achievement for early horror videogames, and more than good enough to get me to play the next few games in the series.
My very first SH and oh boy what an amazing game this is. It really has everything you could ask, from the stylized graphics and deep lore to its unique music and gameplay. It even has the classic bad dialogue that i love so much from older times, when games were allowed to be funny while engaging. As a Resident Evil fan i fully approve this gem as a testament to what a videogame should strive to be. Truly one of my favorites, now excuse me but i've gotta go find my daughter...
first backloggd game to record my thoughts for! the first silent hill game was my first foray into older playstation games with shitty controls, and honestly at this point i think it has grown on me as something i quite love. the atmosphere of this game creeps the shit out of me, and even though there is nothing truly terrifying visually in this game, i think the menacing story and the misty environment truly encapsulate real fear very well. the story is excellently crafted and the town is as mysterious as it seems, making the player want to seek more. overall just a genuinely eerie yet super intriguing experience to play through, and i love harry and how much he cares for his little girl.
This has to be one of the greatest games on the PS1. The atmosphere of this game which is unparalleled by the rest of the series IMO, still influences not only modern horror video game titles but how we look back on the PS1 era in retrospect. The presentation is nuts for a PS1 title the graphics have sort of aged in their own unique way similar to the original metal gear solid or tron movie its a combination of not just the limitations of the hardware but the art style that can still shine through it all that creates a really distinct look you can never really recreate.
Akira Yamaoka hereafter, stays with this franchise to do its soundtrack which is a great call, I like how this soundtrack compared to the rest of the entries in this series has an overbearing industrial sound that works so well with the nightmare versions of the locations you visit in this game and the confusion that comes with trying to distinct the soundtrack from the in game sound works so well to create that feeling of unease for the player.
You could argue that the games characters are pretty forgettable besides Lisa of course, or the voice acting is bad but if anything that works in favor for the game the hardware limitations of the PS1 allowed the game to only deliver one voice line at a time which is why the dialogue exchanges in this game feel like they awkwardly drag. But if anything that adds more to the eerie feeling of the game and the humans are more a backdrop to the town which is the real shining star of these games The beast you have to path through and holds so much ambience Silent Hill.
Akira Yamaoka hereafter, stays with this franchise to do its soundtrack which is a great call, I like how this soundtrack compared to the rest of the entries in this series has an overbearing industrial sound that works so well with the nightmare versions of the locations you visit in this game and the confusion that comes with trying to distinct the soundtrack from the in game sound works so well to create that feeling of unease for the player.
You could argue that the games characters are pretty forgettable besides Lisa of course, or the voice acting is bad but if anything that works in favor for the game the hardware limitations of the PS1 allowed the game to only deliver one voice line at a time which is why the dialogue exchanges in this game feel like they awkwardly drag. But if anything that adds more to the eerie feeling of the game and the humans are more a backdrop to the town which is the real shining star of these games The beast you have to path through and holds so much ambience Silent Hill.
A breathtaking entry into the early survival horror canon that took inspiration from David Lynch movies and the individual eccentricities of the misfit developers who had been cobbled together from various teams and tasked with creating something that only they would be able to.
What we got was easily the scariest of them all: a masterful aesthetic curation that brought into gaming something unique that simply did not exist before, in gaming or any other medium, really, and spawned a franchise that, unfortunately, never seemed to really understand again just what made this initial title so brilliant. Given the expansive nature of the horror canon, to have created something that actually stands uniquely within it must be such a honor for everyone involved. Team Silent was really, really onto something here.
This title is a real testament to the majesty of gathering creative people and giving them the freedom to take a leap of faith. It is a shame that, in the era of focus groups and even more intricately honed metrics for development success, we don't really get to see titles like this very often. I'm begging all the publishers out there to try something similar. Instead of firing that creatively difficult employee who wants to make things that don't seem to promote reactions from anyone but the weirdos, perhaps giving them the opportunity to work in a way where they can fully embrace their more unique nature is how you're going to create something that actually leaves a lasting impact. Though it may not be what it used to be... long live SILENT HILL.
What we got was easily the scariest of them all: a masterful aesthetic curation that brought into gaming something unique that simply did not exist before, in gaming or any other medium, really, and spawned a franchise that, unfortunately, never seemed to really understand again just what made this initial title so brilliant. Given the expansive nature of the horror canon, to have created something that actually stands uniquely within it must be such a honor for everyone involved. Team Silent was really, really onto something here.
This title is a real testament to the majesty of gathering creative people and giving them the freedom to take a leap of faith. It is a shame that, in the era of focus groups and even more intricately honed metrics for development success, we don't really get to see titles like this very often. I'm begging all the publishers out there to try something similar. Instead of firing that creatively difficult employee who wants to make things that don't seem to promote reactions from anyone but the weirdos, perhaps giving them the opportunity to work in a way where they can fully embrace their more unique nature is how you're going to create something that actually leaves a lasting impact. Though it may not be what it used to be... long live SILENT HILL.
Gosto muito de Silent Hill 2 então esse é um jogo que eu tava pra jogar faz bastante tempo.
A combinação de um emulador muito mal configurado por minha parte e a decisão de encher o jogo de filtros pra tentar deixar ele o mais parecido possível com o original me fizeram ter uma experiência um pouco menos agradável do que eu esperava, visto que o jogo rodou muito mal em certas partes, mas isso é culpa minha mesmo.
Não tenho muito o que dizer sobre o jogo que já não tenha sido dito, um ótimo jogo de fato, mas honestamente a última parte dele me deixou tão frustrado a ponto de eu quase desistir, assistir uma gameplay do resto e considerar ele zerado. Felizmente (ou infelizmente) não fiz isso e sofri muito pra finalizar ele de verdade.
Joguei evitando ao máximo pesquisar ou ver qualquer coisa sobre ele, então eu não descobri que precisava fazer coisas específicas pra ter o final bom até ser tarde demais, o que não é algo que eu reclamaria normalmente, mas o fato de eu ter jogado uma versão mais difícil do jogo por me recusar a tomar spoilers foi bastante frustrante.
No geral um bom jogo, fico feliz de ter finalmente jogado mas tenho quase certeza de que não vou rejogar ou tentar pegar os outros finais. Minhas 5 horas de jogo foram o suficiente.
A combinação de um emulador muito mal configurado por minha parte e a decisão de encher o jogo de filtros pra tentar deixar ele o mais parecido possível com o original me fizeram ter uma experiência um pouco menos agradável do que eu esperava, visto que o jogo rodou muito mal em certas partes, mas isso é culpa minha mesmo.
Não tenho muito o que dizer sobre o jogo que já não tenha sido dito, um ótimo jogo de fato, mas honestamente a última parte dele me deixou tão frustrado a ponto de eu quase desistir, assistir uma gameplay do resto e considerar ele zerado. Felizmente (ou infelizmente) não fiz isso e sofri muito pra finalizar ele de verdade.
Joguei evitando ao máximo pesquisar ou ver qualquer coisa sobre ele, então eu não descobri que precisava fazer coisas específicas pra ter o final bom até ser tarde demais, o que não é algo que eu reclamaria normalmente, mas o fato de eu ter jogado uma versão mais difícil do jogo por me recusar a tomar spoilers foi bastante frustrante.
No geral um bom jogo, fico feliz de ter finalmente jogado mas tenho quase certeza de que não vou rejogar ou tentar pegar os outros finais. Minhas 5 horas de jogo foram o suficiente.
La entrega que lo inició todo
Mis hermanos y yo teníamos un Ps1, teníamos varios juegos pero entre ellos se destacaba Silent Hill, siempre me sentí atraído ante su atmósfera y diseño de arte. De niño me limitaba a ayudar a mis hermanos con el mapa, que en ese entonces se nos hacía algo difícil jajajaja.
Fue hasta que estuve en primaria que logré acabarlo yo solo, realmente no me daba mucho miedo, ojo, soy una persona fácil de asustar, pero es que como ya dije, la atmósfera y la historia me cautivaron demasiado, toda la mitología del pueblo conectó mucho conmigo. Si bien opinó que la segunda entrega es mejor en la mayoría de aspectos, me quedaría con el primero juego porque fue el que me introdujo a todo. Gracias por todo Team Silent.
Mis hermanos y yo teníamos un Ps1, teníamos varios juegos pero entre ellos se destacaba Silent Hill, siempre me sentí atraído ante su atmósfera y diseño de arte. De niño me limitaba a ayudar a mis hermanos con el mapa, que en ese entonces se nos hacía algo difícil jajajaja.
Fue hasta que estuve en primaria que logré acabarlo yo solo, realmente no me daba mucho miedo, ojo, soy una persona fácil de asustar, pero es que como ya dije, la atmósfera y la historia me cautivaron demasiado, toda la mitología del pueblo conectó mucho conmigo. Si bien opinó que la segunda entrega es mejor en la mayoría de aspectos, me quedaría con el primero juego porque fue el que me introdujo a todo. Gracias por todo Team Silent.
É tão lindo que, mesmo passados mais de 20 anos passados, tudo aqui continua funcionando tão bem: as mecânicas; a história; a ambientação etc. Um verdadeiro clássico! Por questão pessoal, apenas queria um maior desenvolvimento do indivíduo Harry Mason. Entendo, e sei que funciona, o personagem-tipo "pai em busca da filha" neste primeiro Silent Hill, mas uma exploração aprofundada do lado humano do protagonista, como acontece às demais personagens (Lisa Garland e Alessa Gilespie são os melhores exemplos disso), apenas acrescentaria à já complexa narrativa do título. Quem sabe em um futuro (porém improvável) remake?
An excellent advancement for "survival horror" games. A technical marvel for its time, as well as a really fun game to dig into and find all of its little secrets. Viscerally horrific at times, and the pinnacle of atmospheric experiences on the PS1.
Also the only game of its kind that I've played where you can finish it even if you reach the final boss with no ammunition.
Also the only game of its kind that I've played where you can finish it even if you reach the final boss with no ammunition.
Just amazing really. Probably a nuclear hot take but I prefer this one over the 2nd one. Theres something about the insanely nostalgic PS1 feeling of this game that I rarely can ever get from other games. The only thing that holds me back is how insanely confusing this game can get, obviously some of that is design but man it can be a headache at times.
A good ps1 horror. The main reason you'd play this is for the atmosphere. It's out of this world. It's really good. It's like really cool.
The gameplay is basically checking every nook and cranny of the map for items and then finding whatever weird use case the item has, like a point-and-click game. It's also spooky. oo.
Needs another playthrough from me.
The gameplay is basically checking every nook and cranny of the map for items and then finding whatever weird use case the item has, like a point-and-click game. It's also spooky. oo.
Needs another playthrough from me.
This game is near perfect, in my opinion. Everything pulls together to add to the particular nightmare-focused horror that this game is going for. Some of the more subtle terrors in the game remind me of nightmares I had in childhood, which made the game feel uniquely designed to unsettle me in particular. I also deeply enjoy that after your first playthrough, the horror drops, you get overpowered goodies, and the game seems to invite you behind the horror curtain so that subsequent playthroughs are less serious and more so something to be laughed at. It feels as if the developers decided that the jump scares couldn't be scary forever so they might as well allow the player to have fun with the game in a more relaxed way when they replay it. Overall, a wonderful game that you should play if you're at all interested in survival horror.
Top jogos do Ps1.
Apesar dos controles de tanque e os poligonos do Ps1 terem envelhecido como leite eu ainda recomendo demais esse jogo.
Mesmo sendo o primeiro ele não perde muito pras suas sequencias em nada que não seja culpa do tempo. A atmosfera, ambientação e conceitos que fizeram todos amarem a franquia já estavam todos ali (Btw a ideia da nevoa é genial pra resolver as limitações da epoca)
É pog podem jogar.
(Alessa My Beloved)
(Eu odeio a ultima area.)
Apesar dos controles de tanque e os poligonos do Ps1 terem envelhecido como leite eu ainda recomendo demais esse jogo.
Mesmo sendo o primeiro ele não perde muito pras suas sequencias em nada que não seja culpa do tempo. A atmosfera, ambientação e conceitos que fizeram todos amarem a franquia já estavam todos ali (Btw a ideia da nevoa é genial pra resolver as limitações da epoca)
É pog podem jogar.
(Alessa My Beloved)
(Eu odeio a ultima area.)