Reviews from

in the past


Another Vanillaware banger. I wish George Kamitani was my dad.

O jogo é muito agradável e recomendo muito para quem gosta de jogos com uma pegada mais acelerada com JRPG

Quality 2D RPG nonsense with lovely art.

Review in progress:
Just as overrated as Muramasa for me. The gameplay loop is repetitive and the story is as boring as it is wordy. I'm not a fan of the level design, either. You go traverse through a series of tiny, flat, and nearly identical-looking zones. There's no sense of cohesion. I'm not saying it needs to be a Metroidvania, but having areas that are larger, interconnected, and visually distinct would go a long way toward making the world feel more alive. The alchemy and farming mechanics didn't really add a lot to the core experience.

I had to drop some items for an alchemy tutorial and was kicked out of the room without warning afterward, which made me lose everything on the ground. I'm so used to autosave being a standard feature in modern releases at this point, but it's completely absent here, so I lost a fair bit of progress. Good times.

At least the artwork is great outside of some questionable character designs. That's definitely their strong suit.

I'm still not getting the Vanillaware praise. Hopefully, I'll enjoy 13 Sentinels more.

It’s really great, for like 20 hours. Then it’s pretty good for another 10. Then it’s a chore for another 10. I love the art, the combat is a lot of fun, the leveling system is satisfying, and the storytelling is pretty solid. But it’s just too long. It couldn’t pull its weight by the end and I was really ready for it to be over.


terrible thought: the lower class we had been demeaning (vita players) might have been on the right side of history

its 2d air juggle combo game with lite-ivalice art, lite-ivalice story, real-ivalice music - how could i be honestly mad at all

the only things i can really complain about is its small scope, quite a bit of repeating levels and some slow menus, but generally i am cumming . i am comboing and i am cumming. i am doing a cumbo

I wish I could like this game more, but it's a bit too grindy on some aspects for me, and got me a bit stressed and everything. Vanillaware will always be on the top charts of developers for me tho.

Unsurpassed art style with improved gameplay over the original. In addition, if you want to suffer you can play the original mode because it is included.

In Odin sphere we will be told the story of 5 characters, whose stories are intertwined, through the eyes of a girl who is living the adventures while "reading" the books.

Each book has its own character with its own personality, style of play, history... that will be discovered as you advance through the pages.

The way of telling the story is based on 13 sentinels his best known work (Playing the game it is clear that 13 was strongly inspired by Odin sphere in how to tell the story).

The only downside I can put to the game is that they do not take it out of playstation. I need this game on steam (I know it's impossible because they hate steam) or at least on switch.

Estilo artístico insuperable con una jugabilidad mejorada respecto al original. Además, si quieres sufrir puedes jugar al modo original porque está incluído.

En Odin sphere se nos contará la historia de 5 personajes, cuyas historias se entrelazan, a través de los ojos de una niña que va viviendo las aventuras mientras "lee" los libros.

Cada libro tiene su personaje con su personalidad, estilo de juego, historia... que se irá descubriendo a medida que se avance las páginas.

La forma de contar la historia está basada en 13 sentinels su obra más conocida (Jugando al juego queda claro que 13 se inspiró fuertemente en Odin sphere en cómo contar la historia)

La única pega que puedo ponerle al juego es que no lo sacan de playstation. Necesito este juego en steam (sé que es imposible porque odian steam) o como mínimo en switch.

A gorgeous little game with functional combat that's unfortunately not quite excellent enough to carry its dungeons, which are too long. The story that's there is good, enchanting, even, in the way it taps into fairy tale, but with the dungeons being as long as they are, getting to the next story beat can feel like a chore

There's lots of neat stuff in here, though, and I'd like to get back to it someday

meh.
after 13 sentinels i wanted more of that vanillaware magic.
i didnt quite get that. artstyle is beautiful, the gameplay feels fast & responsive at all times. but this game lacks substance. the story couldnt get any more basic, the characters don't grow on me. i do not want to engage with them or get to know them more. the english dub also sounds kinda whacky. an endless gameplay loop with okayish controls also does not seem to do it for me. they tried to give this some kind of atelier flair by giving you the chance to mix potions and a lot of other things with ingredients you find along the way. this gets more complicated to the point where you just stick with the first formular you learned in the beginning which absolutely is enough for this game because its button mashing at its finest while looking out for your level. if you do that, this game is really easy.
and sorry but doing this over and over with all the cast? i dont know if i want to do that. step by step maybe but this story isnt worth grinding another 40ish hours to fight the same enemies in the same areas again just with a different character.