Reviews from

in the past


The atmosphere of this game is fantastic: eerie throughout, but maintains the beauty of Japan. The game is worth playing through to the end, but the story kind of loses itself towards the end. NOT worth going for 100%. WAY too many collectibles.

Its an ok game. Tango gameworks did a really good job depicting this dark and spooky Tokyio in this game. The combat is simple but good and the game lenght is on point more than that and game would become tedius.

gameplay meio clunky mas a ambientação e arte do jogo são sensacionais, a história é okay e te mantem ali pelo menos.
vale a pena pra quem curte japan

Underrated imo, loved the vibe.. bit long tho


Tango Gamework have proven to be a great studio making bangers that somehow come by severely underappreciated, and this one is no exception.

Ghostwire: Tokyo is an action-adventure, open-world game released by Bethesda Softworks in 2022.

You're playing Akito Izuki, a boy living only with his sister Mari since their parents died. Before the main event occurs, Mari finishes in hospital after a fire strikes their house and Mari doesn't leave it in time.
After she ended up in the hospital, Akito was driving towards it, when a mysterious fog spread all over Tokyo. Before the fog engulfed him, the spirit of KK possessed him, saving him from the effects of the fog. The fog turned everyone except Akito from their physical form into a spirit. Behind all that fog was a man in a Hannya mask, who wanted to use Mari as a vessel to connect the world of the living and the underworld.
Your job is to save Mari and defeat the Hannya. Fortunately, even if the world feels lonely since you're the only one alive, KK will always be with you (KK was part of a team of investigators who tried to stop Hannya but failed). The reason why you survived the fog is because of KK's special powers that use ether found around to create spells. You can use three elements, both of them have a light, heavy and special attack. There are also talismans that you buy along the way and they are similar to element attacks. You also have a bow to use, which is quite helpful and strong, which I ended up discovering too late in the game. I recommend playing this on harder difficulty, it's much more enjoyable, especially later in the game, when, after unlocking many skills, you will be powerful enough to defeat all enemy types without any problems.
Along your journey, you will be able to help spirits that didn't yet pass on. Those side quests aren't long and even though they all have different ideas and background stories, they just feel repetitive sometimes. Fortunately, Spyder's Thread update not only gave us a new rogue-lite mode (which I didn't try since I was satisfied with the main game enough) but also new side quests and new enemy types. The best side quest is "Fear for the Children", which is also the scariest one. The game isn't scary, you will probably have a few small jumpscares at the beginning when you end up encountering a new enemy type, but after that, only the already mentioned side quest will be scary.
I loved the graphics, and the colours they used to represent how colourful Tokyo was before the fog. The rain that falls most of the time. The yokai found all over the city, where each type of yokai will give you a different and short side activity to complete to absorb their power.

All in all, I loved almost everything in this game. The only thing that bothers me, apart from the sometimes repetitive side content, is that we didn't end up getting an output of what we achieved after we cleared the fog, The game doesn't show you what you've achieved. We got the credits too soon, in my opinion. I also didn't enjoy how the story ended, but not every story must have a happy ending.

القيم بلاي : تقريبا ما استمتعت غير بنهاية اللعبة.. بداية اللعبة كانت عبارة عن كاتسينز طويلة وفارغة ومملة.. القتال حسيت فكرتة جميلة لكنة سيء الطلقات محدودة وتجميعها ممل والهيلث تقريبا ما يخلص الاعداء مكررين ومملين خصوصا يلي هيلثهم عالي تمنيت لو يكافئونا بدمج اعلى وقت نضربهم بنقطة محددة والبوسز مملين واللعبة مليانة امور مملة للتجميع على رأسها الارواح يلي منتشرة بكل مكان بشكل مزعج والمهام عبارة عن تكرار وامور مملة المتعة الوحيدة كانت وقت ادخل بيت فية خدع بصرية
القصة : بدايتها كانت سيئة واستمرت على سوئها وصولا لاخر جزئية من اللعبة وقتها صارت جميلة جدا لكن البداية كلها ملل فـ ملل
الجرافكس : مبدئيا الجرافكس بالمدينة سيء ما حبيتة احسة فارغ ومكرر وغير ممتع بصريا على عكس الامكان يلي بداخل المباني كانت جميلة وخصوصا وقت يعملون خدعهم البصرية ذا اكثر شي اثار اعجابي باللعبة واتمنى اشوف العاب اكثر تعمل نفس الشي.. تصميم الاعداء والبوسز عظيم انميشن الضرب والقتال جميل ايضا
الموسيقى : موسيقى اللعبة جميلة تقريبا موسيقى متوسطة
تقييمي : حبيت ثيم اللعبة وحبيت غرابة تصميمهم للاعداء والغرف والامور الغريبة يلي تصير الانميشن فـ اللعبة جدا جميل لكن اللعب ما حسيتة ممتع والقصة ما استمتعت فيها والقتال كان ممل اتمنى جدا اشوف لعبة بفكرة ثانية فيها نفس الاعداء والخدع البصرية لكن تكون ممتعة وخطية.. بصورة عامة اللعبة ما كانت ممتعة ولا مملة

O jogo é bom, vou ser sincero que não prestei muita atenção na historia... mas a jogabilidade é bem gostosa...

𝙂𝙖𝙢𝙚𝙥𝙡𝙖𝙮 - 3.5/5
The gameplay overall was fun although really monotonous. I really enjoyed exploring Shibuya. Up until a certain point. After a while it became a bit boring and exhausting doing the same side missions, finding the same items, purging the same enemies and collecting spirits in every corner of the map. So much so that around chapter 4 I just started blasting through the main quest and didn't really care about random collectibles and unfinished side missions. The combat was really good. Progression of the abilites was done nicely too. I didn't really get bored of that. It was always nice to off enemies with flashy moves.

𝙎𝙩𝙤𝙧𝙮 𝙖𝙣𝙙 𝘾𝙝𝙖𝙧𝙖𝙘𝙩𝙚𝙧𝙨 - 2/5
The story itself is really bland. The ending was really underwhelming compared to how the whole plot was building up to that moment. There were emotional moments near the end which I liked. Characters are weak, character development is basically (besides maybe KK) nonexistent.

𝙑𝙞𝙨𝙪𝙖𝙡 𝙖𝙣𝙙 𝘼𝙩𝙢𝙤𝙨𝙥𝙝𝙚𝙧𝙚 - 5/5
One of the most beautiful game I've played so far. The textures are amazing, the lighting is great, animations are decently smooth. Walking through the empty Shibuya felt like the real thing. The games overall atmoshpere is really immersive. They've done a great job designing the map too.

𝙈𝙪𝙨𝙞𝙘 𝙖𝙣𝙙 𝙎𝙁𝙓 - 3/5
I can't remember a single track from the game besides the boss theme (which is also the title screen ost) although I've just finished the game. They are not memorable at all and kinda just exist in the game to give heaviness to fights. In which they not always succeeded. The sound design however was on top. Sound effects were cool and impactful.

𝘿𝙞𝙛𝙛𝙞𝙘𝙪𝙡𝙩𝙮 - 4/5
I think that the difficulty was fairly consistent throughout the game. There were times when I felt like I was too powerful, but 30 minutes after, I was thrown in an encounter I could barely handle. Overall I'd say it was okay.

𝘽𝙪𝙜𝙨 - 4/5
I only experienced bugs a handful of times. There are a few minor ones that don't really affect gameplay and I encountered one at which I had to restart the game when I couldn't progress through a mission, but that was one time.

Tinha um grande potencial porém acaba sendo desperdiçado pelo excesso de coisas inúteis no mundo aberto. Os gráficos são bons, a história é bem interessante, mas não chega a impactar, apesar de tentar em alguns momentos. As lendas japonesas são muito bem exploradas no jogo, e Tokyo é linda, apesar de ser um pouco sem vida (literalmente rsrs).
O combate acaba sendo bem repetitivo até o final do jogo, não tendo muita variação de como matar os inimigos, o que me fazia jogar por 40 min e desligar, devido a essa excessiva repetição. Mas ele brilha em sua exploração das histórias secundárias e lendas espalhadas por toda a cidade.

Great idea and gameplay but lacks an interesting story and it gets tiresome to play in an empty world with very little to do.

I enjoyed this game, the combat was very different and I loved the open world

Un buen juego, la verdad que me gustaría entender todo porque tiene muchos elementos del folklore japonés pero la historia es pasable.

El combate y la exploración son muy satisfactorios, aunque no haya hecho las misiones secundarias.

Amazing world but lacking in combat and story.

I love the atmosphere, environment and visuals of this game. Probably one of my favorites in gaming. It hits the mark on Japanese specific horror elements that makes you feel you’re actually watching an old horror film.
The urban landscape is fun to explore and yet very eerie at the same time, given how there’s no people only the sound of the sounds of weather, animals, replaying speakers and the occasional ghost laughing or groaning.

However there’s lots to pick at with this game. Firstly a personal gripe is how the static is locked to only come out of the controller speaker and the overuse of static. “TuRn iT oFf” I would if that wasn’t the only way to tell that there’s enemies near by without using the vision ability.

The combat feels a bit wonky and some abilities or arrows miss when they clearly should’ve hit.

Most of the enemies are fine but that spinning umbrella guy is dumb, stupid and annoying . Shouldn’t be in the game.

As for the story, not much is really explained. Sure there might be some hints with some hidden notes stashed away in the corner of the map but let’s be honest, no one wants to go looking for essays to explain a games lore. A lots of stuff that’s left unexplained by the end of the game.

I'm kinda into this game. It's not scary, and it's very collecty, but it's also a cool world to be in, and it's got some great visual designs.

- Interesting game set in Japan with a focus on Japanese mythology.
- The gameplay is open world finish the objective reminiscent of far cry, sadly even with the setting the gameplay is bland.
- The plot is not really memorable at all, its serviceable but could have been interesting which is disappointing.

it gets repetitive after some time

This review contains spoilers

Cool animations.
Boring gameplay and story.

My partner and I played the main story and side missions all together while afterwards, I adventured into the collectable clean up.
So, is Ghostwire: Tokyo any good?
First off, my favourite part of the entire game is how good it nails Japan. You can tell the team at Tango Gameworks is a Japanese company and they threw every ounce of folklore into this magnificent game while creating a fantastic modern day Shibuya mixed with that sweet hint of old Japanese horror tales.
It really does make you feel like you are walking in a Japanese town that had everyone spirited away.
Which leads into the story and crux of the game. You are Akito, the only living person left in Shibuya and sharing your body is KK, a yokai hunting detective who is clinging to life to fight the villian at work as you try to save your sister from their clutches.
It's a fantastic premise and as much as I love the characters, I do think the story they fill is basic and is the weakest aspect of the game.
Akito and KK's relationship is awesome and goes against the typical "we're forced to be together, so deal with it" butting heads. Instead, they know they need each other and I adore that.
I just wish the story had more to grasp me. It had me curious enough until the end, but in the end, is more of a background setting for the much stronger elements of the game.
Which is why I love and have to gush about the gameplay. Think of this game as first person Jujutsu Kaisen. You sling sorcery and use talismans to destroy spirits that want to rip you in half. You always feel like such a bad ass when you fling a wind sorcery followed with water and then you tug on their cores via strings and rip the enemies asunder.
It's so much fun and the gameplay never got tiring for me. It was constantly engaging and rewarding every time.
Overall, this game is a pretty standard open world collectathon that features a huge Japanese tone that isn't rivalled by anything I've played before. It feels like a Japanese history lesson on folklore.
Sporting some awesome side missions and ways to upgrade, you get a really enjoyable game that misses on some story beats.

Un bel gioco, molto lungo con tutti i collezionabili da ottenere. Mi è piaciuto il DLC gratis roguelite.

I was disappointed, the atmosphere is great.

Ok. At first I was between recommending or not but I decided to recommend only if you're the type of person to do side quests. If you just play the main story personally feel like it would be a quick game and not worth 60. I would definitely get this game on a sale, but looking at other reviews I'm not sure about the game after the update I played before it. With that being said the graphics were amazing which was expected, and I love the location of Tokyo so beautiful!. The story was alright imo I thought it was pretty basic but they had some fun side quests that kinda felt better than the main story lol. I also love the villains being part of japanese folklore that's just cool to see things I never have. But yeah overall I would recommend it on sale tbh.

Story 3.3 | Gameplay 3.9 | Audio 3.5 | Visual 3.8 | Details 4 | Entertainment 4 | Open world 3.1

Total 3.7


Tinha um potencial grande, mas é só um mundo aberto vazio dnv

Yokai Watch meets Doom and I loved it.