Reviews from

in the past


C'est super on va montrer ton dessin à la maîtresse

Short, simple, fast - 'nuff said. It only brings a small taste of what was to come in Doom but it holds up well on its own.

The Macintosh version of Wolfenstein 3D has better graphics, new music, and even includes the SNES levels but without the censorship. It's missing certain bosses from the original PC game since they're replaced with some of the bosses from Spear of Destiny.

It is extremely barebones, but I feel like every FPS fan owes it to themselves to try it at least once.

cool gameplay except the levels gave me a headache


Simple compared to Doom & Quake, but was a nice treat to actually play and complete.

Except Chapter 2, that can burn in the Archville's flames.

So long as you can adapt to the jank; I'd actually say the game has held up pretty well in the modern day as a fun little in-and-out time killer, almost akin to a mobile game like Angry Birds. Even though I'd recommend DOOM (1993) or even Brutal Wolfenstein over this game any day of the week to those spoiled with the enhancements of modern FPS's like me, it still deserves recognition for being an important stepping stone in the FPS genre.

It's incredible how long this game is and how intricate the mazes were. In the latter levels they throw a ton of enemies at you. It's understandable why puritans were alarmed about it. Fun and wild ass story in the episode end cards too.

the mazes get boring but something about that bright blue background when you open it screams DOS to me

My stepfather's brother gave me my first experience with a PC. Up until then I had only owned a Commodore 64 with tape station and then an Amiga 500.

I was used to intricate booting systems, numerous discswappings (Simon the Sorcerer, right?).
He had a PC. I do not recall what CPU bit I remember minesweeper, 3D Chess and Wolfenstein 3D.

I was also watching Indiana Jones Raiders of the Lost Ark, Dirty Dozen and 'Allo 'Allo. So wacking those baddies seemed like a good idea.
What a simple game when looking back, but how fun was that.

This game made me go all-in at my confirmation (Christian rite) when I turned 14. It is a custom in my country to get gifts, and mostly monetary ones.
I worked by butt off since I was 11 to save up money and did not know that 3 years later it all would go into a devil machine.

The day after my confirmation I drove to the computer store and bought a x86 Pentium computer with a CRT screen for roughly 2000 USD.
All my savings went into it. All because of Wolfenstein 3D. I also then got access to Doom of course but it was Wolfensteins fault that I even considered a PC.
I have never completed it. It was way too difficult for me back then and other games came and went, but this game will always be in my memory.

The culmination of John Carmack's experimentation with 3D graphics in their nascent years. At a time when Arcades were starting to decline and give way to the console, and most computer games were slow paced strategy sims or RPGs, Wolfenstein kicked down the door and shoved a chain gun sized syringe of adrenaline into the medium.

The smartest thing id Software did with this game was to keep it simple and fast. You could pick it up, figure out the controls within a minute, and be on your way. The gameplay itself worked perfectly within these simple confines, and the rest was just about mindlessly shooting nazis. The reason why it's such an important title is because of how natural it felt. Carmack had spend a ton of time making sure the gameplay would be fast and smooth, and the entire maze layout was created with the technical restrictions of the time in mind.

This game, then, acted as a proof of concept of how good first person shooters could play at a time when there had been a lot of middling attempts at this sort of thing. Beyond the core gameplay concept, the visuals helped to add to the pacing with the maze-like quality of the levels urging you onward while never quite knowing what would be around the next corner. The animations, sound design and general violence all added to the experience of making the whole thing feel like a Schwarzenegger action movie with you in the leading role.

Wolfenstein 3D is the videogame of all time. it contains all facets of videogames. it's a fast and stupid game that is also really weird and cryptic. every episode feels like it was designed with a completely different sensibility. it's unclear whether it's going for realism, horror, or cartoony comic absurdity half the time. that tonal confusion makes it feel totally like a product of time and place that could not exist anywhere else. none of the clones of this game (even Blake Stone, which i like) ever felt anywhere near the same to me. it's just an inspired, inspiring mess.

This is the first PC game I ever played. Still remember stabbing the prison guard in the back like it was yesterday.

While id Software's Doom is lauded as one of the most influential games ever made, I think it is important to recognize the fact that the Doom franchise may not have had the success it did if not for the developments made in creating this game. Now, the reason I rank this game the way I do is that it definitely does show its age and primitiveness, especially when compared to Doom which came out not even two years later. The game definitely feels like a proof of concept in retrospect. Combat can be very frantic depending on the enemy types you are encountering, where reaction time is crucial. Some of the enemy types can feel very cheap due to the fact that you are given little to no reaction time. The weapons are very limited, but they did not really need to be too fleshed out to begin with. The level design is probably my biggest issue with the game, given that most of the time they are claustrophobic mazes with enemies sprinkled in. The game feels very "arcade-y" as a result, which is not a bad thing by any means, but just not something I prefer after having seen the possibilities of more modern games. Collectibles are as simple as pieces of gold hidden around the map; secret rooms are accessed through rather difficult to find walls that can be pushed inwards, hiding health pickups, ammunition, and gold. The expansion to Wolfenstein 3D included is Spear of Destiny which really just provides more of the same things that you see in the original episodes. Another thing I did not like about this game was the odd control scheme baked into the software you receive through Steam, which led me to playing the game through a mod called "Wolf3D." Even though I think there are better alternatives out there in the modern day, it is only fair to acknowledge the importance of this game in the context of the history of first person shooter video games.