Reviews from

in the past


A time capsule from 2010 was unearthed too early by accident and they found Ghostwire: Tokyo in it. A barren collectathon wasteland in which both the main and side mission have you fight a wide range of supernatural entities like checks notes a bald faceless guy in a suit, a fat bald faceless guy with a suit, a faceless woman in a suit, a headless child in a school uniform (a kind of suit) and a blanket with holes in it for eyes. Sometimes a big woman in a trench coat tries to gut you wide open with scissors.

I can’t really hate on it too much though. What it lacks in gameplay it makes up in soul. It has a unique atmosphere I can’t say I’ve seen anywhere else. Neon lit Tokyo night streets are sombre and beautiful, inhabited primarily by floating ghosts that have forgotten who they are. Passing beside them, you'll often hear them plead for help: ‘’Did I leave the stove on ?’’ or ‘’ I have to feed my cat’’. I enjoyed that. If you can stomach the brain-dead gameplay and you have a knack for digital tourism give it a chance.

While this game isn't groundbreaking by any metric, it was a fun open-world FPS that hooked me with an addictive exploration/collection/upgrade loop.

Não sou lá um grande fã da pespectiva de primeira pessoa, mas o que me atraiu no jogo foi a temática do folclore japonês e me surpreendi com a representação da cidade de Tokyo.

Amazing for virtual tourism. Gameplay, however, started to feel very tedious after some time due to its repetitiveness and focus on collectibles.

É um jogo legal, mas meio perdido, ele tenta se encontrar como jogo de ação, mas tenta ser terror em certos momentos, ao mesmo tempo que está entre um mundo aberto com um mapa cativante mas atividades fulas, um combate simples porém divertido, um texto que tem uma base cativante (sobre perda) porém meio perdido. Sinceramente eu acho que o vilão poderia ter sido melhor explorado, ele tem um objetivo que até daria pra se identificar se fosse melhor escrito. Além de que o jogo fica meio perdido no meio da narrativa, pelo menos foi a impressão que eu tive