Reviews from

in the past


Outside of first-person shooters, you don't tend to see many other genres with a first-person perspective. Well, as far as I'm aware.
Before this game, I think the only other first-person platformer that I knew of was Jumping Flash for the original PlayStation.

Mirror's Edge is a first-person platformer, in which you parkour across rooftops, metro stations and crawl in air ducts, while unpacking a crime scene and saving Faith's sister, Kate.

I found the story pretty interesting, but I can't say that it completely hooked me from beginning to end. I can't tell you why, exactly.
But one thing I found very intriguing was the world-building. Like, I think it's clear that this game is trying to send a message. I'm not the best guy to try and say what that message is, but I found its subtle political commentary very interesting, especially when you see news articles on the elevators you ride on.

As for the presentation, while the music did not really stick with me, I think the soundtrack did suit many of the situations you go through in the game, and it's overall well composed. And the graphics are really good for the time, focusing a lot on primary colors, which helps a lot in navigating the player through the correct path. The cutscenes had an interesting animation style, and I get the feeling they might've been rotoscoped at certain points. They look good, but some of the animation can feel off.

And that leads me into the gameplay. Like I said before, it's a first-person platformer, and most of the time, you'll be trying your best to jump across various buildings and objects to escape the cops or to reach your destination. You can wall-climb, grab onto ledges, wall-jump, turn around on a dime, and slide under obstacles.
But the game also has combat and... I'm mixed on it. On the one hand, getting behind cops and disarming them, and using the guns against them was satisfying. It was really useful too in the later levels. But on the other, I wish the game didn't focus much on it, and focused more on you running away from enemies.
And you can do that, but when it starts getting harder later in the game, it's pretty difficult to do so.

A thing that I really didn't like about this game was how picky the game could be on whether or not I grabbed onto objects or not.
Thankfully, the game's checkpoint system is pretty decent, and you have infinite lives, but it got pretty frustrating repeating the same things over and over again, just because I messed up a jump, or this one cop killed me.

Overall, I had a decent time with Mirror's Edge. It was nice to see what this game was all about, even if I did have my issues with the game.

Lo del movimiento de este juego es increíble. Lo apresurada que es la historia le pega muchísimo, y me encanta cómo te penaliza por llevar armas de fuego

I never understood the hype around this game. Sure, It does look beautiful, I'll give it that. However, the gameplay feels so clunky and sluggish, not fluid or fast paced at all. Also when the game got to more open areas, it became a chore. Why didn't they choose to just stay linear with level design? I don't know it's not for me.

Mirror's Edge is a game that I played way after it's initial buzz. It was probably one of the most innovating games of 2008, really pushing what was capable on hardware at that time with a unique, distinctive art style and breathtaking graphics that hold up even today. It's genre is also quite unique, being a First Person Parkour game, something that no other game had tried before (and in some ways, even now, with the exception maybe being Titanfall). But, in my opinion, the high praise this game gets doesn't save it from being an overall mediocre game.

>Story
You are Faith, a runner (aka illegal postman) in a dystopian world where cameras track your every move and police is used as a tool to silence dissidents. You need to uncover a secret conspiracy that landed you and your sister in the world's cross hairs.
Honestly? It's very lame, it's a murder mystery turned into betrayal story with a "super weapon" twist (said super weapon ended up being.... the Cloakers from Payday LMAO) and forgettable characters. It's there as a backdrop, don't think too much about it.

>OST
Very theatrical and atmospheric, but aside from a track or two, very forgettable

>Gameplay
The meat of this game. Our protagonist Faith is very nimble and can perform quite the range of acrobatic and combat feats. From wallrunning, to pole swinging to disarming enemies, delivering flying kicks and blasting people with LMGs, Faith can do it all. The game wants you to go fast like sanic but the level design however has completely different ideas, stopping you often in your tracks just as you were gaining momentum and/or forcing you into scripted combat sequences. And the combat just.... kinda sucks, even fans of ME won't dispute this fact. The controls are fine, save for the weird parkour move that doesn't register, they are usually solid and responsive. The challenge maps actually fix this problem by simply being purely parkour related, but the DLC ones are unavailable on PC unless modded and frankly, I didn't enjoy my time enough to bother checking them out. The Steam version does not even have achievements so if you were looking forwards to those, sorry.

>Graphics and design
Easily the forte of this game. Many would look at it now and not be too impressed, perhaps thinking that this game may be something like 5 or 10 years old. But you need to consider that this game came out in 2008 on PC AND 7th GEN CONSOLES. It's really pushing what was possible at the time and it's STILL used as a point of reference for artists to this day. The minimalist design with the use of high contrast colors to either guide you or highlight the scenery itself are truly beautiful. It's one of those games where every screenshot makes for a perfect wallpaper.

All in all, I think this is a game that should atleast be played once, if not for it's gameplay (given that there aren't many parkour games to begin with9, atleast as a time capsule to bring you back to the 360/PS3 era of games. When EA didn't totally suck ass.


Crazy how many ways we get opportunities to just make our own lives so much worse that we either don't think about or refuse every day
Do you want to block your mum on Facebook?
Do you want to put your tongue in a toaster?
Do you want to play Mirrors Edge with a controller?

one of the greatest 3d platformers of the 6th generation, man i love this game

I need to replay this but in my memory it's so good!

the most frustrating and unfun game I have ever played. every single time i was staring directly at something spamming space and my character just face plants into it and dies shortly after. or maybe it's the fact that you are a person with only your fists going against guys with guns, that will perpetually stunlock you every single time you respond. the unpolished world is bland and sucks so much. nevermind the fact that all the levels feel the exact same. this game was boring and so so so damn aggrivating to play. #dropped

Amazing how much better the uncut ending mod makes this last section of the game. As much as I can acknowledge its flaws, I really enjoy Mirror's Edge's combat and think this final fight on the roof of the shard fits the game on both a gameplay and a thematic level. Does that really change how cheap the actual story of the game feels? Not even a little, but it does help the moment feel more climactic.

Anyways, this game is still a full guilty pleasure. Never going to not defend its clunky parkour or silly combat. This feels like my dream game come to life, even if its got a bunch of disclaimers on the box. Thankfully that box is full of really addicting, replayable levels and some of the best audio/visual design that the industry has seen to date. I'm still waiting for the day when Mirrors Edge DOESN'T look amazing, and thanks to an ultrawide monitor and a fan made patch for 1440p/144hz it still looks and feels fantastic.

Its hard to think of another game that gets my mind going as much as this one does. The world feels so big and the gameplay base is already so good that I can't help but imagine what a true sequel to this might've looked like. Instead we got Catalyst and we all know how that went. It's not even a bad game, but calling it Mirror's Edge feels wrong.

Still one of my favorite games with one of my favorite soundtracks. If you want to hate it, Mirror's Edge doesn't make that hard for you, but personally I will always defend it as an under appreciated banger.