Reviews from

in the past


I remember how I was playing this game during a cold, rainy spring, coughing my lungs out due to my allergy. These conditions added so much atmosphere and joy to my playtrough, so I'll remember it forever.

The first Silent Hill game in the series is, in my opinion, the best in terms of atmosphere and locations. It's a scary, inconvenient, stressful and gloomy game, which makes you love itself for these traits of it.

Harry is probably my favorite character in the series (though he can fight for this title with Heather), and I enjoyed his journey as much as I only possibly could.

Silent Hill 1 has something unique behind it, which lacks in the second and third games, and this something notably highlights the game out from the other ones.

Amazing music, amazing artistic vision, insanely scary without relying on jumpscares, fun puzzles and still relatively fun gameplay. Going through this game is an insanely harrowing experience in the best way possible. I wanted to write something interesting but it's difficult to put into words how great it is. Because it becomes great through the sum of it's parts.

The only reason I don't give it 5 stars is because some puzzles (piano) are very difficult to figure out without a guide, New game + automatically forcing the difficulty up and hard not being fun for me and how the tank controls are outdated by now.

despite constantly showing it’s age, this remains an essential title in the horror genre. i still jumped a lot and was on edge every time that radio static picked up in the deep fog

This review contains spoilers

Esse jogo é muito bom porém datado...

Para iniciar meu desafio de jogos de terror, comecei com essa pérola do mundo do terror aqui.

Silent Hill 1 é um jogo de terror psicológico que progride em passos beem Leeeeentos.

No jogo, controlamos Harry Mason, que está dando um role com sua filha quando ocorre um acidente. Na tentativa de desviar de uma menina que estava parada na estrada, Harry bate a porra do carro e capota e fode tudo.

Quando Harry acorda, ele tá sozinho e o único caminho que ele pode seguir é em sentido a Silent Hills, onde ele deve trilhar para reencontrar sua filha que desapareceu após o acidente.

O jogo em si é interessante, amedrontador e a história é o ponto mais alto de todo jogo, só que a gameplay é muito lixo puta que pariu. O combate é travado e é piorado com a câmera fixa, que atrapalha a visualização dos bixos vindo em corredores, por exemplo. O personagem é lento e devido novamente a essa câmera lixo, você parece um trem desgovernado, se batendo em tudo que é direito.

Além disso, o jogo possui Puzzles (de praxe em qualquer survival horror de respeito) que tem um grau muito elevado de dificuldade (para minha capacidade mental limitada, claro) e eu confesso que me aproveitei de detonados pra passar em certas partes (to nem ai kkkkk).

Normalmente esses jogos survival horror possuem backsitting e não é diferente por aqui, porém o mapa é muito grande e você é muito lento e descoordenado (devido a câmera fixa). Se você for imbecil igual eu, provavelmente se perderá dentro de Silent Hill e vai ter que voltar de porta em porta para conferir se pegou tudo ou achar a porta que leva ao progresso do jogo!

No quesito de recursos, o jogo te dá munição o suficiente para passar dos monstros e zerar o jogo com tranquilidade, e ele recompensa a exploração. A variedade de armas não é grande mas são mais que SUFICIENTES para completar os desafios do jogo.

Esse jogo possui diversos finais que, dependendo das quests dos NPCs que você fizer, você desbloqueia uma cutscene final que conta os acontecimentos após (ou antes...) os atos de Harry (eu acabei fazendo o final mais bosta).

AQUI CONTÉM EXXXPOILER

Agora falando de forma mais profunda, a história do jogo conta sobre um culto a um Deus antigo e, a filha de Harry é a peça chave para despertar esse suposto "Deus".
Se você não fizer as quest do doutor maluco lá, você vai pegar o final mais lixo (que foi o que eu fiz), onde você deixa a Pm lá morrer e você perde sua filha também, onde você descobre que na verdade, Harry nem saiu vivo daquele acidente.

Por mais que seja um jogo de playstation 1, cheio de limitações, o jogo consegue te colocar imerso até os dias de HOJE! Você de fato se sente no corpo do personagem.

No geral é um bom jogo de terror, que consegue passar um experiência nostálgica e ao mesmo tempo agoniante (no bom sentido). A gameplay é datada e em certos pontos do jogo, eu senti que ele se arrasta mais do que devia. Recomendo a todos que curtem um jogo de terror sem porra de Jumpscare, onde o medo está no psicológico!

1/52

Silent Hill is definitely something else. Of course, we all know how much of a unique gem this series is among the rest of the videogame industry. But i would even go as far as to say that Silent Hill is pretty much unique in the entirety of the horror narrative, including cinema, literature, and other media. I would even suggest to those horror fans who are not into videogames that they should make an exception for the Silent Hill series, and if they can’t get to play it, at least they should watch a walkthrough, but they definitely have to experience this in some way.

It is a common thing, when citing games that are somehow considered pioneers in something, to cite them applying a criteria based on technical or gameplay-related aspects, such as “the first survival horror ever” or “the first game done entirely with 3D graphics” and such. I’d like to propose a different criteria, and actually ask about what are some of the first game to heavily borrow inspiration from Twin Peaks. And naturally i’m guessing Silent Hill would play a significant role there, probably not the first, but definitely one of the first to actually cause an impact. Of course, it’s very well known that Team Silent took inspiration from other media besides Twin Peaks (notably, the film Jacob’s Ladder, among others). To me it’s fascinating to think that despite being heavily influence by media coming from western culture, they somehow handled the strictly horror elements in a very japanese manner. That’s at least my impression. But what’s undeniable, is that they definitely wanted to go way deeper than the mere application of typical horror/action tropes. The ambition of Team Silent was more akin to cinema, even literature. And because of that ambition, Silent Hill represents an incredibly solid introduction to the whole saga.

I’m tempted to say that the only problems in SH are related to the gameplay. In this obvious and unavoidable comparison with Resident Evil, one can’t help to notice that Silent Hill’s camera might get confusing at times, that despite having many more movements and mechanics they still get to be pretty clunky at times, that weapons are not as pleasant as they could be, that the concept ends up forcing the look of the game to be quite repetitve at a certain point, that some maze-like areas are a bit frustrating, and that backtracking can get boresome. In more simple words, one can say that Silent Hill isn’t that fun to play as, obviously, Resident Evil is. But still i can’t help but feeling that such criticism wouldn’t be fair at all. Maybe the fact that the gameplay is quite uncomfortable is all part of the nightmare-like mood and the whole concept. Maybe the concept is actually reinforced by a gameplay that isn’t meant to be your average shooter fun, and maybe weapons are not all that fun to use because there shouldn’t actually be fun in killing things, and actually killing is form of survival that only should happen in pretty extreme situations. Probably this seemingly coherence between gameplay and story might be purely accidental, given that maybe developers weren’t purposefuly trying to make the movement kinda janky and the weapons quite tame. But in the end, one has to recognize that both aspects merge just fine, even if some parts are hard to get by, they have to be that way.

Leaving that aside, and even if SH2 and SH3 are pretty much the stars of the show, one can’t deny how much of a game changer SH1 was. It caused a shift not just in Survival Horror, i also think it pretty much created a whole aesthetic that arguably trascended videogames.


Well, I'm not gonna lie, this game is cheesy, a lot, the voice acting, oh god, but even so, i forgive, since it's the first game of the series, and this cheesy tank game will change the survival horror forever, so, good work Konami.

Top jogos do Ps1.
Apesar dos controles de tanque e os poligonos do Ps1 terem envelhecido como leite eu ainda recomendo demais esse jogo.
Mesmo sendo o primeiro ele não perde muito pras suas sequencias em nada que não seja culpa do tempo. A atmosfera, ambientação e conceitos que fizeram todos amarem a franquia já estavam todos ali (Btw a ideia da nevoa é genial pra resolver as limitações da epoca)

É pog podem jogar.

(Alessa My Beloved)

(Eu odeio a ultima area.)

Dialogue is not it's forte. Navigating in nowhere is disorienting due the teleporting teleporting nature of the map. Missed some more music, majority of the game is way too quiet. The beginning is way too slow and stale. Gameplay is good (or not) old PSX survival horror one.

The original Silent Hill redefined horror forever.
At the core it presents elements from western horror novels like those of Stephen King (which more than blatantly references in the name of the town's streets), but does so through the lenses and cultural bias of the japanese team behind it, ultimately creating something unique and hard to replicate even now.

This review contains spoilers

i can see the influence it had on survival horror. the atmosphere is by far the best aspect of the game. the game showed its age, which is what makes it so good. the low res graphics and renders of cutscenes and just overall (pre) 2000's feel makes the game slightly un-nerving. unfortunately this didnt really make the game all that scary but im sure it would have banged when it was released. i didnt rate some parts of the game which felt a little boring although i understand pacing of modern games is the reason i feel this way. puzzles are very unique and interesting although some are widely considered wayyyy too hard to complete and i had to use a walkthrough for some (especially the piano one). i didn't like the ending - not because i got the bad one but i just thought that it was slightly underwhelming after all the effort made through the game. it came off as naff and it was also made so predictable just through the introduction of Dahlia Gillespie. she was obviously a cult leader and gave away the plot. this was probably not intended but maybe i'm wrong. also the voice acting is awful but is to be expected from a 1999 game.

This is an unreasonably scary video game.

Silent Hill é assustador e comovente, trágico e obstinado: enfrente o inferno para salvar quem se ama. Claro que é antigo, meio datado, mas nem por isso se torna uma experiência menos marcante.

I liked the story and atmosphere, but the game shows its age in some of gameplay.

Несмотря на возраст в четверть века, игра отлично выглядит, звучит, ощущается и проходится. Всё благодаря тому, что Team Silent делала инновационный проект на годы вперёд.

Первая часть вбирает в себя черты Alone in the Dark и Resident Evil, но не останавливается на этом. Помимо мрачной атмосферы, оккультной тематики, сейв-румов и решения головоломок, первая Silent Hill предлагает игрокам новые механики и развитие идей своих вдохновителей. Так, к примеру, обнаружение монстров происходит через радиоприёмник. Игроку даётся выбор: включать фонарик и привлекать к себе монстров или же блуждать с плохим освещением и быть менее заметным для них. Фиксированная камера стала более динамичной, что позволяет осмотреть помещение целиком, меняя ракурсы нажатием кнопки. Вместо изучения особняка нам предложили бродить по мрачному туманному городу, но элементы метроидвании никуда не делись, так что испытать удовлетворение от постепенного изучения и открытия всех помещений в таких локациях, как школа и больница, всё же выйдет.

Акира Ямаока проделал потрясающую работу со звуком. Даже зная, что в тёмном коридоре никого нет, слушая ужасающие звуки окружения, вы не будете чувствовать себя в безопасности.

Сюжет, пусть и не является откровением и не блистает выдающимися диалогами, всё же выглядит богаче, чем в первых играх серии Alone in the Dark и Resident Evil. А твисты ближе к финалу способны удивить и даже вызвать некоторое изумление от того, что на самом деле случилось.

За счёт удобных сохранений, чекпоинтов, навигации, геймплея, стиля и звукорежиссуры Silent Hill даже сейчас достойна вашего внимания. Крайне рекомендую всем любителям хорроров!

Gosto muito de Silent Hill 2 então esse é um jogo que eu tava pra jogar faz bastante tempo.
A combinação de um emulador muito mal configurado por minha parte e a decisão de encher o jogo de filtros pra tentar deixar ele o mais parecido possível com o original me fizeram ter uma experiência um pouco menos agradável do que eu esperava, visto que o jogo rodou muito mal em certas partes, mas isso é culpa minha mesmo.

Não tenho muito o que dizer sobre o jogo que já não tenha sido dito, um ótimo jogo de fato, mas honestamente a última parte dele me deixou tão frustrado a ponto de eu quase desistir, assistir uma gameplay do resto e considerar ele zerado. Felizmente (ou infelizmente) não fiz isso e sofri muito pra finalizar ele de verdade.

Joguei evitando ao máximo pesquisar ou ver qualquer coisa sobre ele, então eu não descobri que precisava fazer coisas específicas pra ter o final bom até ser tarde demais, o que não é algo que eu reclamaria normalmente, mas o fato de eu ter jogado uma versão mais difícil do jogo por me recusar a tomar spoilers foi bastante frustrante.

No geral um bom jogo, fico feliz de ter finalmente jogado mas tenho quase certeza de que não vou rejogar ou tentar pegar os outros finais. Minhas 5 horas de jogo foram o suficiente.

The actual undisputed GOAT
I will shout Silent Hill 2's praises any day but would it be a cheeky if I preferred this one a teeny bit more?
There's just something about this game, it's aged certainly but the game is packed to the gills with so much juice it still feels fresh.
A masterpiece in every sense of the word.

Made me fall in love in survival horror games. Love you Harry.

- Enjoyed the setting, monster design and the general tone of this game.
- Combat is a little wonky but serviceable for its era.
- Great OST, really memorable sometimes.
- "Have you seen a little girl?"

The graphics hadn't aged well even back when I first played it. Still good though.

definitivamente tá no top 10 jogos de terror q eu joguei

compared to the cheap horror games that tries to get you nerveous by only jumpscares,this game is a banger. but fck em flying things

What an experience, in more ways than one...

The story was honestly great. First off, Harry Mason? Definitely a contender for best video game dad. No amount of man-made horrors beyond his comprehension will deter this man from finding his daughter. You can call it bad, but I think his voice acting just sells how much he doesn't care about anything other than his objective, despite how absolutely fucked up Silent Hill is. The rest of the cast felt kinda secondary. Apart from Dahlia, there's no else you can really care about, they're just there. Cybil? Didn't care. Lisa? Sad, but ultimately indifferent. Kaufmann? Lol

The other experience comes from the gameplay. This was my first "tank controls" type game, and it took some getting used to, but it wasn't so bad. Walking around the foggy town was just as interesting and unnerving as everyone else makes it out to be.
My god, the puzzles though. I applaud anyone who legitimately solved the school piano puzzle. And a special fuck you to the blood bag in the otherworld hospital blending in with the environment so well that it took me quite some time to find it.

The environment is great, the game's age and design give it such a vibe, there wasn't a single place where I didn't feel unsettled and alone.
Wandering around in the city, whether it was nighttime or foggy, hearing the radio static grow and shrink as I progressed to the next destination, it all made me uneasy all the time despite how easy it is to cheese some of the wandering enemies. I commend it for taking a technical difficulty and making it work so well

Honestly. don't let this game's age get to you. It's a beautiful experience beginning to end, with some weird voice acting in between (at least to me, the only other Konami game I played was MGS1 and that had some solid voice acting. They couldn't care to give this one some too?)

This is a great game, but it's not perfect. Some of the attempted scares fell flat for me, which isn't optimal for a horror game. The subtle, atmospheric elements are my favorite parts - the more in your face stuff just didn't do it for me. The gameplay walks a really fine line between frustrating jank and strategic caution. The thing about Silent Hill is that if you fixed the jank it would actually hurt the experience. The camera and controls are both limited but that's part of the appeal. I respect and appreciate how those limitations create a unique experience but it can still get a bit old. This is one of those games that's hard to come back to if you take a break but at least for me I feel the need to take breaks given the nature of the game. Still a classic game and a blast to play, but there's room for improvement - I have yet to play Silent Hill 2 which I hear is better and I look forwards to it.

De los mejores survival horros que existen


Pure ludo. I can't believe how hard they've push the console limitations. The combat and movement are satisfying. The shitty voice acting, cryptic story, strong atmosphere, sound design and hidden details give it such a strong sense of identity.

No existe juego de terror post 1999 que no este de alguna manera inspirado en Silent Hill, así como este tomo elementos de Resident Evil, perfeccionó el aspecto del horror al punto de plantar la semilla de una formula del terror que nunca paró de dar frutos.

El juego en si es excelente, con una historia super criptica que te realmente te dan ganas de entender, multiples finales, multiples puzzles, y gráficamente es increíble lo que pudieron hacer con el hardware de la PlayStation 1. Realmente mientras mas investigues sobre el desarollo de Silent Hill 1 mas te vas a sorprender de la absoluta genialidad de los devs.

El gameplay, si bien nunca fue el fuerte de la franquicia, sufre por cuestiones técnicas de la misma consola, pero de ninguna manera hace que sea feo o aburrido de jugar.

Literal es como "El Padrino" de los juegos de terror, tenes que jugarlo amigo

primeiro jogo de terror bom que joguei

I FUCKING HATE THESE TANK CONTROLS. Good game tho.