Reviews from

in the past


Watch my friend play this im sorry its garbage. Clearly made by a smelly 4chan user who's probably super racist (considering almost all the characters are paler than the fucking moon).
Also hate how 90% of people like this game just watched a video essay and pretend they play it.

me encanta. esa es la review

OK, now we're talking.
Great characterization for world and cast, even better than its own successor. The immersion in the narrative is much greater than its predecessor (now it really is one of the focuses), and its characters are very interesting and intriguing. This second entry emphasizes the characters and how they navigate the story, improving the setting more than the first game.
Unfortunately, its major flaw is the execution and the fact that to get a fully comprehensive view of the story, you need to play with almost all the characters.
In my opinion, they should've made an idea of alternating between character POVs or something similar (like Octopath Traveler does); would've made this story from good to top-notch.
Other than that, Fear & Hunger 2: Termina is the best survival game I've ever experienced. Fascinating setting, and could've been even better.


this game is so fucking hard and i've 100%'d Cuphead

This review contains spoilers

GRAAAAHHH, AMAZIN. I HAVE BECAME IMORTAL, I HAVE BEATEN THIS GAME 5 TIMES. In all seriousness this expands every part of the original and it is much more grandiose, you can walk sideways.

Fellow Silent Hill fans! Don't wait for Konami to do something, they'll only make a Frankenstein out of the dead franchise. As someone who is a huge fan of SH2, I'd highly recommend Funger games, but you have to keep a few things in mind, I'll explain them further.

While very conflicted initially, I'd say I liked it by the end, even more than the original game. But not in all aspects.
A word of advice: if you are new to this game/series, please, start with the easier difficulty. It's a much better experience with much better save system.
The normal difficulty though, is quite crazy and up until the very endgame I was struggling a lot. I was going in blind and it was really damn hard to understand how to recruit anyone other than Abella. In the end, my party consisted of Marina (me), Abella and Daan. And you receive some insane amounts of damage on normal difficulty too, so playing solo is practically out of question, even for Marcoh who can more or less deal with the first few encounters on his own.
And that leads us to my main complaint: the game has very poor, sadistic game design. Yes, I know it was basically intended for the player to suffer. But hear me out, hardcore players, please. Losing HOURS of progress isn't difficulty. It's an annoyance and a waste of time. If I have to replay 4 hours to try some new enemy/boss because oh wow the saves aren't random this time, but just LIMITED, it's a bad game design and you can't convince me otherwise. Real difficulty is in difficult situations and encounters a game presents to you while having an at least decent save system like in the Souls games where you lose your souls for new levels, but every other progress you made remains. And no, this game is NOT a roguelike. It has a semi-decent replayability, worse than the first one despite here being more characters because the map here is bigger and all the encounters are the same anyway.
But the story and some encounters, and also the feeling of learning more about the game and getting better are truly one of a kind. The final bosses of ending B made me run around, do some things and use some items at my disposal to defeat them and THAT is a good difficulty. That is an interesting encounter. Also, unlike the first game, this one has more interesting builds because of a bigger skill tree. That's commendable. Loved what I got with caster Marina with Osaa's skills.
Loved the development of ideas from the first game and how ending A is basically a thematic remake of the same ending from the first one.
Also happy to see Miro do better work on his characters, some of them are very good in this game. I just wish the encounters with them weren't so easily missable. The same issue was in Black Souls 2. Speaking of BS2, Pocketcat is literally Cheshire Cat, but better. Love the guy.

Miro, please, bring back Prelude to Darkness. It was such a good track. Not that the new ones are bad. In fact, this game has probably more cool tracks overall, but Prelude to Darkness was special. Would've loved to hear some remix or something.

Anyway, waiting for the next game (probably set in some distant future this time) and hoping the issues with the first and this one will finally be resolved and the game will finally be fun to play. At least I've seen some steps in the right direction. It's just that one of them (limited saves) turned into the wrong one. But if you play on the easier difficulty, you'll get the book that'll allow you to save on some ritual circles and those saves won't be limited to just 1, but 3!
That's why I recommended starting your first run with it to get to learn about the game and then replaying on the normal one for some remaining endings you wanna get, but couldn't.

OMMIODDIO sta' cazzo di MASOX-S/M MODE l'ho finita. Altro che rher MERDONE, SKIN BAIBLE OF THE GOD OF FEAR AND HANGHER il nuovo sacro graal

This review contains spoilers

while i do generally prefer the first game, in terms of the atmosphere, and unwinnable gameplay creating a unique storytelling experience, Termina has a whole host of unique ideas in gameplay, storytelling and characters, gameplay is fun if more like a typical rpg than previous, which isn't necessarily bad, just different, music still has some bangers, a lot of influence from silent hill, but the one main captivating aspect of the game for me (other than Abella's rear) is ending A of the game and what i feel it represents metaphorically in terms of human existence.

While fear and hunger 1 had a more lovecraftian feel to it in certain aspects, godlike beings uncaring towards humans, often incomprehensible to the human mind, fear and hunger 2's ending A in particular takes the ideas of cybernetic anthropology and angelic transhumanism and mashes them together into a whole new beast, cybernetic anthropology being how humans interact with technology, and angelic transhumanism being the idea of ascending to a post-human state, extending our lives and advancing our own human fleshy bodies through any means neccesary (most notably through cybernetic implants). the game uses these ideas to present the "machine god", (making me reminiscent of the idea of angels and godlike beings presenting themselves through understandable to human mind technology rather than appearing in their full form) and to be quite honest, i've become quite fixated on this for many weeks after finishing the game, this thought of ascending to godhood through the use of soley technology sounded impossible to me and a quite dystopian cyberpunk-esque concept, and made me feel sick, but have we not already achieved that? does the internet not preserve who we are? us as a person inside the great tangling cobwebs of wires all of us clumped together forming a mass of unconcious being, even centuries after our bodies fail and fall apart, our memory still is kept alive through these eletrical impulses that keep our heart beating. even still with the thought of artificial intelligence on the rise makes me wonder if its soon to be possible to create a representation of yourself within this cyberspace, achieving a godlike status of living forever, with this primarily reminding me of the ascension into new gods shown in the first game, where a new version is created into godhood while you are left behind to wander the green. and this connection to the first game through this ending sequence continues through the battle theme, featuring both a synthesised version of the ma'habre streets motif (representing the ideas of ascending into divinity, this time through technology as discussed earlier), as well as the croaking of the old god song from the first (representing the god of the depths, and the sacrifice of a god needed for true human ascension as seen with the god of fear and hunger). this song itself also is quite fascinating apart from these motifs, with the machines slowly whirring to life and controlling the atmosphere, causing an indescribable fear to well up inside me, just thinking of the capabilities of technology and the immortality of humans. also i find interesting the cube holding the vinushka symbol with a cross on it (other than the possible lore connections of it being possible they killed him to create an ascended human as with the god of fear and hunger) due to the fact that the ideas of vinushka are described to be achieving wellness through over time practice, presenting a natural view on the ways of life, while the symbol here being crossed out representing these ideas being slaughtered, and the instant gratification of achieving godhood of the machine god being completely disruptive to the rest of nature. this could possibly represent the ideas of technology replacing and uprooting the natural order of being, as well as with the ideas of godhood being achieved in real life through technology as being inhuman and unnatural. i also found quite a fascination through the idea of the "artificial green", furthering the ideas the first game and its relation to seizing godhood through utilising the primordial energy of the green in a fabricated manner (representative of the internet, as well as possibly being a metaphor for the energy required to be harnessed to power the servers for keeping the internet alive)

also the transformation of Le'garde as the yellow king was amazing to see, from this egotistical power seeking hero, to a defeated and worn down immortal being, accepting of his lesser status, with the difference in sprites being night and day featuring his hood being draped over his head and his cloak not being as sprawled out

so while fear and hunger 2 may not be as interesting as a piece of art using the interactive medium to create a uniquely optimistic message, it still provides an interesting narrative as well as ideas of cybernetic transhumanism, and the status of becoming a deity

Way better than 1st game, in terms of lore, characters, gameplay and etc. This time the game didn't feel as hard as first one because I know what to do, when I started the 1st game I had no clue and keep getting myself killed for hours, I'm suprised i didn't give up on 1st game, overall solid game.

is it okay to log a game i havent played but know everything about and love a lot v.2

I adore the original Fear & Hunger, but somehow, this one trumps it in almost every way. I do think I prefer the atmosphere and dread of 1, mostly due to its environments and difficulty, but 2's approach is just as good, just different. It goes for a different type of tension and horror that works insanely well with a huge world and a massive cast of characters to get familiar with. I only got Ending A, but I'll probably come back to do the other endings once the game is fully complete down the line.

At first I thought I would hate this game but I was pleasantly surprised when I started playing.
As many know, the combat and general gameplay is often criticised by being called 'too difficult'. However, difficulty fully depends on how much you know the game's mechanics.
The way encounters are handled is actually very unique since fighting is dicouraged, adding to the horror aspect of the game. Being scared of losing your progress also adds stress which honestly just makes the game more fun to me.
I'd say it's a great experience if you wanna torture yourself.
Though in all honesty, it's very well written and drawn hence exploring the world is really fun.

Fear & Hunger 2 does everything the first game did but a whole lot better its the first game but with a whole lot more content, this time the time where this game takes place would be around the second world war which means that there is a whole lot options to use for design and writting.

Talking about writting this game kicks a mile away the first game with its writting and interactions it really is a whole new experience every place you go probably has interesting dialogue for you to read and that changes depending of the main character you choose, there is 8 characters you can choose to play as each one of them encouraging a different playstyle than the other and each one of them having their own reason to go to the town of prehevil where the story takes place.

This is a must buy for RPG entusiast.

Universally frustrating type of game, but can still be enjoyable because of how mean and intense it is

Improves upon its predecessor in every possible way while still building upon what made the first game great, nothing is truly perfect but this gets very close

Greatest game of all time, actually. Just don't play it.

The second is a better game but the first is a better piece of art.

Literalmente mt foda papo reto