This is the perfect exmaple of what the videogame industry needs more of. Games made with smaller scopes, and budgets, but that still deliver the quality of a AAA game. It's one of the only sustainable paths forward for the games industry.
From art design, to story telling, to sound. It fires on all cylinders to deliver such a specifically crafted work of art. A creative masterpiece that I recommend to everybody. (And try to play it through within a reasonable amount of time lol, do not spread it acorss years like I did. This game deserves every bit of your attention, and it rewards you for it with a wonderfully cohesive tale)
From art design, to story telling, to sound. It fires on all cylinders to deliver such a specifically crafted work of art. A creative masterpiece that I recommend to everybody. (And try to play it through within a reasonable amount of time lol, do not spread it acorss years like I did. This game deserves every bit of your attention, and it rewards you for it with a wonderfully cohesive tale)
Beautifully written, incredibly dense and thought provoking but overall a bit limited. A medieval murder mystery about different points in a small country town's history that is ultimately more about the impact and the history surrounding the murders than the mystery.
Timeskips are whats needed to be even remotely accurate to a medieval setting like this, but the lack of interludes between them hurts even when the suggested emotional impact can hit hard anyway. Getting to decide how the main character Andreas feels about his estranged wife is a fun concept, but it's ultimately a veil for an emotional beat that will happen regardless of what you pick. There's a lot of moments like this, and it's not like previous obsidian games or games like this one were totally transformative with their choices, but for an entirely narrative experience theres just very little difference in anything. What's left feels more like a visual novel with all the most annoying parts of a 90s adventure game tacked on.
Regardless the plot is very, very engaging. The mystery and the uncomfortable guilt of probably knowing you're going to finger the wrong person is sort of thrilling. The main problem, again, is that half of Andreas journey happens offscreen and as more and more information is recalled it feels less and less "focused on the town" and more "budget." I feel like even just one scene in any of the provinces you picked or even at home would've connected the story a little better, because otherwise you're left with these disjointed and sudden "mind palace" scenes where different characters explain Andreas' emotional state to him. It's a fun play on medieval theater at first, but as time goes it just feels confused.
Again, an absolutely fantastic story that's gotten me very interested in a lot of the history surrounding it (kudos to the devs for including a reading list) but not one I can imagine going back to.
Timeskips are whats needed to be even remotely accurate to a medieval setting like this, but the lack of interludes between them hurts even when the suggested emotional impact can hit hard anyway. Getting to decide how the main character Andreas feels about his estranged wife is a fun concept, but it's ultimately a veil for an emotional beat that will happen regardless of what you pick. There's a lot of moments like this, and it's not like previous obsidian games or games like this one were totally transformative with their choices, but for an entirely narrative experience theres just very little difference in anything. What's left feels more like a visual novel with all the most annoying parts of a 90s adventure game tacked on.
Regardless the plot is very, very engaging. The mystery and the uncomfortable guilt of probably knowing you're going to finger the wrong person is sort of thrilling. The main problem, again, is that half of Andreas journey happens offscreen and as more and more information is recalled it feels less and less "focused on the town" and more "budget." I feel like even just one scene in any of the provinces you picked or even at home would've connected the story a little better, because otherwise you're left with these disjointed and sudden "mind palace" scenes where different characters explain Andreas' emotional state to him. It's a fun play on medieval theater at first, but as time goes it just feels confused.
Again, an absolutely fantastic story that's gotten me very interested in a lot of the history surrounding it (kudos to the devs for including a reading list) but not one I can imagine going back to.