Reviews from

in the past


Much like Outer Wilds, it took me a few tries for me to really appreciate this game. And, as much as I don't care for how the internet compares every new metroidvania to this game, Hollow Knight is a masterpiece in this genre.

I distinctly recall when I played this game originally, that I didn't particularly care for fumbling around blindly in a new area searching for Cornifer for the map. After this playthrough, I think I still feel this way. I feel that the new Prince of Persia really took a good middle ground between giving the player a base outline for the area and purchasing the map filling in the area. With that being said, the way Hollow Knight approaches exploration did lead to cool discoveries and harrowing moments of stress...I still don't particularly care for how much this game relies on hidden walls though.

Combined with the exploration is a combat / traversal system that really expands that further you get into the game. With the combined efforts of a wealth of permanent upgrades and now-very-famous charm system, the complexity of the combat really shines in the late-game and optional high difficulty content. Hollow Knight also contain a variety of bosses that are often thrilling to fight against. You can expect some duds in there with the number that they have (Relying on throwing-garbage-all-over-the-screen attacks or periods where you cannot damage the boss)...but the quality of the majority of the bosses, especially the story-related ones, are second to none.

Speaking of the narrative, it is very opaque and obtuse. Much like the way the narrative in Dark Souls is told, it relies heavily on context clues and descriptions of abilities and items to provide flavor to the world. However, I found the world to be endlessly engrossing and the narrative cap, especially with the original true ending, to be a strong finish to this tale.

I think the thing I appreciated the most about this playthrough of Hollow Knight is how high the quality the content was for the 30 ish hours I played to get > 100%. I found it wildly refreshing in today's gaming landscape where games are getting longer and longer where you really begin to see the point of diminishing return. With a launch title of $15 supported by multiple free content updates, I don't know if I will encounter a game that is this high quality for the time and money spent. Consider me a fan and very much looking forward to Silksong (whenever that day is).

One of the coolest things that happens to us as individuals is how our opinions and feelings can change over time.

In 2019, I tried playing Hollow Knight for the first time and played quite a bit of the game, almost 10 hours, and although I was enjoying it, I wasn't captivated by the mystique that the game apparently had, like everyone else was. Fast-forward to 2024 and I start a new save from scratch and well... I think I finally understand the commotion...

Hollow Knight is one of the best games I've ever played and largely because an older (and more grumpy and tired, I admit) "me" simply sees games a little differently and has a much bigger baggage than the "me" from 5 years ago.

What I like most about Hollow Knight is how I see in it elements of several games that I love and are in my pantheon of favorites. For the first time, another metroidvania gives me the sensation of exploring the map of Super Metroid, with its twists and turns, with its dense areas, getting lost in the dark tunnels of Deepnest, being overwhelmed by the bees in the Hive, or stunned by the beauty and ambiance of Queen's Garden.

I love the game's slower pace, which demands much more from you but rewards you handsomely with each new boss.

Or even how visually, somehow, the game sometimes just feels like a 2D Bloodborne to me, oozing in visual style even though this style can indeed be somewhat monotonous and monochromatic at times. At least that brings a very unique consistency to the whole game, making all areas somehow part of the same world, regardless of the variations in temperature and height that the areas may have.

Or even how, in gameplay, it's something smooth, enjoyable to play, to move with the character, with a rich palette of tools to face enemies or simply wander through the vast map. Its combat strongly reminds me of a blend of Mega Man X with Mega Man Zero, or rather, the best of the combat from these two series in one game. And its fluid movement clearly reminds me of Alucard from Symphony of the Night.

Even though it brings me this collection of memories, Hollow Knight is still something with a strong, unforgettable identity, and rarely equaled in the genre.

It just doesn't get a perfect score because, in fact, sometimes the game just seems to waste a little of your time, the Stag Stations aren't enough, and sometimes the feeling of visual monotony can hit a bit. There's some flaws in its design too... You shouldnt have to equip a charm to see where you are on the map and you already have a button to use spells, it is RB/R1, Circle/B should be exclusively used to heal. But who knows if the game won't grow even more in my tastes over time? It certainly has the capacity for that. Hollow Knight is simply amazing all around afterall.

Such a great game with gorgeous and well-written world that was really satisfying to discover every corner of this world. Yet I haven't found all items/secret locations and didnt defeat all the bosses(finished at 84%) I still enjoyed the game and probably will master it someday🙏

P.s I hate fucking primal aspid

Finished playing Hollow Knight.
Never thought I’d ever play a 2D open world game but here I am. Game had some good action and I like how the map intertwined with a lot of different areas. Soundtrack was great especially city of tears place. My only complaint being that the final boss was way too easy.
8/10


This review contains spoilers

The 2010's decade in gaming history will go down as the era of indie games' renaissance. While they had always been around, this decade saw a massive rise in popularity and prominence, with some of the best examples arguably surpassing contemporary AAA games, especially in terms of style, substance, and soul. And with the dust now settled, no game embodies these core tenets quite like Hollow Knight, more colloquially known as "peak."

Shrunken down settings with bug characters are always fun, combining with the somber, melancholic world and vibes to create a wonderful and unique aesthetic. I can't emphasize enough just how beautiful the world of Hallownest is. The lonely Metroidvania sense of mystery is fully present, filled with hostile and dangerous bugs, and more than its fair share of just weird little guys. A high level of challenge and difficulty adds to the immersion of exploring an ancient underground kingdom, making the brief respite from the rest benches interspersed throughout feel so serene. Hollow Knight is light on characters with speaking roles, but most of the characters with dialogue have dark bodies and white masks, a really cool aesthetic.

Finding a friendly bug in Hollow Knight might not be a common occurrence, but the NPCs are so filled with personality that each one leaves an impression. My favorite might be the old stag, he's a homie. The gibberish spoken in this game is weirdly quotable for a fake language. (Ah, bapa nada....) The player is literally dropped into the world with basically no exposition aside from some cryptic stone monuments to read, and a little town with almost no residents left. It is unclear throughout most of the game what exactly happened to Hallownest, but there were few survivors and most of them come in the form of enemies hostile to The Knight. Even the ending(s) of the game are vague, most lore can easily go over the player's head, meant to be pieced together figured out primarily on a show-not-tell basis.

For many players however, none of that story mumbo jumbo really matters, as a Metroidvania like Hollow Knight should be judged foremost on its gameplay. Combat feels smooth, responsive, and excellent. Mastering the art of wielding the nail feels like a rewarding playthrough-long journey. Getting above enemies and using the nail to bounce off them like a pogo stick is especially fun, and there are even spells to facilitate alternate playstyles. Further customization exists in the form of findable and equip-able charms, basically classic Paper Mario-style badges that can vastly alter how players approach the game. Everything from a longer nail, to a defensive shell, to little minions assisting The Knight in fighting enemies and more. This game is difficult enough that the player will be encouraged to switch up their charms to tackle different challenges. The other key attribute of a great Metroidvania is movement. Genre staples like dashing and wall jumping feel as good as ever here, and being able to implement these in combat with the ability to swing the nail in any direction make for a smooth and satisfying experience.

The Metroidvania sub-genre had for 20+ years been defined (and named after) 90s all-time greats Super Metroid and Castlevania: Symphony of the Night. Hollow Knight feels like the first true contender for best Metroidvania since these, and much of the argument to set it apart rests on the insane quality of this game's boss fights. There are over forty in total, and the majority are memorable and outstanding. The battles vs recurring character Hornet feel like a true clash of equals (and her mid-fight voice lines are great), and the Dung Defender is a genuinely funny and highly creative encounter. Some of the finest examples of fighting multiple foes at once in a boss fight are featured as well, especially The Mantis Lords. Defeating the first mantis 1v1 only to have the other two watching in the background both stand up together is so badass. It is such a dopamine rush to learn these boss' pattern on the fly and alternate the rhythm between dodging their attacks and weaving in strikes of your own when possible. When executed to perfection, it feels more like a dance than a fight, in the best way possible. There are too many examples of these fights that would be easy contenders for best boss encounters in most games, but I need to give extra shout outs to the thrill of the Soul Master's surprise second form just when you thought you were victorious, and a particular admiration for my ghoulish goth icon Grimm. Added as DLC to be one of the hardest boss battles in the game, Grimm's battle and moveset feels like a quintessential boss fight, the sort of thing that should be taught in a class on how to design good games.

If I had a nail to my head, forced to pick a legitimate flaw with Hollow Knight, I may end up a spirit. But the usual suspect is having to purchase maps from cartographer Cornifer to actually see the map of an area. This is a style of game that can be easy to get lost in, and an in-game map is almost always a given in the 21st century. It can no doubt be a struggle for those yet to be acclimated to Hollow Knight, but for me though, this complaint falls on deaf ears. The maps are still there for those willing to take a short detour back to Dirtmouth, getting lost at least a few times in a Metroidvania is just an accepted part of the experience. And back in my day we were drawing maps ourselves with pencil and paper to attempt to help navigate in these darned games anyway.

Didn't know where else to put this, but I absolutely adore the scene where The Knight sits with Quirrel at the edge of the Blue Lake. Its quiet and bittersweet, but I felt like I could stay for a long time. There are countless points on my playthrough where I stopped for a while to admire the scenery or listen to the rain, like when arriving in the City of Tears for the first time, a lovely cozy experience.

In the modern dystopian gaming hellscape of AAA titles trying too hard to essentially be hyper-realistic interactive cutscenes, a lot of major releases can feel pretty soulless. This makes creative titles made with heart like Hollow Knight that much more refreshing, our unexpected 5-star savior isn't from some storied studio or legacy franchise, but a small independent team from Australia. "Masterpiece" is a word often thrown around too freely, but it absolutely applies here. Team Cherry fired on all cylinders to deliver a visually and musically incredible experience, I consider it to be the GOTY for 2017 and easily one of the very best I've ever played.

5.0/5.0


- My brother claims that he went into The Mantis Lords fight completely blind, and beat it first try while only getting hit once. I don't have a reason to doubt him, but that's some serious gamer credentials.

- I once did a makeup look designed to look like Grimm because I'm a loser.




It's incredible but I've hit a wall and am shelving it for a while with definite intention to return to it and beat this thing eventually. I made it doubly as long as I did in my first playthrough and loved every new bit of the world I got to see but I gotta take some time away

This review contains spoilers

Bug
Kill God ^-^

Hollow Knight stands at the peak of the Metroidvania genre as possibly one of the greatest blends of story and game play elements. The art style for the game is genuinely eye catching and the lore is deep in all the right ways. The lack of a forced order in which to carry out the gameplay was an outstanding choice on the part of the game devs.

o MELHOR metroidvania ja feito na historia

Might be the best metroidvania.

RELEASE SILSONG PLEASE

Amazing. One of the best games I have ever played.

Silly bug guy finds sword and kills god

Um jogo que tem como seu tema principal, o sacrificio. Não presenciei todos os finais, estou com o gamepass e sinto que não iria valer a pena fazer todos, mas o final que eu vi, é o que me leva a pensar isso. A falta de um senso de direção pode ser um pouco desgastante no inicio da jogatina, porém, após o primeiro mapa, você sempre busca explorar mais e mais aquela região, para fazer com que ele fique completo. O combate não tem nada de especial, nem os próprios ataques especiais. Os chefões desse jogo são incríveis, difíceis no ponto certo(as vezes até demais, te odeio parente perdido). A música é bem marcante e boa. Um jogo incrivel que deve ser experienciado por todos.

J'écrase toujours les insectes mais maintenant je pense à ce jeu en le faisant.

This game is one of bast 2D game I ever played

Hollow Knight is one of those games that just gets nothing but praise from most people who play the game and for the most part, I agree, the game is fantastic, but it has a lot of flaws that hold it back from being incredible. The world is really incredible with such interesting lore, cares, and environments that rival some of the best in the game. This comes from both it's atmosphere and design which both come together to make a dark and complicated world. However, I felt as the game went on and the world opens up more and gets more complicated. This combined with the worst problem in the game, there are way too many blind jumps you need to make into enemies and spike pits, it's a really strange issue on an otherwise incredibly designed world. However, I think personally for me the aspect of the game I felt could had used more work are the bosses, there are some really incredible bosses but they all felt pretty similar with a lot of similar moves to one another and the same tactics to kill them all. There was no boss I thought was incredible, which is a bit disappointing since bosses really make Soulslikes for me personally. Overall, Hollow Knight is a fantastic game that everyone should try but one that can use a bit of tine tuning to really make the game special, I'm really hoping that Silksong is able to address these issues and make an even better game than this one.

"No cost too great. No mind to think. No will to break.
No voice to cry suffering. Born of God and Void."
- The Pale King

(⑅ ´ཀ` ) In Hollow Knight, even the bugs have their own drama. Its hauntingly beautiful art to its precise combat, it's a game that demands both skill and patience. And then there's P5, the boss rush that feels like trying to solve a Rubik's Cube blindfolded & with 2 fingers – frustrating, confusing, and occasionally rewarding, but mostly just a headache-inducing puzzle. ( ꒦ິ ཀ ꒦ິ )

Exploring this world feels like embarking on an epic journey. The art and music are captivating, and the gameplay is challenging but rewarding. Sometimes it's easy to get lost, but the game design ensures you're never truly stuck. It's worth the adventure, despite its difficulty.

Probably the most overrated video game of all time.

play super metroid.

This review contains spoilers

Gorgeous art, great music, lots of cute lil characters with cool or creepy bosses to balance it all out, and absolutely bursting with content. One of the best cases of ‘bang for your buck’ ever! Nevertheless, I’d not say this game struck me as a masterpiece or left any strong impression on me. The journey towards the true ending was a great time, and it has a truly soulslike quality to the bosses where overcoming them after a lot of struggles feels extremely satisfying. It was a quality time, but it never went anywhere beyond that. I think the only time I felt something stir in me was in the city of tears (if that’s what it was called) and then it never quite managed to hit that again.

It reminded me of Dark Souls in that sense. Many claim it a masterpiece, and though I enjoyed it greatly, I never really saw what’s supposed to make it a masterpiece. It decidedly just comes down to what I look for in stories, worlds and in games as a whole, and that’s fine. I’m glad I got to enjoy the ride and I will gladly hop on again with Silksong, whenever that eventually releases.

Kinda overhyped game but still really fun with awesome exploration. It’s like 2D Breath of the Wild, but with more enemy variety and some better bosses. I still prefer Breath of the Wild though because I think the goofy combat and physics sandboxes can’t be beaten. Also the backtracking in this game can lowkey be kind of annoying sometimes.

Adoro quando algo consegue lhe dar uma experiencia incrível sem ser expositivo.
Dificuldade na medida correta, excelente fator replay e a soundtrack é maravilhosa.
Que venha Hollow Knight: Silksong

açıkçası oyuna hiç kaptıramadım, hiç içine giremedim.
combatını çok keyifsiz ve beyinsiz buldum. hiç derinliği olan bir sistem değil.
son boss hariç bosslar ya çok kolay ya da boss gibi hissettirmiyolardı. son boss yine keyifliydi.
oyunun en iyi başardığı şey keşfetme hissi. benim gibi, oyunlarda nereye gidip ne yapıcağım söylenmemesinden hoşlanmayan biri bile bu oyunda haritayı keşfetmekten keyif aldım. fakat çoğu zaman da bu keşif sinir bozucuydu. save noktalarının birbirine uzaklığı olsun, fast travel noktalarının birbirlerine uzaklığı olsun, harita satan adamı bulana kadar kör bir şekilde dolaşmak olsun çoğu zaman sinir bozdu. zaten tüm oyunu yan ekranda bölgelerin haritalarını internetten açarak oynadım.
bu incelemeyi dlcleri oynamamış şekilde yapıyorum. sanırsam orda harbici güzel bosslar var bilemiyorum.
müzikler, karakter tasarımları, dünya tasarımı, mekan tasarımları vs. çok stilize ve kendine özgün.
her souls-like gibi oyunda asla anlatılmayan hayvan gibi de lore'u varmış fakat ilgimi çok çekmediği için ucundan azcık baktım.
sanırım platform souls-like bana göre değil.
74/100

incredible game, fire gameplay, atmosphere, story, all of it. dlc adds even more and the game has more replay value than most. peak shaking **** emoji

I played this after all the updates got added

bugs, bugs everywhere

Absolutely blown away by this game. Simply stellar. I started it back in 2018 and for whatever reason after ten hours or so I stopped playing and kept telling myself I'd eventually get back to it. But then I was stuck in this limbo of hesitating to jump back in or starting from scratch. With the hype growing for Silksong, I decided that enough was enough and it was finally time to return. 107% completion ain't too shabby, might eventually do the boss rushes but not compelled at the moment.


Hollow Knight is one of the first games I ever attempted to 100% and I got pretty darn close (110%). I don't do this often I do one playthrough of a game try to get everything I can whatever I missed be damned. Hollow knight was different in many aspects in the ways it had me in a vice grip.

First the Art & Music. From what I've seen in general game discourse online, I feel like the importance of these aspects in a game has dwindled and on a logical level I do understand games as a medium are more of a physical tangible "experience" instead of something you view passively and often times we've seen countless times where studios prioritize graphical fidelity over actual good moment to moment gameplay but I do think we can praise titles immensely for their art when something as stylish and stunning as hollow knight comes around. The Music especially just elevates exploration and combat my personal favourites from the OST being Pure Vessel and Nightmare King Grimm and the art just makes you want to find more of it via exploration.

Level design also feels like one of those things similar to UI where you don't think about it unless it's really bad safe to say I wasn't thinking about the level design during my time with hollow knight, it does get quite challenging in some areas which is good considering if there was nothing to use all your movement abilities on there's really no point in having them.

Combat was another stand out, each boss having a very clear tells for attacks but you still need to execute things perfectly or as close to perfect as possible or you will get absolutely decked by any boss for that matter.

All in all If you haven't played hollow knight, fix that.

PLATAFORMA: STEAM | PC

ZERADO EM: 28/11/2021
HORAS: 63:32

ESCREVER O QUE FOI ESSE JOGO PARA MIM É ATÉ COMPLICADO, CADA PARTE DESSE JOGO FOI UMA DELÍCIA DE PASSAR E EXPERIMENTAR O QUE ESSE UNIVERSO TINHA PARA ME MOSTRAR, IMPECÁVEL DO SEU INÍCIO AO FIM EU AMO ESSE JOGO, COM CERTEZA ENTRE OS MEUS TOP 10.

NOTA: 9.1 x 10