Reviews from

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como se activa el laser minero

Видно что ремейк сделан с любовью и к сожалению из за этого в эту игру очень тяжело играть в нынешнее времена. Лвл дизайн мега душный, я сбился со счета сколько раз я в игре туда сюда ходил чтоб продвинуться дальше, без гайдов эта игра просто не проходится. Под конец начинается максимальная духота, начнут душить и локации и мобы и геймдизайн игры. Кульминацией всего стал финал игры, где на игрока просто плуют и ставят идиотские условия, 3 сегмента в которых ты должен убивать врагов и тебя лишают квик сейвов, тебя лишают хилок, тебя лишают чек поинтов. Супер! так держать разработчики.. Я конечно понимаю что у разрабов там какая то неописуемая любовь к душному оригиналу но господи можно же посмотреть на индустрию, оглянуться вокруг и понять что сейчас так не делается, не кто эта терпеть не будет.

Показательный момент для меня стал когда я посмотрел что игру прошли 1.8% купивших людей, из этого можно сделать вывод: новые игроки покупают, играют но бросают игру из за того что она деревянная, в ней геймдизайн с лвл дизайном 1994г со всеми вытекающими проблемами.

Didn't really like it for the first hour but then got hooked.
I'm not really into survival horror besides Signalis, which was also the first I really played and finished, but the setting in System Shock is way more up my alley than just zombies and whatnot in RE games or Silent Hill (although the basic mutants are just zombies).

Overall I ended up genuinely loving the exploration, wandering around not knowing what to do, enemy encounters, level interactions, progression and weapons. Except for melee, which feels ass and lacks feedback still. The drug + melee combo is fun though. The modern WASD smooth FPS controls make it a lot of fun engaging with enemies and exploring the station, even when you're lost. Which I think is part of the core gameplay.
Running around not knowing what to do for while until you get the clues or the right spot, I think is fun. It's not part of the game, it is the game to an extend. People getting irritated by that or inclined to beg for waypoints, Google gamers, need to probably unlearn this "play to for the sake of finishing" mentality. Because that's where a lot of unnecessary complaints about "wasting time" come from, or people dropping a game when they don't know what to do, since their only aim to check another game off their list to simply have it finished.

While some game interaction, and maybe even immersiveness gets lots with the modern UI and controls, they added a bit more back by being able to just interact with things and buttons via mouseclick directly in the environment.
The junk and coin machine system is neat and adds back a bit more interactivity which got lost from improving the controls over the original but at the end I just ignored it due to inventory space, and generally I had loads of ammo, weapons and drugs. You can also fairly quickly just backtrack to one of the few and rare healing stations if you really wanted to. It makes sort of sense if you create loot stashes on different floors, since inventory is very limited and the cross-floor storage is even smaller.

I wish the music was more present in the remake, aside from the intro song, it's difficult to even remember it compared to the original. I do not have an issue with the difference in style of the music though and like both, but I prefer when Remakes add something new to warrant them. As always I wish there were options to use the original soundtrack or even voice lines (they would have to change the written text back to match the logs too). But even if they don't, the Remake soundtrack really needed to be more present but the actual new soundtrack is really good too. The ambient parts of the soundtrack lend themselves more to exploring while you're lost or looting compared to the original. Which probably makes the Remake a better experience for getting lost and exploring for a first time playthrough than the original.
The new intro sequence/cutscene is also kinda lame and clashes with the rest of how the game is presented.

Worst part are probably the Cyberspace sequences in the endgame, as well as the new final "boss" encounter against Shodan. At first they were kinda fun but then they just turn into overly long detours with rooms spawning bullet sponges that you have to kill to remove barriers.
Getting lost, especially in the Engineering floor one, is the bad kind of getting lost too and I don't the objective of slowly floating and bumping into walls to kill bullet sponge enemies works too well.
Cyberspace sequences aren't god awful but in the same process just looks a bit more corny compared to the older aesthetic that fits the retro hacking mythos more. It also fits more in the final sequence of the original when you take down Shodan in Cyberspace vs having this pseudo-final boss battle in this one where you just run around with a gun shooting more of these annoying enemies.

There are still some bugs I encountered, like drifting mouse with controllers plugged in (even without once) and some smaller stuff I already forgot but it was rare.
The only thing missing in the Remake, is like I said, options for original soundtrack and logs and honestly I would just redesign the Cyberspace sequences again to be more in line with the original.

Would have been nice to have more implementations of hijinks via cyber enhancements, like the drug induced illusions but it's fine and considering a lot of it is straight out of a 1994 game, it's pretty impressive. Most of the pros and cons apply to all versions of the game and some things I prefer or don't like in each version a well.

amazing up until the final area, where the game sheepishly informed me that my stockpiles of ammo and supplies weren't actually necessary to clear the frail final areas and tedious end boss. they really did not stick the landing at all.


The final sort of area and bosses felt very different than the rest of the gameplay. I know this is supposed to have started the immsim genre and I can see the DNA of where classics like Prey, Dishonored, Weird West have taken it.

I played the original way back when and had a very difficult time with what the hell I needed to do.
Back then, help was not easy to find, so the learning curve could be unsurmountable.

I allways had a feeling that the game was good though. So when I saw that a remake was out I jumped it instantly.

This IS a good game. And what I can read is also very close to the original.
Still as a veteran I find it difficult. But know I understand what to do and how to get passed the difficult parts.

It does become repetitive quite fast though as soon as you get to other levels. Which is my biggest gripe with this title. But hey, compared to other games of its time it was miles ahead of most.

TLDR System Shock is the kind of game that makes you fall in love with videogames.

This turned out to be just the game I needed to demonstrate to myself what’s wrong with today’s AAA games. It barely fits the ‘simulator’ part of the ‘immersive sim’ but it is immersive as fuck. That is what’s missing from videogames, most of them were reduced to mindless press-button-watch-animation cycle. SS is not that smart of a game but it does test your cognition and practically requires immersion.

The industry owes a lot to original 1994 System Shock as well as to its ‘sequels’ and its gameplay loop is still perfect 30 years later.

As far as the remake goes, it looks and sounds fantastic, this is exactly what 90s kids imagined the games of 2020s would look like. The retro textures work wonders with modern lighting and honestly might add another 10 years to the visuals staying relevant down the road.

Really good remake of system shock that fixes the issues I had with the original
When people say this was very faithful to the original I didn't expect it to play almost exactly the same but with improved controller support which is exactly what I wanted from this remake. Visually the game looks great but for some reason sometimes textures get really blurry and low quality I really hope they fix this. My other issue with the original is the terrible ending and even though I wouldn't say the ending was amazing its still far better than the original.
As someone who is critical of video game remakes compared to the originals I think this is near perfect remake of the already amazing system shock.
SHODAN my beloved

Excellent Remake that keeps very true to the feeling and vibe of the original. It´s a modern take on the feeling of 90s gameplay.

My first Immersive Sim and it was fantastic. The backtracking you have to do I'm this game is awful tho lol

Captures the retro feel in a modern package. SHODAN is fantastically sadistic as always. The final boss encounter leaves a lot to be desired but otherwise a great game in many respects.

I'm so happy this game exists. Such a fun game to play through and get lost exploring in. I've never played the original, but this game has definitely made a strong impression even without the memories of the original.

Awesome game. Too bad that the publisher is holding back the day one patch. I had to encounter multiple bugs in my playthrough. The game itself is outstanding, maintenance lackluster over two weeks after release. But I am looking forward system shock 2: EE on consoles, under the new atari flag I hope.

After a second play through, this game still absolutely rules. Serves to modernize and update System Shock for a modern audience while still retaining most of what made it so special all the way back in 1994. There are still certain aspects from the original version that I prefer, such as the old SHODAN design or the music, but everything else is a wonderful recreation and has some fantastic moments.

One of the things that I'd really love to talk about is just how great this game looks. Textures, weapons, enemies, even the particle effects all look absolutely fantastic. The combination of modern rendering techniques with those really pixely textures creates a fantastic look that makes it unmistakably System Shock. It also helps that the weapon and enemy design is still fantastic, and certain enemies which were goofy in the original (such as the hoppers) have gotten a really smart redesign that makes them more menacing and interesting, while still keeping their original design ethos.

There's also the level design, which is uncompromising in it's adherence to the original design. The mazes are confusing but manageable, and you'll likely know your way around the station pretty damn well by the time the credits roll. When achievement hunting during this playthrough I was very surprised at how well I was able to navigate citadel just based on memory alone. It also helps that the jump boots make boosting around citadel during exploration and combat an absolute blast. I originally said that combat was a bit worse in the remake, but I'd like to take that back. After learning how to adapt to enemies attacks and to use the level design to my advantage, the combat loop became way more satisfying. Pulling out the grenade launcher to lob an emp before boosting into the stunned enemy with a lasier rapier never got old, and it made me really feel like I was outwitting SHODAN.

New additions that were confusing to me during my first playthrough also really enhanced this second playthrough. Initially, I was confused by the inclusion of the currency and scrapping system, but this time it made way more sense as a way to prevent the player from getting stuck in any specific area due to lack of one specific resources. Being able to purchase medipatches and ammo really prevents a lot of the softlocking that could have potentially happened in the original. There's also the new "boss" encounters (really just fights with Diego or a Cortex Reaver) that provided a solid bookmark to certain chapters of System Shock. Not all is positive though, I must say I missed seeing SHODAN's face appear on random screens around Citadel as a reminder that she was watching like they did in the OG, and I certainly would've liked to see a new trap or three tossed in to make the game a bit less predictable.

There's also the matter of this game's story which seems to have suffered a bit in its translation to a modern game. There's still just as many audio logs (and even a few bonus lines from SHODAN) that appear throughout the game, but being as this is a modern title it takes me approximately double the amount of time to see the credits roll, about 17 hours vs the 8-9 of the original. This can make the story feel sparse and lacking whereas it didn't in the original, and I would've liked to see some more audio logs in the later levels to counteract this. It's a minor issue, but one that I definitely felt in the later half of the game. I also take issue with how this game handles the soundtrack. It's not bad, in fact it's very good but why the hell does it NEVER PLAY nightdive? There's mostly ambient music for much of the game, and the occasional combat track (which doesn't even match the pace of this game's combat mind you), and outside of that it feels like I never hear the soundtrack. The original's soundtrack was so essential to Citadel's atmosphere and it's a shame that this game didn't take more advantage of how it's used to make some areas more memorable. I highly recommend the "Remember Citadel - Music Restoration" mod with the "Louder and more consistent music" version. It improved the music in the game tenfold and it felt like I finally got the remake's soundtrack that I was missing in the vanilla version.

Outside of those minor gripes, System Shock is a banger. Certified Hood Classic and fully capable of being just as effective today as it was back when it first came out. Citadel and SHODAN are just as memorable as they should be, and the weapons and enemies provide some really fantastic combat interplay compared to the original's more straightforward approach. absolutely worth the $40 price tag for the quality of the product you are getting, and I really hope we get to see more Nightdive remakes like this.

This game is really cool but I do think it has a few problems.

I like how the game looks but the art direction does lead to some enemies blending into the background. But other than that the vibe is great, I love how the weapons and the enemies look.

The game is pretty good most of the time with leading you in the right direction without any sort of quest marker or aggressive signposting. I say most of the time because there were still a few times where I had no idea what the game would want from me.

Every boss in this bad, they are not fun. Just use a Berserk drug and the energy rapier and every boss melts. There was never a reason to change this tactic at any point.

I was really not a fan of the cyberspace parts as I found them extremely disorientating.

I really don't like that the quick access bar is locked at 4 weapons, 3 explosives, and 3 consumables. Let me decide how many of what I want on the bar.

This game has no padding, like the closest it ever got to that is the reactor code, which in the moment I was really not a fan of but looking back it really isn't that bad. The game took me roughly 18ish hours to beat and I can easily see that dropping A LOT if you know what you are doing.

I would still recommend it despite the gripes.

Presenciar a concepção de um subgênero e colocar em perspectiva tudo que jogou e sabe dele é muito gratificante, especialmente quando é um jogo tão fenomenal quanto esse clássico. Compõe seus sistemas primorosamente, todos pela criatividade do jogador