Reviews from

in the past


4/10
Might be old but doesn’t mean it can’t be good just look at Metal Gear Solid 2
It got so boring after a while that I had zero motive to keep playing


Tô demorando meses pra terminar porque a maioria das dungeons são insuportáveis.

Fora ficar mais tempo abrindo o inventário do que jogando

Eu queria muito gostar desse jogo pelo hype que ele tem, mas não tem nada que me impressione

Debativelmente um dos melhores jogos de todos os tempos, e o meu favorito no momento que escrevo isso aqui. Apessar de ser antigo e que todos os outros jogos 3D de Zelda pegaram as suas mecanicas e melhoraram, acredito que o jogo envelheceu, em geral, bem o suficiente para isso não ser um problema, pois os desenvolvedores conseguiram muito bem adaptar as mecanicas de um Zelda 2D para 3D. A exploração é engajante, é muito prazeroso interagir e descobrir coisas desse mundo, com dungeons em sua maioria bem divertidas e memoraveis. Esse jogo possui uma das melhores historias de todas as midias de entretenimento, é simples mas muito bem executada, com diversas camadas de subtexto. A mecanica da ocarina foi muito bem implementada e utilizada durante o jogo. Por fim a musica é lendaria.

Zerar esse jogo depois de tanto ter jogado ele sem entender porra nenhuma na minha infância foi uma experiência MUITO específica da vida. Conhecia certas coisas do jogo como a palma da minha mão, e ao mesmo tempo ficava impressionado com coisas que eu jamais imaginaria. Surreal. Resolvi até mesmo acordar cedo pra zerar ele de manhã, como nos bons velhos tempos em que eu abria o Project64 e ficava imerso nesse mundo antes de ir pra escola.

Cara, o que posso falar do jogo? Todo mundo já falou o que deveria ser falado. Muito avançado pro seu tempo. Até hoje é referência em game design, e a qualidade de vida dele não deve nada pra muitos jogos de DÉCADAS depois!!!!

É uma aventura que cresce e fica em você pra sempre, e toca até pessoas que não haviam sequer o finalizado, como o meu próprio caso. Tem seus pequenos probleminhas (ALÔ CÂMERA E TEMPLO DA ÁGUA), mas tá no olimpo dos maiores e melhores jogos da história.

Acho que o Vini criança tá feliz pelo o que o Vini adulto acabou de fazer.....


There were some really frustrating parts going in blind but hard to fault it much since I did still beat the game. I had some friends help with some parts, it’s definitely not a guide game but it still was more cryptic than I expected a few times. A lot of other parts of it like the visuals and music aged fairly well. Combat isn’t a big focus so I didn’t mind how simplistic it felt and z-targeting felt better than I thought it would. Dungeons were a highlight, very tightly designed and bosses were cool. I had fun! Just some parts were very annoying in the moment when I wasn’t sure what to do.

No lo considero tan buen juego como todo el mundo dice, Majora's Mask le da 2 mil paseos, igualmente un buen juego y la idea de tener 2 mundos paralelos en un juego de 64 es bastante buena

Holy smokes this game is incredible

Most recent game I've completed at the time of writing. Having only played the 3D version, I was curious about how well the original would hold up, and man, it holds up phenomenally. Of course, I would recommend 3D over it just because of the QoL improvements, but you are still getting a great experience playing the original. Still one of the greatest games of all time.

Comment départager les zelda, je ne sais quoi éxprimer si ce n'est de la nostalgie face à ce chef doeuvre du jeu vidéo. A faire au plus vite !!!!!

This review contains spoilers

I was really surprised at how much I enjoyed Ocarina of Time and how well it holds up to this day. This game holds an incredible amount of content to uncover considering it's an N64 game, it's not until about halfway through when the game REALLY starts.

The feeling of picking up the master sword for the first time and jumping 7 years into the future is unmatched. It answered so many questions I had while playing the game, like why can't I wear the Goron Tunic because I'm too young? The fact that it is necessary to switch between young and old Link to solve puzzles in different areas, especially late-game, is genius, and the differences in the world at these differing points in time are so fun to explore.

The boss fights were excellent too. I had some difficulty getting used to the targeting system, I'm not sure if that's just an issue with controls since I played on Switch or if it's always been a bit clunky, but it was manageable once I got used to it. Some boss fights that stand out to me the most are Phantom Ganon, the terrifying first fight against Ganon which makes you feel extremely underpowered but prepares you for what's to come at the end of the game, Volvagia, the giant fire dragon which looks awesome flying around the room, Bongo Bongo, the phantom shadow beast which was super fun to fight using the lens of truth, and Dark Link who replicates your fighting techniques requiring you to think outside the box to defeat him. I love how challenging each boss is in different ways, there were no boss fights that felt unnecessary or out of place, they all test your knowledge gained from the dungeon prior.

The way the soundtrack is intertwined with the gameplay through the use of the ocarina is genius; playing different songs to solve puzzles and act as gameplay mechanics like warping, changing the weather, or summoning your horse is so awesome. The soundtrack overall is masterful, some of the late-game songs that Shiek teaches you are more orchestral such as Bolero of Fire and Requiem of Spirit, giving a sense of significance and dominance.

Overall, I think Ocarina of Time is the perfect game to get into the Legend of Zelda series, like I said before this was my first Zelda game and it's only made me super excited to play more.

To jogando no nintendo switch, mas é bem divertido. Preciso terminar, então deixo a avaliação desse jeito

When you go into a piece of media that's regarded as a masterpiece, influential, and the greatest of all time, it sets a very high expectation for your experience. Of course, I try to go into anything with an open mind despite preconceived notions or reputation. When I started Ocarina of Time, I could definitely understand why a lot of people enjoyed this game, but going deeper into it my feelings started to shift. I’m going to go into this assuming people are already familiar with the larger content but I can’t imagine people reading this are worried about spoilers.

I'll start by talking about the gameplay. Regarding controls, I don't enjoy how Link moves. I think his movement speed and sword swinging are slow, JUST slow enough to where it's noticeable and an issue traversing terrain and fighting enemies. The combat isn't super great, and while I understand Z-targeting was a novel concept, it's strange how a lot of enemies travel in groups thus rendering single enemy lock-on somewhat null. The Hyrule Field is WAY too large for its own good, and it takes so long to get from one point to another. Getting the horse Epona somewhat alleviates this issue but A: You have to go out of your way to get her involving some back and forth time shenanigans and B: You get her fairly late into the actual game, at that point it feels like it doesn't even matter and you might as well just deal the way you've been dealing. I don't even like how Epona controls either, and you can only use her on the Field and Gerudo Valley making it seem even less necessary to get her. The weapons you get are mostly enjoyable, with the hookshot being my favorite one, but bear with me as I go into one of the most major problems: the camera.

First thing's first: I KNOW it's one of the first 3D action games of its time, the camera isn't going to be perfect. The fact of the matter stands though, the camera is absolutely terrible and makes the game even more frustrating as-is. Visualizing the N64 controller, you control Link with the joystick, your C-buttons are tied to your items, and with the Z button you can go into camera mode or if you're near an object/enemy you go into Z-targeting. What does the D-pad do, you might ask? ABSOLUTELY FUCKING NOTHING. So why didn't they apply some sort of camera based actions to the D-pad? Or better yet, apply the items to the D-pad and the camera to the C-buttons like Super Mario 64, which came out BEFORE this game.And yes, Mario 64’s also isn’t great, but I’ll take that over this one any day. Aiming is absolutely terrible with an N64’s analog controller (which, fun fact, isn’t truly analog, they’re digital) and I find myself having to fiddle around just to get a good place to shoot a Hookshot. Also, here’s a major question: If the hookshot is able to have a red dot reticle letting you know where to properly shoot your shot, why doesn’t the Bow and Arrow or the Boomerang have that? I don’t think there’s any excuse to not have a reticle in a game with anything you need to aim.

I had to make this its own section because it’s another issue to me: I don’t enjoy the bosses. Fundamentally, I understand that they’re supposed to be a culmination of what you’ve learned in the dungeon, but I don’t think they do a great job at that. That, and they’re often more frustrating than engaging to me. The enemies I enjoyed fighting the most are Dark Link and the Iron Knuckle, especially the Iron Knuckle. The WORST boss, however, has to be Bongo Bongo. It coincides with both my camera and combat issues. They decided the best thing to do in a game where you can’t aim the camera upwards is to make a boss suspended in the air while it slams down on a platform that bounces you. You need to use the Lens of Truth to see it which runs on magic, and you don’t want your magic to run out. You have to move fast enough to hit both of his hands, then use the lens of truth to see him, and hit him in his eye before he charges forward at you and you miss your opportunity to hit him and repeat the whole process. That tedious and irritating attack cycle combined with the slowness of Link’s movement encapsulates my problems with the game.

I just mentioned it for the boss, but yes there is a magic system tied to a meter. It does cool things like let you do a big charged swing attack, and other cool spells. What ISN’T cool is you can’t use two magical items at the same time, so you can’t do Din’s Fire while you’re using the Lens of Truth. Also, magic is not easy to come by in the grass like hearts or rupees (especially rupees but I’ll get to that later). If there’s an instance like, say, the face off against Ganondorf where you need to use charged swings and light arrows that use magic, you’re kind of fucked if you run out of it. A better system would be gaining magic every time you physically attack an enemy, so you don’t get put in a position where you just never have any and can’t get any without restarting.

The temples and dungeons themselves are honestly kind of whatever, some of them are cool like the Forest Temple and the Deku Tree, but I don’t enjoy a lot of the puzzles. I feel like I don’t have to write a paragraph on why the Water Temple sucks, but I can agree it is as bad as everyone says it is. Honestly though, every temple has the back-and-forth meandery that I don’t enjoy. Unlocking different parts of the map as you progress is fine, but why does the minimap have a location marker and the pause screen doesn’t? That would make alot of the areas less confusing to navigate.

Here’s something I don’t think anyone really mentions about this game though, how useless rupees truly are. First of all, the cap is super small by default at 99. Sure, you can get bigger wallet upgrades later, but what’s the point? Everything you can get with rupees is something you can get on the field other than a Deku Shield. You’ll find yourself hitting the rupee cap insanely quickly, but searching for anything else in grass and pots like hearts, arrows and magic, you’ll just get more rupees that you can’t even collect. Why didn’t they make it so you get other items instead of rupees if you’ve reached your rupee cap? I don’t even see the purpose of there being a cap anyway.

I think that’s enough about the gameplay, so let’s go into the story. I think it’s actually pretty good. It’s honestly nothing too crazy, it’s your typical chosen one story. Though, they do some interesting things with it. I like the aspect of Link having to travel through time, and Ganondorf having already somewhat taken over the world in Link’s absence. I think seeing the villages and people you met as a child and how much they’ve changed after Ganondorf changed everything is really cool as well. There’s lot of really good cinematic moments like the setup for the bosses, the Deku Tree dying, and meeting Ganondorf for the first time formally. I think Ganondorf is probably my favorite character in this whole game, he’s a great villain that does a good job of being intimidating and setting the stakes, he had a good and well executed plan and he’s got a pretty sick design. Talking about Link as a character is a little difficult in that same regard, though. Yes, I’m aware he’s called “Link” because he’s meant to be just that, a link to the player. Someone to project onto and experience the adventure vicariously through. I don’t mind that inherently, but I guess I’d prefer an actual character to get attached to instead. That being said, the game is less about Link as a character and more how what he does affects everyone for the better. Zelda as a character I don’t have any real opinion on, but she did her thing at the end of the game. Sheik is a character I enjoy thematically and based off of vibes and design, but it’s kind of screwed up how he doesn’t really…do anything? Like he just shows up, teaches Link a song, spouts some expositions and then leaves. It’s kind of funny being introduced to the character through Smash Bros and how cool he is in that, and seeing how downplayed he is in his game of origin. I can’t really say too much about other characters other than “they’re cool” because I don’t think any of them left that much of an impression on me. I kind of wish Link had more personality so the relationships could be explored in a more fun way. One character I do want to speak on though, Is Navi. Now look, I like alot of characters people would consider “annoying.” I like Omochao and I like Paimon, characters who are meant to be helpers but people find naggy. So with Navi being the posterchild of such characters I thought people over exaggerated how annoying she is. Unfortunately, I have to agree with those people. She’s annoying. It’s not even the fact that she’s a helper, it’s the fact that she’s very SELDOM helpful. She stops you dead in your tracks to tell you shit you already know, and on the off chance you actually ask her for help like on a boss, she’ll say something like “I don’t know its weakness!” What the hell is she useful for then? I’d like her a whole lot better if when I don’t know what to do next I could just talk to her and she’d say, “Let’s go to this village!” or “We need to talk to so-and-so!” Instead she’s just an unnecessary irritant.

Despite the N64’s low poly crust, the visuals of the game are great, mostly because of the strong art direction. The character and enemy designs are iconic, the locations have amazing atmospheres from serene to macabre, and the music? You’ve got some all-time classics here like the Forest Temple, Gerudo Valley, Lost Woods, The Main Theme, and the list goes on. There’s no doubt this game introduced people to what an ocarina even was, and it gave the best example of its sound.

So how do I feel overall? While the game is insanely frustrating, it also has a lot of fun moments. For every moment I wanted to tear my hair out, I still wanted to get to the end. It’s definitely a game that shows its age, and games you play now will not have the same problems. That’s the thing though, I still respect this game because it DID inspire a lot of the games we have now. I don’t think it’s a stretch at all to say we wouldn’t have stuff like Dark Souls, Kingdom Hearts, Hollow Knight, Skyrim, and countless others without Ocarina of Time. Of course, just because I respect it and what it did doesn’t mean I have to like everything about it, and there’s ALOT to dislike about it. It’s hard for me to really recommend because again, there’s way less frustrating games you can play with a similar style, but I didn’t regret playing Ocarina of Time at all. I’ve heard people say the 3DS remake alleviates a lot of the issues I’ve said, so maybe play that one. I do believe this is a game everyone should play at least once, so you can form your own opinion about it. One thing I do believe though: Without having played it yet, Majora’s Mask gotta be better.

SIMPLESMENTE O MELHOR JOGO DE TODOS OS TEMPOS

Flawed masterpiece. Incredible atmosphere, world building, music. Controls led to a lot of frustration and the pacing felt like a boss rush with dungeons. Has a certain aura that is unmatched and despite its flaws holds up very well and was incredible

The template of 3D Zelda, and like many others, my introduction to the series. To date, the only one that I completed to 100%. Strong rec even after all this time (though look into the 3DS version for some QOL improvements.)

I actually played this first on an emulator using my keyboard and no analogue stick and I still thought it was 10/10

The 3D remake was my favorite game from my childhood and I finally got to play the original. And even if it is a downgrade in some ways, whether it's the framerate or the god-forsaken water temple, this game was still a joy to play through again and I cannot recommend it enough ^ - ^

lav lav laaav so good and cute hero of time my beloved son

The third entry in my “beating every The Legend of Zelda” journey! After falling in love with the series with Wind Waker and getting annoyed with old game mechanics in the original NES game, it was time to give a go to the influential “goat status” Ocarina of Time.

Played it all the way through in about 3 months taking my time alongside my girlfriend who convinced me into this Zelda journey. It’s funny how she compares her experience with mine, she used to play these games as a kid so she took her time and knew all the secrets. She collected bottles with fairies, potions and made sure to grab all the items before proceeding. Meanwhile I’m just grinding all the way through with the least amount of hearts, potions and items as possible.

I mentioned how I got frustrated with badly aged mechanics in the original The Legend of Zelda, I have similar issues with this one too. It’s very much a spiritual successor to the first game in the saga, same essence but in 3D. That means it’s sort of open world, which is pretty cool for its time, but it also means it has a fair share of bullshit. By which I mean “how the fuck am I supposed to know what to do now” moments, something very frequent in old games - which CAN be nice sometimes since modern games tend to hold your hand a lot - but most of the time it’s annoying. For that reason I used walkthroughs at certain points, as I did for the first one, which honestly improves the experience.

That being said, I can see how massively influential this is and it’s also a pretty entertaining game by itself. It’s Wind Waker without the polish, it’s the OG NES game with the polish. The story is standard stuff but pretty heartwarming and wholesome, the open world has honestly a bunch of optional stuff to do, the visuals are great for the time and the gameplay is a dope blend of action and puzzles that set the standard for 3D adventure. Some dungeons are way better than others though (I’m looking at you weird inside of a stomach dungeon).

Looking forward to A Link to The Past now!

meu jogo favorito de todos os tempos.

This review contains spoilers

I can see why people call this the greatest game of all time. It must have been such an experience to play this back when it came out.

There are so many good things to say about this game that I will get my issues out of the way. First off, and my main problem, some dungeons were a little boring at times. The main examples I think of are the bottom of the well, Jabu-Jabu, and certain parts of the Water Temple. The Water Temple was especially unfortunate as I wanted to love it. It provides a challenging dungeon that would be better if you moved faster underwater. The issue with the temple is that it takes so long to beat due to how slow you move. Some other minor things were that the overworld was a little barren, which is fine, I wasn't expecting a big sprawling open world, but it took a good chunk of time to traverse it. It gets better later on as you gain warping songs, but sometimes you still have to walk (or side-hop) your way through it. Another issue I had, was that some of the bosses were a bit on the easier side, I would have liked a bit more of a challenge but I still loved the designs and fighting the bosses.

Now, to talk positives. There is so much this game does right even with things that I don't think are as good. The bosses are designed wonderfully with my favorites being the final Ganon/Ganondorf fight, the Iron Knuckle mini-bosses, Dark Link, and Morpha from the Water Temple. I also liked Bongo-Bongo and Twinrova. The enemies are a lot of fun too and I enjoy fighting most of them (except for Keese, fuck those bats). I love the music in the game. Rarely will a game have so many tracks with staying power, especially a 25+-year-old game. My favorite song in the game is Lost Woods with the title theme and Goron City as some other fantastic ones. I love the feel of the game. It can be cheerful and happy but easily switches to creepy and atmospheric. I like the characters, even though the story and characters aren't really the main focus, they have personalities and interesting moments like how Darunia starts dancing when you play Saria's Song for him. It's not much but it's fun character moments.

The most important piece of the game though is the dungeons. I may have put Water Temple in my negatives but I still believe it has fantastic parts like the other dungeons (with the Dark Link fight and Morpha fight being the standouts). My favorites are Gannons Castle for combining all the temples into one showdown, Forest Temple for its creepy atmosphere, and Spirit Temple for its engaging puzzles and combat. Most temples are pretty fantastic because Shadow and Fire Temple are great too. The child section dungeons and the mini-dungeons aren't as good, but they serve their purpose of tutorials/holding key items and I would still call them good (except for Jabu-Jabu).

Overall, this is one of the greatest games ever made and it deserves the adoration it gets.


Some of my fondest memories of playing on the N64 consist of replaying the Deku Tree with my brother cuz we couldn't wrap our heads around how to actually make progress