Reviews from

in the past


tanto verboso, messo da parte per momenti più adatti

Michael Moorcock dice que la identidad es el enemigo del tiempo.

Nosotros percibimos este como un antes, un ahora y un después. Mientras que a la identidad como las cualidades individuales que nos caracterizan. Entonces… si el tiempo esta apelmazado, se podría decir que la identidad real de algo es la unidad total a través del tiempo.

En los humanos es mas fácil porque tenemos una fecha de caducidad. ¿Pero que hay de la historia? ¿Qué hay de las comunidades y las ciudades que se vuelven a forjar por encima de otras completamente distintas a las actuales.?

Bueno, de esta manera sucede y ha sucedido, dejando solo retazos a interpretar de lo que fue en algún momento. Josh Sawyer, creador de Pentiment, piensa que la historia no son hechos ni verdades, sino aquellas cosas que fueron quedando hasta nuestros dias. De esta forma, unas pocas miradas con distintas propósitos fueron prevaleciendo, haciendo que lo que ahora tenemos sea la única ventana al pasado además de nuestra propia imaginación.

Pentiment significa esto mismo. Cuando por la erosión gradual de la pintura a través del tiempo, va desenmascarando anteriores trabajos sobre un lienzo. Pero a diferencia con estas pinturas arrepentidas, en el juego no se busca tapar lo que siempre estuvo detrás o al menos nosotros no somos los que lo intentamos. Sino que se reescribe la historia de forma natural, manteniendo de forma arbitraria aquellos datos útiles o reinterpretando otros con nuevos significados para el futuro.

Esto no solo es aplicable a la historia o las comunidades, sino a la identidad de las personas. Extremadamente maleables y en constantes contradicciones que solo se agravan con el tiempo. Cambios en las profesiones y en las formas de encarar la pasión (Andreas), de filosofías y prejuicios con las que son criados (Werner o el Diacono), las relaciones familiares que transcienden enemistades (Paul y Anna) y si me presionan mucho hasta la suplantaciones (Matías). A veces llegamos a un punto donde lo que nos precedió esta muy lejos del resultado de todas nuestras acciones. Otros directamente viven en los recuerdos. Estancados en otros momentos previos donde eso era lo que los representaba. Pero nunca en el acá, nunca en el ahora. Aunque no por eso tiene que sentirse tan negativamente melancólico. Else explica en la importancia del sentimiento de imaginar un recuerdo como ella lo cree correcto en contra la veracidad de un hecho imposible de comprobar. Esta idea se une con las capas religiosa de los distintos pueblos que alimentan Tassing y la fe que mantiene vivos a los habitantes. Abrazando el sentimiento de comunidad que brinda la sumatoria de todas las creencias, dejando de lado el origen de las mismas.

No hay juego mas temáticamente idóneo para borrar y volver a arrancar, pero cuando me di cuenta que había que putear a Caspar para tener otra rama narrativa, así preferí quedarme con mi versión inmutable de Pentiment…

…al menos hasta que me olvide todo...

pulling threads - an attempt - to keep the knitting intact.

Um jogo que demorei por falta de tempo para jogar, mas é uma joia da Obsidian, um jogo que me surpreendeu muito e me fazia pensar nele o tempo todo, o mundo parece estar vivo e os personagens muito reais, com varias alternativas diferentes, é um jogo que qualquer pessoa que goste de ler, irá amar.


a genuine masterpiece without peer

Certainly unique, original and made with love.
However I feel like the story stays too safe. Nothing controversial or hard hitting is said or done. The whole game would have benefited from being shorter imo.

8/10

Ato 1 e ato 2 são muito bons, porém o terceiro ato deixa a desejar demais...

¿Que es más importante? ¿El cómo son las cosas en realidad, o la manera en la que CREEMOS que son esas cosas?

Dios que narrativa mas densa, completamente absorbente

Beautifully written characters in a fleshed out location that's unfortunately bogged down by a middling game experience.

Wanted to rate it lower because I'm really unsatisfied with the choice system, but the game made me cry a couple times so it gets an extra star.

An intellectually and emotionally engaging narrative masterpiece from Sawyer and the gang. The Microsoft acquisition has me concerned, especially after seeing what it did to Arkane, but as long as Obsidian can make creative little games like this in-between the heavy-hitters, I've little cause for concern. In the contemplative silence following Kristin Hayter's contribution, I was left speechless... Just incredible.

I was really into Pentiment for most of it. It could have been a bit shorter, for sure. A little medieval misery goes a long way. But it's really well done.

Something that obsidian is really good at, is how they made their narrative in there games. This one being a prime example of how good they are in that field. I'm amazed on good the story is, kinda surprised I enjoyed as much as I did. My expectations were low since the game doesn't look like that much on paper. But it was a really good. Shame that not many people will ever play or care about this. But im glad to be among those who have played this.

fuera de los speech checks y que el ultimo tercio se hace pesado porque es basicamente un loredump muy largo, me ha resultado excelente. muchas cosas que no he visto en ningun otro juego, sobretodo en cuanto a presentación. ha conseguido despertar a mi niño interior al que le flipaban los castillos medievales y cuando viajaba a monasterios de la península se preguntaba como era la vida en esos sitios y tiempos.

Medieval Twin Peaks with a twist of The Name of the Rose! This game absorbed me. I started yesterday in the evening, I played until three in the morning, and today, after breakfast, when I sat down, I played until the very end. Because I simply wouldn't be able to function without knowing the ending of this compelling story about a village that hides more than one secret.

First of all, fantastic visuals. I was already charmed by the trailers, but I only fully appreciated it when I saw how well it fits with the local mechanics. It's obvious that this is a game for narrative fans. There's not much gameplay here, although the mini-games are really satisfying. However, I was completely captivated by this seemingly inconspicuous story, which attracted attention from the very beginning with its very colorful characters and extraordinary humor. It is also a great meta commentary touching on those times. But above all, a fascinating crime mystery. The creators do a fantastic job of guiding the player through an engaging investigation, providing plenty of various clues, intriguing personalities and surprising plot twists along the way. Because this game really won't let us predict much. He won't let us know too much. This makes us even more driven by curiosity to check every possible lead, talk to everyone and check every location.

The game is divided into three acts, which I didn't know before. However, after playing the whole thing, I must admit that it was structurally very good. The first two are absolutely unbeatable for me. In the third one, in my opinion, there was a certain repetition at times. However, this does not change the fact that the ending is satisfying and I think that I will recall this game many times in my memories, and today I probably won't be able to get it out of my head even for a moment. Because it is also a game that raises many interesting social issues and leaves us with many interesting reflections.

I will certainly come back to it one day to try to play this story in a different way, and for now I will think about it while listening to the great, very atmospheric soundtrack.

Completely enamored by this game from the get-go. Am especially impressed by how I was made to feel like I was playing terribly, but a little post-game internet research suggests I had a fairly typical play through. That’s some impressive narrative design. The dialogue writing is also incredible and the erasing gimmick never got old. Would play more games about Central European artists!

Pentiment é a realização com primor de uma das obras mais autorais que eu já experimentei. Tudo é feito e apresentado de forma extremamente verossímil, a pesquisa do estúdio na hora de tratar sobre os mais diversos assuntos e dilemas presentes na sociedade retratada é fascinante. Pentiment é aquele jogo que incomoda o jogador por tratar de temas delicados e recorrentes na sociedade humana, incomoda por colocar um peso importante e rodeado de incertezas na mão do jogador, e principalmente pela forma como usa a Religião como temática principal da história. Sinto que o jogo poderia ter trabalhado melhor o seu ritmo(principalmente no último ato), no entanto os seus méritos fazem com que Pentiment seja uma experiência única, uma aula de como fazer um videogame.

✨️: 9,5

"No se puede acabar con las historias mientras haya personas que las cuenten"

"Generación va y generación viene; mas la tierra siempre permanece"

Uno de esos juegos especiales que aparecen una vez cada lustro.

Excepcional. Pentiment entrega uma experiência narrativa e visual única, onde nos detalhes mostra que esse jogo foi feito com um carinho enorme. Desde o início a sensação que Pentiment traz é excruciante, onde você vê que o que eles mais veneram e vivem por está sendo a causa do período difícil em que se encontram, o fanatismo e a ganância atrelados com boas intenções faz com que o peso das suas escolhas alterem totalmente o rumo a ser tomado, chegando a ser nada anormal você tomar a causa do assassino para si. Pentiment traz muitas emoções, um visual impecável e uma trilha sonora que consegue expressar tudo o que o jogo passa.

This review contains spoilers

bello e particolare, ho goduto

Extremely well done, with a strong distinct visual style. Somewhat hinges on you being interested on Josh Sawyer displaying his autistic hyperfixation knowledge of the time period, but if you can dig it you'll enjoy this narrative experience.

10/10

This is the perfect exmaple of what the videogame industry needs more of. Games made with smaller scopes, and budgets, but that still deliver the quality of a AAA game. It's one of the only sustainable paths forward for the games industry.

From art design, to story telling, to sound. It fires on all cylinders to deliver such a specifically crafted work of art. A creative masterpiece that I recommend to everybody. (And try to play it through within a reasonable amount of time lol, do not spread it acorss years like I did. This game deserves every bit of your attention, and it rewards you for it with a wonderfully cohesive tale)

What I expected: Ace Attorney en el medievo
What I got: emotional damage

Beautifully written, incredibly dense and thought provoking but overall a bit limited. A medieval murder mystery about different points in a small country town's history that is ultimately more about the impact and the history surrounding the murders than the mystery.

Timeskips are whats needed to be even remotely accurate to a medieval setting like this, but the lack of interludes between them hurts even when the suggested emotional impact can hit hard anyway. Getting to decide how the main character Andreas feels about his estranged wife is a fun concept, but it's ultimately a veil for an emotional beat that will happen regardless of what you pick. There's a lot of moments like this, and it's not like previous obsidian games or games like this one were totally transformative with their choices, but for an entirely narrative experience theres just very little difference in anything. What's left feels more like a visual novel with all the most annoying parts of a 90s adventure game tacked on.

Regardless the plot is very, very engaging. The mystery and the uncomfortable guilt of probably knowing you're going to finger the wrong person is sort of thrilling. The main problem, again, is that half of Andreas journey happens offscreen and as more and more information is recalled it feels less and less "focused on the town" and more "budget." I feel like even just one scene in any of the provinces you picked or even at home would've connected the story a little better, because otherwise you're left with these disjointed and sudden "mind palace" scenes where different characters explain Andreas' emotional state to him. It's a fun play on medieval theater at first, but as time goes it just feels confused.

Again, an absolutely fantastic story that's gotten me very interested in a lot of the history surrounding it (kudos to the devs for including a reading list) but not one I can imagine going back to.


One of my favorite games . Story is incredible art style is perfect . I really felt like i am in medieval times

When Obsidian are good almost no one can compete.

Hikayesel olarak müthiş ama karakter değişince olmuyor dayı

A more structured take on the basic vibe and themes of PIllars Of Eternity (1)

I'm not sure I'm convinced by the overal pace or structure. I'm really charmed by how excited the game is to share details it sees as compelling (rather than just "important") about its historical setting.