Reviews from

in the past


I don't really get the appeal of an "idle" game that forces you to be constantly engaged with it. Lots of tedious dragging and dropping.

Really cool art style and fun concept. Interest fell off hard after beating my first boss.

Pretty fun rogue like game. It gets repetitive, but the music is so good.

Very grindy card-based roguelite that's kind of like a tower defense and reverse tower defense at the same time. Fun and innovative, but I lost interest from all the grinding.


Not a fan of the emphasis on meta progression. Good soundtrack. Stopped after beating first boss. May return to it someday.

"I don't remember... remembering you."
"We remembered ourselves!"

what an addicting game tbh
really cool art style and concept
but i have some critics
1- the grind is really tough
some of the essential building that you have to build will cost you 4-5 hours of grind
2-the gap of difficulty between the first and the 2nd boss is insane
like i killed the first boss on my 1st attempt
the 2nd took me 9-14 try to kill him
other then that this game is really really really cool

-Great gameplay loop, very entrancing to just watch your character go through the loop.
-Has an end point and you can actually master the game to the point of trivializing it but i think that is intended.

Comprei logo no lançamento por achar a ideia do jogo muito interessante, além de uma pixel art muito bonita. Mas depois de derrotar o primeiro boss eu acabei abandonando. Numa segunda (ou terceira) tentativa, fui jogar novamente e simplesmente não curti. E o grind é excessivo demais, infelizmente.

O jogo é bom, mas não clicou pra mim.

iyi bir oyun ama siz oyunun bir parcasi degilsiniz sadece ceki duzen vermek icin duruyorsunuz

Não esperava nada mas me surpreendi, ótimo jogo para passar o tempo, não é muito grande mesmo exigindo farm, se curte jogos mais parados e de turnos apenas experimente.

It was an interesting game that was fun and challenging initially, but once I had "figured it out," it turned into somewhat of a chore. Don't get me wrong, the gameplay was very addicting, but I didn't really get a sense of fulfillment from playing, more so just a means to pass time. My biggest gripe was that the game failed to explain quite a few mechanics and I just had to find out about them in passing or by looking them up. Which for some games is the fun part, but for this game it didn't really feel that way. The characters were cute and quirky, but the story was rather lackluster and not very compelling. I probably put a lot more time into the game than was warranted, just because I wanted to be a completionist and fully upgrade my village as well as fill out the encyclopedia. Beating the final boss took about ~14 hours, the remainder of my 30 hours in the game were spent either afk or farming materials to achieve my aforementioned goals.