Reviews from

in the past


It's just okay. Either you get the winning combination of abilities that makes every hand worth a million points, or you don't get it and you lose. I can sit and play it for an hour but I don't get too much out of it.

Ballin'tro

I'd staved off a review of Balatro until I'd become victorious and completed a run. Many months and eleven hours of gameplay later I have finally notched my first victory... and boy was it worth it.

Balatro is a poker-based roguelike in which the player is tasked with making their way through eight antes (tiers,) three rounds each, in which they must clear an arbitrary chip count to proceed. To do this, you must take advantage of the rules of Poker and a plethora of accents and boons given to you through chance in the form of Jokers (accent cards that alter multipliers and round scoring,) planets (which create multipliers based upon which hand is played,) tarot cards (consumables that accent certain played cards,) and more. The benefit of this game entrenching itself within Poker is that it's a game that is already engrained in the minds of (most) of its player base. Poker is such a ubiquitous experience to most Americans that jumping into Balatro and its ruleset felt like second nature, making the learning of its tertiary mechanics much easier to parse.

It took some time (clearly) to finagle myself into creating decks that worked for me. At first I tried decks and bought into jokers that accented pairs and the chip gain I could get from playing these in quick succession. I tinkered with straights and flushes a little more before I realized I wasn't doing too hot with the assembly and heightened RNG required in suits that required more cards. I returned once again with a fresh mind into the pair based deck, stubbornly telling myself that I would find victory with two cards played at a time. I lost again and again, but I was getting smarter and going further. I understood the necessity of holding certain cards to heighten their sell value and discarding when I ultimately didn't need to, to boon jokers that gave me a higher multiplier if the lowest card in my hand was higher. Of course as you play more and get further in the ante's, Balatro rewards you with newer jokers, tarot cards, and vouchers that will make subsequent runs (likely) more successful. I kept at it, frustratingly losing even more in the sixth and seventh ante's. I ran into "The Needle," a stipulation that requires a player to clear the certain chip count in one single hand or else they will meet failure, a furious amount of times. Eventually I lucked out and was able to bypass The Needle on my sixth ante through some clever strategizing, and I knew I was in the clear en route to victory. After all this time I cleared the eighth and ante and felt qualified to write a review.

Balatro is a vindicating and involved roguelike that uses a familiar DNA to make a captivating game. The feel of the game's UI and playable experience is seamless, cards floating as you select them and everything snapping in the way that it should to make for a crisp and quick gaming experience that you will want to come back to. I eagerly await my next victory in Balatro... but it may have to come some time down the line when I feel more confident in attempting different decks and hand strategies. I heavily recommend Balatro to fans of roguelikes or for folks looking for a game that will be a good time spender throughout the year. I can't believe that this is the game going head-to-head with Persona 3 Reload as my GOTY so far and not FFVII Rebirth, but here we are.

Amazingly deep for such a simple concept. Brilliantly executed and perfect for desktop and handheld gaming (tried on Steam Deck)

that wheel is not 1/4 lying fucks

It's very good for a dopamine hit, but I do find it to be a bit repetitive and less artistically interesting compared to other rogue-lites like Slay the Spire and Dead Cells.


Que juegazo, me encantan las cartas asi que esto es droga pura

Please help, I am hopelessly addicted to this game

just revising my score. it's perfect.

Surprisingly addicting but a little grindy at first. A lot of the good cards are locked until you play multiple runs. I get it since I wasn't sure what to be focusing on first and certain things started making since. Like not wasting your money on booster packs too early.
Took too many hours to finally win a run which was my main goal.
I also like the surreal dreamlike theme the game is going for.

one of the greatest rogue-lites ever made, once you play it you know

It is similar to poker, although it lacks the social dynamics that make it fascinating.
Instead, you have some cards are dealt with passive effects, all aimed at maximizing your score (big numbers = happy brain). It's fun at first, but soon becomes a repetitive cycle. Each game feels like a rehash of the last until you run into a bind boss that turns your strategy upside down and leaves you unable to adapt. There came a point where, if I didn't defeat the first bind on the first hand and no decent card appeared in the store, I would restart the entire run, because otherwise it was a waste of time. That's when I realized that the game wasn't worth playing.

I don't tend to get into roguelikes, I find Binding of Isaac and Synthetik to be good time killers but require too much attention from me for something to idly play while listening to music or podcast or video essay, and the recent trend in the genre with games like Hades and Going Under to include a story deterred me even more. When I started up Balatro for the first time I did not intend to find myself in a daze 2 hours later exiting the game. It is a simple concept yet manages to have a lot of depth, definitely worth a try if the game sounds interesting to you

This is like, a slow cooked, thrice-reduced meal of a "deckbuilder" roguelike. Everything is simple yet complex. The amount of choice, randomness, ability to create overpowered builds, it's all here. This has everything I love in roguelikes, and it's just putting up cards and watching numbers go up! and finding ways to make the numbers higher! The joker system is great, and what defines building your deck for the most part, but every card in your actual deck can be upgraded, changed, or destroyed. There's tarot cards, planet cards, spectral cards all for providing potentially helpful effects to your cards and jokers. Balatro is madly addictive, geniusly designed, and blows most deckbuilding games outta the water. Also great for listening to music and podcasts...

it's pretty fun but maybe not as much as i was expecting. leading up to the moment before i found out i owned this through library share i was watching some streamers play this and it looked like tons of fun, and it definitely is! i like how much variety is in this game that allows for different ways to manipulate your odds of making poker hands to get high scores. it's a super satisfying concept and once you've figured out a deck and a set of joker cards that start to pop off the game becomes super investing. but also the way i see people hop on and play this for like hours at a time is something i just cannot do. i don't really have the same addiction for this game that i see other people have. what usually happens when i play this is i get one run that gets like halfway through and just doesn't really take off and feels like its running on fumes and once i lose at like round 5 i dont really have any desire to keep playing and close the game. or, i get straight doodoo runs and play until i get one that gets off the ground that ends up in a win and im having a great time. then you go into endless mode and the number of chips required for each blind scales significantly higher than the base run and your really cool fun shiny strategy that initially worked for a while gets thrown out the window. while the incentive to keep playing and discover new things to make your runs play better more consistently is there, i just don't really care that much. im here to have fun for like one good run at a time then im checked out afterwards. i only have about 10 hours put in and im willing to play more when i just need a game to throw on and have some fun with, but i dont think i'll be caught trying to craft perfect runs to hit 4.26 * 10^79 chips for 8 hours a day like some people do

Trouxe algo muito inovador e um sistema de dificuldade bem interessante.
É um bom rogue-like mas não me prendeu tanto assim.
O barulhinho das cartas contando pontos é satisfatório demais.

I've had to let this one stew for a bit, honestly.

I picked it up for myself as a late birthday present out of curiosity more than anything. I'd heard a lot of unflattering comparisons to Vampire Survivors (a game I very much despise) and clicker games (which I also despise! Wow, patterns!) which had put me on edge, so I was a little surprised to find out that none of those comparisons are apt.

I can understand being skeeved out by the direct usage of Poker iconography and terminology on display, but the truth that's apparent to me is that Balatro is ultimately another roguelike deckbuilder. You match symbols together, try to play to synergies, and pray for one of your random drops/powerups to be the one that enables a certain playstyle or tactics. If anything, despite my relative apathy towards deckbuilders (I play YGO, so slapping a roguelite aspect on just repels me) I admire this game for its honesty and relative lack of illusions.

Still, I find myself in an odd position.

Despite admiring it, I'm not really smitten with it.

One of those games where I can see why it's considered a mindmelting trap for people with ADHD, but I personally don't get much out of it. Would honestly rather play Suika Game. Incremental micro-unlocks and "pick one of 3" powerups and glorified slot machines in the form of card packs don't really enthuse me.

At a base level, the basest of all levels, I do think the mechanics are somewhat engaging despite the simplicity and comparison to blackjack more than poker. Compared to its contemporaries I also think it has infinitely more impactful decision making, especially with how finite money is and how little shops actually offer.
But Balatro - and indeed, nearly the entire roguelite genre - has an awful habit of playing their entire mechanical hand early on and then hoping it's enough to hook you. While it works for some games (Isaac, FTL, Dead Cells, Synthetik) I don't find it works so well for deckbuilders. There aren't enough interesting twists on the core mechanics for me to want to keep playing, and if anything its iconographical honesty might actually make it worse.

Sure, the game is addictive, but I'm older now dude. I creak when I wake up, I say "Mmm scrumptious" when I buy a pastry from Greggs, I tend a garden, I play Granblue Fantasy, I've got an inanimate object I collect.

'Addictive' is no longer enough to satisfy me. Life is addictive, pastries are addictive, math is addictive, the world I live in is addictive.

[Semi-related ramble that I was gonna post as a comment on someone else's Balatro review before remembering I don't like to barge into other people's posts and go "Nuh uh".]

I so direly wish higher profile indie games would have a design core that isn't just "addictive". Having seen roguelites come into existence over a decade ago, it feels like every other popular indie game is trying to make players chase the same kind of high that Binding of Isaac or FTL did all those years ago. In turn, they miss out on just being good games at their core.

Fucked up that Hitman: Freelancer is the best of these games I've played in years, and it was free DLC.

Very addicting twist on a simple concept. You play poker hands to score points, but you add jokers to get bonuses and multipliers to get exponential scores. One run will easily turn into five with Balatro/

This game is so addictive. Insane value for money.

an addicting but mediocre roguelike for all its worth

Stealing this joke from another person:

Describing a Balatro run to someone who’s never played has the same energy as summarizing the plot of homestuck to someone who’s never read.

Glad to be a sicko, 10/10, perfect game

I need this injected into my bloodstream

Pretty good roguelike but mostly empty calories.

stopped gambling and grew a family

Fun, addictive, easy to learn but really hard to master. However, runs can get very repetitive and the UI on Xbox feels very unresponsive, and most boss gimmicks are not fun or fair.


Nada que no haya dicho nadie antes. Un deckbuilder prácticamente perfecto. Adictivo pero profundo. Mi única pega es que depende más de la cuenta del azar entre partidas. Hay buenísimas builds que puedes hacerte pero si no te toca un buen pool de cartas, pues no te toca.

flashy colors, big numbers and gambling…it’s a dopamine slave’s wet dream

As it goes with every rogue-lite, I play it for a bit, admire what it's doing, have some fun then stop playing. They just never seem to succeed at hooking me the way they do with others.