Es hasta ahora el mejor juego del Nintendo DS que he probado, tristemente para poder disfrutarlo es necesario tener la consola original por sus controles que se basan casi enteramente en la pantalla táctil.
La historia de este juego es muy buena con un muy bonito mensaje, el estilo de arte es de las cosas que mas define a este juego con ese contraste en el arte callejero y la música ayuda mucho en darle ese ambiente de los 2000s.
El gameplay es realmente divertido y su forma de usar las dos pantallas del Nintendo DS me pareció muy creativa teniendo que controlar a tu compañero y protagonista casi al mismo tiempo basándose en la sincronización.
La historia de este juego es muy buena con un muy bonito mensaje, el estilo de arte es de las cosas que mas define a este juego con ese contraste en el arte callejero y la música ayuda mucho en darle ese ambiente de los 2000s.
El gameplay es realmente divertido y su forma de usar las dos pantallas del Nintendo DS me pareció muy creativa teniendo que controlar a tu compañero y protagonista casi al mismo tiempo basándose en la sincronización.
This is my second favorite game ever, and what I consider to be the absolute peak of the console. Please please please play this on original hardware if you have the chance. There is no other game, nor will there ever be another game like The World Ends With You. It is hands down the most unique game I have ever played, with the best use of the dual screens via it's engrossing and complex combat. The music and 2000s style is such a time capsule of everything that made that decade fantastic. Timeless, yet so deeply of its time that it hurts in the best way possible.
Ô joguinho GOSTOSO. Porra bicho, a música, os sprites, a direção de arte, o dialogo e até a gameplay se juntam pra fazer uma vibe sinistra de gostosa viu.
Recheadíssimo de personagens extremamente interessantes e carismáticos. Uma gameplay que não é perfeita, mas divertidíssima e muito diferente do padrão.
Aff entrou no meu coração e agora to cheio de vontade de rejogar Dream Drop Distance
Recheadíssimo de personagens extremamente interessantes e carismáticos. Uma gameplay que não é perfeita, mas divertidíssima e muito diferente do padrão.
Aff entrou no meu coração e agora to cheio de vontade de rejogar Dream Drop Distance
Amazing character writing and aesthetic with very experimental but rewarding gameplay. I could talk about the more surface level aspects like presentation and music for a while but the main draw for me is the characters. It is not a very long game, but every character makes a definite impact on you and you feel connected to them instantly. Anyone looking for a unique, character focused game needs to play twewy
Amazing game.
The obvious is the aesthetics and soundtrack making a cohesive and immersive game. The spritework and art style is just phenomenal. Everything touches the comfort and vague memories from being younger. I never even touched this game I never would have beat it as a kid. Some puzzles are poorly designed, and the combat is difficult while dropping loads of information in such a short time. The games pacing leads to mechanics having little use time and the pacing is the one flaw. The ending was rushed and I don't enjoy being forced to replay and find secret files for story expansion. I wish they were there in the first run through. But the combat is top 5 combat systems in a game for me, it's addicting and I wanted to grind and change up moves. I never do this in rpgs. Story was amazing. Everything cancels out the flaws. would replay in the future.
The obvious is the aesthetics and soundtrack making a cohesive and immersive game. The spritework and art style is just phenomenal. Everything touches the comfort and vague memories from being younger. I never even touched this game I never would have beat it as a kid. Some puzzles are poorly designed, and the combat is difficult while dropping loads of information in such a short time. The games pacing leads to mechanics having little use time and the pacing is the one flaw. The ending was rushed and I don't enjoy being forced to replay and find secret files for story expansion. I wish they were there in the first run through. But the combat is top 5 combat systems in a game for me, it's addicting and I wanted to grind and change up moves. I never do this in rpgs. Story was amazing. Everything cancels out the flaws. would replay in the future.
this game was really fucking great. it has definitely the most unique combat system in any game i've ever played. i love a lot of the characters (i have a special place in my heart for Shiki and her arc) and the whole vibe of everything is immaculate. it's honestly kinda crazy that this is a DS game in terms of the production value here. the soundtrack is full of bangers, the voice lines are nice, and there's a lot of variety with all of the equipment and fights. some systems in the game are a little weird to me, such as gaining PP for however long you don't play the game, the "trends" system, the way you're limited by how much you can eat in real world time, and the friendship system with shopkeepers. however, for the most part, those don't really negatively affect the experience, so they just end up being little oddities about the game.
i wish i got a little more time with each of the partners, as once you're past their section in the game, you're onto another, never to return (at least for a playthrough straight to the end without using chapter selection). as such, it doesn't feel that worth it to level your partners or give them incredibly lucrative gear or food, since you're not going to even be able to salvage that equipment from them later. i imagine those systems are probably more worth it on higher difficulties, but from a casual playthrough on normal the entire time, they didn't seem to have too much of a point.
i was a little worried that the touch screen gameplay was going to feel weird and janky, and it definitely did at first, but by the end of the game it felt natural. the same goes for the top screen partner gameplay. i turned off auto-play for my partner around halfway through the first week, and while it is incredibly difficult to get used to, once you gain a good grasp of how to effectively dodge attacks and get fusions, it's some of the most satisfying combat ever. the inclusion of the "light puck" mechanic that incentivizes alternating between finishing moves of Neku and your partner is absolutely brilliant, as it lets you shift your main focus ever so slightly for whoever has the puck in order to optimize your damage. i can definitely see how some people could fall in the trap of just blindly spamming to the side for all the partners, but getting over that hump in the learning curve was super worth it, and going for fusions is such a fun little diversion as you tap the shit out of noise on the bottom screen.
the story isn't the most insane thing in the world, but i love the concept of the reaper game. there was a surprising amount of philosophical and intellectual arguments for both the importance of individuality and connections with other people, and i'm here for it. i really enjoy the sentiment of how letting our worlds reach out and collide with other people's worlds isn't something to be afraid of, but something to strive for that can make each of our worlds more special.
overall, i had a fantastic time with this game, and i will consider going for the secret reports and playing the side story "Another Day" in the future. for now, though, that shall wrap up my time with this game. that shit ended with me. loved it.
i wish i got a little more time with each of the partners, as once you're past their section in the game, you're onto another, never to return (at least for a playthrough straight to the end without using chapter selection). as such, it doesn't feel that worth it to level your partners or give them incredibly lucrative gear or food, since you're not going to even be able to salvage that equipment from them later. i imagine those systems are probably more worth it on higher difficulties, but from a casual playthrough on normal the entire time, they didn't seem to have too much of a point.
i was a little worried that the touch screen gameplay was going to feel weird and janky, and it definitely did at first, but by the end of the game it felt natural. the same goes for the top screen partner gameplay. i turned off auto-play for my partner around halfway through the first week, and while it is incredibly difficult to get used to, once you gain a good grasp of how to effectively dodge attacks and get fusions, it's some of the most satisfying combat ever. the inclusion of the "light puck" mechanic that incentivizes alternating between finishing moves of Neku and your partner is absolutely brilliant, as it lets you shift your main focus ever so slightly for whoever has the puck in order to optimize your damage. i can definitely see how some people could fall in the trap of just blindly spamming to the side for all the partners, but getting over that hump in the learning curve was super worth it, and going for fusions is such a fun little diversion as you tap the shit out of noise on the bottom screen.
the story isn't the most insane thing in the world, but i love the concept of the reaper game. there was a surprising amount of philosophical and intellectual arguments for both the importance of individuality and connections with other people, and i'm here for it. i really enjoy the sentiment of how letting our worlds reach out and collide with other people's worlds isn't something to be afraid of, but something to strive for that can make each of our worlds more special.
overall, i had a fantastic time with this game, and i will consider going for the secret reports and playing the side story "Another Day" in the future. for now, though, that shall wrap up my time with this game. that shit ended with me. loved it.
The style and aestetic of this game is yet unmatched, you can really see where the later persona games took inspiration from. The music is also reallyunique and contributes to the urban vibe. The sheer amount of content and different mechanics to indulge in is really impressive. The different pins and combat system as a whole while really hard is super satisfying and one of a kind. i found the story to not be the best written or satisfying however most of the characters were really good and intriguing even with the little story they got.