Reviews from

in the past


Criei demasiadas expectativas a meio do jogo. Mesmo assim jogo bacano e curto

Jolie petite balade avec quelque ost sympa, même si l'histoire ne m'a pas spécialement marqué.

tem uma ambientação muito boa e uma história até certo ponto cativante, mas não minto que esperava mais.


me sorprendió, muy lindo juego la verdad

Un jeu sur la contemplation, mais aussi un beau moyen de faire la paix avec sois.

Before I played this I imagined it as another heavily emotional walking sim with an obvious tragic ending. Now I finally got to play it and it went against my expectations, for the most part. The game opens with a huge emotional gut punch, something that might be close to home as a real life fear. So I found the protagonist’s choice to take the Firewatch job understandable, relatable. Something I would want to do myself if such a thing existed on these little islands I call home.
I enjoyed the radio conversations and casual strolling in nature. I was shocked and completely sucked in by the creeping paranoia as the game presented its mystery. When that was resolved it didn’t keep the gravity I was hoping for but it managed to end satisfyingly.
Since it annoyed me I will mention I encountered a bug with my late game save not loading, which I understand other players have experienced but never got fixed. Thankfully I was able to get a recent save from the cloud and only had to redo a few bits from earlier in the day.

What seems mundane turns out to be a interesting story about who is following you and what they don't want you to know as you explore the mountains in Firewatch.

Outro walking sim, mas que sabe brincar com ambientação e expectativas. Pode frustrar alguns pelo desenrolar da trama, mas é muito mais apreciável quando se percebe onde está a riqueza desse jogo

I quite liked this but I kept thinking it was building up to some sort of big story reveal and then it was just like hey see ya later and the credits started rolling and I was like okay.

A kind of wholesome or cute story between two park rangers. The story is really good and just sticks on you for a long time despite the fact that this is a very short game. The music is also a masterpiece and the graphics/environment is just one of it's own kind and looks gorgeous. Just bear in mind that this game is almost like a walking simulator so don't go in expecting it to be like any other first person game, for me it's not a problem but for some people this would really piss them off. My only problem with this game is that I wished that it was longer :(

This review contains spoilers

Much ink has been spilled about Firewatch's story regarding its facade of a mystery story.

Many people disappointed by the game find the mystery underwhelming, others trying to counter this opinion swing the other way claiming that it's not a mystery story at all and that the mystery is only a facade. I don't think the latter view is totally accurate.

I can see someone thinking the resolution of the mystery is underwhelming if they come into the game fully expecting a straightforward mystery plot and nothing else, but I'm of the opinion that the mystery and its resolution are actually quite good when you take it as part of the thematic tapestry of this game.

Firewatch's themes are obviously not subtle, it's really hard to play this game and not come out with a very clear idea of what it's trying to say. The beauty of it comes across in the way that every single element is so intentionally and tightly crafted around those themes, from the prologue methodically getting you to connect to Henry's backstory to the way the forest's layout and landmarks become familiar and ingrained in your brain as you play. The mystery plot, when seen as a piece of the broader thematic throughline rather than as a facade separate from the rest of the game, gains new depth when you can start to piece together what happened through the lens of people running from their problems. Trying to analyze the mystery in Firewatch in isolation from the rest of the game's elements is like asking why a cogwheel is bad at rolling over a surface when it's meant to mesh with others.

I think if you came away from the game disappointed or confused, this is a game that could greatly benefit from a replay, both to try other dialogue options and experience more of this game's objectively amazing writing, and to be able to see things that might've felt out of place with new eyes within the broader picture.

beautiful game. couldnt take my eyes out of it for a second

Das Ende war ein bisschen enttäuschend...

Jogo pra tu zerar em um dia. É walk simulator, então não é do tipo de mta gnt, mas a história prende sua atenção e gostei de caminhar por aí. As vzs, senti medo por estar sozinho na floresta, porém, não tem nada a se temer no joguin