Reviews from

in the past


My stepfather's brother gave me my first experience with a PC. Up until then I had only owned a Commodore 64 with tape station and then an Amiga 500.

I was used to intricate booting systems, numerous discswappings (Simon the Sorcerer, right?).
He had a PC. I do not recall what CPU bit I remember minesweeper, 3D Chess and Wolfenstein 3D.

I was also watching Indiana Jones Raiders of the Lost Ark, Dirty Dozen and 'Allo 'Allo. So wacking those baddies seemed like a good idea.
What a simple game when looking back, but how fun was that.

This game made me go all-in at my confirmation (Christian rite) when I turned 14. It is a custom in my country to get gifts, and mostly monetary ones.
I worked by butt off since I was 11 to save up money for the this devil machine.

The day after my confirmation I drove to the computer store and bought a 486 Pentium II computer with a CRT screen for roughly 2000 USD.
All my savings went into it. All because of Wolfenstein 3D. I also then got access to Doom of course but it was Wolfensteins fault that I even considered a PC.
I have never completed it. It was way too difficult for me back then and other games came and went, but this game will always be in my memory.

The culmination of John Carmack's experimentation with 3D graphics in their nascent years. At a time when Arcades were starting to decline and give way to the console, and most computer games were slow paced strategy sims or RPGs, Wolfenstein kicked down the door and shoved a chain gun sized syringe of adrenaline into the medium.

The smartest thing id Software did with this game was to keep it simple and fast. You could pick it up, figure out the controls within a minute, and be on your way. The gameplay itself worked perfectly within these simple confines, and the rest was just about mindlessly shooting nazis. The reason why it's such an important title is because of how natural it felt. Carmack had spend a ton of time making sure the gameplay would be fast and smooth, and the entire maze layout was created with the technical restrictions of the time in mind.

This game, then, acted as a proof of concept of how good first person shooters could play at a time when there had been a lot of middling attempts at this sort of thing. Beyond the core gameplay concept, the visuals helped to add to the pacing with the maze-like quality of the levels urging you onward while never quite knowing what would be around the next corner. The animations, sound design and general violence all added to the experience of making the whole thing feel like a Schwarzenegger action movie with you in the leading role.

Wolfenstein 3D is the videogame of all time. it contains all facets of videogames. it's a fast and stupid game that is also really weird and cryptic. every episode feels like it was designed with a completely different sensibility. it's unclear whether it's going for realism, horror, or cartoony comic absurdity half the time. that tonal confusion makes it feel totally like a product of time and place that could not exist anywhere else. none of the clones of this game (even Blake Stone, which i like) ever felt anywhere near the same to me. it's just an inspired, inspiring mess.

This is the first PC game I ever played. Still remember stabbing the prison guard in the back like it was yesterday.

While id Software's Doom is lauded as one of the most influential games ever made, I think it is important to recognize the fact that the Doom franchise may not have had the success it did if not for the developments made in creating this game. Now, the reason I rank this game the way I do is that it definitely does show its age and primitiveness, especially when compared to Doom which came out not even two years later. The game definitely feels like a proof of concept in retrospect. Combat can be very frantic depending on the enemy types you are encountering, where reaction time is crucial. Some of the enemy types can feel very cheap due to the fact that you are given little to no reaction time. The weapons are very limited, but they did not really need to be too fleshed out to begin with. The level design is probably my biggest issue with the game, given that most of the time they are claustrophobic mazes with enemies sprinkled in. The game feels very "arcade-y" as a result, which is not a bad thing by any means, but just not something I prefer after having seen the possibilities of more modern games. Collectibles are as simple as pieces of gold hidden around the map; secret rooms are accessed through rather difficult to find walls that can be pushed inwards, hiding health pickups, ammunition, and gold. The expansion to Wolfenstein 3D included is Spear of Destiny which really just provides more of the same things that you see in the original episodes. Another thing I did not like about this game was the odd control scheme baked into the software you receive through Steam, which led me to playing the game through a mod called "Wolf3D." Even though I think there are better alternatives out there in the modern day, it is only fair to acknowledge the importance of this game in the context of the history of first person shooter video games.


Did you know that in Laz Rojas's WolfenDoom recreation, the average enemy is way more pathetic but bosses are WAY harder? I suffered through enough tries on Hitler's boss fight in WolfenDoom that fighting him in the real Wolf3D felt like removing the training weights. Whatever way to play it you choose though, only do one episode per sitting, or you'll really feel the repetition in the flat halls, key hunting, and count-on-one-hand enemy variety of Castle Wolfenstein. The game is just a bit too bare-bones and rudimentary for my tastes (I'm more of a Classic Doom man as my cutoff point for enjoying FPS history) but it was still a charmingly simple journey, and it's worth seeing where an unimpeachable genre began. Oh and killing Hitler. Difficult or easy, killing Hitler feels worth it.

One of my first gaming memories. had to cheat to beat it, keyboard i played it on did not have a functioning turn left , fun times

It's insane to me that this game released, singlehandedly defined the FPS genre, and then a year later the same dev team released Doom which is an upgrade to this game in literally every way. Then 3 years after Doom they released Quake. Innovation after innovation after innovation. This game is nigh unplayable now, but it's probably fire on the computers at the library though.

This is the first game I've ever played in my life (along with The Cycles: International Grand Prix Racing). I was not more than 2 years old when my father taught me how to play on a PC, back there it had Windows 95 and 4MB RAM. Since then I became a gamer, the graphics back there fascinated me and I started to get hooked on computer games.

When I bought this game on Steam and returned to play it, Wolfenstein 3D brought me immediately a huge nostalgia. I like Old School games and this is one of my favorites for personal reasons.

Important game for history, not that fun to revisit. my opinion on old fps games such as this don't have a lot of variance.

Wolf 3D for the time is a 5/5, a classic that I rarely touched when I was younger, from id Software I got to play mostly doom 1 and 2 and quake, even played eternal and 2016 but never touched the wolfenstein series. The original game was a home computer with stealth based mechanics, a pretty simple game at the time called Castle Wolfenstein.

Gameplay
The game serves with 6 episodes that are 10 levels each, the main storyline is involved about the first 3 eps, and the rest are some kind of prequels. Wolfenstein is the father of doom, a first person game about shooting nazi soldiers, in this game you have the knife,the pistol,smg, and the beloved chain gun.
Wondering in the first levels you can collect jewellery for your personal score getting points, after each level you get an extra live and if you waste all of them you begin at the first level of the episode. Id Software had other games with the raycasting engine, but this one was their big hit if we are not gonna include catacombs 3d which was the first game that had this modern raycasting engine in it. Just like doom this game has a lot of modding, name brutal mods or even ultra hd graphics pack even some ongoing projects at the current time of writing this review though the dos version of this game is pretty clunky and it does not feel that good so if you encounter problems with the game please try installing gzdoom and ecwolf.

Story
The story is about William "B.J." Blazkowicz, a captured american by the nazis in the dungeons, BJ's plan is to escape and collect intel about their plans while escaping. Eventually he got out by taking a knife and killing a guard and that's how E1M1 starts, shortly you get a pistol and a submachine gun and at the end you fight with Hans, a huge man with dual wield chain guns that drops a key to the underground of their base. The second episode we got the manufactured nazi soldiers, that's doctor doctor schabbs hand to create a mutant zombie army for the 4th reich, so by going underground and fighting with those machines you finally get to stop schabbs and end his plan. In the 3rd episode you get to end the fuhrer himself in his fuhrerbunker in berlin, you take the fight and prepare your chain gun because now it's the time to end it all, as the game is set on 1945 you already know this is the end, after fighting with some soldiers and some kind of vampires you take the golden key and you fight with adolf, he has a robotic armor but that does not stop you from watching his deathcam and a last avidazen and your goal is completed. Escape from castle wolfenstein, operation eisenfaust and die fuhrer are the main trilogy of the episodes, you still have some prequels and spear of destinity but that's all. Might play the rest of the extra content and will call it a day.

Edit
Welp after finally finishing I AM DEATH INCARNATE on my second playthrough I canl give y'all some tips to survive this difficulty, strafing around the edges of doors can sometimes work, but if you only see the soldiers arm they won't take damage, and again KEEP the DISTANCE, you can knock everyone if you take a bit of distance. If you are closer to the enemies your health will go from 100 to most likely 45 in seconds, and also reflexes when you find yourself in a tight corner (that's mostly ep2) and won't blame anyone for using quicksaves because if you are not careful you can run out of lives quickly. One more thing tho, always watch your back. AN I MEAN THAT, there can be always an officer or guard there. There will be rooms filled with SS, so make sure you kill them first because they take longer to kill and head back to make some distance. Don't waste your ammo on dogs, always use the knife while you stand in one place because they will come after you. The officers can be a bit tricky in the third episode, there's plenty of them and you will hear SPION! a lot of times, they can spook you but my far the worst enemies are the mutants, miniguns in their guts and PLENTY of them in the second episode, don't worry too much about ammo and health. I didn't used frequently secrets because I found supplies randomly after I cleaned a room, again the bosses are not rigged imo, hans is easy to beat because in the left corner if I believe you can find a secret that gives you supplies and that's for doctor schabbs as well but without secrets, by killing the mutants before you encounter him you will have ammo standing there if you need, and behind him there's health so pick that up. And to be honest, hitler was the most easiest one of all of them, it has 2 phases right but you get the chain gun when you first enter the level and that's again pretty op, the only annoying part must be the vampires...Ugh those fireballs suck man, while fighting hitler you have supplies in his room and if you use auto run you will find that spot quickly believe me, and that's all. Replayed the game 1-3, I will not replay 4-6 because the nocturnal prequels suck in my opinion with their soft locks. Have fun

Any game where you have to kill Nazis is a good game in my book.

It is extremely barebones, but I feel like every FPS fan owes it to themselves to try it at least once.

cool gameplay except the levels gave me a headache

Simple compared to Doom & Quake, but was a nice treat to actually play and complete.

Except Chapter 2, that can burn in the Archville's flames.

So long as you can adapt to the jank; I'd actually say the game has held up pretty well in the modern day as a fun little in-and-out time killer, almost akin to a mobile game like Angry Birds. Even though I'd recommend DOOM (1993) or even Brutal Wolfenstein over this game any day of the week to those spoiled with the enhancements of modern FPS's like me, it still deserves recognition for being an important stepping stone in the FPS genre.

She Apogee on Mein Leben till I aardwolf

Дедушка Quake, отец DOOM. Великая игра, оставившая большой отпечаток в истории геймдева. И пусть она менее популярна, чем DOOM, основы жанра FPS были заложены в ней. Сейчас, конечно, играть в ванильную версию менее увлекательно, чем в былые времена, но можно поставить шедевральный мод Brutal Wolfenstein (сделан по аналогии с Brutal DOOM), включить фоном метальчик и стать Жутким Билли, грозой нацистов. Если вам очень понравится, то можете пройти Spear Of Destiny (аддон к оригинальной Wolfenstein 3D), к которому тоже есть мод.

Para mim, longo além do que deveria. No geral, bom jogo e divertido.

3DO version is the best one because it has all the PC episodes + the campaign from the Jaguar and SNES versions.

At my childhood friend's house, I used to play the "Christmas version" of this game where you shoot snowmen and Santas instead of Nazis and had the time of my life :D A little later, I somehow got my hands on the original version (probably downloaded from the internet) and played it again and again over the years. I think I fnished it once, though I can't say for sure.

The game definitely had a certain "allure of the forbidden", as it was blacklisted in Germany due to its unconstitutional symbolism. Blacklisted or not, I found the game a lot of fun to play. In all honesty, the game is far from perfect. There's a lot of backtracking and the game doesn't tell you were to find certain key items or helps you with a map or whatever. Controls can feel janky and shooting sometimes feels unresponsive. Some enemy encounters are weirdly balanced or straight up unfair. It's an old school shooter with all its ups and downs but with an undeniable charm to it. And hey, shooting Nazis is always fun :D

A grandaddy of FPS, really set the template for so much that came after it. Remains super fun to play and shoot up Nazis. The "classic" dream levels in The New Order referencing it were a neat easter egg.


Its whatever in my opinion. I understand its significane, and think its well designed and fun; just not "perfect." As well compared to other games of the time this does not age as well. Overall, not great, not bad, worth a playthrough just for the experience.

This review contains spoilers

Not counting the Nocturnal Missions (which I will eventually also play), I beat this one in a couple hours. Early on I was a little less than impressed, perhaps going from Doom and Doomclones to a predecessor was destined to initially disappoint, at least in technicality, but by the end i'd come away liking this one. The levels feel cramped and the enemies hit a bit too hard, but honestly those felt like positives the more I played. As much as playing this sort of game can be fun as a mindless powering through several hundred enemies, there's something just as satisfying about being more careful, and beating a level with minimal damage taken after sneaking your way around. It just fit the atmosphere of the game. Graphically it's obviously very primitive compared to a lot of the later retro FPS styles that i'd prefer aesthetically, but it was fine enough and I can't say I look to these kinds of games for stunning visual experiences. This did exactly what I needed it to do, and that was let me shoot my way through roughly thirty entertaining maps of enemies with boss fights that are mostly underwhelming. That's the Retro FPS way.

There is something special about this game and how, at times, you're not entirely sure what the rooms are meant to be. It feels like navigating a Windows labyrinth screensaver, where you have to rely on your imagination to piece together small details in the environment to understand your surroundings. The soundtrack is also great, and when combined with the almost minimalistic graphics, everything just comes together to create a timeless classic.

My only problem with the game is how hard it gets after your progress through the episodes. I think this works best as moderate short game.

The "grandfather of first person shooters". Fun if you can get it running properly on your machine. Software support for this title requires doing a bit of research into source ports and mapping mouse support.