Reviews from

in the past


Never played a FPS more terrifying than this. It’s actually spooky and the gun controls feel really nice as well.

The 'horror' elements aren't overly engaging, but the juxtaposition of mundane military reality against what little real horror there is is very effective, and the gunplay is just outstanding. Everyone knows how amazing the enemy AI is, but it is genuinely astonishing, especially for the time.

She did nothing wrong 😊

Before I could play F.E.A.R. on a modern PC in 2024, I had to put in considerable effort to optimize the game. However, once I had everything set up, I didn't encounter any issues during gameplay. There are numerous helpful guides available that outline how to optimize the game for modern hardware, and I strongly recommend using them if you're playing on recently released equipment.

Unlike the compatibility issues, the game itself did not feel outdated. One aspect of F.E.A.R. that has stood the test of time is the enemy AI. It's often praised as one of the game's best features, and I'd have to agree. The combat never felt unfair or nonsensical. Each encounter was genuinely enjoyable, rather than feeling like a grueling battle against bullet sponges or overpowered enemies that could shoot through walls like other FPS games released around the same time ... and even now.

Both FEAR and Max Payne 1 and 2 figured the best places to set their John Woo/Matrix inspired slo-mo bullet-time shootouts were in desolate urban buildings. Both weave nightmare sequences into their shootouts. Max Payne unravels a conspiracy to make supersoldiers with the drug Valkyr and the pointman in FEAR is THE supersoldier. Payne and pointman should grab a beer sometime.

The replicants you fight in FEAR call out to each other with your location, if they've been injured, shout out 'grenade' which only heightens their path finding and flanking moves. It's still highly impressive when one of these guys jump through a window. The shotgun is still legendary, turning clone soldiers into red mist. The only problems I have with the game are the end that only has you blasting these boring ghosts and you spend too long during the middle of the game in blank office buildings. The rest is primo. FPS combat hasn't been this good until Trepang 2, which is a pastiche of the original king FEAR.

F.E.A.R is a game I'm surprised took me as long to get to as I did. It is still a marvel to play to this day with its harsh combat encounters and oppressive atmosphere. While the main dialogue and plot isn't anything to write home about, the way the game handles its world building and the use of The Pointman's unbroken perspective could put it on par with classics such as Half-Life of Call of Juarez.

The thing this game is remembered for the most is it's combat encounters and impressive AI which still hold up now. It has been known that most of the AI's actions are just little dialogue tricks, but I found some of the stuff that the clones pulled off on me crazy. They will blow up explosives, cook grenades, fire behind themselves when running, all these little cool things. All while the area is pelted with frags and covered in clouds of dust John Woo style.

This game is a true classic, but the worst thing about loving this game is knowing that none of the other games in the series live up to this standard lol.


There's some magic that Monolith put into this.


The best enemy artificial intelligence ever in this game is so good that it scares you even more than it hurts.

Una idea muy interesante para la época y con muy buen recuerdo de este juego.

One of the best FPS that i have ever played, the mechanics and IA´s were awesome, but i feel that most of the horror in this game did not belonged in here.

Super enjoyable and still holds up today. F.E.A.R. absolutely nails the unsettling atmosphere and doesn't rely on cheap jumpscares. The enemy AI is really impressive - every single firefight is engaging as your enemies communicate with each other on your whereabouts and actions while they actively try to flank you. The environments are great and I was pleasantly surprised by some minor details - for example, if you knock over a phone you will hear a dial tone. Brilliant game, would absolutely recommend to anyone who hasn't played it before.

Def one of my fav shooters ever now, the best enemy AI I've seen in a shooter yet and really fantastic gun feel. I also love the environments, great mix of uncannily sterile modernist spaces (assisted by the stark lighting) and dirtier worn down spaces with great use of pitch black lighting. The smoke and blood effects here really add a lot to the feel of the game too, firing your gun and entering slo-mo can often make it hard to see enemies through all the chaos, lots of tension there! Gonna try and get to the expansions soon, glad to see they have the same composer too bc the music in this was extremely good.

Almost 20 years old and I've yet to play another FPS that has slow-mo gun fu combat, environmental physics and enemy AI as good and satisfying as this one.

- Alma -
Después de mucho tiempo de haberlo iniciado en Gog puedo decir que es un juego muy interesante.
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El nivel que maneja de acción y terror esta bastante bien medido.
El ambiente es muy bueno, miedo solo con estar recorriendo cada zona a la que nos mandan.
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La historia me pareció difícil de entender al inicio pero mucho se aclara casi al final.
Su gameplay me gusto cada disparo y granada pesan mucho y se sienten muy bien.
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Algo que no me gustó fue que por ratos el juego se volvía tedioso con los enemigos que disparaban muy preciso, golpeaban atraves de las paredes y muchas veces eran raros en su comportamiento (creo que no es tan malo realmente pero a mi no me gustó)

scared me right out of my over the knee baggy jorts when I was 14. Playing it now it is just not scary, but the gameplay is fun, with neat melee mechanics and interesting enemy AI. I also enjoyed the story, and get to appreciate it more now that I'm not a stupid teen.

Overall, Will probably play it again as a treat.

Normalde en ufak korkulu oyunda elleri titreyerek oynayan biri olarak bu oyunun korku kısmı beni hiç çekmedi açıkcası. Combat sistemi beni aldı götürdü slow motionda adam vurmak kadar zevkli bir şey yok (robot düşmanlar yüzünden 1 puan kırdım)

They need to start making shotguns like this again

Everything about the first 15~ minutes of FEAR seems to be setting up the game to be a laughable flop. Drab environments, a silly plot concept that takes itself way too seriously, and attempts at horror that land with a wet thud.
Then the first combat encounter happens, and FEAR shows its brilliance.
Put simply, FEAR has some of the best combat in any first-person shooter I've ever played. Ruthlessly fast, stylish and substantive. Combat environments are intentionally cramped, mainly composed of small office spaces and narrow corridors, but this is a boon when combined with the reflex system, allowing the player a small window of time in which they can quickly and safely observe their labyrinthine surroundings and mount a superhuman assault. It's an incredibly addicting combat loop that makes the player feel powerful while simultaneously providing a genuine challenge.
The story definitely picks up after a while, but I was never all that interested in it, especially since it mostly plays out through audio logs that force you to stand still and listen to dialogue while nothing visually interesting occurs. The horror elements never become remotely scary either, unfortunately, although the clear influences from 90s J-horror are pretty entertaining.
Shotguns in video games have never surpassed the shotgun in FEAR, either. Maybe the sawed-off in Blood, but it's close competition.