First game I played through on my Steam Deck and it was great. I played 3 ages ago and after playing this I don't get why people act like 3 is such a step down from this game. I really don't like much of the stuff level design wise outside of the RPD stuff. Luckily, that's most of the game so the sewers don't drag it down too much. I also only did the Leon A route, I started Claire B but I didn't really care enough to play through the game again so soon especially when I don't really like how she plays or how little agency she has. I also watched this game on YouTube when it came out so I'm not exactly itching to play it again.
So Resident Evil 2 has been my 2nd RE game (how fitting! I know), and in restrospective, it feels like Capcom quite learned and improved their games after 7, which already was a great game.
It's amazing how they updated/remade this iconic classic with a new engine and made it accessible according to nowadays mechanics without losing the essence that the original game had.
I won't say much about the game, most likely because most of you guys already know what it is about, and how Survival Horror games work, cause it feels like I was the only person on whole ass planet earth that hadn't played the series yet.
That said, and keeping in mind I've only beaten Leon's route, cause, yes, game includes two routes, I've got to say that game has amazed me, it really feels scary and anxious all the time without relying that much on jumpscares or anything like that, the atmosphere is really well done, and the game feels way more arcade than 7, which is how i expected the game to be and I'm glad they chose this direction.
Story and narrative are interesting enough, some of the characters are charismatic, gunplay is fine (I guess?), puzzles are interesting and doable, some boss fights are messy yet fun, the graphic quality and artistic direction are both awesome, gameplay in general is pretty neat and i especially like how the animations (compared to 7) and sounds are done!
That said, you guys should check this game out! Its excellent, a classic, and truly cheap!
Special thanks to a friend that gifted me this game a while ago :') and to my cutie viewers that stayed with me the whole streams!
It's amazing how they updated/remade this iconic classic with a new engine and made it accessible according to nowadays mechanics without losing the essence that the original game had.
I won't say much about the game, most likely because most of you guys already know what it is about, and how Survival Horror games work, cause it feels like I was the only person on whole ass planet earth that hadn't played the series yet.
That said, and keeping in mind I've only beaten Leon's route, cause, yes, game includes two routes, I've got to say that game has amazed me, it really feels scary and anxious all the time without relying that much on jumpscares or anything like that, the atmosphere is really well done, and the game feels way more arcade than 7, which is how i expected the game to be and I'm glad they chose this direction.
Story and narrative are interesting enough, some of the characters are charismatic, gunplay is fine (I guess?), puzzles are interesting and doable, some boss fights are messy yet fun, the graphic quality and artistic direction are both awesome, gameplay in general is pretty neat and i especially like how the animations (compared to 7) and sounds are done!
That said, you guys should check this game out! Its excellent, a classic, and truly cheap!
Special thanks to a friend that gifted me this game a while ago :') and to my cutie viewers that stayed with me the whole streams!
I don’t dislike this game, however I don’t love it like most people seem to.
I recall not being a big fan of the way the game looks, in particular how dark it is. I don’t really know how to explain it; the darkness felt like more of a nuisance than something that enhances the spook factor. And it’s pretty washed out, too. Not terribly pleasing to look at.
Mr. X is pretty easy to just run around or away from; he’s too slow to be a much of a threat, and his omnipresence just makes him bothersome to deal with. I think the way he moves fast in unloaded rooms and whatnot is a little annoying too.
I think the separate campaigns are extremely under-utilised. The zapping system from the original isn’t expanded upon at all, and the B run gives rise to a ton of continuity errors. Continuity between the two campaigns was also questionable in the original, but there was enough differentiation between them to distract from it. Here, you don’t even get different boss fights until the end. And the new playable Ada and Sherry sections I found rather mundane.
I’m not too sure how to feel about zombies being able to follow you into other rooms. I know it was a thing in RE1 Remake; it happened so rarely though, so when it did happen it was a genuine shock. It happens all the time in 2 Remake and it sorta felt like I was unintentionally being discouraged from exploration. (This is definitely something I’d have to experience again—perhaps I’d like it now.)
It’s the music in RE2 Remake that’s possibly the greatest transgression. The original’s perfect soundtrack is almost completely scrapped in favour of one that’s so low key, it might as well not be there at all. As such, the game is sorely lacking in atmosphere. The most frustrating part is that the new, late game action tracks are fucking excellent; why couldn’t the rest of the soundtrack be as good?
For positives: I think the first few hours (from arriving at the police station, to the car park after the first Birkin fight) are fantastic, my qualms with the darkness and the OST aside. I’m still very sore about not having a fixed camera and pre-rendered backgrounds, but if it absolutely has to be third-person, the first few hours are about as close to a classic survival horror experience I could hope for from a modern game. Those first hours, the sewer, and the lab all excel at almost everything that survival horror should.
I recall not being a big fan of the way the game looks, in particular how dark it is. I don’t really know how to explain it; the darkness felt like more of a nuisance than something that enhances the spook factor. And it’s pretty washed out, too. Not terribly pleasing to look at.
Mr. X is pretty easy to just run around or away from; he’s too slow to be a much of a threat, and his omnipresence just makes him bothersome to deal with. I think the way he moves fast in unloaded rooms and whatnot is a little annoying too.
I think the separate campaigns are extremely under-utilised. The zapping system from the original isn’t expanded upon at all, and the B run gives rise to a ton of continuity errors. Continuity between the two campaigns was also questionable in the original, but there was enough differentiation between them to distract from it. Here, you don’t even get different boss fights until the end. And the new playable Ada and Sherry sections I found rather mundane.
I’m not too sure how to feel about zombies being able to follow you into other rooms. I know it was a thing in RE1 Remake; it happened so rarely though, so when it did happen it was a genuine shock. It happens all the time in 2 Remake and it sorta felt like I was unintentionally being discouraged from exploration. (This is definitely something I’d have to experience again—perhaps I’d like it now.)
It’s the music in RE2 Remake that’s possibly the greatest transgression. The original’s perfect soundtrack is almost completely scrapped in favour of one that’s so low key, it might as well not be there at all. As such, the game is sorely lacking in atmosphere. The most frustrating part is that the new, late game action tracks are fucking excellent; why couldn’t the rest of the soundtrack be as good?
For positives: I think the first few hours (from arriving at the police station, to the car park after the first Birkin fight) are fantastic, my qualms with the darkness and the OST aside. I’m still very sore about not having a fixed camera and pre-rendered backgrounds, but if it absolutely has to be third-person, the first few hours are about as close to a classic survival horror experience I could hope for from a modern game. Those first hours, the sewer, and the lab all excel at almost everything that survival horror should.
Metade da experiência é cagar-me todo e a outra é ficar a procura de uma porta que tem uma chave que leva a porta de outra chave que precisava quando entrei numa outra porta que tinha uma caixa para ser aberta pela chave mas para chegar até essa porta perco-me e depois começo a ouvir passos e quero fugir e nunca mais olhar para trás mas DEPOIS tenho de fazer silêncio a andar enquanto tenho o pânico de fugir e depois quero morrer e depois a musica é bué boa e o som bué bom e olha o jogo é fixe!
Since this game's release Capcom has been shitting the bed with every remake and even mainline releases are shifting away from the more "goofy" action nature of Resident Evil, and even other companies took it as a signal to do the same.
Despite that, the game is still undeniably good, but far from the original experience.
Despite that, the game is still undeniably good, but far from the original experience.