Reviews from

in the past


Após Lenz ter dado incríveis duas estrelas pra este jogo tão importante pra mim, eu reagi da única maneira amigável que eu poderia

Transmiti o jogo inteiro explicando tudinho o que ele tem de especial, para que Lenz passasse a entender. Uma verdadeira aula sobre Alan Wake

Masterclass de Alan Wake, por Gomez

Lenz subiu sua nota de duas, para três estrelas

Isso é o que eu estou disposto a fazer por Alan Wake

Really good game. It was my first ever time to dip my toes in the slightly-horror/psychological-thriller side of games. Somewhere in the chapters, it got really hard to push through as I wouldn't be able to beat certain enemies as I didn't have enough flashlight or ammo. At some point, it got really confusing and it is still quite confusing with the inclusion of Thomas Zane and Scratch. Will need a video recap before starting Alan Wake 2.

Update:- After playing around 12 hours of Alan Wake 2, I can safely say that while this game is good on its own. It has nothing on part 2 and the combat is just so fluid and satisfying.

Way more actiony than the second game but the story is still really good regardless and the gameplay is really fun aswell

The first Alan Wake is a good game carried by an excellent story, which makes you forget, most of the time, that the gameplay isn't as good as it could be, even for its time.

This is my second time finishing it, and I didn't remember it being this good. I remember that when I finished it back in 2022, I thought the game wasn't anything special, but on the other hand, it managed to captivate my past self to the point where I even played the DLC, though not completely because I thought it was garbage, but I played it anyway. Now, I'm going to play Alan Wake 2 and see how the story unfolds. Hopefully, it will be as good as they say, or even better.

Impressively interesting game that has pretty flawed gameplay.


alan WAKE me the fuck up when valorant closes their servers

Alan Wake foi meu primeiro jogo da Remedy. joguei quando tinha uns 17 anos no Xbox 360 e eu sempre tive curiosidade em tentar ele de novo pra ver se a minha opinião sobre ele mudou com o tempo. na época eu gostei muito do formato episódico televisivo, dos elementos metalinguísticos, do conceito do combate e da premissa da história. acho que a coisa que tinha me deixado conflituosa era o final ambíguo mesmo, ainda mais que eu não tinha acesso às DLCs que dão uma expandida nos eventos finais (aparentemente. ainda não joguei elas). não ajudava muito que essa era a época que eu adorava assistir críticos de mídia que se importavam mais em reclamar de coisas irrelevantes e apontar "erros" do que realmente apreciar uma obra artística pelo que ela é (Zero Punctuation, AVGN e o Nostalgia Critic eram os meus favoritos), então coisas como "plot holes" e se algo é "pretensioso" ou não ocupava espaço demais dentro da minha cabeça. por conta disso a minha impressão de Alan Wake era penetrada nessa conceitualização de YouTuber que farma engajamento espalhando negatividade. "Alan Wake é legal, mas é pretensioso", disse uma versão de mim que não tinha gostado da leve ambiguidade da frase final dita no jogo e que tinha testosterona demais no corpo pois NINGUÉM SE DEU O TRABALHO DE FAZER UM FORCEFEM EM MIM.

bom. hoje eu posso dizer que eu gosto muito de Alan Wake. na verdade bem mais da segunda metade da trama do que da primeira. é uma história que começa relativamente lenta e dependente demais em sequências de combate básicas não muito empolgantes, mas que vai se desinibindo em termos narrativos e de gameplay. a minha namorada e eu jogamos juntas (simultaneamente, em computadores diferentes) e ela comentou que teria abandonado na primeira metade se não fosse por estarmos jogando juntas, por conta dos momentos com longas sessões de combate na floresta sem quase nenhuma progressão narrativa, que por vezes duravam mais de uma hora (a gente estava fazendo esse esquema com Kingdom Hearts Birth by Sleep e ela eventualmente dropou, o que JUSTO). mas a gente ficou bem empolgada quando passou da metade, quando alguns detalhes da história são revelados e algumas setpieces interessantes acontecem.

jogando pela segunda vez eu percebi o quanto que eu gosto do combate desse jogo (talvez mais do que ela). a menção à Kingdom Hearts é apropriada visto que é baseado no conflito entre luz e escuridão, mas de uma forma mais literal: você aponta sua lanterna para um inimigo defendido pela escuridão por alguns segundos até o escudo ser destruído, o que os torna vulneráveis à armas normais. eu aprecio mais ainda quando esse tema de luz é usado nas armas, como as flare guns e as granadas flashbang, uma pena que os limites da verossimilhança acaba limitando a quantidade de armas que facilitam essa conexão. mas o que mudou nessa segunda vez foi que eu gostei mais da história, parte porque eu percebi o quanto que o Alan Wake é escrito como um escritor meio fraco e egocêntrico, com uma das personagens secundárias ainda comentando sobre a sua "propensão excessiva à fazer analogias", o que é uma das múltiplas alusões que o jogo faz à Max Payne e ao Sam Lake, o roteirista da Remedy (que também assina o roteiro desse jogo). o termo "pretensioso" não aparece muito na minha cabeça hoje em dia (ter tido contato com múltiplos filmes feitos por estudantes de cinema no meu tempo na faculdade de audiovisual meio que resetou minhas definições) mas mesmo assim, dizer que Alan Wake se encaixa nisso é meio ridículo. vou me dar um crédito (eu não faço isso o bastante, de acordo com a minha namorada), a minha alfabetização literária deu uma evoluída forte nesses anos. um jogo discutindo sobre o processo criativo e refletindo sobre como criar algo diferente logo após ter criado duas das melhores obras da história de sua mídia traz suas complicações emocionais pro estúdio (a produção desse jogo foi de fato BASTANTE conturbada) é algo que eu consigo engolir melhor hoje em dia depois de REALMENTE absorver o que significa dizer que "videogames são mídias artísticas" e depois de descobrir que fazer arte e lidar com as expectativas das pessoas que irão interagir com a sua arte é uma das coisas que mais destacam como todo mundo nesse planeta é diferente. aquilo que funciona pra você pode não funcionar pra mais da metade da população mundial, e tentar prever essas expectativas é extremamente contraprodutivo.

enfim. Alan Wake não é perfeito, mas é uma coisinha especial para mim. mesmo com as frustrações que vez ou outra vieram eu ainda considero ele uma das coisas mais únicas que eu já experimentei nessa mídia, ainda mais quando você considera que ele foi feito quando videogames se tornaram a mídia que mais movimenta grana no mundo, o que fez um monte de investidor ganancioso entrar na indústria e começar a forçar departamentos criativos a sempre tomarem as decisões mais seguras e pouco interessantes possíveis para atingir apelo em massa, algo que rolou bastante na geração PS3/X360 e meio que continua até hoje, com múltiplos estúdios criativos (e massivamente premiados!!) sendo fechados por não atingirem expectativas injustas vindas dos caras da grana. e mesmo dentro desse cenário caótico Alan Wake 2 ainda pode ser criado, não comprometendo em absolutamente nada em sua visão (e deixando racistas MUITO putos da vida)? agora sim o meu interesse na Remedy se tornou em admiração profunda. eu tô bem interessada no que as DLCs tem a dizer sobre si próprias e talvez até dê uma chance para Alan Wake's American Nightmare, mesmo com a noção de que ele pode ser uma experiência bem frustrante. era pra eu ter feito uma piadinha derrogatória à Max Payne 3 em algum momento nesse texto mas eu não consegui incluir. PENA

esse jogo genuinamente fecha com um "Alan, wake up!" (¯▿¯)

meio q amo o último terço de Alan Wake. várias setpieces legais, com uma historinha q vai se tornando bem evocativa e cheia de ideias interessantes. o final é até q um tanto q corajoso, bem aberto e um tanto q abstrato, casando muito bem com os temas apresentados até então. a escuridão dentro de nós, o poder da arte e da criatividade, as expectativas q depositamos nas pessoas q a gente ama. me fez ruminar um pouquinho até, sabe? gosto disso.

mas chegar até lá envolve múltiplas horas lutando contra lenhadores das trevas em florestas escuras, um genuíno teste de paciência. Alan Wake é um videogame de sete horas q dura quase o dobro. é um mal dessa época em particular q é bem pervasivo aqui.

mas tudo bem. eu tenho bastante paciência! e ainda acredito q é um dos melhores entre as centenas de third person shooters lançados pro Xbox 360. acho q vale a pena ir atrás, talvez. consigo entender como a escrita dele pode ser insuportável pra alguns, mas sem dúvidas n é um jogo tão cínico ou pretensioso como algumas pessoas dizem ser.

podia brincar mais com suas inspirações com Twin Peaks tbm e saber ter mais momentos quietos. acho q seria mais próximo de algo q eu genuinamente adoraria! mais Mizzurna Falls e menos Deadly Premonition.

Great on all fronts; narrative, atmosphere, voice acting and gameplay as usual with the boundlessly creative minds at Remedy. Flashlight mechanic adds an extra layer of tension in an already very tense game. Only issue I have is its bad habit of bombarding you with waves of enemies left and right and center which made gameplay scenarios samey and predictable, I can't count how many times I was moving in the woods from point A to B while camera is zooming out to show the enemies then zooming back in. If they spread out those combat encounters and doubled down on environmental storytelling like the stuff with TVs and Radio, this would've been an easy 10/10.

Alan Wake is a hard game for me to recommend to others, or even play myself. As a video game it's pretty boring and in some instances very frustrating. The game would be better with combat removed entirely, but I understand it was a game of it's era.

However the story and its method of storytelling is incredible and may be worth going through for yourself rather than just watching a recap video. I absolutely adored any storytelling moment be it the cutscenes, the pages of the manuscript you can collect, the radio station, messages from your past self, or even the in universe TV show Night Springs.

muito gostosin po, a história no caso, a versão de pc tem um desfoque fudido que dá toda vez que mexe a câmera e (talvez pelos meus problemas de visão) eu morria de vontade de vomitar toda vez que eu jogava o jogo, e não dá pra mexer nisso nas configurações, mas a pesar dos pesares, é uma história maneira, me deixou animado pro alan wake 2

Great story, extremely memorable. Rather repetitive gameplay.

I LOVE the story of Alan wake. Simply incredible.

Jogo arrastado na gameplay mds do céu

exquisite horror experience. gameplay is great, really nailed the feel of controlling a sedentary loser that happened to have shot guns before needing to(the lantern is the crosshair!!!), dodge animation is really neat and the way it almost always actually looked like alan was moving out of the way of an axe the instant before he got bisected, running sucked, driving was kept at a minimum for a reason. by far the best this game has to offer is the story and characters; it feels huge but also intimate, its themes arent anything ground breaking but the classics are classics for a reason. but damn, is it ugly, i dont know why this steam release is locked at such a low res but thats what i got, i could see the stretched out textures without even trying and the face animations didnt live up to the amazing story being told, really dig the ost too, will definitely listen to it on its own

He is so scared of tractors
I feel pretty conflicted about Alan Wake; on one hand I think that it's a compelling story that's told quite well, I love the visuals, popping a flare open and seeing the way it affects the lighting is actually gorgeous; on the other hand, though, I feel like I can't totally get over some of the stranger design choices here. Good, punchy sound design (I also really love the sound that plays as you burn away darkness), some fun visual effect like the slowdown or special camera angles in response to enemy positioning makes it a lot more entertaining than it would be otherwise, but it feels like Remedy were a bit too married to the decision to make this a third-person action game before a survival horror. I don’t think this needed to have no combat at all, but it’s kind of ridiculous how much of the game is spent running between story beats while playing minor variations of the same few combat encounters. I think there might have been an attempt here to channel Resident Evil 4 and other third-person shooter survival horror games from around the time, but Alan Wake feels like it adapts that style without really considering how to fit it into the rest of the play or the pace of the story it’s trying to tell. Alan Wake is slower than something like RE4; that game’s shooting is designed around fighting varied enemies at a more arcadey pace. In Alan Wake, there’s tons of empty space, and the player is encouraged to take little breaks from play to watch a TV show, tune into the radio, read signs or listen to Wake narrate a manuscript page. Wake is an everyman, and this is a horror-flavored adventure, so it makes sense that combat wouldn’t play out as a Max Payne power fantasy- Wake even despairs at one point over how he’s “no Alex Casey”. Still, the game doesn’t feel like it’s going very far to make its combat provoke any kind of anxiety in the player- you’re fed a frankly ridiculous supply of ammo and batteries, and health is constantly regenerating even within combat. It adapts the style of a lot of action-oriented games in a way that just doesn’t seem to fit with the tone or pace of the story.
That’s not to say there’s no fun to be had here- I actually didn’t hate the experience of playing Alan Wake nearly as much as a lot of people I know- but I don’t know why there are one million Taken to fight, or why we square up against evil farming equipment multiple times. There are moments where it feels like gunfights are actually contributing something; the bit where you and Breaker are making your way to the helicopter feels like it works well as a tangible way to set her up as an additional ally alongside Barry, and I generally had fun with it! Little team-buulfimg eSimilarly, I think the battle on the concert stage is another great scene- it’s silly and exciting, and it also feels like it’s expanding the scope of Alan Wake’s story, driving home that the Anderson brothers were just as in this shit as you are. The stories you’re told about them feel more tangible as the music and art that they used to battle the darkness help Wake and Barry survive. The combat here feels like it can be exciting when it’s used to drive something home or punctuate an important emotional beat, but 80% of the Taken ambushes felt like they were there because otherwise there wouldn’t be anything to do.
It's kind of insane to me that every puzzle here is you pushing a glowing green button and then maybe using it to control a panel. In a game like this it feels like somewhat involved puzzles would be a no-brainer to break up gameplay. When I see the evil crows show up for the dozenth time and Alan Wake goes “ugh, more crows? 😩” I kinda just have to wonder if the devs knew that they were stretching this pretty thin; I can't imagine that this didn't occur to them as they designed the eighteenth flying pipe encounter. Why they wouldn't have Alan use his clever writer brain to figure out some riddles or piece together some clues as a change of pace is sincerely confusing to me. I'm sure someone on the dev team could've come up with some puzzles a little more substantial than what's here and it's a little frustrating to see- I don't think it ruins the experience of playing, but it feels like a road not taken that would've been comparatively much less dull. The combat here is fun in spurts or when a combat encounter feels uniquely designed or punctuates an interesting moment- but I feel like some classic survival-horror brain teasers could've worked well (read as: were much needed) here. Alan Wake is a Man of Letters- he spends multiple pages of his gay little book describing the badass fights he wins, but surely he’d want to stroke his ego more cognitively. I bet he would've loved saving his wife with his dashing wits.
Speaking of Alan I love how much of a fucking loser this guy is. “SO NOW YOU WANNA GET ME COMMITTED?!” In response to hearing about his wife wanting him to go to therapy feels very true to the “mentally ill guy who sucks and knows he does but in a really self-righteous way” archetype. He comes across as so deeply insecure which makes it so funny when you find manuscript pages that are like “Rose was obsessed with the writer. He was sexually potent and smart- totally out of her league. His wife loved him and was smokin’. She would be lucky if he even looked her way”. Love when he writes about the Psychiatric Bouncer, this guy who he obviously resents for the power he has over him, and is like “this meathead knew Alan was a superior male. He was handsome. A creative genius. And once again, BEAUTIFUL missing wife”. Something about how Alan’s issues cause him to lash out against himself and the people around him (especially in The Signal and The Writer) feels pretty true to life in a way I don't think I see done in a ton of video games that deal with mental health- Alan hating himself to a silly extent bleeds into the lives of the people around him, he hates himself even more for that, and it makes him even more petty and afraid of his loved ones than he would be otherwise. It feels more true to my experience and the experince of other people I know that the Noble Sufferers that I feel you see in a lot of games about characters struggling with their mental health. I think The Signal and The Writer make for a pretty nice conclusion to this arc while still not really resolving the problems in some neat, convenient way- we see Alan acknowledge that he's kind of a dick and that he has issues, but it seems like he comes away from it at least ready to face the issue a little more directly rather than trying to drown himself out of guilt like we see he often does in those DLCs. We end up with a happy medium between him jacking off onto the paper and him trying to commit suicide through increasingly crowded fight scenes as punishment for being the world’s most successful failson. Also I love that he fights Imposter Syndrome Barry in those chapters. "Alan... I actually Hate Hate HATE you... you're voice pitches down not good enough Alan..." Extremely funny boss battle concept that still feels earnest.
Barry is lovely :) I want to go to a bowling alley with him and clap when he gets excited for getting a strike… I want to throw him a birthday party. And jump up and down and clap for him. He's so silly. That's my review of Alan Wake

Great atmosphere, gorgeous environment, got sick of the gameplay, even if shooting is satisfying

O jogo e si é ok
Porém é extremamente chato, mas eu digo isso ao EXTREMO

Can see why recognised as a flawed masterpiece. The story is great especially for that generation but the gameplay/combat is so boringly repetitive. Ultimately I will probably watch a story capture video for Alan Wake 2 rather then endure that combat again

Ну сюжет ахуй, геймплей пиздец

uma história sobre histórias, uma extensão da cabeça do protagonista, um grande vômito de ideias que se costuram numa estrutura que não tem verbos o suficiente pra sustentar sua prolixidade

um simbionte bizarro entre resident evil 4 e uncharted onde os elementos temáticos se distanciam e até se recusam a dialogar com sua ludicidade -- tirando uma coisa ali ou outra, como os manuscritos e a mecânica de luz do jogo

uma narrativa com grande pretensão metalinguística presa no template de shooters da 7° geração de consoles de videogame que desconsidera a própria progressão gamística como parte de tal linguagem; ousa se autoroteirizar mas narra um gameloop fraco, mecânicas pobres e eventos scriptados extremamente previsíveis; tudo pra se justificar como um videogame

alan wake tenta ser mais do que consegue ser e menos do que eu queria que fosse

The best worst game. Story is just interesting enough to keep playing but the combat, mechanics and game feel is awful but competent enough that you can't give up in the hope of "ok so it gets better right?" Whoever thought a horror game needed you to stop and shine a light on the unknown enemy before you can kill it lost their mind.
This one thing ruins pacing, makes the unknown shadow look stupid and immersion breaking by the fact you have to look at the "unknown"
Areas are kind of cool to explore but there's barely any reason to and you are likely wasting your time if you do try.
It's well made, but not engaging gameplay wise, even if the story and character have hints of being interesting

Ótimo jogo. Uma história bem excêntrica e única quando comparada com outros jogos. O clima de mistério do jogo me chamou bastante atenção muito por conta das semelhanças cinematográficas em determinados pontos. Apesar disso, alguns pontos como o combate não me foram de total satisfação. E a câmera em alguns momentos também me desagradou. No geral, é um ótimo jogo.

Had a fun time with this one! It definitely shows its age in some areas, and the gameplay gets a little repetitive, and it’s a little too fond of hinging its story on blatant Twin Peaks allusions, but the good outweighs the bad. Alan remains a unique video game protagonist as a kinda trashy airport thriller novelist thrust into supernatural circumstances, and the use of the manuscript pages as a storytelling device is really interesting. The story is sincerely engaging, but it’s also full of campy moments that made me smile. I can see why it’s a cult classic.

niche horror experience that is both as good people say and also has glaring issues with its gameplay.


The story is cool but the combat is pretty boring and remains largely the same from hour 2 until the end. With all the running around in identical looking woods you do in this game it manages to feel bloated despite its relatively short run time. I wouldn't really recommend playing this game unless you are really into the remedy-verse.

This might be a perfect game i have not liked a game as much as this in a long time play it if you haven't its great

Pretty much agree with the common sentiment that this probably should’ve been more of an adventure game than a shooter. The game occasionally creates an interesting gameplay dynamic with its whole Luigi’s Mansion-ass “stun ‘em & shoot ‘em” combat, but oftentimes combat overstays its welcome for far too long and is far too underdeveloped.

Hilariously, this game still fucking owns despite the absurd volume of “Jesus Christ, MORE bad guys????” moments. Alan Wake is such an odd and daring game in just about every factor for a game released by a fairly major studio. Its atmosphere is just so deeply entrancing, and the conflicting nature of all its elements make it so endearing. All these inspirations, Twin Peaks, Stephen King, trashy Hollywood action flicks all end up synthesized into something that feels so personal and standalone. Remedy have always marched to the beat of their own drum, and the oddities and rough edges matched with the artistic ambition on display makes this game so endearing, and so lovely to look back on.