Reviews from

in the past


Perhaps the greatest game of all time. Defined what makes a Zelda game.

Great game, that really stands the test of time. It's really cool to see how the series got so many of its mainstays from this game. Still a must play, even today.

The SNES era produced so many games that still hold up and continue to be genre defining to this day. This game took the basic design concepts explored in Zelda 1 and fleshed them out to create the template for what a great 2D adventure game should look like. Strong dungeon theming really helps to bring the world of A Link to the Past to life compared to its predecessor, and an expanded inventory of items gives a huge variety of options for both combat and exploration. Thriving speedrun and randomizer scenes mean that I will probably keep replaying this game for many years to come.

my favorite zelda game due to nostalgia playing the gba version as a child

After playing Zelda 1 I can appreciate this game since it builds on the concept of its open world and weapon collectible with such massive upgrades in terms of the visuals. The art style looks incredible with very cute sprites along with its iconic soundtrack. Something like The Dark World theme, Fairy Fountain, and Dark Mist are truly timeless. The game is filled with many more items and unique secrets but, they are still very convoluted and would require lots of backtracking so a guide would be suggested to get through. I like how this time around there are more healing items like the fairies in a bottle are super nice. I think this one is worth playing since it's what lays the foundation of future 2D Zelda titles.


The very best, 2d Zelda game

maneirinho, uma evolução do krl para o primeiro jogo, mas que ficou bem bem datado

Started this up after beating Tears of the Kingdom, then took a month and a half break after a few dungeons in the Dark World to go through Zelda II. Needless to say, was very happy to return to this one after that.

A fun game, and after playing through the OG Legend of Zelda and now Zelda II, I'm okay with calling this one the definitive game that made Zelda the series it is. Fun dungeons and dungeon items, interesting combat with varied bosses (although a bit too much bumping for my taste), and best of all, two world maps that really capture the spirit of exploration.

My favorite part of Zelda games is finding secrets and being rewarded for figuring out environmental puzzles, and this one captures that spirit without being obscure (random bombable walls @LoZ) or infuriating (@all of Zelda II). Really reminded me of exploring in my first Zelda experience, Twilight Princess. And puzzles traveling between the two worlds, like the flute puzzle and the chest following you, were very rewarding to figure out as well.

Some obscure parts that I did have to look up - not knowing I had to run into the bookshelf for the Book of Mudora was a bit annoying, and I likely would've never found the extremely important literal Silver Arrows if not for checking the guides and repeatedly talking to the Fortune Tellers.

Overall though, for a game that came out four years after the heap of mistakes that was Zelda II, this one had few missteps and made up for it in spades with its exploration, amusing atmosphere, and great gameplay.

Almost entirely bounced off when fighting the boss at the dungeon game was like "yeah, you actually need an item that's hidden somewhere, good luck finding this shit" and without guide it's gonna be like 10 hours of looking aimlessly through the whole ass fucking world cuz nothing gives you the slightliest hint about where to look. You are looking for ice rod, so you probably coming back to Icy Dangeon but hell no. It's at the opposite site of the map, hidden behind some standard fucking wall.
And for some stupid ass reason to go one way into the another world you gonna need the warp. The warp that's hidden under a bloody bush. Bush that is not exceptional in ANY possible way. And I understand - they don't wanna be holding your hand throught the whole experience, and that's cool. But any implification, that's not ruining the immersy, would be much appreciated.
No idea how the kids finished this shit in golden age of SNES without easy access to the walkthroughs online. Like, when I was about 10 I was wondering why people need guides to their games. But THIS GAME is absolutly impossible to finish without any help from outside.
Soundtrack and artstyle is pretty cool.
I understand why some love it, and I'm pretty sure that after 2nd playthrough half of my allegations would just fade away but I ain't got the nerve to boot it up one more time.

fun but hard...will get back to this at some point i need ti remember where i am tho

There will never be a game quite like this game. An instant classic and a must play from the SNES era of gaming - this game delivers almost everything you want in an action-adventure game.

https://www.youtube.com/watch?v=8ncCFU4k0u8

I wonder what bet lost Link in order to dye his hair pink

The Legend of Zelda: A Link to the Past is an absolute classic that set the standard for adventure games on the SNES. The gameplay perfectly balances exploration, puzzle-solving, and combat, while the dual worlds of light and dark keep things interesting. The pixel art is charming, the music is iconic, and even with its retro difficulty, it's incredibly satisfying to conquer. If you're into classic 2D Zelda or adventure games in general, it's a must-play.

Maybe the best game ever made. Certainly at the time this game flipped my lid. The dungeons, monsters, music, story, game design, was all top notch. Maybe the most immersive game ever at the point in time. A true classic. Essential gaming.

alttp is always constantly being talked about in reference to super metroid, both being action adventure games in which you explore an open world, slowly unlocking items and keys to open up more and more of the map unlocking more and more dangerous areas, in a way that's very fun and interesting. i love super metroid to death, but alttp doesn't scratch the same itch.

obviously, super metroid had an extra 3 years of polish, learning lessons taught not just by alttp, but by itself from metroid II, released the same year as alttp.

i won't lie, the light world dungeons and exploring the light world exclusively was very fun, everything was fresh, the world was fresh, that fun dwindled over time in the dark world, where all there was to do was dungeon after dungeon after dungeon... super metroid lets you off in a similar way, but i think the fact that super metroid blocks off a lot more of the map via item restriction then alttp makes exploring more fun, since you don't have to tread through the entire game to find an object of interest, just a small portion. and i'd argue it makes it more rewarding.

some of the design later on was pretty frustrating and tedious, the game doesn't do difficulty too well? like, the fucking boss 1 rematch in ganon's tower is harder than ganon, save for the random ass required item for the ganon fight that's not needed anywhere else in the game.

i still enjoyed my time with it, it's incredibly interesting how much of this game's dna seeps into the general zeitgeist of game design, but a lot more was learned post alttp. it's just not my cuppa joe.

Juegazo con todas las letras de la palabra, diria que despues del Minish Cap mi juego 2d de Zelda Favorito

Honestly I think my least favorite game of the series so far weirdly enough, I thought it wasn't that much more instinctive than the original, but didn't have the complexity of Zelda NES when it comes to dungeons and the sheer triumph that is beating one through how rough it is and how simple but hard to master the combat is.

Nothing was really wrong with it, just every thing from the combat (honestly at some point the sword (which hits a really weird angle and you never get used to it) becomes kinda useless), the dungeons (some were great, but the number of them and their similar designs and ambiances made them feel more like chores than anything), the world and its diversity, the side quests, the NPCs, everything felt lacking and I was a little disappointed.

I know it set the standard for the whole franchise and for that, I think it's a very good game, but the others I've played I think gave me more of a reason to come back to them.

El Zelda perfecto, perfecto en dificultad, musica, ambientacion, controles, historias y mecánicas, acaso hay algo malo en esta joya de los 16 bits?

Level design: 10\10;
Gráfico: 10\10;
Gameplay: 10\10;
Diversificação: 9\10;
Trilha: 10\10;
História: 8\10;
Fator replay: 8\10;
Motivo do abandono: Quando começou a se estender eu enjoei e não quis mais.

Its alright! I just don’t think the game is for me!

This is when The Legend of Zelda really comes forward with its own identity! The dungeons, the controls, the puzzles, and the boss fights are all amazingly fun in their own right. But it’s also when the world of Hyrule becomes a living place rather than a series of cryptic challenges. A must play if you have not played it already!

Maybe one of the prettiest games ever, and it's got loads of really smart and cool design... it is also extremely frustrating for a modern player, with things like traversing the world feeling like a chore at times, and infrequent health pick-ups being a pain.

I died like 200 times though so I guess don't listen to me too much?


Beat the game in 2020. Definitely my favorite 2D Zelda game I have played (so far!). It really set a groundwork of what was possible with a Zelda game, introducing so many phenomenal gameplay mechanics and iconic moments! Very very fun game!

A good game, I can see how it's a classic. the boss fights were the best part of it, besides that the main map was pretty cool.