Reviews from

in the past


Went into this game ready to have a laugh of how bad it was. Finished the game with an awful taste in my mouth. I don’t want to say anymore, as a big RE fan, it pains me to talk about this game and 6

Resident Evil 5 is like a weird mix of old-school Resident Evil and a modern action game. You team up with Sheva to shoot your way through hordes of enemies in Africa, and while it ditches the slow-burn scares for more action-packed thrills, it's still a fun ride. Partner co-op is a blast, the over-the-top action is cheesy but enjoyable, and taking down bosses is satisfying. However, the single-player with AI Sheva can be clunky, and the story gets a bit out there. Still, if you're looking for a more action-oriented Resident Evil experience with a buddy, RE5 is a solid choice.

Had fun, but can't see myself replaying this in the same way I do the others. Ricardo Irving drops the most memorable quote that never got memed the way it should have.

played this with the wonderful @LenaRosalie and it was a delightful time. resident evil 5 is essentially re4's less cool brother who wants to be just like them but ultimately doesn't have the sauce. it starts out promising with the african setting being fairly unique, but after that it quickly takes a dive into boring sepia and brownish mush. probably the biggest difference in the design ethos of 4 and 5 is that 4 defined every action game that would follow, while 5 simply followed the trend of seventh generation blockbuster gaming, complete with clunky cover mechanics and the glorious Piss Filter. even despite this, it's still a good time, even if it feels like a remarkably safe follow up to re4, but then again, what wouldn't be?

also this game is so racist lol


La que me prueba se trama vuelve y se programa, mujeres en rama
Me llama pa que apague su llama, se trama vuelve y se programa
Mujeres en rama me llaman pa que apague su llama

- Enjoyed it on release, kinda doesn't hold up after a while.
- The combat, movement and alright doesn't present any major issues.
- The setting is interesting until issues present itself in it.
- Chris is JACKED.

Muy guay pasarlo entero en cooperativo, como juego, pasar del 4 a este es como cometer un crímen.

I've played through this game at least 3 times on co op and haven't particularly enjoyed it. It feels like a no brainer on paper, RE4's gameplay with co op, yet it isn't even a quarter as fun. Is it the level designs? The lack of whimsy and levity in the cheesy lines and Mecha Salazar of 4? The lack of rasping merchant to provide you with arms? The racism?

Just didn't like it as much. Also boy do I dread when Capcom remakes this one hooooooo-ee

A 2.5 stars game if you play it alone, but easily a 3.5 stars game if you play with a friend, I did that when I was younger and have good memories about it, it was fun as hell, wish I could get back to that.

Resident Evil 5 expands the series with co-op gameplay and impressive visuals, but its shift towards action over survival horror and a lackluster story leaves fans divided on its place in the franchise.

This is a game that I think really only shines if you play the entire thing co-op. It definitely leans even further into action than RE4 did, which I think struck a better balance than this game. Chris punches a boulder in this one and that's pretty funny.

All games are products of their time, even ones which "bucked trends" or "were ahead of their time" are only so in comparison with their contemporaries. RE5 is interesting historically because it definitely screams 7th gen : the color grading pejoratively described as the "piss filter" of brown environments assaulted with bloom, the co-op multiplayer focus of the days where such things were starting to become mainstream in the console market, the mowing down of hundreds of racist caricatures by a buff white guy, the fact that Albert Wesker's tailor discovered normal maps and is really excited to absolutely plaster them on his jacket etc.

Its hard to avoid noticing the main two things which jump at you when playing re5, namely that its RE4 but not as good and more racist. Asset reuse is fine, honestly, even mechanics recycled from re4 arent unwelcome but its the rehashing of re4 set pieces whilst doing them worse that lets re5 down. Similarly, the ingenious inventory management mechanic of the RE4 attache case : equal parts survival horror resource management and tetris space allocation is replaced by a dull 3×3 grid whose ultimate depth involves exchanging shit to your ai partner to reload a weapon before exchanging it right back.

The multiplayer aspect makes re5 have kind of an absurd difficulty curve based on your luck in finding partners. Some sections with the Ai partner were a bit patience testing, given their passive nature and limited commands, but then Id get randomly paired up with a god on their fifth playthrough who'd hand me 300 bullets for the machine gun and absolutely tear mfers up with endgame weapons. Very funny to me as well, how certain doors and weights and stuff require the cooperation of chris and sheva because of course its too heavy for a guy whos built like a brick shithouse, he needs help from a small framed spinning instructor to move it.

That being said, its got its bright moments and thankfully the multiplayer aspect made the use of QTEs for custcenes impossible so it does have that over RE4. In all honesty, its not an AWFUL game gameplay wise. There are a few levels which are quite striking visually, namely the temple areas and the faster arcadey nature of it all makes it not better but different to the pace of RE4. The implementation of a cover system and gun wielding zombies is as stupid and unwelcome as you'd expect, and the smoking gun for me that the island in RE4 is not only the worst part of that game but an incredibly ill omen of things to come for the franchise.

I suppose I should mention the elephant in the room : the game is set in "Africa". Not very specific where in Africa except the locals speak French so theres about 20 countries that could apply to. The spectre of the war on terror looms large as the intro depicts an american leading a counter terrorism operation and soon we see Akihiko from Persona 3 doing an arab accent get executed by frenzied locals riled up by a preacher. And sure, like in re4 the reason for it all is a parasitic infestation but the visual language of the game borrows a lot from contemporary wars that its hard to miss. There are heroic black characters like Sheva and her captain buddy but they seem there more as a pre emptive defense at criticism.
Admittedly, considering the state of AAA games at the time, RE5 is not THAT much more racist that the other shooters about doing imperialism in thr global south; that is until you get to the chapter where the enemies are all black people wearing grass skirts and chucking spears at you. And im sorry but zombie or no zombie, that sequence made me surprised to find out that Rudyard Kipling's ghost didnt have a writing credit in the game.

Smarter and more personally invested people than me have already talked about this aspect so I won't go much deeper into it except to say that its an odd obsession with studios who thrive on schlock and silliness to try to delve into more serious or thorny subjects that they are not equipped to handle.

Here's the deal. If you don't have someone to play this with, this game is shit. But let me tell you, this game two player is a fucking riot. You truly can embrace the stupidity with another person, every hilarious moment is amplified to the point that it doesn't really matter if the gameplay is old the story doesn't make sense. Chris is punching a 5,000 ton boulder and we are laughing our asses off.