Reviews from

in the past


The devs fucked this game so hard by jumping on a battle-royale bandwagon. This game was a fun and interesting MOBA that had a niche and could have flourished with more development power but we don't live in that timeline. The content for the game just stopped super abruptly and it failed financially as it's identity was completely muddled. I can't forgive the devs for what happened to this game. There is no reason to touch this game anymore.

POR CULPA DE ESTE JUEGO ROMPI LA NOTEBOOK DEL GOBIERNO, NO RECOMENDADO

Actually one of the most satisfying and pure fun games to play once you learn what each member of the (smallish) roster does. Somehow, despite each character having bad matchups, none of them seem completely unplayable. It's a shame the game never took off as much as it should've, but it was still a ton of fun

I thoroughly enjoyed this game when it entered the free-to-play scene back in late 2017. It offered a unique experience that resonated with many MOBA enthusiasts dissatisfied with the aging mechanics of other games, myself included. With features like moving while casting, canceling abilities, and concise WASD movement, it felt like a complete package. However, its downfall began with a lack of content and a split focus with its battle royale counterpart. Eventually, support from developers ceased, leading to its decline. With the right attention and support, I believe it could have achieved significant success or at least carved out a niche market, similar to Omega Strikers now. I fondly reminisce about the days I'd eagerly log on after school to play, but alas, those days are now behind us. Farewell, Battlerite~


Jogo muito realmente muito bom, mas infelizmente morreu.

Um MOBA diferenciado que tem como foco o Micro, com personagens muito bem feitos.

As mecânicas e o Skill Cap são gigantes e sempre que você joga tem vontade de aprender algo novo ou melhorar o que já sabe.

I miss it. Was easy to learn, hard to master types of games with a considerable difficulty curve. Grinding up to the ladder was fun. This really needs to be revived in a sequel. But I believe Stunlock would keep themselves occupied with V Rising.

Could have been the best multiplayer/esport games ever.

Was never good at it. But it really had a good idea. Kinda looks like the 2V2 mode in LoL now.

I miss you dearly my love. The world has not been the same without you, and even though you changed greatly in the time before your passing I still remember the special times we shared. I hope to join you again one day hand in hand walking through a sunny field.

The fundamental gameplay of this game is really good. Where it shines is the customization of your abilities via the rune system, which can make your favorite character play completely different based on your selection. Sad that the online scene did not last and they stopped developing it and putting resources into it.

Pros
Most of the characters are fantastically designed, with their stories, designs and gameplay all meshing together to create a fantastic package that makes them feel very cohesive.
The games are quick to join, quick to play and quick to leave, making a very addictive and fun gameplay loop that still never feels mindless.
There is a massive skill ceiling, what with all the map objectives and their intricacies, each character’s depth and the Battlerites system, a set of perks that you can swap out on a game-by-game basis, allowing fantastic skill expression.
Enemies cannot out-build or in any way make the any given match unfair, meaning any failure on the battlefield is almost always your fault. This makes it very easy to improve, as you have no one to blame but yourself.
It is very cheap to purchase the all-champion package, and it actually reduces in price based on any pre-purchased

Cons
The matchmaking system is very annoying at times, with cancelled queues never telling you why they were cancelled, and they do not put you instantly back into the queue like other games. This leads to regular frustration.
The game has a fairly low playerbase, which can lead to long queue times and unbalanced games.
The game is essentially dead, with the developers not producing new content for the game anymore. This may lead to the game growing stale for some, as there is no change to liven up the gameplay or fix balance issues.

When I Like to Play
When I want to take part in MOBA-style teamfights without the full-game buildup of games like League of Legends

oyun çok iyi ama malesef ölü bir oyun, lol'e dota'ya toz yutturur normalde

Could have been better than League of Legends. Unfortunately, the developers shit themself and decided to stop working on this game. I have really the mort

Absolute shame this game fell off hard after the release of the Battle Royale.
One of the best Multiplayer games to ever exist with an amazing combat system, cool characters and an overall incredibly good feel to it. But sadly the devs had to move on :(

Very fun game to pick up and play, solved almost all the MOBA issues but they were caught using Red Shell and I still haven't forgiven them for that, the player count isn't there anymore so it's not fun anymore.

joguei no beta fechado, acompanhei o jogo tentando chegar ao topo, e infelizmente... eu vi sua queda

inanılmaz derecede rezil bir oyun


League of Legends if it had no playerbase and wasn't mid

J'ai rarement vu un jeu aussi déséquilibré.