Reviews from

in the past


I did a new playthrough in over a decade after finishing the Fallout TV Show. Still the greatest western RPG I've ever played. I just wish we had a version that didn't crash every 30 minutes.

The idea that there's like 10 branching paths for the ending is great! Unfortunately that idea also made me very overwhelmed and I have yet to come back to this game to do the rest of the endings because of just how much stuff there is to do 😭😭😭

Undoubtedly one of the the all time greats

Definitely one the first 'open world survival crafting sandbox' games I've enjoyed in a long while, sucking me in from start to finish while managing to capture the atmosphere the original games were so famous for.

The stories here are top notch with great writing, characters are interesting, nuanced, thought-through, and the central tension resonates through the game world at every level. Don't get me wrong there are some swings that miss like 'Hard Luck Blues' and 'I Don't Hurt Anymore', but these are few and far between. My only real gripe is the occasional lack of closure - some mission chains end abruptly, and others seem to end without any of the NPC's acknowledging what happened which took me out of the experience a bit.

Combat meanwhile is more stagnant. Gunplay especially feels clunky and oddly numeric. Movement doesn't feel like it makes a difference so I tend to stand in place aiming and trying to avoid anything thrown my way. It doesn't feel like a firefight, it feels like trading numbers. This extends to the gun progression as well since the upgraded laser weapons just feel like you need less hits, and from the start to finish I didn't 'develop' any combat skill short of learning to trigger VATS for bonuses.

I'm chalking a lot of that clunkiness up to the oblivion engine as you can feel the devs putting heart and soul into it regardless. The mission design and the way in which skills directly impact speech and action options is where all the fun of the game lies, making it as easy to talk your way out of a problem or negotiate a peaceful solution as to draw your gun and start blasting. The depth with which the skills enable and limit your interactions makes multiple playthroughs far more interesting to explore.

Having completed the main story I was surprised how enjoyable FONV was given that it's in a genre I try to avoid - but Obsidian did their best to address the homogeneity and shallowness that tends to make these games unplayable to me. Don't get me wrong it's still graphically dated and missing a lot of quality of life features, but if you can get your head around the mods that can be mitigated. I'm curious to try 4 at some point, but for now I have the DLC to go through so I'll come back to this at some point to grind those out. Overall, a fun and deep revitalisation of the classic fallout formula, imperfect but full of charm and care.


A modern classic. One of those games you replay every few years.

"Truth is - game was rigged from the start"

Blam! Our character gets shot in the head and one of the strongest game openings ever kicks us off on the adventure. Amusingly enough the first time I played the game on release I was so invested in this premise that I stopped playing the game entirely AFTER I got my revenge because at that point - hey, job done right?

Well, like the best Obsidian games (okay maybe its just this and Pillars 2, but those are the best ones!!) the main personal narrative is woven into the larger conflict of the region you're in. In the Mojave Wasteland there are several factions vying for power and they all swing around you and what you think is the best path forward. And, even within those routes you have quite a bit of wiggle room on determining who you are and why you're doing all this wandering around and rootin and tootin and shootin... But ultimately it comes down to - are you the message, or just the messenger?

The Good:
-Damn, where to start
-The roleplaying!! From the very beginning quest you get to use your skills to define what you're good at and.. not so good at. Corral people to help defend a town from bandits, but didn't take explosives? Pete won't lend you his dynamite because he doesn't want you to blow everyone up on accident. This carries on pretty far through the game all the way to the end where you can use the BARTER skill to talk down the Big Bad at the end because Supply Lines and Capitalism or some shit.
-In addition to that there's a lot of ways to sneakily complete quests or do them in a roundabout way and the game will notice and credit you for it. You can also do things like string the major factions along and then betray them only at the very very end (like I did. Sorry General Oliver!) . Just superb amounts of choice and consequence here.
-Adding to the writing: the companions are all strongly defined and very memorable. I used Arcade and Cass for this playthrough who I had never really used before, loved em both - Arcade especially.
-Gunplay is a solid step up from 3. Aim down sights and a much broader variety of weapons (non-gun categories especially, Energy/Melee/Explosives are much more usable here from the get-go)
-DLC quality ranges from "pretty darn good" to "excellent". Small open world exploration of a beautiful and lush region with great characters, mad science opera, The Tomb of Horrors but for video games.. we've got it all, baby!
-The mod scene is still healthy and excellent. I did one of the more 'basic' collections on Nexus that installed nice and easy on my steam deck - it was mostly QOL upgrades but it made a big difference with extra animations, some extra guns and rebalancing for survival mode


The Bad:
-Even with nearly15 years of mods its unstable. I actually had a pretty good run for the first 40~ hours but the last ten I had at least one crash per hour of gameplay. My mods were pretty minimal too

The Ugly:
-The color palette for the game is too much samey brown. It is of course a desert and there are several exceptions but overall... too brown!
-And I never actually include this category it just fit well with the cowboy/western theme and my usual good/bad categories I use. Sue me!

The Meh:
-The DLC, while excellent pretty much across the board, throws the power curve out of whack. Everything in the wastes gets notably tougher when you return from each to the point where there was literally half the game (if not more) for me to do and I was rocking 200+ DPS weapons + in the best power armor + fighting exclusively the toughest enemies. AND I had the JSaw mod which lowers XP gain too!!
-Monster/enemy variety is a bit low. There are the occasional odd enemy but its 90% recycled from previous fallouts.
-The POIs on the map feel a bit less meaningful compared to other Fallouts. There's a lot of small stuff that gets its own marker for not much reason
-The companions, while VERY well written, very rarely have much to say about what you're doing.

The Hmmm:
-Voice acting. It's pretty much all high quality, HOWEVER it is very clear they got the Oblivion levels of funding for their VO work from Bethesda so you will hear the same... 7-8 voices? For 90% of the NPCs. It's a bit annoying but honestly at least its good? Can't complain too much.


New Vegas is a titan of a roleplaying game and a superb achievement for a team who only had 18 months of development. It is very clearly just a deeply expanded "mod" for Fallout 3 with no huge leaps in the engine or gameplay but it just does everything better in terms of story and roleplay. You feel the weight of your choices for good and bad.. and its fun to blow things up into piles of goo, okay?

This is the first time I played the DLCs of New Vegas and they are probably some of the best fallout content that has been created. The quality of the dialogue, the originality of the themes and unlockable things, it's just perfect. When the Fallout TV show was announced I wanted to play all of the fallout games I have not still played up to that moment, 1, 2 and 3, and the DLCs of New Vegas. Today this journey have ended and it has been beautiful. Thank you Black Isle Studios, thank you Obsidian and thank you Bethesda for this beautiful saga. Can't wait to see more from it.

If you ignore the bugs and frequent crashes of the game, it is possible to say that you will have one of the best Fallout experiences ever. I am deducting 1 star due to bugs that can prevent mission completion.

Platinado (desde do ano passado lolol).

Mestre peça dos jogos de RPG.

Não há como não falar sobre rpg's, sem citar esse jogo.
Por mais que tenha tido problemas em desenvolvimento, bugs e conteúdo cortado, o jogo mesmo de depois de anos, ainda assim o jogo conseguiu gerar discussões acerca dele até hoje, com isso não tem como negar o tamanho e impacto que ele causou.

Each mission, I got a story to tell

muy bueno le pondria un 5 pero se me cerro 3012381928391283 veces que con un 4 alcanza y sobra

people weren't lying when they said this game is good
it is GOOD

Yipee yaaay, there's no wedding bells for todaaay.
One of the best Western RPGs ever produced, despite it's flaws. Obsidian had 18 months and cooked HARD.

In the deserts of waste land what keeps you going is not hope , its "noka cola" , fresh and cool , like what it used to be , new flavor coming soon ...

Apesar de seu desenvolvimento, a sua gameplay é muito datada, não posso falar igual a história. Mas isso pode ser resolvido através do conjunto de mods chamado "Viva New Vegas", onde trás diversas melhorias no jogo, tanto em crash e jogabilidade.

Meu primeiro Fallout e meu favorito é muito divertido andar na Wastland e desbravar diferentes acontecimentos.

Только не спрашивайте у фаната Нью Вегаса в какой политической партии он состоит и какого цвета его чулочки

Leaving the game in F3s engine was a great idea, as someone who is head over heels for that game. It was a smooth transition for me into this new world of fallout. However, I’ve experience more lag in this game in typical playthroughs. The longer I play, the more unplayable it becomes. Which blows. Unsure if that’s the disc, console, or what. But F3, despite having rough FR drops, never got that consistent. The DLC missions however ran smooth as silk, it was primarily on the strip or random parts of the Mojave desert.

New Vegas has a quicker approach and has a few tweaks to the format compared to the previous game. Instead of karma there is reputation which I think is a solid element. Rather than having an overlapping rep amongst the wasteland. You have different reactions from factions and settlements based on what you’ve done for them or to them.

The combat is improved drastically. Melee feels so much smoother, being able to site-in disables the hefty reliance on the VATS system (which is still great)

Dialogue and exposition can get tiresome. I’ve had a few missions where a conversation drags for 10 mins and I’ll be honest. I’m always trying to fully immerse myself into Fallout when I play. But some of the storytelling here can get lost. It didn’t feel as robust as 3’s divisive missions.

That being said though… New Vegas has an overall better narrative than 3. I think where 3 shines over this one is the side missions and visuals of the wastes, whereas New Vegas has a lot more involvement in the players choices in the grand scheme of things. The side missions weren’t as gripping as 3s and I blame that on a rushed schedule I heard this game had.

Fallout New Vegas is a damn near perfect game and one that I will sure as hell revisit. What an experience, especially after watching the show recently. My playtime was nearly 70 hours total and there was still quite a bit to do!

What happens when an open-world rpg focuses on the "rpg" rather than the "open-world"? You get a game that is filled with great quest design, world-building, and above all, the feeling that you're really playing the game your way. It's also dirt-cheap these days, so there's really no reason not to try it out. Just be warned - it might ruin the other fallout games for you ;)

Patrullar el desierto del Mojave casi te hace desear un invierno nuclear...

Completed the story for the first time and wow it's amazing. Don't let the buggy exterior fool you, this game is rich with detail, decisions, and fun.