This review contains spoilers
The worst videogame I've ever played in my entire life. A hard to endure abomination that assassinates every single aspect of the original trilogy, as well as Phoenix Wright's character, and top of it, every single case has critical problems in logic, with the highlight being Turnabout Succession, a case that only works because someone who was stripped from his badge managed to not only somehow manipulate the entire judicial system of the country, but also infiltrate a solitary confinement cell and because a little girl didn't tell her dad about a poison danger in 7 years.
Disclaimer: I am reviewing my playthrough of this game from the Apollo Justice Trilogy's remastered version of it, not the original
That said, the updated version surpringly has additional merit for it's existence rather than for permanent playability after hardware has been phased out of the market. The visual updates are all very good, especially in the UI elements which they made custom updates to (except for a couple decisions here and there), and are thus also different to the other Phoenix Wright Trilogy which felt too adherent to the original games UI design. This game is also weirdly well optimised, not as weirdly optimised as Return of the Obra Dinn which'll run on a toaster, but for a visual novel remake/remaster you wouldn't expect attention to be drawn to performance, especially for release on modern personal computers.
However, aside from the changes in the remake, the game itself almost surprised me. I had played this game once before, about (ironically) 7 years ago, and remembered only some major plot beats. Going back into it again made me realise how well foreshadowed the rest of the series is from this game on (again, ironic). After the manoeuvre that saw Shu Takumi taken off of the production of this game and the future mainline ones, it makes perfect sense why this game and the Great Ace Attorney Chronicles are the way they are, given that most of the major design decisions that can be infered were left by Takumi in this game seem to suddenly reappear in the Chronicles under a more realised vision. Otherwise for the mainline games, you can see the newer team's ability in taking over and adapting stories presented in the past for the games which make up the Apollo Justice Trilogy, the succintness and completeness of these stories is present even here, despite the stumbles in this game and the overarching story of this second trilogy. I can't go into detail due to spoilers but trust me when I say I am thoroughly confused as to why the game is named "Apollo Justice: Ace Attorney" and not "Justice & Wright: Ace Attorneys". Plus, I am equally as frustrated as everyone else when I say this game gives a lot of setup for future games which has not been followed up on since, the writing staff gotta get their act together before they give this man another backstory.
The 1st case is probably the best introduction to a Phoenix Wright game ever as it perfectly sets up the context, tone, and themes for the entire game while remaining the most interesting an unique introduction to a Phoenix Wright game (despite the darker themes and story this time around, the game works very well with it's comedy and tone to not be overly depressing), the 2nd case is good if not solid but with too much coincidence, the 3rd case is also pretty good providing a more subtle indicator of coincidence whilst being an another unique interesting case. This game excels at creating unique problems to solve, especially ones not done before in the series, and never done as efficiently since.
Then the 4th case... I originally had this game at a 4.5/5 just from the first 3 cases, and the start of the 4th had me there too. The problem comes when we start getting into the meat of the last case, and especially it's reliance on two of the game's major themes: Successors and Coincidence. Again, it's difficult to describe the problem with this case without spoiling it, but I will give hints that you will be very confused by the obvious contradictions of the MASON system, and that it wishes it was Justice for All's final case.
That said, the updated version surpringly has additional merit for it's existence rather than for permanent playability after hardware has been phased out of the market. The visual updates are all very good, especially in the UI elements which they made custom updates to (except for a couple decisions here and there), and are thus also different to the other Phoenix Wright Trilogy which felt too adherent to the original games UI design. This game is also weirdly well optimised, not as weirdly optimised as Return of the Obra Dinn which'll run on a toaster, but for a visual novel remake/remaster you wouldn't expect attention to be drawn to performance, especially for release on modern personal computers.
However, aside from the changes in the remake, the game itself almost surprised me. I had played this game once before, about (ironically) 7 years ago, and remembered only some major plot beats. Going back into it again made me realise how well foreshadowed the rest of the series is from this game on (again, ironic). After the manoeuvre that saw Shu Takumi taken off of the production of this game and the future mainline ones, it makes perfect sense why this game and the Great Ace Attorney Chronicles are the way they are, given that most of the major design decisions that can be infered were left by Takumi in this game seem to suddenly reappear in the Chronicles under a more realised vision. Otherwise for the mainline games, you can see the newer team's ability in taking over and adapting stories presented in the past for the games which make up the Apollo Justice Trilogy, the succintness and completeness of these stories is present even here, despite the stumbles in this game and the overarching story of this second trilogy. I can't go into detail due to spoilers but trust me when I say I am thoroughly confused as to why the game is named "Apollo Justice: Ace Attorney" and not "Justice & Wright: Ace Attorneys". Plus, I am equally as frustrated as everyone else when I say this game gives a lot of setup for future games which has not been followed up on since, the writing staff gotta get their act together before they give this man another backstory.
The 1st case is probably the best introduction to a Phoenix Wright game ever as it perfectly sets up the context, tone, and themes for the entire game while remaining the most interesting an unique introduction to a Phoenix Wright game (despite the darker themes and story this time around, the game works very well with it's comedy and tone to not be overly depressing), the 2nd case is good if not solid but with too much coincidence, the 3rd case is also pretty good providing a more subtle indicator of coincidence whilst being an another unique interesting case. This game excels at creating unique problems to solve, especially ones not done before in the series, and never done as efficiently since.
Then the 4th case... I originally had this game at a 4.5/5 just from the first 3 cases, and the start of the 4th had me there too. The problem comes when we start getting into the meat of the last case, and especially it's reliance on two of the game's major themes: Successors and Coincidence. Again, it's difficult to describe the problem with this case without spoiling it, but I will give hints that you will be very confused by the obvious contradictions of the MASON system, and that it wishes it was Justice for All's final case.
Apollo Justice rightfully leaves off on a strong note to create another legacy, all while taking key points of interconnection.
I originally played through the first episode of this game after consecutively playing the original trilogy, but reading is hard work! Thankfully it came out on switch, so I didn't have to wait long.
The game's new cast and protagonist all feel full of purpose. I feel like the original games took a bit before we understood that these characters are people, but everything feels "real" now.
There's plenty of room for the older cast, and this would've been a great ending for Phoenix Wright. . . . . . Too bad there's two more games
I originally played through the first episode of this game after consecutively playing the original trilogy, but reading is hard work! Thankfully it came out on switch, so I didn't have to wait long.
The game's new cast and protagonist all feel full of purpose. I feel like the original games took a bit before we understood that these characters are people, but everything feels "real" now.
There's plenty of room for the older cast, and this would've been a great ending for Phoenix Wright. . . . . . Too bad there's two more games
Apollo Justice surprised me with the all around quality! I went into this game familiar with the events of the first trilogy, though this is the first Ace Attorney game I've played. Still, getting to see the mix of both returning and new characters brought me much joy, and I was pleasantly surprised with how good the writing was! The writing was great throughout, but especially excelled during its comedic and serious moments in particular. Every character I met had a mix of tragedy and comedy in them, and I loved that. Being a visual novel, the plot and story were forefront to gameplay, but the game doesn't have any issues providing a compelling narrative that doesn't leave you worried about the gameplay (though I still had fun with the gameplay as well). Overall I'd say that I enjoyed this game pretty well, and I'm excited to try the sequel at some point!
My favorite character is Trucy Wright
My favorite character is Trucy Wright
I went into this game not expecting too much in comparison to AA3. However I finished the game pleasently surprised! The characters are great, and Apollo is a more than suitable stand in for Phoenix. I played this with my friend and we dubbed the game together which made it a much better experience than it would have been if I just read it myself. Some of the one off characters like Stickler and Brushel we really fun to voice because of their goofy nature. The weakest link here is definitely Turnabout Corner but it's made up for with all of the other cases. Everything coming together in the end was quite satisfying and I was genuinely surprised at some of the reveals late game. Overall this is another really solid entry in this really solid series. My friend and I will be working our way through the next 2 main series games and I'm very much looking forward to it!
This review contains spoilers
I kept hearing that it was a really good game and that some people event hink this is the best AA game and what a REAL disapointment it ended up to be. To be honest, it's not a bad game at all but it's completely average from the start to the end. I have some BIG problems with the game and I would like to start with the main one that is : Apollo.
Don't get me wrong, I like him like I liked Phoenix in the first cases of AA1. And that's the whole problem because Apollo end up being a simple copycat of Phoenix with no real difference in personnality with his "mentor". The same go with Trucy who is just a copycat of Maya which is worse here since she has sprites that are almost identical to Maya.
For the rest of the cast, I quite liked to see a completely washed out Phoenix but the Gavin brothers... Kristoph is written to be the bad guy and there is nothing more to add to it, that's all. And Konrad is just a dude who makes music and is handsome but has no real goal motivating him to beat Apollo in court. It's just a normal dude who does his job and don't care about any kind of revenge toward Apollo for putting his brother in jail, which I wouldn't think is a bad thing in another licence. But In AA the antagonists always had a reason to beat Phoenix in court before. Edgeworth wanted to beat Phoenix for crushing his perfect streak and his ego. Von Karma wanted to clean her last name and Godot wanted to get revenge on Phoenix which he considered the origin of all his problems. And Konrad has got nothing like that with Apollo which is a BIG problem imo.
Now apart of the cast i have a real problem with how they handled 4-4. What I loved with AA1-3 was that the final case was always bringing a lot of stress by putting us i an uncomfortable position where we had to help a relative of Phoenix in different ways. And there is nothing of that in 4-4, we just defend a random girl who is related to and old case that is teased since the beginning of the game. So here there is not this stressfull position that we were used to. There is another problem and it can be ironic but it's coming directly from Phoenix. Not only does he steal the spotlight from Apollo everytime he's here but he also takes half of the 4-4. I don't think that for a legacy game it's a good thing that the best part of the game is when you play with the previous main character. Best part that is not even really great to be honest with the most fucked up way the serie has ever resolved a case. Finding clue in the future to use them in the past is just a complete nonsense. And to completely kill it, Apollo doen't even end up resolving the case, it's ended with the jury system we just heard about without seeing anything thoughout the whole case. It feels more like a deus ex machina than a resolution and no, adding a plot twist about his origins just at the end of the game doesn't make it a good case.
That's about everything I had to say about the game, it doesn't look like it with how I wrote my review but I still enjoyed the game, it's a decent AA game but it doesn't deliver any of his promises by being a real legacy game.
Don't get me wrong, I like him like I liked Phoenix in the first cases of AA1. And that's the whole problem because Apollo end up being a simple copycat of Phoenix with no real difference in personnality with his "mentor". The same go with Trucy who is just a copycat of Maya which is worse here since she has sprites that are almost identical to Maya.
For the rest of the cast, I quite liked to see a completely washed out Phoenix but the Gavin brothers... Kristoph is written to be the bad guy and there is nothing more to add to it, that's all. And Konrad is just a dude who makes music and is handsome but has no real goal motivating him to beat Apollo in court. It's just a normal dude who does his job and don't care about any kind of revenge toward Apollo for putting his brother in jail, which I wouldn't think is a bad thing in another licence. But In AA the antagonists always had a reason to beat Phoenix in court before. Edgeworth wanted to beat Phoenix for crushing his perfect streak and his ego. Von Karma wanted to clean her last name and Godot wanted to get revenge on Phoenix which he considered the origin of all his problems. And Konrad has got nothing like that with Apollo which is a BIG problem imo.
Now apart of the cast i have a real problem with how they handled 4-4. What I loved with AA1-3 was that the final case was always bringing a lot of stress by putting us i an uncomfortable position where we had to help a relative of Phoenix in different ways. And there is nothing of that in 4-4, we just defend a random girl who is related to and old case that is teased since the beginning of the game. So here there is not this stressfull position that we were used to. There is another problem and it can be ironic but it's coming directly from Phoenix. Not only does he steal the spotlight from Apollo everytime he's here but he also takes half of the 4-4. I don't think that for a legacy game it's a good thing that the best part of the game is when you play with the previous main character. Best part that is not even really great to be honest with the most fucked up way the serie has ever resolved a case. Finding clue in the future to use them in the past is just a complete nonsense. And to completely kill it, Apollo doen't even end up resolving the case, it's ended with the jury system we just heard about without seeing anything thoughout the whole case. It feels more like a deus ex machina than a resolution and no, adding a plot twist about his origins just at the end of the game doesn't make it a good case.
That's about everything I had to say about the game, it doesn't look like it with how I wrote my review but I still enjoyed the game, it's a decent AA game but it doesn't deliver any of his promises by being a real legacy game.
Apollo Justice Ace Attorney is another one of many love it or hate it titles in the series, itâs got some pretty low lows, but also decently high highs I think, I donât really consider this one among my personal favorites for reasons Iâll get into later, but I still very much think itâs underrated, and has a lot of great things going for it that the Phoenix Trilogy didnât. For one compared to those games, the visuals are just on another level man, they really used the jump from the GBA to the DS is really clean man, I love the characters all look great, and the background work here is excellent, I especially really like how the court looks in this game, always found it a lot more visually pleasing than that of the original trilogy, oh and man the case intros are so freaking atmospheric, easily among the seriesâ best. Soundtrack is also top notch, it doesnât quite have the emotional highs of TnT, but the stuff here is super memorable, unique, banging, and there are even some legitimately really foreboding tracks that always really get to me, Forgotten Legend especially, that shit is eerie as all hell and I adore it. As for the new gameplay features, the DS gimmicks can be a tad hit or miss, there are some fun ones like messing with the soundboard, but then some stuff like deciphering the painting in case 4 can kinda drag, though I still sorta enjoy the novelty of it ngl. The Perceive mechanic though I could probably do without, it kinda just feels like something thatâs here so that they could put it as a selling point on the back of the box, and outside of the one time in the final trial, it doesnât really have many memorable moments associated with it. Similar to JFA, the cases here are generally regarded as a mixed bag, though interestingly unlike that game, the fan favorite chapter here isnât the final one, but the first one.
Turnabout Trump is pretty dumb classic, and for good reason, I feel that this case does a really great job at setting up what AJ is trying to go for. Phoenix Wrightâs character here is easily one of my favorites in the whole series, this takes place 7 years after TnT, so it makes sense for him to feel like a somewhat different person, heâs become a lot more sleazy and somewhat lazy, but itâs still made pretty clear that behind that mask, heâs still an unrivaled genius, heâs become somewhat displeased with the law, turning to backhanded technics he would previously mock to get his achieved results, I love how it feels like the player is right there with Apollo, wanting to punch him in the face for it, this really sets up an interesting mystery with the question of just how did Phoenix get to this point. Apollo himself is a really fan protagonist, and although he doesnât really get much when it comes to development, I actually think he makes for a pretty good self insert of the player, behind someone who admired Phoenix and red up on his previous cases, coming into this business behind shocked by the man heâd become, itâs pretty much just Raiden from MGS2, and I love that. Thereâs also the villain here Kristoph Gavin, who I do feel it a tad overhyped honestly, but heâs still very memorable and works great for this game, the twist with him being the culprit very out of left field, but it works because itâs set up really well, I personally donât think Trump is one of my favorite cases in the series or really even my favorite intro case, but it is still a DAMN fine one, and it deserves its fan favorite status.
Turnabout Corner then is a case I donât have too many strong emotions over, yet I also feel itâs a tad misunderstood, it mainly serves the purpose of introducing most of the gameâs cast similar to Turnabout Sisters from the first game, thereâs the assistant Trucy Wright, the prosecutor Klavier Gavin, and the Detective Ema Skye, all of which I enjoy, Trucy is a pretty fun assistant that has good chemistry with Apollo, Klavier is a really fun spin on the prosecutor trope with him actually being a pretty nice guy overall, and I really like the turn they took with Ema here, with her failing to achieve her dreams, itâs a pretty neat parallel to Phoenix Wright, and I enjoy how she can be kind of an asshole honestly. As for the case itself, I think it has a really cool setup honestly, it involving a lot of smaller crimes that eventually lead to and connect to a murder, itâs really fun slowly peeling the lairs and eventually connecting it all to find the culprit, whoâs a tad generic, but a pretty solid one, in general the characters here are pretty fun, I donât know what it is about Guy Eldoon that I really like, but idk heâs just a really neat guy. The main issue most folks seem to have with this case is that the defendant, Wocky Kitaki, is kind of an unlikable asshole who you wouldnât really want to defend, but honestly I feel that most people kinda missed the point here, Wocky is only like 19, heâs just a dumb teen that was raised trying to be a Mafia member, of course heâs be an asshole, but I donât think youâre defending him for HIS sake, youâre doing it for his poor parents who are desperately trying to break away from their past, and want to save their dying son, the ending with Wockyâs father is a really heartwarming moment for that, itâs a unique feeling this series doesnât give upon victory usually, and I honestly love that. So yeah, Corner isnât really that great per-se, but I still think itâs a fun case with some unique emotional gravitas for this franchise.
Oh boy though Turnabout Serenade, yeah this isnât exactly a liked one now is it? I think itâs largely due to the serenade video they make you watch a bunch of times, and while yeah this crap can get pretty damn tiering, it also leads to a lot of REALLY fun and creative contradictions, the crime itself here is honestly one of my favorites in the whole series, itâs really integrated put together and I love how Apollo plays a witness role here, the fact that the defendant is a presumed 14 year old boy presumed to be blind is a tad over the top yeah, and some parts like the super heavy gun that was used couldâve been changed to make the prospect of him being the culprit more believable I think, the actual culprit is pretty fun to take down, but not really much of a noteworthy one, I find it pretty disappointing that Klavier doesnât have much of a reaction to them being the killer considering that theyâre literally in a band together, like Jesus, between this and the arest of his brother, Klavier loses so much throughout the game, and it couldâve really hit hard if they portrayed how hard it is on him, but as it is heâs mostly able to play it cool and hide it all. Back on the topic of Serenade, I like some of itâs auditions to the lore like the existence of made-up countries like Borgania, and unlike previous third cases it also continues to introduce characters who will become important later which helps it feel more substantial, yeah the plot kinda goes of the deep-end later on with all the cocoon smuggling, but idk itâs still pretty fun to solve and fits in with the conflict nicely, Serenadeâs not really that good, but I also wouldnât call it bad, itâs kinda just a bid mid ig.
And finally, Turnabout Succession. This is a really weird one honestly, it manages to have a lot of really cool stuff in it, while also kinda feeling undercooked in a lot of ways, like the final trial is by far the shortest in the whole series, Kristoph literally breaks down after a single testimony due to the jury system. I honestly kinda wish Phoenixâs final trial got to be its own case, letting this one put more screen time on Apollo and the gang, though as it is I do really like said trial, with it using the visuals from the original trilogy, itâs cute. A lot of people say Phoenix didnât âdeserveâ to get a penalty for what he did, but consider he pretty much just got a random page from some random girl and considered it to be factual evidence. This is something that has happened numerous times in the original trilogy, and this here is pretty much a critique on Phoenix and why he couldn't just trust everything thatâs handed to him. I do like the Mason system, those parts are pretty neat, but it alongside some other stuff actually has a lot of REALLY chilling implications which the game never really touches upon. Phenix pretty much time travels here to unravel the âtruthâ of the case, and this is presented as something heâs showing to the jury before the final trial. Thing is though, itâs not really made clear how much of what we see actually happened, and how much could have literally just been made up by Phoenix, considering he presents evidence in the past segments he got from the future, it may seem weird that heâs even lie about this, but consider for a second that according to what we know, Phoenix literally KNEW that Drew Misham would die in 7 years time, yet REFUSED to save him and stop the plan, why would he do that though??? The answer is revenge, the entirety of this case is just one massive plan orchestrated by Phoenix Wright to get revenge against the people who ruined his life, Kristoph is literally ALREADY in jail, yet Phoenix is petty enough to drag him down even further, and from what we know, people in Ace Attorney who have killed more than one person receive the death penalty, meaning this plan literally involved killing them both. In the end though, he canât really be indicted on this, Kirstoph did it to himself after all. The whole thing seems to be uplifting at first, being a lesson on how sometimes the law needs to be changed, and can be flawed, but once you look deeper, you realize that no matter what, the law will ALWAYS be corrupted, such a system handled by humans is not something that can be stable. I personally believe that these themes were originally going to be explored further in sequels to Apollo Justice, but unfortunately, that never happened, and so much of the brilliant stuff that this game setup ended up falling by the wayside.
I still love Apollo Justice for what it is, itâs a fun Ace Attorney game with great characters, and a really fascinating overall story that tackles dark themes you wouldnât expect initially, the issue with it however is that it feels like the first instrument of a trilogy, setting up a lot of plot points to be resolved in sequels, however, this game never really got a direct sequel, leaving it's story feeling incomplete.There is still a lot of good to be found here, but it doesn't live up to it's incredible potential, which is a crying shame.
Turnabout Trump is pretty dumb classic, and for good reason, I feel that this case does a really great job at setting up what AJ is trying to go for. Phoenix Wrightâs character here is easily one of my favorites in the whole series, this takes place 7 years after TnT, so it makes sense for him to feel like a somewhat different person, heâs become a lot more sleazy and somewhat lazy, but itâs still made pretty clear that behind that mask, heâs still an unrivaled genius, heâs become somewhat displeased with the law, turning to backhanded technics he would previously mock to get his achieved results, I love how it feels like the player is right there with Apollo, wanting to punch him in the face for it, this really sets up an interesting mystery with the question of just how did Phoenix get to this point. Apollo himself is a really fan protagonist, and although he doesnât really get much when it comes to development, I actually think he makes for a pretty good self insert of the player, behind someone who admired Phoenix and red up on his previous cases, coming into this business behind shocked by the man heâd become, itâs pretty much just Raiden from MGS2, and I love that. Thereâs also the villain here Kristoph Gavin, who I do feel it a tad overhyped honestly, but heâs still very memorable and works great for this game, the twist with him being the culprit very out of left field, but it works because itâs set up really well, I personally donât think Trump is one of my favorite cases in the series or really even my favorite intro case, but it is still a DAMN fine one, and it deserves its fan favorite status.
Turnabout Corner then is a case I donât have too many strong emotions over, yet I also feel itâs a tad misunderstood, it mainly serves the purpose of introducing most of the gameâs cast similar to Turnabout Sisters from the first game, thereâs the assistant Trucy Wright, the prosecutor Klavier Gavin, and the Detective Ema Skye, all of which I enjoy, Trucy is a pretty fun assistant that has good chemistry with Apollo, Klavier is a really fun spin on the prosecutor trope with him actually being a pretty nice guy overall, and I really like the turn they took with Ema here, with her failing to achieve her dreams, itâs a pretty neat parallel to Phoenix Wright, and I enjoy how she can be kind of an asshole honestly. As for the case itself, I think it has a really cool setup honestly, it involving a lot of smaller crimes that eventually lead to and connect to a murder, itâs really fun slowly peeling the lairs and eventually connecting it all to find the culprit, whoâs a tad generic, but a pretty solid one, in general the characters here are pretty fun, I donât know what it is about Guy Eldoon that I really like, but idk heâs just a really neat guy. The main issue most folks seem to have with this case is that the defendant, Wocky Kitaki, is kind of an unlikable asshole who you wouldnât really want to defend, but honestly I feel that most people kinda missed the point here, Wocky is only like 19, heâs just a dumb teen that was raised trying to be a Mafia member, of course heâs be an asshole, but I donât think youâre defending him for HIS sake, youâre doing it for his poor parents who are desperately trying to break away from their past, and want to save their dying son, the ending with Wockyâs father is a really heartwarming moment for that, itâs a unique feeling this series doesnât give upon victory usually, and I honestly love that. So yeah, Corner isnât really that great per-se, but I still think itâs a fun case with some unique emotional gravitas for this franchise.
Oh boy though Turnabout Serenade, yeah this isnât exactly a liked one now is it? I think itâs largely due to the serenade video they make you watch a bunch of times, and while yeah this crap can get pretty damn tiering, it also leads to a lot of REALLY fun and creative contradictions, the crime itself here is honestly one of my favorites in the whole series, itâs really integrated put together and I love how Apollo plays a witness role here, the fact that the defendant is a presumed 14 year old boy presumed to be blind is a tad over the top yeah, and some parts like the super heavy gun that was used couldâve been changed to make the prospect of him being the culprit more believable I think, the actual culprit is pretty fun to take down, but not really much of a noteworthy one, I find it pretty disappointing that Klavier doesnât have much of a reaction to them being the killer considering that theyâre literally in a band together, like Jesus, between this and the arest of his brother, Klavier loses so much throughout the game, and it couldâve really hit hard if they portrayed how hard it is on him, but as it is heâs mostly able to play it cool and hide it all. Back on the topic of Serenade, I like some of itâs auditions to the lore like the existence of made-up countries like Borgania, and unlike previous third cases it also continues to introduce characters who will become important later which helps it feel more substantial, yeah the plot kinda goes of the deep-end later on with all the cocoon smuggling, but idk itâs still pretty fun to solve and fits in with the conflict nicely, Serenadeâs not really that good, but I also wouldnât call it bad, itâs kinda just a bid mid ig.
And finally, Turnabout Succession. This is a really weird one honestly, it manages to have a lot of really cool stuff in it, while also kinda feeling undercooked in a lot of ways, like the final trial is by far the shortest in the whole series, Kristoph literally breaks down after a single testimony due to the jury system. I honestly kinda wish Phoenixâs final trial got to be its own case, letting this one put more screen time on Apollo and the gang, though as it is I do really like said trial, with it using the visuals from the original trilogy, itâs cute. A lot of people say Phoenix didnât âdeserveâ to get a penalty for what he did, but consider he pretty much just got a random page from some random girl and considered it to be factual evidence. This is something that has happened numerous times in the original trilogy, and this here is pretty much a critique on Phoenix and why he couldn't just trust everything thatâs handed to him. I do like the Mason system, those parts are pretty neat, but it alongside some other stuff actually has a lot of REALLY chilling implications which the game never really touches upon. Phenix pretty much time travels here to unravel the âtruthâ of the case, and this is presented as something heâs showing to the jury before the final trial. Thing is though, itâs not really made clear how much of what we see actually happened, and how much could have literally just been made up by Phoenix, considering he presents evidence in the past segments he got from the future, it may seem weird that heâs even lie about this, but consider for a second that according to what we know, Phoenix literally KNEW that Drew Misham would die in 7 years time, yet REFUSED to save him and stop the plan, why would he do that though??? The answer is revenge, the entirety of this case is just one massive plan orchestrated by Phoenix Wright to get revenge against the people who ruined his life, Kristoph is literally ALREADY in jail, yet Phoenix is petty enough to drag him down even further, and from what we know, people in Ace Attorney who have killed more than one person receive the death penalty, meaning this plan literally involved killing them both. In the end though, he canât really be indicted on this, Kirstoph did it to himself after all. The whole thing seems to be uplifting at first, being a lesson on how sometimes the law needs to be changed, and can be flawed, but once you look deeper, you realize that no matter what, the law will ALWAYS be corrupted, such a system handled by humans is not something that can be stable. I personally believe that these themes were originally going to be explored further in sequels to Apollo Justice, but unfortunately, that never happened, and so much of the brilliant stuff that this game setup ended up falling by the wayside.
I still love Apollo Justice for what it is, itâs a fun Ace Attorney game with great characters, and a really fascinating overall story that tackles dark themes you wouldnât expect initially, the issue with it however is that it feels like the first instrument of a trilogy, setting up a lot of plot points to be resolved in sequels, however, this game never really got a direct sequel, leaving it's story feeling incomplete.There is still a lot of good to be found here, but it doesn't live up to it's incredible potential, which is a crying shame.
Fazia muito tempo que nĂŁo voltava a jogar Ace Attorney, e foi Ăłtimo voltar com o inĂcio da nova trilogia. O primeiro caso de Apollo Justice Ă© o melhor da franquia atĂ© agora, Ă© tĂŁo intenso e 100% voltado a histĂłria principal, mostra tudo que o jogo pode oferecer.
O caso 2 e 3 são meio chatos e não impressionam muito. Mas o caso 4 é MUITO absurdo, não só de criatividade, mas caralho, fumaram 3 kilos de maconha pra escreverem esse caso por inteiro, além de muitos momentos que jå se tornaram icÎnico pra mim.
Tenho umas ressalvas sobre a conclusĂŁo, mas adorei a experiĂȘncia, animado pro resto da franquia.
O caso 2 e 3 são meio chatos e não impressionam muito. Mas o caso 4 é MUITO absurdo, não só de criatividade, mas caralho, fumaram 3 kilos de maconha pra escreverem esse caso por inteiro, além de muitos momentos que jå se tornaram icÎnico pra mim.
Tenho umas ressalvas sobre a conclusĂŁo, mas adorei a experiĂȘncia, animado pro resto da franquia.
This review contains spoilers
There's just a lot of factors that bring this game down.
AA had been becoming more exaggerated and silly, but this overcorrects, taking on a more bitter and generally depressing tone than it is known for. Phoenix and Ema personify this new direction.
Most of the mysteries are mediocre, and Apollo is flat and passive for most of the game.
AA had been becoming more exaggerated and silly, but this overcorrects, taking on a more bitter and generally depressing tone than it is known for. Phoenix and Ema personify this new direction.
Most of the mysteries are mediocre, and Apollo is flat and passive for most of the game.