Reviews from

in the past


Gameplay : 8/10, Un peu classique mais plein de bonnes choses/possibilités et c'est sympa.
Lore : 9/10, point perdu sur le manque de reconnaissance et d'adaptation du jeu alors qu'on sauve le monde en boucle.
Vidéo : 8/10, Franchement le jeu est beau surtout vu l'année de sortie.
Audio : 7/10, Des bonnes musiques mais c'est pas non plus le point fort du jeu
Jeu : 9/10, Grand classique des heures de jeu possibles

maybe isn't aged well, but a lot of the current open world mechanics took it's influences from here


when i was a brat i bought this game using my moms credit card on the xbox live marketplace, but i approached her and apologized saying it was by accident and that there was some kind of glitch in the console that just made my finger slip and buy the game.

I've long held this theory that the grand majority of people that love this game are people who started the series with this game and also maybe played it at or a few years after it came out, and the people that don't as much...didn't. And I say this because the way people felt about this is the way I felt about Oblivion.

Here's the thing, though. I'm not gonna call Todd Howard like...Peter Molyneux. We didn't get lied to Fable-styled here or get mislead Spore styled, but this game is very much a half baked experience. It was one of those games during the mid-late 00s, early 00s that thought it would be cool to trade in RPG mechanics and depth for action and blood (they would go fully in on this a few years later with Fallout 4). Now Oblivion had somewhat already done this as it didn't feel nearly as Tabletop as Morrowind did, but for the most part it did retain a lot of its RPG elements. Then Skyrim just. idk.

Like it's really weird because this game feels, a lot of the time, like it has no idea what it's doing. The marriage system is awkward, the skill...perk system is cool conceptually but kinda lackluster and thrown together, the combat is really simple- and that last thing is something I want to focus on a bit. The combat in this game is generally as simple as it's ever been, but the reason it feels a lot simpler here is because they yoinked out all the RPG elements. Well, most of them. So what you're left with is a stat or be stated, hit or be hit Action RPG that just kinda folds compared to all of its competitors and its predecessors.

Outside of the music, really the only good reason to play Skyrim is the scale. There's a lot of this world (and they only hired like five voice actors to do it all) and it's easy to play. I don't think it's an awful game but everytime I think back to how giddy I was pre-release and remembering watching the trailers and being like "oh they must be keeping stuff under wraps to make it a big surprise when it comes out!" and then no that wasn't actually the case that was just the game, like...whenever I think back to that I'm like. Yeah. Yeeeah.

"I used to be a traveler like you, then I took an arrow to the knee."

Skyrim is so far from perfect...

It's so damn flawed, and I'd be the first person to step up and admit to all its faults.

The main quest is outshined by several smaller side quests in the game in terms of intrigue and writing, some of them being ones that the game doesn't even bother pointing you towards (Frostflow Lighthouse, for example).
Not to mention, for every quest that is genuinely interesting or subversive, there is at least 3 fetch quests or something of similar calibre.

The game is stripped bare of interesting RPG mechanics that were present in the previous Elder Scrolls. So in turn, you have a very streamlined game that is relatively headache-free to play, but at times is also braindead.
The combat suffers immensely due to this, even with the cool skill tree concept.
The devs ultimately took away a lot of depth that was in Oblivion and Morrowind.

There is a lot of dungeons/caves/etc, but a lot of them are same-y, except when they're intended for a quest.

The loot gathering seems neat at first, but at some point you start to question it. Second guess yourself, why you're collecting all this junk. What is the point of it? It's just stats, higher number = good. Even with enchantments. Eventually, the reason ended up being to sell off all this stuff to make more money. Money that ends up feeling superfluous.

But damn it....I would be lying if I said Skyrim doesn't have a special place in my heart.
Why, you ask?

Well, as conflicted as I may be about its problems, I can't help but feel like it nails exploration, atmosphere and personality in such a way, that I haven't been able to find a game that even comes close to replicating this feeling.

Skyrim feels like a second home to me.
I used to play this so much in my teen years, that you could take a screenshot of a random patch of grass and I'd be able to point to the map and give you an estimate where that is based solely on the colour of the grass.

The environments in Skyrim can be honestly breath-taking. it inspired the artist in me in so many ways, and fed me with the hunger to pursue honing my skills as a landscape artist.
Being lost in the frigid, harsh tundra or the serene verdant forests and just wandering around, taking in the sights while Jeremy Soule's magnificent soundtrack accompanies you, is an almost meditative experience.

Everyone complains about the fast travel, but what they don't tell you is that if you don't use the fast travel, the map is built in such a way that when you're travelling from your own point A to point B, you are most likely gonna find a new quest or something interesting on your way there. I think this is one thing that might be done better in this game; the points of interest and well-decorated environments are more densely packed in Skyrim compared to when I played Oblivion, at least.

Skyrim, for better or for worse, was my first Elder Scrolls game. And through the books in the game, as well as other pieces of information, dialogue and characters, I was introduced to the fantastic world-building that TES encompasses. It genuinely captivated me, and made me want to play the other entries in the series, see what they had to offer.

On many of my dark days, I saw this game as an escape into another world, and temporary relief from the stress and sadness of real life. I grew up in a violently dysfunctional home, and having something like this to run away from all of that, I'm really thankful for it years later.

It's easy to get immersed and whittle away hours while exploring even today.
After all this time, I didn't even have the heart to restart with a new character when I moved to playing on PS4 after my save on my PS3 started to corrupt (my play time was in the hundreds and a bug occured with the saves pretty much).
My barbarian Nord fella Frederick will probably stay with me forever.

I find it hard to defend the game in technical aspects; Yes, it's buggy. Yes, it's shallow in plot and combat. Yes, I wish there were more voice actors and distinct character animations and models.
But, there's nothing wrong with enjoying something even if it's flawed, as long as you recognise the flaws.
For me, there's something magical about this game that a lot of people would definitely disagree with me on.
In my heart, it's a 4+ star game. In objective terms, I should probably give it 3 and a half at best.

But you know...Maybe sometimes, it's about what you can see in it what others can't.

a masterpiece that never gets old it rewired my brain

It's Skyrim, what else is there to say?

vai um skooma ai?
jogo goat e veradeiro goty, encha de mods e divirta-se

My favorite AAA game of all time. What astounds me about Skyrim is ever since I played it in 2013, it has stuck in my mind ever since, and I play it even more nowadays than I did back then. As I've grown older, I've become much more critical of the game's flaws, but something about this game keeps me crawling back. Been into the modding scene for Skyrim for a few years now, and it's been some of the most fun I've had in gaming.

Skyrim é definitivamente meu jogo preferido. Quando eu comecei a gameplay foi como ter descoberto um novo mundo, não simplesmente fictício, mas um novo mundo onde eu pude sentir e realmente viver. Ele é um jogo datado, velho, com certeza há jogos com a mesma proposta que Skyrim que são muito melhores que ele, mas Skyrim foi o primeiro jogo que me proporcionou tamanhos sentimentos de imersão. Até aquele momento eu não tinha sentido tantas coisas com um jogo antes. Gosto do puro suco do que Skyrim é. Não precisa de mods, e quem acha que precisa não gosta de video games.

The great open world fantasy RPG. Much shunned by it's generic dungeons - but still unique in scope and ambition. A lot deeper than it's detractors claim.

The trouble with how moddable Bethesda games are is that you can spend hundreds of hours installing hundreds of mods to try and make bad games good, instead of just playing a game that already does a better job at whatever you're trying to frankenstein them into.

Played it for 10 hours a day for the first 3 days of owning it. Once it hooks you in, you just get lost. Easily one of the best open world games I have ever played.

If there is one way of describing this game, it is sadly: Dull.

The combat is dull and unengaging, as is most of the story (except for the Dark Brotherhood and Civil War Questline) and a lot of the side quests.

This game does manage to create a believable and interesting world, but somehow doesn't manage to do anything with that.

It could be so much better with just some tweaks here or there, even just better combat would do it. Ah well, what a shame.

I could go on and on about how much I adore the lore, worldbuilding and politics of The Elder Scrolls universe, and it's on full display here.
It's refreshing to see a fantasy universe where every race does actually maintain their own "clique" and customs, like how the Khajit are all wandering traders and the High Elves being straight up racial supremacists, obviously there are a lot of allusions and influences from real world racial customs and politics, but not as heavy handed as something like Warhammer.
To add to that the amount of random caves, mines, bandit, quests or strong enemies camps you can just discover by going off the unbeaten path is simply remarkable for its time and is only matched by Elden Ring in terms of exploration.

Unfortunately, the gameplay is about as fun as watching your oneitis get fucked in the ass by another man, and I couldn't continue past the 30-40 hour mark.

first elder scrolls and blown away by it

This review is more of a personal one than an analytical one. I recommend this game. Of course everything is my opinion.

I have been playing this game on and off since 2011. At least two playthroughs a year, of which I mostly mod to some degree.
Recently I have decided to go vanilla for the first time in perhaps a decade and have a playthrough where I gain all achievements with absolutely zero mods. Not even the unofficial patch. I did this once on PS3 (getting all achievements), now I have done it on PC on the legendary edition of the game. Whilst I own the Special Edition, I feel that I wanted no strings attached; no CC content and no additional updates past that of the classic release.

This review will only be seen by those who have the link to the steam page or if you are simply friends with me on steam as Bethesda has hidden Oldrim from the steam store to funnel more funds to Special Edition. A sad reality, but it is still possible to buy and enjoy classic Skyrim. My opinion of Bethesda themselves is mixed. I love the Elder Scrolls, it is my favourite fantasy IP ever made, however their recent release (Starfield) has truly proven they have a trouble with fully committing to their visions. Skyrim however is an exception on most fronts...

Skyrim is a Bethesda game; a glitched soup with shallow characters for seasoning but this game has one thing that it does better than most other games - it has soul and a fantastic world with many secrets. The lore and story is very much present and it is (in my opinion) the most 'open' world game ever made. The game has so much content that even after more than a decade I have discovered new things and that is what makes this game so special.

Just to get the negatives out the way - I know Morrowind is the superior >>>RPG<<< to Skyrim. Morrowind is more realised and a fuller experience with less unfinished content, with more in-depth systems and perhaps the greatest main story in any fantasy game and great writing all over. However, the reality is Skyrim is my favourite game of all time. I acknowledge this is because of nostalgia, but I own that. Skyrim has issues. The progression is worse than any Elder Scrolls game before it, the final challenge should not be at level 80 because of how insane the grind is to get there without exploits, and there are many lame moments during the quests (I point to the entire of the Civil War, Companions and College of Winterhold) - these quest lines are also insanely underdeveloped and short. The game has many game breaking glitches that can halt progression unless you use the console commands (which only PC has, so good luck on console without any unofficial patches). I understand that Bethesda has patched some issues in the SE, but many issues remain and its almost a requirement by the whole community to play the game with the Unofficial Skyrim Patch(es). Skyrims melee combat is also boring and lacklustre unless you like spamming left click. The magic in Skyrim is quite bland when compared to other Elder Scrolls titles. Even with these last points concerning the combat, however, I still find joy in it.

Despite this...I have never fell out of love with this game. It has helped me when nothing else has and I have grown up as this game has (through its many releases). I have had a hard life, and Skyrim is my comfort game. I have always pointed it as my favourite game ever made, even if it is not the best.
Not all quests are shallow and neither are all characters. Skyrim has plenty of theming and metaphor at play and I love the Daedric Quests, the Thieves Guild and the Dark Brotherhood a lot. The main quest is a great metaphor for Beowulf and I find the concept of the Dragonborn incredibly intriguing. The civil war, despite its issues on a gameplay level, has a great concept between two parties that even after a decade has mixed opinions on which side people pick and why. This is because the Imperials and Stormcloaks are well built factions with valid arguments for favouring either. Dawnguard and Dragonborn are fantastic DLCs and in my opinion the best Skyrim has to offer, even if the latter was short on the main quest side of things, the island of Solstheim is dense and packed with side content. Skyrims soundtrack is upon my favourite in any media and even after all this time I tend to keep the music unmuted (please press the vinyl again, Bethesda). I love the armour and weapon designs. The lighting, even in Oldrim, is perfectly balanced; this game is absolutely beautiful. The textures have aged well even if they are rough in some places.

I have dozens more things to say about this game but this is a steam review and most people already wouldn't read one this long.

I played Skyrim for the first time in late 2011 on the PS3. The PS3 didn't have the DLCs like the Xbox 360 did until much later. I would often hate myself for owning the console because of this, but it didn't stop me from playing countless hours on just the vanilla game. And when the Legendary Edition released on the PS3, I did it for the DLCs too. When the Special Edition released on the PS4, I did it there too. When I got a PC, I did it there as well. I have always come back to this game as I see it as a pillar of my own life. It has defined my taste in genre and games as a whole, yet not many do it like the stimulus.

Skyrim is a flawed masterpiece that needed some more commitment by Bethesda to both their characters and story lines as well as their overall design choices. Despite all of these, the game is a rough diamond with a massive heart and a perfectly crafted world with some gems of great writing sparkled throughout.

I conclude this review by saying thank you to Skyrim for being that one game I can always come back to. I doubt TES 6 (Hammerfell? High Rock? Daggerfall 2?) will hold a candle to this game, but I have hopes and I will be there for its release.

Thank you for being apart of my childhood and existing with me, Skyrim <3


PEAK Bestheda game, endless replayability.

Eu era o cara com + 200 hrs de jogo e nunca terminei a quest principal, nunca zerei skyrim, mas tinha na categoria da magia a destruição nivel 100 e tinha terminado todas as quests da escola dos magos.

Simplesmente o jogo definitivo de fantasia medieval, não há concorrência. 🔥