Reviews from

in the past


Um dos melhores remakes da história dos videogames sem sombra de dúvidas, mas também uma excelente porta de entrada para novos visitantes ao gênero e à franquia.

Por não ter nenhum tipo de conexão com Resident Evil e suas raízes, absolutamente tudo acabou sendo novidade para mim, e foi fantástico.

Minha única experiência com a franquia havia sido o Resident Evil 6, onde jogamos com um Leon completamente diferente, praticamente uma máquina de matar, um exército de um homem só, e ter finalmente terminado o segundo jogo da franquia, onde jogamos com um Leon em seu início de carreira, inexperiente e ingênuo, foi muito interessante.

Posso dizer que agora compreendo o que de fato é a "essência" de um Resident Evil, e gostei muito do que me foi apresentado, o conjunto da obra funciona muito bem, em perfeita harmonia. Gameplay, trilha sonora, exploração, e principalmente ambientação, absolutamente incrível.

Talvez seja cedo para dizer que um novo fã da franquia acaba de surgir, mas também devo dizer que nunca é tarde demais. Com certeza procurarei jogar o restante dos jogos em algum momento.

Taking a star off just because you need to beat the game twice to see the true ending.

Sempre fui muito cagão pra jogos de terror, e ter dado chance para Signalis e Amnesia: The Bunker me fez perceber que talvez parte desse medo tenha ido embora. Percebi também que esse tipo de puzzle são os meus favoritos, navegar por esses mapas, explorar, é tudo muito prazeroso.

Resident Evil 2: Remake, é perfeito em tudo, a história é bem legal, a progressão é muito clara, amei cada detalhe dessa experiência.

Nunca superei a tensão sexual entre Ada e Leon.

My first completed Resident Evil game, and I must say what a treat. The atmosphere, the tension, the sound design all fantastic.
I love how menacing the Tyrant with his loud footsteps and how the music gross stronger as he approaches. I also appreciate some of the imperfections from the guns, personally it makes hitting those critical headshots more of a challenge and the combat more interesting.
However on my second playthrough the story with the child was a little average compare to Leon's. I also think it was unfortunate that 2 playthroughs are required to see the full ending. Otherwise I had a great time and I'm especially excited to play RE4.


I never played the original but this remake is really good. I wouldn't call it a masterpiece but it definitely does more things right than wrong. The creepy atmosphere is done so well, same with the enemies, especially Mr. X . However, the story and the enviroments can feel kind of stale sometimes. It has great replay value but I'll be honest, I don't feel like playing it again.

the game that got me into the resident evil series <3 i love it with everything in me it will always hold a special place in my heart and to this day it is still one of my favorite games to exist! an amazing remake

Really fun survival horror game. 1st RE game i finished.

Don’t like it quite as much as the original but still a fantastic remake. Gameplay manages to feel just like classic RE despite all the changes, which is pretty impressive. This is mostly due to resource and enemy balancing which is spot on. Was a bit worried about the removal of ink ribbons on standard difficulty but this didn’t seem to make much of a difference in terms of tension or strategic gameplay.

Storytelling gets an upgrade in a lot of ways which makes this feel less like a schlocky b movie and more like a James Cameron film. I still enjoyed the story and appreciated the game going for a different tone but I imagine this might be a turn off to some.

Overall enjoyed it a lot and think it’s really cool capcom was able to largely replicate the gameplay experience of the original despite changing so much.

Like this review if you’re not afraid to eat the Resident Evil 2 Remake burger

Rejogando essa perfeição, fiz a run da Claire uns 3 anos depois de ter feito a do Leon, e pela minhas vagas memorias, eu posso dizer que a da Claire é mais interessante, toda a sessão com a criança eh muito mais divertida doq todo o plot da Ada, pelo menos para mim

Não sei se foi por conta de ser minha segunda vez jogando, ou por eu te jogado com a Claire, mas a sessão com o Mr X foi extremamente curta, continuei levando os sustos com as aparições repentina dele, fazia tempo que eu nn sentia meu coração quase pulando para fora por conta desse safado de chapéu, mas eu senti que foi mais curta essa experiencia doq foi na primeira vez, infelizmente

Tudo que podiam falar sobre esse jogo já falaram, um dos melhores remakes já feitos, um excelente jogo de terror e um ótimo Resident Evil, joguem Re2 Remake

who up survivin they horror

replayed peak resident evil on Claire's run this time and i fucked with it so much. the story on her end is rad, gameplay for Leon is still better though BUT WE LOVE YOU CLAIRE REDFIELD AAAAAAAAA

peak

Leon A continua simplesmente perfeito, exploração, atmosfera, admnistração de recursos, tudo tá maravilhoso, apesar da história com a Ada ser meio manjada.

Já a Claire B tem alguns defeitos, o principal sendo a parte da delegacia, colocando o Mr. X muito cedo na campanha, uma parte que é tolerável na campanha A fica muito zoada aqui.
Porém sua história e partes originais compensam, o drama com a Sherry é muito bom e o final verdadeiro é bem satisfatório.

The literal benchmark for a perfect remake. Utilizing both modern and old horror game mechanics, while refining the story to RE2. This game placed Leon on the map once again (Hi RE4R), and I’m hoping because of the success of this, we can see more Claire in future games

Resident Evil 2 for the PS1 is a deserved regular in the upper echelons of survival horror. By the late 2010s, a remake was long overdue. Capcom finally obliged, and boy did it do them a world of good. 2017 onwards has been a second golden age for Capcom: the once wayward developer, infamous for on-disk DLC and treating Mega Man like a bastard child, now releases hit after hit, games that are both critical and commercial juggernauts. Resident Evil 2, I feel, is what solidified this success.

A good remake is one that modernizes a classic yet preserves its spirit (something the House of the Dead Remake was emphatically not). Resident Evil 2 passes this test with flying colours. For someone who first played the original shortly after learning to tie his shoelaces, this game looks like what my child mind - unbothered by how pixelated and polygonal things were - imagined the PS1 version to be. Great care has been taken to breathe new life into the original's visuals; however, this game looks great even on its own terms. If you shoot a zombie, he'll lose a chunk of flesh at the exact point of impact. If its raining outside, your character will get realistically drenched. If a character smiles, you can count their individual teeth (which was at first almost uncanny to me, not being used to realistic teeth in games).

While RE2 could easily have dwelt in the past, its gameplay also looks ahead. This game blends old and new survival horror conventions: resource management, puzzle-solving and exploration are combined with hide, seek, or flat-out flight from an indestructible monster as in Amnesia: The Dark Descent. It makes for a thrilling and at times unpredictable game that kept even an RE veteran like me on his toes. The combat is solid, and in all honesty, this game feels better to play than the original. There, I said it.

The first third of this game is a masterstroke. It feels oppressive and stressful, yet so compelling, and its gameplay is so well-designed that you'll get 'organic' jumpscares. There is rarely a time where you feel completely safe.

That said, this game does peak early. The police station is far more fulfilling to explore than the later sewer section and the underground lab. (Spoilers for anyone who's been under a rock for 26 years - RE2 has an underground lab). While they're still fun, a great deal of tension is removed from the game once you've gotten past the iconic locations.

First impressions last, but after 19 hours with RE2, I can see that it's not the flawless game I thought it was in the honeymoon phase. Most egregiously, unlike the original, there aren't four scenarios in this remake. To be completely honest, there aren't even two. Oh, you can choose between Leon and Claire - you have to play both, to get the real ending. But apart from about ten minutes' worth of differences, depending on your character, there is really only one scenario in this game. The original RE2's scenarios melded into each other perfectly, with the characters even meeting each other at various points. In the remake, almost the whole campaign - including puzzles, boss fights and rooms visited - is the exact same, and while it may be good enough to warrant playing twice with different characters, it's still recycling.

Not only do Leon and Sherry never interact till the end, but there are scenes regarding Annette Birkin that make it impossible for the two scenarios to be set in the same continuity - and it's up to you to decide what's canon. I'm not a fan of that, really - it means there's less content than the original. A few extra modes - including a nail-bitingly tense special mission as beloved characters Hunk and Tofu - round out the offering.

Regardless of these nitpicks, RE2 is an excellent game that's accessible to new players and familiar to series veterans. This is a triumph whose high Capcom still rides five years later. Now do Dino Crisis.

Atmospheric, suspenseful, a map that becomes more intimate and familiar the more you traverse it, an ammo economy that forces you to pick and choose what to fight and what to run from while still giving you enough to deal with the mandatory threats. Then there’s Mr X, who throws a wrench into your rhythm once you start feeling comfortable, and raises the suspense up to 11 with the knowledge that he can smash through the wall like the Kool-Aid man at any given moment and corner you in a tight space full of enemies that you tried to avoid. The only thing I didn’t much care for was the bosses, but otherwise this game is excellent.

já fui
bloqueADA
desbloqueADA
deletADA
adicionADA
odiADA
amADA
mas nunca esquecida.

After coming away from Resident Evil (2002) with the firm belief that the ink ribbon save economy is a genius-tier game mechanic, I couldn't resist starting my first playthrough of Resident Evil 2 (2019) as Claire in hardcore mode. Having done so, I can say with confidence: I was absolutely correct. The mechanical soul of these games is in the risk/reward calculus of limited resources and carefully planned runs. When you're running on the long end of a save and you choose to push a little further, that's the truest terror. When you first set foot in a new room with unknown horrors and everything to lose, that's when the zombies start to feel real.

Even aside from the impeccable mechanics, the vibe of this game is excellent. I lost track of how many times I legitimately jumped at a scare, or started shouting "OH NO OH FUCK" when a zombie came at me unexpectedly. Mr. X is a particularly inspired design element, destroying what scant comfort you can take in routes you thought were safe and violating the sanctity of the central atrium (the first time this happened I fully screamed). Claire is charming and Leon's stupidity plays perfectly into Ada's no-nonsense demeanor.

When I first started playing, a friend told me this was her favorite of all the RE games and remakes. I was skeptical: Resident Evil (2002) has a degree of mechanical purity that seemed impossible to match. But now I think I kind of agree: Hardcore mode brings the same mechanical genius (although part of me misses the compositional artistry of fixed camera and tank controls), while the rest of the game delivers excitement and frights well beyond what I got from the first game. This one is really magnificent.

Biohazard RE:2 is a game that prefers to forget its legacy in favour of mass marketability. It is the ultimate embodiment of the futility of remaking a piece of media, and comes off more as a sigh of frustrated contempt for its origins rather than anything truly celebratory or appreciative.

Obviously, that opening statement is incredibly hyperbolic and opinionated. Not every remake needs to feel like it owes everything to its predecessor, nor does every remake need to respect that origin in its adaptation. But, every remake will inevitably find itself compared to that original and inevitably it will expose the tendencies and desires of those most intimately working on it.

To discuss RE:2, we first must discuss the issues, cultures, and ultimate success of the original, as well as the state of the franchise leading up to the release of its remake. The development timeline of the original Biohazard 2 and the games that followed has always been obscured and hard to follow, but over the years many fans have been able to sketch out a rough developmental period, placing 2 at the start of a mass franchising of the series. Towards the end of its development, several projects were greenlit, in discussions, or already being developed, including its own sequel (Then titled BIO3, later named BIO4), three spin-offs (Gun Survivor, Last Escape (then called Gaiden), and a GBC title), as well as a pseudo-sequel side story (Code: Veronica), and a full fledged prequel (Zero). The impetus for all of this was the explosive success of BIO HAZARD earlier in 1996, and a lot of faith was placed in Biohazard 2 to recapture that success and expand upon it, to not just save Capcom from any potential turmoil, but to lift the company up to its highest highs and create something beyond just a simple duology of games.

Shockingly, such a gamble proved successful. While not every game in development succeeded, the success of 2 in spite of its rough development period spurred the franchise to blossom into what it is today, or rather, what it was in the 2000s. The state of Biohazard in the "FLAGSHIP" era of 1998 to 2005 is quite unlike the current "RE Engine" era of 2017 to now, and the issues leading up to both of them were drastically different.

Capcom in 1998 wanted a franchise, something that could have longtime fans who would be all over a complete media mix. Video games, sound dramas, novels (both a 'Perryverse' in the west, and canonical side stories in the east), films, amusement park attractions, even an early stage production. Echoes of this still exist today with the recent Death Island and the many stage productions the franchise saw in the 2010s.

But, we arrive at the early days of the RE Engine era divorced from the successes of Biohazard. After the series' lead writing team was dissolved, and its narrative guru in Noboru Sugimura passed away, the franchise briefly spiraled until reaching a pseudo conclusion with Biohazard 5. The idea then was a similar gamble to the one made in 1998, by putting several titles into development and resurrecting the franchise once more, only for it to fail completely. Biohazard 6 ended up being too massive to ever realistically succeed, Revelations was briefly looked upon as a serviceable title, but was ultimately forgotten when time came to port it, and Operation Raccoon City was a dismal affair that, while moderately successful, saw Slant Six closing its doors due to the game not meeting expectations.

Biohazard had effectively died, and was in dire need of rebooting, otherwise Capcom would have to close the casket on their most successful and iconic IPs at the time. So, they looked towards the past. Ports of Biohazard (2002) and Zero were released, alongside an episodic sequel to Revelations, all testing the waters of what appealed most to fans, and fans desired a return to the Flagship era of the franchise. This led to the once upon a time infamous "We do it!" video, where a Biohazard 2 remake was announced.

But, an issue arises when developing such a remake in what was the current state of Capcom. Biohazard 7 wouldn't release and receive unanimous praise until the remake was already well underway, so it too was another entry point, a way to welcome in new fans despite the original title being an explosive way to take fans of the surprisingly popular BIO HAZARD, and make them dedicated to a franchise.

What results is a game that exudes an air of contempt for what the original game accomplishes, intentional or not. Character motivations and narratives extending outside this title are effectively neutered, unfortunately reducing the narrative roles of Claire and Ada to side character territory (despite the former being the playable other half of the game), and leaving key plays like William Birkin or Brian Irons as mere footnotes in the grand scheme of things. It has no interest in pursuing the grander tale that was once constructed, and would rather focus all of its attention on the masculine, as if in an attempt to broaden its appeal further.

In the original Biohazard 2, it was often joked that Claire was the true main character. While Leon was often pushed around by his contemporaries, and was ultimately uninvolved with the machinations of the antagonists, Claire confronts both Brian Irons and Annette Birkin, having full dialogue scenes with them. Claire's scenario shines the most light on Sherry and the G-Virus, along with being the only character able to develop a vaccine for it. This isn't to undermine Leon's narrative, which is a far more personal scenario, focused on the slow character development of Ada and how Leon causes her to grow, but it is to state that Claire was a strong female character.

The Claire of the remake is not that. The scene that makes this clear is her meeting with Brian Irons, and it goes from a scene where she slowly wrestles some control her way, to one where she is tied up and forced to watch a rapist and a murderer drag away a little girl. Her second confrontation with the man only makes this worse, as she doesn't even speak to him, he only dies in a way not unlike how Kenshiro from Hokuto no Ken would deal with the scum of the wastelands. Her agency and control is robbed in these scenes, and beyond them her attachment to the narrative of the game is tenuous at best, with her role being truly reduced to the babysitter type, not even getting to wield the rocket launcher in her final boss fight.

Much of the focus for this remake seems to have been placed on Leon, in a desperate attempt at marketability if I were to be cynical. He is the character with two completely distinct costumes he wears throughout the game, he is the character who has the more emotional connection to Marvin, he is the character that the true final boss, Mr. X, is after in the labs. It is made clear time and again that he is the main character, and that Claire's role is secondary, or even tertiary, by comparison.

But, this doesn't mean his role in the narrative is well constructed. He may have the greater focus, but he loses so much in this title that it is almost unbearable. In the original and subsequent games, his greatest desire is to protect and save people, and that is why he became a police officer. In the remake, it is often shown that his desire to be a police officer supersedes his desire to protect people, best shown through how his interactions with Ben have changed, going from wanting to get him out of his cell and get him out of the city, to being dismissive of his concerns and just watching as he dies. It's such a stark contrast in scenes that it is shocking the remake version was included, but it shines a light on the shallowness of the remake, how little it wants to do with the original game.

It is almost a complete inversion of it. From four completely unique scenarios, to one scenario with three slight variations. From a man who wants to save people so he becomes a cop, to a guy who becomes a cop and doesn't really save anyone. From a strong female character, to a female character that is literally saved by the grotesque monster of a man. From a spy that learns how to open up and feel compassion for everyone (this is why she appears no matter what to give the rocket launcher in the original), to a spy that only gives into a more carnal lust for our protagonist. From actually well written antagonists, to one note caricatures in Annette and Irons.

Annette Birkin is by far the character that receives the worst treatment among the side cast come this remake. She goes from a woman who loves her daughter more than anything, despite being an absent mother, to a woman who barely knows her daughter exists. Someone whose last scene is more clearly meant to be the spiteful "Got you" in Leon's scenario, rather than the one of her daughter grieving over her corpse. A character so shallow and worthless that the narrative tries its best to forget she exists the moment she dies, her own daughter talking about playing happy families in the conclusion.

The ending is one of the worst offenders narratively as well. The original concludes on a promise of more, that these characters haven't lost hope- if anything, this has only emboldened them to go further. In Claire's case, this is revealed to be a negative trait, but it is a strong note to end on, our main cast knowing they could be out of the woods, and deciding to continue fighting. The remake chooses to end on a confused note, a shallowly happy ending where the characters act out the most vapid casual dialogue possible (an issue that persists in any scenes that feature both leads), and all that happened is forgotten.

"1998... I'll never forget it" rings hollow in the face of this ending, as it has been forgotten already. Both narratively, and in a meta sense- we have forgotten 1998. We have forgotten the struggles of Kamiya, Sugimura, and the rest of the staff. The passion that went into the original work, as well as the hope that they could continue striving forward.

Ultimately, Biohazard RE:2 has no interest in any of this, wishing to merely be another product bearing the name Biohazard, rather than anything truly meaningful under the hood. I don't discuss the themes in depth all that much because they aren't present, or are so reduced in scope as to be flaccid and not worth mentioning, unlike the original title. This is less a game, and more a product of the general ethos of Biohazard. Clean, sterile labs from the films, a Raccoon City of wide streets and traffic jams, music that is rarely present so that the scare noises are all the more noticeable, character and environment designs that do more to blend in than actually be something. Looking at the poster on this page, the game is trying to evoke the time tested blue-orange, a set of innately appealing colours to a viewer's eyes. It lacks distinction or class, leaving only a product to be consumed.

I can feel nothing other than contempt for this game, deigning itself to be more 'product' than 'art'.

The puzzles are fun, the setting is cool, hearing the foot steps of the big dude is always creepy, and the gameplay is good. I had a great time playing this. This was the 2nd RE game I've really played. Beat 5 as a kid but barely remember it so I don't count it.

O jogo realmente merece todos os elogios que recebe, pois conseguiram criar uma atmosfera impecável e uma jogabilidade muito boa. Toda a tensão dentro da delegacia, com o Tyrant te caçando constantemente, te deixa com os nervos à flor da pele.

Assim como o original, tudo é muito limitado, e você realmente se sente sobrevivendo ao apocalipse, onde muitas vezes não temos munição e precisamos correr pela própria vida. É realmente um autêntico survival horror.

Como pontos negativos, posso citar dois: a exploração limitada no momento em que saímos da delegacia (sério, poderia ter um gostinho extra da cidade) e a campanha da Claire. A campanha da Claire é a mais frustrante, pois é praticamente a campanha do Leon, só que com os papéis trocados, com exceção de algumas mudanças pontuais. Poderia ter entregado muito mais.

Who tf is this Mr. X guy and why is he chasing me like that?

Banger remake of one my favourites in the series, scary and for the most parts faithful to the story bits and the good old traditional survival gameplay. Though not without its own pieces of different alterations and set pieces that makes the experience a little more fresh.

The only disappointments I had were the exclusion of the iconic weapon shop moment from the original and the omitted variations between the story scenarios which originally altered som story scenes depending on whether you played as leon or claire's Scenario A first.

I played scenario A with the new soundtrack and scenario B with the original ost, it's really hard to top the original ost, but the devs did a good job with the new compositions too.

Grab a headset, turn on the 3D audio, douse the lights and you're in for a horrifying treat.

Em meio a um periodo terrivel da minha vida, eu consegui terminar esse remake. E que remake hein?

Diferente do primeiro Resident Evil, eu nunca terminei o segundo game (nao sei pq), apesar de já ter jogado bastante e sempre vi amigos meus zerando.

Resident Evil 2 acompanha a historia de 2 personagens: Leon S. Kennedy e Claire Redfield. Ambos estão indo pra Raccon City com objetivos diferentes (Leon em seu primeiro dia de trabalho na polícia e Claire procurando seu irmão, Chris Redfield). Ambos se encontram em um posto de gasolina a caminho de Raccon City e se deparam com zumbis. Eles decidem ir juntos pra cidade, quando acontece um acidente com o carro deles e sao obrigados a se separarem.

Em termos de história, é basicamente a mesma com algumas poucas alterações.

Legal vc ver os mesmo lugares do jogo original, mas com alterações. Os puzzles são diferentes tambem (alem de ter alguns novos). É tudo muito familiar, mas ao mesmo tempo diferente.

O gameplay de camera estática mudou para terceira pessoa que ja era padrao em outros jogos da serie. Tudo muito legal, muito bonito, mas pra desviar das criaturas desse jogo...vixi. Tudo bem que vc tem armas secundarias pra usar quando vc é pego por algum bicho, mas desviar mesmo é só na base da corrida. Dito isso, uma das lutas contra chefe foi um porre por conta disso (lugar muito pequeno e um bicho grande vindo pra cima de ti enquanto tu tem que atrair ele pra uma armadilha, pra mim a pior parte do game).

Agora, não vai pensando em virar o Rambo aqui. A munição nesse game é bem escassa. Temos a opção de fabricar munição (que veio lá do Resident Evil 3), mas ainda assim, seja cuidadoso e tenta não errar muito, pq senão vai fazer falta.

Eu já comentei outras vezes que eu nao tenho medo de jogos de terror, mas aqui levei altos sustos por conta de zumbis aparecendo do nada, lickers do demonio e o maldito do Mr. X abrindo porta e mandando um "oi, meu chapa". Parabens jogo.

E pra quem nunca jogou, temos que zerar 2 vezes pra ver o verdadeiro final. Mas o game não é muito longo, então é bem de boas jogar as duas vezes (cerca de 8 horas na primeira run e 7 na segunda).

Tem algumas campanhas extras, estilo o modo mercenarios, mas com alguns personagens secundarios que apareceram no jogo. Eu tentei jogar, mas sem sucesso.

Enfim, jogão da porra. Vamos ver se o remake do 3 é tão zoado assim.

Ps: A música dos créditos se chama "Saudade". Acho que calhou bem com o momento.

This review contains spoilers

Instead of trying to replace the Original, the remake of RE2 offers a much different experience by focusing less on action and more on the survival horror aspects and it works wonderfully.

Ammo is once again scarce, enemies are extremely resilient and often pop back up even after seemingly being downed for good and there's a large emphasis placed on sound that ends up being really effective in being scary. Whether it's zombies crashing through a door, growling as they're about to stand back up or the sound of Mr X's boots signalling his approach, you consistently have to listen to what's happening and be on your toes. What helps add to the fear factor are the stunning graphics. The enemies here are so detailed, grotesque and realistic that it's way easier to get immersed.
Also, I don't think I was ever as scared when playing RE as I was when running away from a Licker and Mr X simultaneously. It creates a really terrifying dynamic where one is best avoided by quickly running away and the other is avoided by slowly maneuvering around it so you're screwed no matter what you do.

I mostly like all the slight changes they made to the story. For example, the extra time you spend with Marvin here actually made me feel bad about having to put him down, or the cutscene with Kendo being way more tragic and memorable than how the original had him just be zombie fodder. I did much prefer Irons' introduction in the original though and how he manipulates Claire into thinking he killed the mayor's daughter because of her turning into a zombie, no differently than how he manipulates the people of Raccoon City. Still, outside of that, I'd say the story overall is an upgrade over the original and that's saying a lot.

Structurally, the game is mostly the same only with a few more items added that basically function the same as keys and some additions that were introduced in RE3 like gunpowder mixing and items that increase inventory space. It's still really enjoyable to slowly learn the layout of the RPD like the back of your hand but my only gripe would be that going through it a second time during scenario B feels a bit like an afterthought here. A big reason for that is that there are no choices that can affect the second scenario like in the previous game which makes the scenarios feel less interconnected here. As a whole, I just didn't find going through a characters B scenario to be as interesting as it was in the original since a lot of what you'll be doing will be one-to-one the same in both scenarios. This was true in the original too to some extent but I can't help but feel like it's more apparent here.

Scenario Bs being a little underwhelming aside, this game is almost perfect. It retains everything that made the original great while modernizing it with better graphics and voice-acting all while not seeking to replace the original, but instead work as an alternative to it. Honestly, this might just be the best remake I've ever played.


never played the original RE2, so I can't speak to how good of a job this does of doing justice to that, but as an RE4 normie, I absolutely loved it. mr. x is the perfect horror game antagonist.

Playtime: 10 Hours (Claires Campaign Run 1)
After "Dead Space", the remake of "Resident Evil 2" is probably the peak of survival horror games (I'm still missing Alien Isolation). Although part 2 is also always presented with a wink towards trash, the almost 10 hours in Claire's campaign are nevertheless much calmer and more seriously told than the action-packed chase in part 3 and the, in my opinion, far too long odyssey through Spanish forests in the fourth part.

Of course, the story itself is also rubbish here, but I don't mind it so much because the atmosphere is extremely well done and every shock is well-timed. In addition, simple but successful puzzles and a shortage of ammunition still play a major role in the gameplay, the whole level design is fantastic, both visually and in terms of the general structure, and the fact that parts 2 and 3 share the same location and time period makes for several great "aha moments".

When I first tried to play the game on release, the mechanics surrounding the indestructible Mr. X got on my nerves quite a bit. This time it was different and I love the twist they do with him. Very good game in every respect.

for the love of fucking god i guess resident evil 4 really kickstarted a super resident evil marathon (i have only played the remake of resident evil 1 and a bit of original resident evil 2 and the massive resident evil 4 original and remake alike) so that definitely just means that im gonna go through my resident evil backlog for once so i can be one of the good kid

DISCLAIMER: i played the original game but not the full experience which means that if i remember correctly i just went through like half of leons route so i have no idea apart from that what they actually changed so thats basically it

now resident evil 2 remake exists in that weird space between a classic resident evil but with the new sophisticated additions of the resident evil 4 onwards era which is actually pretty fine if you ask me they polished some edges here and there and delivered some of the most atmospheric horror experience out there

on a visual level everything got rtx onned so its kinda pointless to go oh yeah everythings fancier bro of course its fancier we dont need to have this conversation right now to be honest BUT its also interesting to see how leon is younger and somehow even uglier than his resident evil 4 remake counterpart my brother in christ what happened to you im sorry guys but i think they hit the highest point of hotness with original resident evil 4 leon design like genuinely its absolutely fucking sad gimme a hunkier leon i dont want this

claire in the meantime is just there walking around being the most gorgeous woman ive ever seen in my entire life like shes just there kicking ass doing whats right shooting a bit running away from huge fucking monsters or whatever

so umh women amirite

being absolutely ignorant about the original material i cant say for sure what they changed forreals but as much as i have played the original i can see this is kinda legit like the locations look the same and the ambience is unmatched who wouldve guessed

you got a gameplay that really is emulating the original resident evil experience with the entire survival horror stuff and im glad it is like this like theres something about getting item a to do thing b and get result c thats absolutely fucking great i love this kind of game progression and its also the reason why resident evil 1 even tho kind of clunky in many aspects its still one of the greatest and most influential games of all time so its kinda expected that resident evil 2 would take a lot from that kind of game design

and the atmosphere about going into this haunted police department with some zombies coming up from everywhere that need like 99+ gun shots to take down and a big huge man with the most 1998 monster design ive ever seen in my entire life i wish they actually added some modernity to mr x hes still kind of freaky tho like you cant go around the police station without hearing his approaching footsteps every fucking where and shitting youself

thats also a great aspect of this the sound design is definitely some of the best ive ever experienced in a long time like every single little sound feels haunting real and clear and every bit of (scarce) music piece you listen to is absolutely phenomenal

i ended up doing route A with leon because im gay yknow this is what happens with gay people usually they just choose the hot guy like umh disgusting and anyway its weird how i liked claires storyline way more i just thought it was absolutely freaky and had a lot more intense situations BUT leons route got sexy hot ada so im pretty conflicted to which i liked more

people complained that route B was changed from the original game and it probably was if theyre complaining about it but as a person who doesnt know what the original is like i can say that the second route is pretty samey and i kinda hated it BUT claires route was really interesting anyway so i enjoyed it (me when nier replicant asks me to replay the exact same segments 4 times omg fucking great stuff me when resident evil 2 asks me to replay it one time with some different stuff UGH WHO DOES THAT)

umh

good game i just wanted leon to be hotter can you blame me

This review contains spoilers

What a fantastic survival horror game. The exploration, item management, and 3rd person shooter elements of this game are all top notch. That quality Capcom camp oozes out of the cutscenes of this game - making the story an absolute joy to watch. It can be pretty damn scary too, and not just jumpscares. My biggest complaint is the sections of the game where you must avoid Mr. X. Since the only option is to run away the tension is completely dissolved and his apparences just make him annoying as all you can do is avoid him. Still, it's a small blemish on an otherwise amazing game.