Reviews from

in the past


there's very little when it comes to nice things i have say about this game so let me begin with something that i did like before getting into it fully. Connor as a character is interesting and among the best across the series bringing a breath of fresh air to things. i'll go one further and say that Haytham was also solid and i enjoyed their relationship dynamic. if it wasn't for this i'm not sure if i would've been able to finish this, even when rushing the mainline content as i did in the end.

with that out of the way, what the hell happened here? i've never considered myself an Assassin's Creed fan (I was interesting but highly flawed while doing massive damage in terms of influence for the medium, II was a surprise improvement but just fine mainly, Brotherhood and Revelations were solid music listening/multitasking games but gave diminishing returns) by any means but the games had felt mechanically sound for the most part before this. Assassin's Creed III throws everything and the kitchen sink into its gameplay systems and nails nothing.

perhaps my biggest complaint is the setting shift. i'm not going to get into the story or anything of the sort here but from a gameplay standpoint, it was a complete mistake in my opinion. taking a series known for its movement systems and putting it in a place where you have barely any vertical movement options is one of the most baffling decisions i can think of. they attempted to remedy this with tree climbing (which again feels busted as does most of the rest of the gameplay here <3) and scripted movements through buildings when entering a door or window but it's a poor replacement. when you get out of the more residential areas of the map into the wilderness it gets even worse as it's just vast empty space which is miserable to navigate (especially when it is snowy).

elsewhere stuff like the combat takes a step down too. combat in the previous entries was never a strong suit but it was at least painless in the mediocrity. here you can see movements made towards trying to improve everything but it doesn't pan out to me. i'm not sure how much of it is III itself or maybe the remaster being fucked up but the game feels like it has this weird animation priority to all of its movements which leads to problems with counters not even registering half the time. some contextual environmental based attacks were added among other things but as i have brought up like three times now elsewhere, it feels half baked. Connor is an absolute beast in combat so most of it goes by quickly still but i 100% would've taken what we had before still.

this leaves me with the pacing which might have damned the full thing in the end. i have played and loved a lot of slow burn games over the years so know that it doesn't come lightly when i say that this is one of the slowest games i have ever played. you don't even get around to playing as the actual main character for a couple of sequences into the game and then you don't even get your actual assassin's robes for another few after that. i don't mind a build up for things but when the surroundings are so rotten it just was too much. you bounce from one gameplay element to the next constantly in a state of tutorials for what feels like 75% of the game.

somewhere within all the bloat the game sees fit to introduce a half baked hunting system which barely works, naval combat (which i hope is improved in Black Flag or that shit is going to be miserable too lmao), and even a crafting system that i somehow didn't even notice or come across with nearly 22 hours in the game. just a smothering sense of excess. literally don't know how this game even came together, even as it is within Ubisoft's unhinged annual release format of the time period. genuinely feel so bad for anyone who was working there.

gonna need a long break before i move onto Black Flag at this point.

It is clear that this game was the stepping stone into what made black flag so great. As a protagonist, Connor has nothing on Ezio so coming from the best protagonist of the series to one that is quite mediocre is an unfortunate change, taking nothing away from the performance which is quite good. It is a shame that Connor is massively overshadowed by Haytham who is by far a more interesting character.

Gameplay wise this game doesn't differ much from the previous' formula. Combat feels clean and enjoyable, Connor has a fun combat style. However it seems like stealth was an afterthought in this game as any sections that had stealth as an option were far to annoying to put much effort into.

Whilst I find it to be overlooked compared to other Assassins creed games, It still sits in the middle of the pack, not bad by any means but nothing exceptional. As for the remaster itself, its bog standard, if anything its just a more accessible way to play it now.

tem q ter força de vontade pra jogar

Sights & Sounds
- Some character and clothing textures look nicely updated, but a lot of the open world (particularly the Frontier area) looks pretty bad and polygonal
- There are lots of strange visual bugs, ranging from distance fog and water reflection not agreeing, to spagettification of enemy models when you knock them into walls
- The soundtrack is appropriate but not terribly exciting
- Voice acting is largely good, but non-main characters can sound a little wooden

Story & Vibes
- The setting is intriguing and one of the highlights of the game. Running around the colonial US and taking part in historical events would be fairly engrossing if it weren't for all the immersion-breaking bugs
- For an AC game, there's not much intrigue. It really dampens the emotional impact of the end-of-game events for both Desmond and Connor

Playability & Replayability
- The flow of combat could be really fun, but the rope darts trivialize the challenge of opponents that can parry your counters or block your attacks
- If combat were a little more challenging, I think the stealth mechanics would feel a bit more useful
- Skills and abilities aren't necessary since combat isn't hard
- Naval battles were pretty fun
- No real reason to revisit this one after beating it

Overall Impressions
- I'm far beyond the required specs, and I still had to mess around with process priority/affinity to get rid of frame rate issues each time I booted the game
- Lackluster story and poorly balanced gameplay overshadow the few bright spots

Final Verdict
- 4/10. Unless you're a diehard who really wants to know the AC lore, maybe consider skipping this entry. If you do play it, maybe consider doing so on console if possible. Playing it on PC is a buggy mess. Hell, you can't even play it at all on Steam unless you own AC Odyssey to activate it.


After three years of Ezio Auditore da Firenze and Games basically playing in the Middle Ages and set on different locations in Eurasia, 2012s Assassins Creed III is a bold leap forward in a couple of ways.

We still get to follow around Desmond in the modern day story, but Desmond has changed quite a bit; he is now in charge and calling the shots, as he finally knows what needs to happen. We also learn something about the father-son relationship of Desmond and his father William, which gives both a bit more depth. And one of the absolute high-lights: We get to go on missions with Desmond as well, who now can move and act like an assassin as well - this was what I was always hoping for - not only reading about what the modern day assassins where doing in their fight with Abstergo in E-Mails, Books, etc. - but actually experience them; finally we get to! However the story about the Isu becomes more and more confusing and hard to follow and keep up. And the end is weird (and it'll just get weirder).

In the historical timeline we follow Haytham Kennway in 1754 from London to the New World - the 13 British colonies; but we not only get to experience Haytham, but also his son Ratonhnhaké:ton 'Connor' Kennway. This way the game manages to cover the entire revolution, starting with the war of the French and Indian War in 1753 that set the stage for the American Revolution from 1765 - 1783, and the constitutional meetings afterwards.

Connor is the main character and torn between two worlds, feeling as outsider in both, and therefore seeking belonging with the Assassins. However, the Brotherhood has broken up and Connor only finds an reluctant last Assassin named Achilles Davenport. But with his help he becomes an Assassin, ridding the colonies of the Templar who in the chaos of the Revolution try to take control over America.

Assassin's Creed III is the first time we get a different and more modern time period, a totally different culture, and get to play two main characters successively. There are also quite a few surprises. Connor is a character that is really interesting and one that I could relate to from the first minute. And we get to relive a super interesting time period, which I (as a German) knew hardly any details (different to the Crusades [which always peaked my interest] and the Renaissance [same thing]). So, for the first (but not last) time while playing AC3 I spent my off-game time watching documentaries about all the different aspect and details of the 7-years war as well as the Revolutionary war. And it was really fun and helped me recognize so many additional game play details that I really appreciated.

We also get quite some new gameplay features: I think this game had one of the best parkour and free-runing abilities, that finally not only included buildings, but also trees, cliffs, etc. And you could basically climb everything, not just certain paths that where highlighted with a different color. The environment is much more engaging and allows hiding in all kinds of terrain. There are weather effects like snow and rain, that also influence the gameplay, and as a main part of frontier life was hunting, there is also a hunting mechanics, including skinning the animals [oh boy - I was doing that for 1,5 years as I just came from RDR2 and I though I was done with this for good :( ]. To being able to hunt, we get new weapons, like bow and arrows or muskets, besides known weapons; but we also get to play with two different weapons, that allow for a multitude of incredible kill animations. Besides those we can also use enemies as human shields against firing enemies and get a new gadget, the Rope Dart, that allows for some crazy new killings. There is again a mini-game that is a build- and economy-simulation (this time it's the home of Achilles that is our mission base), and another one in the return of Recruits that can help you with your missions (one of the coolest feature from Brotherhood). And then there are the games in game: You get to play different board games with different opponents. And for the first time ever we get a ship, and can do naval missions; some of them where pretty hard and sometimes I hated the AI of the other ships, but all in all, the ship battle was pretty cool, and more differentiated (and therefore more challenging) than any following part. I really enjoyed it; so much that afterwards I was considering getting a model of the ship (unfortunately there isn't one).

All in all I had a lot of fun with this game. I could identify with Connor from the get go, I got interested in the historical events and started watching a lot of documentaries, and I felt that there where a lot of new mechanisms - while some good previous mechanisms where revived as well. I had fun with the modern-day story as well; I'd go so far to say there is a huge parallel in Desmond and him being torn between Isu, Abstergo and Assassins, as well as his relation to his father, and Connor who is fighting with the same problems in a totally different situation and time. Missions are really variable as well, and we get so many different scenes, so the game never gets boring. In the end, this is the first game that does not say Assassins are good, and Templars are bad - but rather that there is a lot of gray in both fractions; as well as in people considered heroes of history (such as George Washington, and other famous historic people). This is also rather new and interesting thought.

My most important downside where a couple of bugs that disturbed the otherwise perfect game, as well as two game mechanics that were rather frustrating: 1. a lot of tailing missions, that were really difficult and had to be restarted a lot of time (especially when you wanted to also meet the challenge) and 2. the Boston tunnel system missions, which where incredible hard to do due to the really bad/missing maps in this area.

My review also includes the DLCs:
- Hidden Secrets
- The Tyranny of King Washington (20.04. - 24.04.)

Jogo maravilhoso! O Ratonhnhaké:ton, ou para os seus parelhas que o chamam de Connor, é um personagem super bem construído que se tornou um bom Assassino. Recomendo
Obs: zerei e platinei com 47h

jogo bom mais com muitos bugs q afetam a gameplay (tive que refazer missões por causa de bugs).

I feel AC3 is starting to become more appreciated these days. I like the setting, Connor as a character and a more "grey" story. While the remaster is simple cash grab, it's definitely worth it if you get it through the Odyssey edition.

My Steam review:
https://steamcommunity.com/id/RumlyLit/recommended/911400?snr=1_5_9__402

Assassin's Creed III Remastered, released in 2019, receives a modest rating of 2.5/5. While it offers an opportunity to revisit the American Revolution through improved graphics, this remaster doesn't manage to fully rekindle the original game's appeal. It falls short in delivering the engaging experience that fans had hoped for, and the execution leaves room for improvement in various aspects.

Um dos melhores AC, com uma história muito boa, e mecânicas fantásticas, tem um bom desenvolvimento e não é um jogo chato, porém tem alguns bugs inconvenientes na gameplay, além de na minha opinião as vezes a história ser mal explicada, os vilões poderiam ter sido mais interessantes.

The story is very good, Connor is a great character, but the entire gameplay has aged like milk

Finished AC 3 Remastered
Out of the few AC games I’ve played this one was the worst so far. I dislike many of the features they changed like how fighting mechanics were different, the parkour/climbing was basically just pressing R2 and many many other things. The open world map was alright as well as the graphics however I wasn’t a fan of the storyline unfortunately. Had some enjoyable scenes.
5.5/10

J'ai pas réussi à finir ce jeu de merde, rien ne va, de l'histoire à l'aspect technique rien n'est réussi.

I'm not sure how they botched this but certain characters look even worse in this remaster than the OG. Also overpriced which im assuming they think works out because you get liberation which is pretty much AC shovelware.
If you own the original there is no need to get this unless you are yearning for some dlc which is interesting I guess but not crucial to the main plot of the series. And this was the game where AC begins to fall from glory with the massive changes to free running and combat that are complete garbage and will be used for the remainder of the kenway/Americas trilogy. The story is good though with the minor exception of the endgame that ends up ruining modern day.

Haytham Kenway is such a cool man, they could've developed his character more.

Assassin's Creed III is an action-adventure stealth game that was originally released in 2012. and got its remastered version in 2019. featuring improved gameplay, enhanced graphics, 4K resolution and all previously released single-player addons and DLCs.

The game mainly follows the story of Connor Kenway set during the American Revolutionary War. Connor is soon on a quest of vengeance after his mother died while his village was being attacked by Templars. Soon after, his visions led him to an old Assassin who helps him in his quest.
Along the journey, as always, you will have the possibility to meet great known figures, one of them here is George Washington.
The first thing you start to notice is an improvement in gameplay, controls the most, which are very similar to the later released AC IV and AC Rogue.
Unfortunately there is already an issue when the first cutscene comes, the faces are if all characters had plastic surgery and they look horrible, especially Juno. Apart from that, when talking about graphical issues there is also the unrealistic and outdated water reflections in towns where in some missions when the weather is foggy the reflections from water are is if there isn't any fog at all. Fortunately the water reflections in naval missions are far more detailed. The freerun is clunky as it was before, that part of the game didn't change, but it stayed similar to the older games. Also when engaged in combat some soldiers tend do appear out of nowhere making fights longer than they should be.
I also have to note that I've had some major game crashes while playing as Desmond Miles. I noted that as I never had any game crashes while playing other AC games (taking in mind that I've played all AC games after the game had several post-launch patches).
One thing that can also appear more than several times and they are easy to spot are the off-sync between lips, voice and subtitles.
Apart from those issues as this is my first time playing AC III, I have to say that I am amazed by how much content this game offers when comparing to the Ezio triology. Not all content are equally easy to access and you need to take some time to explore it, but it offers much.
There is also a wanted level called notoriety level, which affects on how easily you get into a fight after being spotted by guards. After reaching the third level special guards called Jagers randomly appears all around the town and there are several ways to lower that level, the easiest one includes bribing Town Criers and Printers.
When speaking of combat, the combat is fluid, including many different weapon types, combat and kill moves, making Connor one of the most lethal Assassin so far.

The Tyranny of King Washington DLC is a three part story in an alternative future where George won the war using of the Apple of Eden. Even though Connor thinks that something happened to George after he left him the reality in this story is that Connor has never met George nor any other character he encountered in the main game.
George fell under the control of the Apple and he starts to spread terror and famine killing anyone who thinks the opposite. As Connor is unable to win this fight alone, he decides to put himself under the influence of the tea to envoke unnatural powers to help him.
While you'll still be visiting the same locations as before, there are several new side quests offering some variety into the game. What you also have to be aware of is that enemies will always immediately attack you on sight, so be careful of every step you take.

All in all AC III offers much content and variety but unfortunately not everything is as polished as it should be. The main problems are the faces and off-sync between lips, voice and subtitles in cutscenes and few other minor graphical and gameplay issues which makes the game less enjoyable.

decent story and characters
very fluid combat
America 🦅

Assassin’s Creed 3 Remastered is a collection that comes packed with a heap of visual improvements and gameplay tweaks, yet maintains all the things that divided players back with the original release. There are still problems around, but it is a collection that transforms the experience to the modern-day standards and keeps us reminiscing the days when the series had much more promise.

This review contains spoilers

Summary: Assassin's Creed III is, at its core, a decent game, flawed by many delusions of grandeur in terms of story choices and size of the open world, which lead to the game's main problem: pacing. However, the combat system is good if not clunky, and the story can get good when it gets going. The remaster is ass on the technical side though.

It's a shame most people will have abandonned this game by the time it gets good. The pacing is completely off in this entry: the first 8 sequences suck, the last 4 are some of the best I've seen so far in an Assassin's Creed game. The main antagonists are great, the game really manages to present everyone in the game (except Connor) as morally grey, really capturing just how grand yet hypocritical the American Revolution was from a civil liberties standpoint.

However, those first 8 sequences are horrid. Firstly, you get your Assassin outfit 6 SEQUENCES INTO THE GAME. You do half an Assassin's Creed game, without being an Assasin. And it's not just that you don't have the (really) cool outfit that sucks, it's the story, the gameplay, everything really. If you took out 4 of the first 6 sequences of the game, the story would remain unchanged. The game doesn't use the extra time it gives to the origins of the villains to flesh their character out or anything, because it needs to hide their "evil side" in order to get the big reveal that you've been a Templar this whole time. So, most of the characterisation comes in the second part of the game where you hunt them down rendering the first half completely useless.
As for the young Connor sequences, the same applies: most of his journey from being a whiney, blindly optimistic teenager to a more nuanced and cynical adult comes from the second part of the game, and gameplay-wise, nothing good come sout of these sequences. But by the end of the game, I actually liked Connor. He got passed his borderline stupid optimism and became more nuanced, without being cynical. I wouldn't be surprised to learn that his character was inspired by someone like President Obama.

The gameplay blows hard. The open world is not interesting, ugly, and, for the frontier and the davenport homestead at least, is empty. The game also loves to make you run from one side of the map to the other just to watch a cutscene, making the size and emptiness of the open world stick out even more, so my tip is to abuse fast travel, you aren't missing anything anyway. The missions can be pretty good and original, but a lot of them are sluggish and uninteresting.
The combat is actually pretty great when it works, but as will be discussed later, the whole game feels sloppy and is quite glitchy, so that hurts what was, in my opinion, a great system that struck a great balance between Brotherhood's overly simplistic but really cool-looking combat system and the other games' grindy combat. Now, enemies will attack you even in the middle of a combo, so you always need to be aware and ready to counter. Also, the animations are great.
The climbing is faster, better, and climbing trees is a cool addition, but nothing amazing to be honest.
As for side content, it's just a worst version of déjà-vu systems. Recruiting assassins was really cool in Brotherhood, but this is the third game to use it, and it doesn't really feel earned story-wise. It doesn't really fit Connor's character to lead a Brotherhood as he's more of a lone wolf. Also, the Davenport Homestead didn't seem very appealing to me, a bit too complex for an Assassin's Creed game (I'm here to split heads open, not resell wood) , so I didn't engage with it but I will salute the effort to not redo the "buy shops" gimmick for a third time.
As for "special" gameplay scenarios, they are enjoyable. The desmond sections are fine, but they are so weirdly placed in the game. The first one comes right after you the assassin's outfit, which is such a pace killer. Putting one in the middle of the first part of the game would've been way better, breaking up the monotonous start to the game. The boat sections are great.

Finally, I want to talk about the "Remastered" part of the title. I never played the original, but even I can tell this is a bad remaster. There is this weird fog that appears so often, the characters faces look really weird sometimes, there a lot of glitches, especially in combat where inputs will be ignored by the game (maybe that's a skill issue). This is a shameless cash grab, that doesn't adress any of the game's issues, which is a shame, because there is a good game somewhere in there.



Como Assassin's Creed me fascina, creo que es un juego muy bueno a pesar de sus carencias en el parkour, algo vital en la saga.

Aún así, las actividades de mundo abierto me han parecido desaprovechadas, el combate es frustrante cuando todos los enemigos bloquean tus ataques y te quedas sin balas (algo habitual) y creo que las armas arrojadizas están muy por debajo de otras entregas.

Eso sí, la historia es brutal y me sigue fascinando el papel de Connor y Haytham.

Mais um jogo que eu tinha começado no 360 e acabei não dando seguimento. Sempre me interessei por revolução americana e pela cultura nativo-americana, muito por causa dos filmes e quadrinhos de faroeste que leio desde moleque. Então, pra mim era um prato cheio.

Não é um jogo ruim, mas ele perde muito. A história não é das melhores, ela demora muito pra engrenar (literalmente metade do jogo) e quando começa a ficar boa, o jogo termina. Connor é um protagonista que de início parece que vai se desenvolver em um grande personagem, mas ele segue de forma cega a ordem dos assassinos e por muitas vezes o jogo coloca suas ações indo contra os princípios e atitudes que o mesmo teve anteriormente. Sem falar que eu achei ele totalmente sem personalidade, ele consegue ser menos interessante que o Haytham.

As missões pra mim são o grande problema, o mission design do jogo é péssimo e restritivo pra caramba, e os objetivos opcionais muitas vezes só servem pra frustrar a gente, pois muitos para serem feitos não podem ser seguidos ao pé da letra, tu precisa seguir uma espécie de caminho linear que tu só vai descobrir olhando um guia ou depois de MUITAS tentativas falhas e mesmo quando tu descobre quando fazer, tu demora muito até fazer a ação de forma correta pro jogo registrar.

As missões navais são bem divertidas, apesar de sofrer dos mesmos problemas em questão de objetivos opcionais. Mas as mecânicas ainda são bastante rudimentares se comparadas às do Black Flag, onde são o foco principal.

No fim das contas, Assassin's Creed III é uma oportunidade, de certa forma, desperdiçada. Tudo no jogo poderia ter sido melhor desenvolvido e aproveitado, mas o que foi entregado pro público foi um jogo um pouco acima da média, mas fraco dentro de uma franquia que apresentou coisas muito mais vastas e exploradas tanto nos que vieram antes quanto nos que vieram depois.

First off, if you really want to play this game, do NOT buy it standalone. You can get it at much greater value if you buy the Assassin's Creed Odyssey Season Pass.

This review is a little weird for me to write. ACIII was my introduction to the series and growing up it was one of my favourites, and I didn't understand why this game got such a bad rap. But playing this "remaster" really put into perspective how undercooked, janky, unfun, and sometimes downright unplayable it is.

Let's get the good stuff out of the way first. The story is pretty good, with some really emotional moments and impactful storytelling. The modern-day component is also a lot more interesting, as Desmond actually gets to go out and do stuff. The characters are great, with ACIII even providing probably the best villain in the entire franchise. I also really love the time and care Ubisoft put into portraying the Kanien'kehá:ka (Mohawk) people and having characters speak the language, hiring a cultural consultant to ensure that the details were right. The movement system also got a much needed upgrade, completely changing how your character moves parkour-wise like allowing him to climb through trees, and introducing the ability to make running kills, making everything much more fluid and intuitive. The switch to arkham-style combat may be a bit simple, but the combat animations and finishers are extremely cool and stylish. The soundtrack is also one of the best if not the best in the whole series.

Now the bad. ACIII feels like a mishmash of game mechanics that really feel out of place and are essentially pointless, stretching the game out to feel like an incoherent experience. I have only engaged in the hunting system in the tutorial and never again. Same with the convoy trading system. The assassin management system seems really tacked on and could be missed by most players. The naval missions, while fun, are also stuffed in some menu that could be missed by many players. Even certain weapon types feel gimmicky and unusable in most parts of the game. A lot of the side content is literally reduced to a list of challenges, making this game a completionist nightmare because there's so much boring stuff to do. There are also a bunch of optional objectives for some of the missions that are excruciatingly difficult to achieve, sapping the fun you may have trying to complete them. It really feels like the devs threw as much "content" as they could into the game to distract people from how undercooked and unfinished it felt. I had very little actual fun playing this game, and when a game makes you feel like you're working rather than enjoying yourself, something is terribly wrong.

The presentation side of things is also extremely sloppy. The dialogue audio is very low quality, clothes clip through characters even though that's the only set of clothes they wear the entire game, and the lip-sync and animation quality for some side conversations and missions are absolutely horrible, just to name a few. It could just be the setting which I personally have no interest in, but I found the cities and locations featured in the game to be unappealing and monotone. The quality of the game varies dramatically, almost as if multiple different studios worked on it (hmmmm I might be onto something there).

ACIII is also definitely the buggiest game in the series (yes, I'd say even more than Unity). The bugs are too many to name, but it includes dialogue overlapping and cutting in and out, looping music that also gets progressively louder to the point of deafening noise, NPC pathways just bugging out, flickering screens, incompletable objectives, and so much more. I've had to reload saves countless times, and the bugs in general detracted from the whole experience significantly. I don't think I've ever stared at my monitor in bewilderment and threw my hands up while playing ANY game as much as I did while playing ACIII.

Now, the remaster itself. The only thing I can confidently say that this remaster does well is make the environment look better, with more vivid colours and much better textures. That's it. A lot of people talk about the overhaul of the lighting system but I think it made things worse: some scenes are nearly pitch black or blazing white, and characters look like smooth wet plastic dolls. And seeing as this remaster really made me realize how buggy this game was, bugs were not fixed, and even perhaps new ones were introduced.

In addition to the base game, this package also includes the ACIII King Washington DLC and AC Liberation HD. The DLC is good; it has a fresh story and introduces some fun new abilities, if at the cost of recycling locations and repetitive filler content if you choose to do it. AC Liberation HD is a pretty solid short game that honestly seems more coherent and polished of a game than ACIII, with a really interesting and unique "persona" system and creative ways that the story is told, but some of the repetitiveness of the side missions and collectibles (if you wish to do them), awful framerates in certain parts of the city, lack of musical variety, and frustrating objectives needed for 100% sync hold it back from being a standout in the franchise.

TLDR; While getting some things right in the story and parkour/combat department, ACIII feels like an undercooked and bloated mix of different game mechanics rife with bugs and issues not at all fixed by this "remaster", which made some visual changes that make this game even worse. AC Liberation HD Remastered is a really nice inclusion in this package but it has a few (admittedly more minor) issues that hold it back from being a great game.

not done, got pretty boring towards the end

-Buggy (specially the cutscenes)
-Bad ending
-Bad protagonist ( except for Haytham)
-weird stuff happening in the story
-and no reason to explore casue they will give you the option to fast travel to anywhere
--------------------------------------------------------------
-The combat animation is soo good and the poison dart is so fun
-and the graphics is so good cause of the remastered ( not for the cutscene tho)

Average in most aspects but the way Conner moves feels so crispy thanks to animations which also really shines in the combat that is still one of if not the best in the entire franchise.


gostei muito do jogo, connor diferente do que muitos dizem, é SIM um personagem maravilhoso, apenas é diferente do Ezio e Edward que são completamente carismáticos, brincalhões e etc. Acho que é uma das melhores épocas da franquia, a guerra civil americana é MUITO interessante, e com personagens históricos, o jogo conta com um mundo moderno o mais interessante da franquia, o machadinho é MUITO FODA. O jogo tem sim muitos defeitos e alguns são: as cidades são muito feias, o combate é muito difícil, o fps cai bastante pois não parece que foi otimizado em alguns momentos

In theory setting an Assassin's Creed game during the American Revolution is a great idea, but in practice this game doesn't quite work. Our main character, Connor, is very dull, and struggles with motivations given he's caught between multiple different people and their intent to use him, which in turn robs him (and us) of agency. The cities of New York and Boston aren't particularly beautiful to explore, and free-running around the Frontier is finicky. The world is filled with lots of things to do, but most of it feels like busywork. Some things are good, such as the improved, faster combat and the smoother animations, but it's in a disorganized and sluggish package.