Reviews from

in the past


goddamn 2 was so much better than 1 lol

super fun duology, really intuitive and addicting with a lot to keep you thinking on your feet. i do think some more rpg mechanics might've been good, often feels like there is not a lot of room for choice in your general strategies for solving problems. at worst sometimes it feels like you are just being thrown at chess puzzles.

sensei's theme is playing on loop in my head

Surprised at how much I liked these games. The aesthetic is really cute and good but mainly the gameplay was what really got me. Had a ton of fun playing it and I am not a tactical guy usually. I played this mostly while my wife watched Love Is Blind and The Real World Las Vegas.

It's pretty much the exact same game as the originals, but they're so good do you really need more?

Its main additions are better quality of life for the first game (cutting down the 15 mission tutorial to just 3 missions and 3 short early Campaign levels, letting you choose COs for the final battle, the AI not cheating in Fog, the scoring system being in-line with 2 and beyond. And removing the dumb self-insert character) and the incredibly expressive CO Power animations and music. The common trend I see is "WayForward did not need to go this hard."

I'm glad this game is giving the franchise another chance at life, and I hope that leads somewhere.

My well written review got eaten so quick summary of thoughts:

-nostalgia bit me here
-fire emblem works because of the characters AND gameplay
-the look is less edgy(though still bright) than the original, smoothed out in 3D
-difficulty is all over the place
-feels like you solve dev strategy puzzles vs actually strategizing
-goofy(but not goofy enough)meaningless war is a bad plot
-its fine but I'm not going to waste more time on it.
-slow as hell, lots of waiting and huge time sink when you lose especially.

Back when the Switch first released, one of my most wanted games was a new Advance Wars title. Now that it's finally here (sorta), I'm pleased while also slightly disappointed? There's a lot of fun to be had here with WayForward's remake of the first 2 Advance Wars games - games I played when I was still in grade school on a friend's borrowed GBA. Maybe it's just because I've played more sophisticated tactics games in the many years since, but Re-Boot Camp left me a little colder than I expected. Still, this is a solid remake and is still worth a pickup for fans of the genre. If nothing else, I'm glad that there's an Advance Wars available on modern hardware.


Advance Wars 1+2: Re-Boot Camp brings back the successful mechanics of the Game Boy Advance era, but its overall experience feels somewhat outdated. While the graphics have been improved, the gameplay remains unchanged, failing to keep up with industry advancements.

In my opinion, the new cartoonish design doesn't fit well with the wargame theme, and the plot lacks depth, following the clichéd formula of a villain's world conquest. For some reason, the mysterious aura and intriguing lore that the originals had are absent here.

The addictive gameplay and enigmatic qualities of the GBA games held a special allure, hinting at a deeper narrative beyond the game itself. Unfortunately, Re-Boot Camp fails to recapture that essence.

The game offers a nostalgic return to fans seeking a trip down memory lane, but fails to recapture the magic that made the original games so captivating.

A remake of a strategy masterpiece that doesn't quite nail the presentation. The toy soldier aesthetic is nowhere near as charming as the original retro pixel art, though I guess it does make the game look newer (even if it looks like a mobile game). The character art is hit or miss with some designs looking too simplified while others are genuine improvements.

There's also limited voice acting, but this aspect of the presentation also falls flat. Most characters are only voiced for the occasional sentence and a few grunts. And the character castings and performances are hit and miss too.

The new music, on the other hand, is fantastic! The original's soundtrack was held back by the GBA's sound capabilities, so the upgrade was much needed. Shoutout to Sensei's Power theme in particular, that track rocks.

There's also HD rumble whenever you move your cursor or a tank moves on the map. Of all the things to focus on in a remake I don't know why they chose this, but strangely it's a good addition? It makes the game feel good to play for some reason.

I didn't use the online multiplayer because there's no random matchmaking and I don't know anyone else who owns a copy of this game. Why would I? It's an extremely niche strategy game that Nintendo went out of it's way to make sure nobody bought. Nintendo really set up this game and franchise to fail by delaying this game for 2 years.

Overall I love Advance Wars, and while I think the developers do too, the final product wasn't the slam dunk it could have been. I'd give this game a lower score than the original advance wars games due to the presentation (it still gets 4 stars for being Advance Wars). But it's still nice having these two games widely available and also be on the same cartridge.

Everything is nice and well done, but I prefer the old style. And the online thing is so badly done...

The cutest lil' tactical ops & bloodshed you ever did see. Entire platoons being decimated and they're practically awarding you Gym Badges 😆

I never played the original titles but I can see why friends of mine were excited when this was announced. It provides really great brain busters throughout of most of its campaigns. The different commanding officers all were really likeable on both sides of the conflict. Overall presentation is pretty good. Early on I was really fond of visuals and the segmenets that were fully animated were great.....the first few times I saw them.

I was a huge fan of the UI and the set rules each unit had. During the best battles it felt like one big chess board. Multiple solutions in front of you as you pick the best course of action. Really great stuff!

Not perfect though. I think the overall adventure lacks enough visual variety. By the end of the first campaign I had completely turned off the animations due to how they felt like padding. The other big complaint is I think the second campaign feels less interested in providing interesting battles. It seems more tuned to challenge your patience. The final three fights all had a gimick that really got on my nerves. I think a solution for this would be to have added a mechanic where the AI can surrender. It's frustrating to chip away at the enemy through what is basically a narrow hall way. There was no way he could come out on top but there he was...fighting to the end. I guess it fit the character atleast.

I liked Re-Boot Camp. Even with its flaws the game has more hits than misses, and if you are a fan of this genre I recommend you check it out.

Simpatico strategico con una componente narrativa inesistente ma un gameplay piacevole e stimolante (nella difficoltà classica).

Da história genérica, ao design novo, tudo nele é mais anime do que deveria. Mas se ao invés disso, eles tivessem feito melhorias de qualidade de vida e mapas um pouco maiores e mais diversos, esse jogo seria excelente.

I was excited for this game back in it was announced back in 2021 enjoying the 1st game & Dual Strike however I know we had to wait for a while due to delays. Thankfully it was released & it was an absolute blast to play being pretty faithful to the original AW with some quality of life improvements like cutting down the tutorials & the ability to redo your turn if you accidently messed up. I never played AW2 beforehand it was still just as good if not slightly better than the original.

Its a fun turn based strategy game that mostly is a test of skill & managing your funding & units that gets challenging even with the new casual mode. They were a couple of missions I'm not a fan of like fog of war ones & the final mission in AW2 with the latter being frustrating but overall the campaigns were fun. It has a lot of content with the 2 campaigns, the war room challenges, multiplayer which I will play eventually with my younger brother as well creating your own maps. I'm so glad to play this series again & hopefully we see more of it in the future.

Dropeado. Lo meto al hilo basicamente para dejar de engañarme pensando que me lo voy a pasar xD. Lo probé, estuve jugando como 10 horitas y me gustó pero no creo que lo termine. Buen jueguito táctico. Si os mola la vaina dadle.

I was obligated to buy this since it's the first AW game in 15 years. I even bought it twice because I'm a cuck. By the way, did you guys know of this thing called an emu-

??? It's both ugly and cute this is commendable. Fire Emblem is kino so I grabbed this. A good purchase, I got exactly what I expected.

My framerate is fucking off whenever a CO Power is used... Thats probably how real war felt (pensive emoji)

One of the most charming, fun, and engaging strategy games... period. The new animations for the abilities are so cool, and the music is honestly my favorite OST for any video game behind TF2. Plus, there's so much content that I still keep playing way after beating the campaign mode.

Only complaints are that some levels feel like a chore towards the end of them such as the Fog of War ones (which basically means you can't see your opponent) and the final boss battles for each game. Oh and the online mode is terrible, cause you can't match with random people. Only friends.

Now all I ask is to put Andy in Smash Bros you bastards!

Advance Wars is a game series that I really like and appreciate but that I cannot jump into for more than an hour at a time. There is just way more strategy present than in something like Fire Emblem. That being said, I love that these games were remade. I love that this game finally released. I love that it was nominated at the Game Awards, even if it didn't win. This is a series I would really love to come back in full force.

Whether or not you like the new art style, this is the best way to experience the first two campaigns of the series due to some quality of life touchups. The biggest improvement in my opinion is that the AI doesn't cheat in fog of war maps anymore like it would in the original GBA versions.

It was fun to return to this franchise that I liked for a moment as a kid, but it does not reach the same peaks that I took away from it during that time.

The artstyle is very cool and nice and does well with bringing to life the playstyle I remember. It doesn't touch the gameplay formula one bit.

And that is sadly a potential shortcoming, as Advance Wars Re-Boot Camp feels outdated outside the visuals. It could have benefited from a "rewind action" button compared to redoing the entire turn option that's present in the game. It could have benefitted with some modern tweaks or new additions. The gameplay also had weird spikes in difficulty that went from very easy to all of the sudden punishing.

If you were looking to experience nostalgia and relive the advance wars experience, this should be a fun time for you. If you're looking for something different within the stradegy RPG realm, maybe not.

I tried. I just can’t click with it. It doesn’t have what the other SRPGs I like have, like characters, variability that makes your run sort of personalized, or a story and world there with it. I feel as though I am solving developer puzzles rather than strategizing. Squads are faceless and I find myself unable to be attached to an army I can’t really tailor make. I think there’s something here for SOMEONE, but that someone just isn’t me.

I also think the models look really overly smooth and plasticy, and it doesn’t work. Characters themselves look good, BUT their models look rather v-tubery in dialogue and it’s a bit off putting when they’re not fully voiced. Character animations in battle are quite charming though, but there’s just not as much personality to the game beyond that for me. I also cannot stand the music. It is subjected to being a few bars I’ll remember in a derrogatory way. I gave the game a fair shake, got halfway through the first, and it’s just not for me. Tried my best but it’s not. If only it wasn’t delayed 18 months and I’d known that in November 2021.

Slowly picking away at it. Feel like I’m crazy but AW2 feels like it has a pretty massive difficulty spike around the quarter way mark.
Neat package but the new art style leaves something to be desired.

cute strategy game. played a tiny bit of the original on ds. presentation is very nice and elevates it a lot. music is surprisingly very good. found myself spending more time doing the war room missions than the campaign. wished there was an option to accelerate even more the enemies actions. besides that not much else. very enjoyable.

When you’re cooking, it’s an addictive thrill. When you make a mistake early on those later levels, it’s an uphill slog to victory or the eventual restart. Level to level difficulty is too inconsistent but I also had fun. A tough one to sum up, partially because there are two different games with their own little oddities. All in all, thank god all global conflicts ended so I could give this game a try.

I was very excited to play Advance Wars 1+2: Re-Boot Camp after enjoying the strategy element of the original games. Between the original games and the reboot coming out I got into the Fire Emblem games which I now feel spoilt by. Fire Emblem games give you more of an idea how effective your attacks are going to be and less elements to consider when moving or attacking with your units.

The game looks great and I love the art style. It’s been a great game for me to pick up from time to time when I have been travelling but as the game progresses and the missions get harder, my drive and enthusiasm for the game has dwindled.

I do recommend this game to people who played the originals and love strategy games but it’s not a top recommendation for people who don’t fit into either of those categories.

Definitely worth a shot if you're on the fence about this type of game. I'd always been put off the genre as I absolutely hate losing any units in these, but is very good entry level stuff, although it does have quite a steep difficulty curve at times.


Esta review trata sobre el primer juego solo

Encantador a la vista y al oído, indudablemente un buen remake del juego original. Ahora bien, la campaña tiene una historia completamente ignorable y se hace pesadamente larga. Comparable a la secuela de DS, esta le gana no solo por historia, si no por mejor diseño de mapas y mecánicas (donde aqui no solo hay menos unidades si no mecánicas como la subida de nivel que no existen).

Es un buen juego de estrategia pero que es superado por muchos dentro de su género.

Finished the first campaign, and the game finally clicked for me. It's nice and cozy, and hard? But doesn't feel hard? War - it's cute! Looking forward to seeing it in real life.

This game is a fantastic update to a classic strategy game. Being able to make new maps is such a great choice. I think not doing a lot to the main formula really helped.

The AI can be a pain in the ass sometimes, being borderline unrelenting. And my other complaint is the voice acting. Arin Hanson is an acceptable VA, but he did absolutely nothing for Max. Like if you're gonna provide voices to these iconic characters for the first time, it really needs to be larger than life.

But if you like strategy games this is a good way to go.

For the AW1: As faithful as it is frustrating, this remake of the 2001 pure strategy game from Nintendo hits all the right notes. Its upgraded presentation does help bring it into the modern era but the implementation is a bit lacking. Stressful yet approachable tactical battles await!

Full Review: https://neoncloudff.wordpress.com/2023/05/31/now-playing-may-2023-edition/