A Short Hike is the kind of cozy game you either vibe with or you don't. theres no minmaxing here, mostly just a short fun adventure with one note but often charming characters and a neat little world to explore, and do lil quests in and if you vibe with that you will love it, but if you want a challenge, you may not find that here.
what i can say is that the game is beautiful. and if youre not sold on the weird pixely vibe you can actually COMPLETELY turn that off, its a filter in the options! (i didnt but you may want to!)
A Short hike is a game that gives the same vibes as its namesake. its just a mental health day in a game format!
what i can say is that the game is beautiful. and if youre not sold on the weird pixely vibe you can actually COMPLETELY turn that off, its a filter in the options! (i didnt but you may want to!)
A Short hike is a game that gives the same vibes as its namesake. its just a mental health day in a game format!
A pretty nice chill indie. Some called it "Animal Crossing: Adventure Mode." Well, it's about exploring a mountain, and freely going wherever you want and doing a variety of things, from participating in a race to giving a kid a ride on a high speed boat through an obstacle course he built, to collecting hidden things. The upgradeable stamina for running/climbing/flying and openness of the game make it feel like a miniature cozy Zelda: Wild Breath of the Kingdom Tears.
Overall, I really liked it. I just don't care for the pixelated look, which, rather than evoking nostalgia, just looks ugly to my eyes. This is a 3D polygonal game with decent art, imo, and there is no reason for a pixel filter.
Overall, I really liked it. I just don't care for the pixelated look, which, rather than evoking nostalgia, just looks ugly to my eyes. This is a 3D polygonal game with decent art, imo, and there is no reason for a pixel filter.
Kind of really surprised by this despite nothing but praise. Really nails its cozy vibe and humor, and delivers a nice small world to explore that feels really big until you arrive at the beginning again. On top of this, I felt like I spent much more time in this one playthrough than I did, as by the end no more than two and a half hours have passed.
Gameplay works and is fun, not lacking in depth but not too complex, and I was really surprised by some well-realized minigames. It's also nice to have a 3D game in this day and age with fixed camera angles that work really well.
There isn't some big story, but there were some endearing characters and the ending did get me.
So yeah. Really good game. Can't go wrong with playing it.
Gameplay works and is fun, not lacking in depth but not too complex, and I was really surprised by some well-realized minigames. It's also nice to have a 3D game in this day and age with fixed camera angles that work really well.
There isn't some big story, but there were some endearing characters and the ending did get me.
So yeah. Really good game. Can't go wrong with playing it.
A very short game which nevertheless manages to be fun, relaxing, and emotional at the same time.
I love the Nintendo DS-like graphics; the colorful environments really pop on the Switch's screen. The music is also very pleasant and doesn't get tiring on repeat.
The game has a relaxing tone but at the same time, it's really fun to control. Navigating the environments through jumping, climbing, and gliding sort of feels like a refined, smaller-scale Breath of the Wild.
I have no complaints about the game other than the fact that I would've liked it to be longer.
I love the Nintendo DS-like graphics; the colorful environments really pop on the Switch's screen. The music is also very pleasant and doesn't get tiring on repeat.
The game has a relaxing tone but at the same time, it's really fun to control. Navigating the environments through jumping, climbing, and gliding sort of feels like a refined, smaller-scale Breath of the Wild.
I have no complaints about the game other than the fact that I would've liked it to be longer.