Reviews from

in the past


A gorgeous little game with functional combat that's unfortunately not quite excellent enough to carry its dungeons, which are too long. The story that's there is good, enchanting, even, in the way it taps into fairy tale, but with the dungeons being as long as they are, getting to the next story beat can feel like a chore

There's lots of neat stuff in here, though, and I'd like to get back to it someday

meh.
after 13 sentinels i wanted more of that vanillaware magic.
i didnt quite get that. artstyle is beautiful, the gameplay feels fast & responsive at all times. but this game lacks substance. the story couldnt get any more basic, the characters don't grow on me. i do not want to engage with them or get to know them more. the english dub also sounds kinda whacky. an endless gameplay loop with okayish controls also does not seem to do it for me. they tried to give this some kind of atelier flair by giving you the chance to mix potions and a lot of other things with ingredients you find along the way. this gets more complicated to the point where you just stick with the first formular you learned in the beginning which absolutely is enough for this game because its button mashing at its finest while looking out for your level. if you do that, this game is really easy.
and sorry but doing this over and over with all the cast? i dont know if i want to do that. step by step maybe but this story isnt worth grinding another 40ish hours to fight the same enemies in the same areas again just with a different character.


Leifthrasir targets exactly what Odin Sphere had a problem with: variety . Additional mini-bosses, redesigned levels, reworked boss fights, and the introduction of skill trees that help diversify the combat styles of each character as well as adding a much stronger (and less confusing, frustrating) sense of progression. Vanillaware not only manages to rectify Odin Spheres shortcomings but in fact pushes it into one of my favorite combat-oriented 2D platformers ever.

6,5/10

Complicado.
Eu genuinamente gosto desse jogo e desgosto... é um caso de amor e ódio.

Eu genuinamente gosto da história, dos personagens,da ost, da direção de arte e design, esse jogo esbanja identidade, eu amo isso nele, mas....

O combate apesar de simples e fluido sofre do level design fraco e terei de explicar um tanto.

Controlamos 5 personagens, 5 rotas, 5 pontos de vistas, em conceito é interessante, eu particularmente gosto disso, mas muito boss e mini boss é reutilizado, o jogo fica repetitivo depois da rota da gwendollyn, o level design fica absurdamente fraco com exceções de fases muito específicas, o flow do game se torna tedioso e a narrativa sofre do ritmo arrastado da corpo do gameplay.

O maior calcanhar de aquiles desse jogo é algo que a falcomm sabe perfeitamente fazer bem ( Nem sempre) em jogos ys, que é a
Simplicidade X Execução.

Me forçei a terminar esse jogo, pois eu estava legitamente interessado na história e nos personagens, mas a narrativa perde muito ritmo devido a repetição dos elementos da gameplay, a variedade no gameplay é baixa, ainda mais na rota do polka prince, a historia dele tem pouca coisas relevante, mas o gameplay dele é gostosin...

No fim de tudo eu gostei, o final escalou de uma forma boa e foi uma conclusão afável, não vou esquecer esse jogo, isso eu afirmo.

Not as great as 13 sentinels but still has good art and voice acting.

Un juego precioso con 5 historia geniales qué descubrir, una jugabilidad muy rápida y una interfaz muy ágil.
Éste juego lo tiene todo para triunfar y sus historias son tan buenas qué valen la pena incluso sí el juego abusa tanto se reciclar contenido, y éste es su mayor problema, es un juego muy repetitivo y qué en su diseño de niveles peca de simple, pero es una gran obra, recomendada.

An excellent symphony of an idiosyncratic but beautiful presentation, smooth and expansive gameplay, a wonderfully told story and great music make this the best game released by VanillaWare

Very good action RPG which does overstay its welcome a tiny bit but Vanillaware have rarely, if ever, missed a beat with their games.

Leifthrasir é uma versão aprimorada do clássico Odin Sphere de PS2, produzido pela nossa saudosa Vanillaware, um dos poucos estúdios que temos no mercado atualmente que ainda consegue entregar jogos side scrolling extremamente bonitos com essa pegada anime´like, e esse aqui em questão, se tratando de um remake/remaster não foi diferente.

O segundo jogo da companhia se trata de um beat'em up com elementos de RPG, situado em um universo fantasioso, onde iremos acompanhar 5 protagonistas com suas respectivas narrativas se aventurado pelo mundo, com isso, teremos uma valkiria buscando aprovação de seu pai, um coelho espadachim amaldiçoado, uma fada inexperiente tendo que assumir a liderança de seu povo, um cavaleiro sombrio procurando propósito pra sua vida vazia e uma bruxa carmesim tentando parar o inevitável traçado pelo destino.. ui.
A história é bem bacaninha de acompanhar, é meramente simples com cinemáticas de personagens estáticos falando um com os outros, mas funciona da mesma forma, a dublagem japonesa é maravilhosa e ajuda muito a digerir a trama; ela é conduzida por seleção de capítulos, que vai do prelúdio até o sexto capítulo e finalizado com um epílogo, cada campanha atinge umas 4 ~ 5 horas em média para completude.

Eu gostei bastante do sistema de combate, sendo um beat'em up o gênero fala por si só, mas aqui temos diversas habilidades únicas por personagem junto com o sistema de alquimia, o preparo de poções dá mais camada de aprendizagem, assim como a refeições que fazemos durante os intervalos, sendo o nosso meio principal de ganhar nível no jogo; além disso temos o phozons, um recurso que ganhamos quando derrotamos inimigos ou extraímos de plantas/borboletas, ele serve como moeda para melhoramentos de habilidades, mas também utilizamos o mesmo pra cultivar plantas, que vai nos garantir frutos, servindo como ingredientes para pratos mais sofisticados, que nos darão mais XP consequentemente, então você sempre fica naquela dualidade na hora de usar, algo que achei bem implementado na gameplay.

Um dos problemas principais desse jogo é a sua barriga, ele é bem repetitivo, levando em conta que temos 5 campanhas diferentes, a maioria dos eventos se passam nas mesmas regiões, então.. espero que tenha gostado de explorar aquele mapa pela primeira vez, porque você vai voltar pra lá com outro personagem.. mais 4 vezes. É meio cansativo senhores, não vou mentir, mas a progressão de personagem nesse game é tão bem feita, que eu ficava até animado pra próxima aventura, de qualquer forma estejam avisados.

Seguindo para termos visuais: qualidade Vanillaware, os caras não decepcionam nesse departamento e vale dizer que o Odin Sphere original é de 2007, então envelheceu super bem; apesar dessa nova versão possuir melhoramentos, a direção de arte se manteve da mesma forma (obviamente)

A trilha sonora é um ponto neutro do título, sinceramente não me pegou com quase nenhuma faixa, mas também não desgostei.

Pra finalizar, eu tive uma ótima experiência com o título, gostei pakas da reta final e fiquei viciado nas mini mecânicas integradas na gameplay, por conta disso recomendo pra geral ai.

Ps: VELVET MELHOR PERSONAGEM

You know that RPG you start, then life happens, then when you get back to the game it's been so long you forget what was happening so you restart it? Odin's Sphere was that for me every 3 years, for nearly 2 decades.

I'm glad I finally finished it, it was pretty cool!

Everyone should play 13 Sentinels: Aegis Rim

Good, but a bit unsatisfying in some way I can't quite put my finger on - both story- and gameplay-wise. Of course the art is phenomenal, though it does occasionally feel like the game is padded to wring the absolute most out of the beautiful assets. The localization is also kind of weirdly bad in spots, which, given that this is a second pass at it, is unfortunate.

From what I understand, this remake is a massive improvement on the original, which sounds much less playable. But this is certainly that - playable. I had no problem pouring 40-ish hours into it and had a good time learning about these characters and the world from start to finish. Probably not going to stick in my mind to any real degree and I don't feel like I need any more of it, but it was a good enough time!

Review in progress:
Just as overrated as Muramasa for me. The gameplay loop is repetitive and the story is as boring as it is wordy. I'm not a fan of the level design, either. You go traverse through a series of tiny, flat, and nearly identical-looking zones. There's no sense of cohesion. I'm not saying it needs to be a Metroidvania, but having areas that are larger, interconnected, and visually distinct would go a long way toward making the world feel more alive. The alchemy and farming mechanics didn't really add a lot to the core experience.

I had to drop some items for an alchemy tutorial and was kicked out of the room without warning afterward, which made me lose everything on the ground. I'm so used to autosave being a standard feature in modern releases at this point, but it's completely absent here, so I lost a fair bit of progress. Good times.

At least the artwork is great outside of some questionable character designs. That's definitely their strong suit.

I'm still not getting the Vanillaware praise. Hopefully, I'll enjoy 13 Sentinels more.

It’s really great, for like 20 hours. Then it’s pretty good for another 10. Then it’s a chore for another 10. I love the art, the combat is a lot of fun, the leveling system is satisfying, and the storytelling is pretty solid. But it’s just too long. It couldn’t pull its weight by the end and I was really ready for it to be over.

terrible thought: the lower class we had been demeaning (vita players) might have been on the right side of history

its 2d air juggle combo game with lite-ivalice art, lite-ivalice story, real-ivalice music - how could i be honestly mad at all

the only things i can really complain about is its small scope, quite a bit of repeating levels and some slow menus, but generally i am cumming . i am comboing and i am cumming. i am doing a cumbo

NOTE: This review is about classic mode (aka PS2 mode) on hard, with all refinement options turned off.

This is one of those weird scenarios where most gamers "in the know" with regards to notable releases in the 2000s are aware of Odin Sphere, but the conversation kinda begins and ends with how pretty it is in a "WHOA COOL ROBOT!" sort of way. Why aren't we actually... talking about this game, a game with a mechanical identity that's absolutely peerless (even in attempt!), and a narrative that's shockingly effective and affective?

From the bizarre "platformless action-platformer" movement design to the inventory management, to the alchemy, to the leveling system, to the positional-centric combat—All carefully made to be only EXACTLY as complex as they need to be to promote meaningful decision-making—this is a game that even in spite of its flaws feels like Vanillaware's magnum opus, which is INSANE when this is literally their first game (under their current name, anyway). And yet here we are.

It's after midnight and I gotta be up in 4 hours ("If death cannot be avoided, then I welcome my fate.") and I'm rambling incoherently but just... this is already one of my new favorite games of all time y'all, fucking play it. It's on every PlayStation device released since 2007, you have no excuse unless you're Xbox's Strongest Soldier in the Console War or whatever.

NOTE: Will definitely have more to say about both Classic AND Refined mode whenever I play and finish the latter; this remake FASCINATES me.

i was really enjoying this but the 3rd book really drained my motivation to continue, might come back and finish it later but for now i'll just stop

If you like this gameplay loop I got good news for you. This game is essentially just that, and it does it really well.

If you don't like this gameplay loop I got bad news for you. This game is essentially just that, and it has nothing else.

A great game with a true fairy tale atmosphere, amazing background and overhaul artstyle. Even if it's quite repetitive I really liked my expercience with the game. My favorite play styles were Cornelius's and Velvet's.

So this year I was going to make a conscious effort to work through my backlog. Buy less games, play more etc. That quickly fell apart in the first month however I've done decently at playing them so far and the Odin Sphere remaster Leifthrasir is one of the older PSN purchase I have yet to play . I decided it was a good title to finally finish on my 2024 games played list.

Odin Sphere is the third Vanillaware title I've played at the time of writing. The first was Dragon's Crown, a game I truly hated but perhaps approached wrong expecting a four player Guardian Heroes. The second was 13 Sentinels: Aegis Rim which I utterly adored for it's keep you guessing sci-fi story. (First quick review I wrote on Backloggd actually) It's fitting then that Odin Sphere would sit somewhere in the middle between them as a game I like but with a lot of flaws preventing me loving it and hard to actually recommend.

So lets get the positive aspects out in the open first as this game does have a lot of good going for it. Firstly the artwork and animations are pretty stunning. Vanillaware is pretty famous for it's layered 2D art style and animations. The characters and enemies all stand out and the usage of colour and style makes it feel like a painting in motion. To carry on the presentation side of my positive compliments, the whimsical soundtrack is stunning. I especially like the theme song but it's all gorgeous wrapping up Odin Sphere into a great looking and sounding package.

I actually had to double check this was originally a PS2 game because even as a remaster it just doesn't feel like it. Equally it just doesn't play like it came from that console. The combat animations and battles are all so smooth chaining from moves to move. This isn't an insult to the PS2, it was an amazing system, just a compliment to Odin sphere's visuals and animations. When in combat the characters have a large amount of moves with more unlocking as the game progresses. It allows you to chain various moves and skills into large combos. Hitting a group of enemies into a huge combo with perfect blocks to keep the chain is initially really fun. I'm saying initially because this is where my praise of Odin sphere starts to breakdown a bit unfortunately. The game is based around five characters:

- Gwyndolin, a Valkyrie Princess.
- Cornelius, a prince cursed into a beast form.
- Mercedes, a fairy Princess.
- Oswald, an orphaned knight with a cursed sword.
- Velvet, a forest Witch.

Similar to Vanillaware's later title 13 Sentinels each character has their own story arc playing the game from different perspectives before a final chapter linking the full story together. In principal the idea is great. Vanillaware themselves proved this can work wonderfully as a concept. Here it is extremely flawed though. My biggest issue is there is no variety between each character play through. They have different moves, weapons and some unique skills on a couple of them but they are fundamentally the same. When you take that into account along with the fact that each one of them plays through the same 6 locations fighting the same 20 ish enemies and same bosses and no matter how gorgeous Odin Sphere is, and no matter how nicely it plays it just becomes tedious. You have to play all five scenarios to see the ending and by the 4th character I was just feeling burnt out of it all.

Perhaps because it's an action RPG there is a greater downtime between the story sections that could have kept the mystery going for me to want to push onwards but I feel the narrative behind the game overall just isn't strong enough to justify the multiple perspectives. There isn't a huge mystery that gets unveiled or a surprise twist. Each scenario explains a few things more but I didn't find any of it compelling. Everything around the multiple protagonist formula here undermines the story and the mechanics. Some of the story arcs on each character don't quite match with some odd reasons to make sure the character does visit the snow mountain or lava kingdom etc. Having a food resource cooking mini game for levelling is a neat little idea but gets boring having to save ingredients and feed each character as a core way to level them up every time. Exploring never has anything new on different characters, same levels, same equipment. This feels like a 6 hour game padded out to a 30 hour game and the fairy tale esq setting and lore aren't strong enough to carry that.

I hate typing this as I wanted to love Odin Sphere like I did 13 Sentinels. I am however grateful to it for being the game that put Vanillaware on the map, the game that is almost like a later prototype they built on. I'm glad I played it, it's well made, and looks and plays wonderfully it's just lacking meat on it's bones.

I wish you really could just grow sheep from trees.

+ Gorgeous art design.
+ Fun , fast and fluid combat system.
+ Pleasant whimsical soundtrack and great voice acting (I played it in Japanese).

- The game loop is extremely repetitive and the story cannot carry nearly the exact same content from a slightly different view point. Only one real negative but it's a big one.

A gorgeously presented tale about love, war, free will, and fate in all of its beauty, ugliness, joy, and misery.

My honest to goodness first Vanillaware game I've ever dipped into personally (previously watched someone play "13 Sentinels", which inspired me to start looking into Vanillaware), and what a game to start on.

However, before I start gushing about the game endlessly, I just wanna take a moment to talk about some of my minor complaints about the game in a relatively objective manner. To start with, despite the excessive variety the game has (which will be talked about later), I feel that that bosses, both the Mid and Chapter End variety, end up being repeated more than I'd like. Sometimes storylines for the characters have entirely unique encounters (including certain player character bosses), but more often than not you'd be hard pressed to go through a character storyline and NOT re-encounter a fair number of bosses. It's not noticed at first, but definitely more present as the game goes on, with the Armageddon chapter literally being a five End-Boss gauntlet with each of the five characters (you pick which character to use per boss in the run) that must be completed at LEAST four times if you want to see all the cutscenes. The other nitpick sadly happens to be the voice acting. Not the quality of it, as it voices are absolutely top notch, but the script used by the characters can pendulum swing wildly between Shakespearean theater to schoolhouse play. Any given cutscene can be elegant, beautiful, heartfelt, harrowing, triumphant, sorrowful, etc and then a cutscene or two later the dialogue feels a stilted or cheezy (creating some unintentionally funny moments that were probably supposed to be more emotional). An often joked about line between me and my wife (also a fan of the game), is when Cornelius shouted "I have a magic sword!" upon hearing a rather beefy situation dump over the war between the Faeries and King Odin's forces, as if there was a line omitted that would have otherwise made it sound less jarring and narmy. To be fair, most of the good dialogue tends to belong to important characters, and most of the narm charm belongs to side or minor characters, but it trades every now and then. The last thing is that, despite one of the most interesting characters lore wise is present through the game and drops hints about more background info, her personal story instead is a slightly repetitious lore exposition campaign rather than the more personal story that the prior four characters would have. Sure, we do get some personal story, but it's normally quite sidelined by backstory about the world and talk of the big prophecy already talked about at length through the game.

Despite all of this, though, this is STILL very minor in the grand scheme of things. It's still a beautifully woven tale, presented with absolutely dazzling and graceful visuals and artwork, with storytelling that at least half the time sounds like professional theater. It's fascinating to partake in this Norse inspired story as it unfolds slowly and reveals more about how the world of Erion works. Meeting the vast array of inhabitants of the land from humans to valkyries to dwarves to faeries to fire spirits to the beast-cursed Pooka, along with variety of flora and fauna that populate the natural and unnatural worlds. Visiting the largely unique and exquisite locations that greatly contrast with each other in aesthetic, climate, and purpose. And fighting against a large cast of foes aiming to put your current character into an early grave in some of the slickest 2D combat that I rarely see outside of head-to-head anime fighters (hell, even the special moves that you unlock during your journeys can be re-mapped as fighting game commands for extra combo-style nonsense).

The game's presentation, regardless of the minor issues above, is just so close to pitch perfect that it might as well be, and I'm not even purely talking about the visuals here, which, I shall mention again, are absolutely stunning. I'm more referring to the absolutely jaw dropping amount of detail and care that went into this game. From animations, item effect use, character strength and weaknesses during combat, strong homages to other game genres, the mouth watering food-porn, and even the "main menu" in the game. Actually, let me get into that last one. The main menu of the game, after the title screen menu, has the player take control of a little girl in a blue dress, rummaging around an attic filled with books and knickknack, and reading these stories and documents as the game continues to progress. Hell, each transition to major chapters (usually the swaps between cutscenes and gameplay) presents itself as if it were lettering in a fairy-tale storybook, and every historical note found in game transitions to the bookshelf to be read, which can be re-visited by the little girl herself to review the documents separate from story progression. It's such a small piece of the game that just adds so much on top of an extra whimsical charm to an already very whimsical game (despite dark story themes).

Then, there's the combat. Holy crap, the combat. I touched upon it before, but seriously, it's such a delicious feast of violence and character with every slick move, every special utilized, every enemy juggled, and every boss triumph. Animations are as smooth as they are graceful, feeling like they're coming from a top quality arcade game, with all of the precision and control that comes with it. Every hit feels satisfying. Every finisher is heavy. Every special and dazzling with a large pool of utility, especially when mixed with other specials. And the RPG mechanics compliment the action gameplay extremely well, making it feel like a perfect blend of tactics and action. And to think you get FIVE different characters to play with that play WILDLY different from each other. It's kind of insane how much a player can actually do in the game with such vast kits between that many characters. Oh, and movement for the characters is pitch perfect too. Not too quick, and not too slow, but each character has their own personal method of speeding up if the player needs to rush.

This game is a special one. If you ever have the chance to play it, do so. Even if you're the kind of person to one-and-done it, it's a joy to go through from start to finish, and for those that want more than a single runthrough of essentially FIVE DIFFERENT CAMPAIGNS, there's new game plus, a special survival boss gauntlet, and a new difficulty for those that are seeking a challenge that demands near perfection.

Massive improvement on the ps2 version

Vanillaware has a habit of creating some of the most beautiful games out there, and Odin Sphere is no exception... it is absolutely gorgeous.

I have a weak spot for Norse mythology, so I enjoyed that aspect of the game's world/setting. Game is overall solid from a gameplay / combat standpoint with multiple characters and POVs. The only negative that brings this game down a fair bit for me, is that after a while of playing, it is prone to being a bit too repetitive.

Still worth playing though - for maximum enjoyment, I'd recommend cutting the game up in short playtime sessions to combat its repetitive nature.


the great remaster of the game from ps2 era that i never play before!!!!
story and gameplay are top notch that you can connect them directly
recommend this game!!!!
going to platinum this game!!!!
already platinum this and omg the last scene of the complete ending is bitter sweet for mercedes and ingway

This game is incredibly long. I dropped it after 15 hours.
The art is beautiful, though a lot of the female characters are designed very similarly. The story is just not for me, its boring and I have to sit there and listen to the characters drone their lines instead of being able to click through text boxes once ive read them.
I loved the combat and it's one of the reasons I think I will come back to it eventually, but the fact that every character has to go through the same goddamn levels makes it mind-numbing.

Good game with a decent story. Gameplay is good too, but it gets really tiring fighting the exact same bosses 5 times with very little changing each time, especially over the course of 40 hours.

I really liked Gwendolyn's story and gameplay, but couldn't really do that for four more characters in 40ish hours of the game. I ended up watching the whole story through YouTube and it was just ok.