I never expected a 3D World port, or even a Mario game in general having this level of excitement as Bowser's Fury, the presentation is mostly still carrying 3D World's vibe but is pretty bold compared to previous Mario games with a sense of dread you feel when Bowser comes out at night.
The gameplay is pretty great too, while pretty repetitive it has a pretty interesting mix-up to the typical 3D Mario formula (not like 3D World does it though), the explorable islands throughout the world feels like an combination between the non-linear/linear 3D Mario levels, and I hope this gets evolved further in the next game. The bosses are pretty good too, though they do lose their spark due to the repetitive nature of it, but it’s still fun to fight against a giant bowser.
Though the main campaign is pretty short, I think this game could've benefitted from having more of a story to it, not necessarily like how Sunshine handled it's story but at least have a following narrative that is more present in the campaign.
While the format to this game is pretty unique, and could rival the sandbox format that 64/Sunshine/Odyssey have. It does reuses tons of assets from 3D World, though I suppose it's all fine if you see this more of an experiment rather than it's own game since it still carries aspects of 3D World's design/theming.
The gameplay is pretty great too, while pretty repetitive it has a pretty interesting mix-up to the typical 3D Mario formula (not like 3D World does it though), the explorable islands throughout the world feels like an combination between the non-linear/linear 3D Mario levels, and I hope this gets evolved further in the next game. The bosses are pretty good too, though they do lose their spark due to the repetitive nature of it, but it’s still fun to fight against a giant bowser.
Though the main campaign is pretty short, I think this game could've benefitted from having more of a story to it, not necessarily like how Sunshine handled it's story but at least have a following narrative that is more present in the campaign.
While the format to this game is pretty unique, and could rival the sandbox format that 64/Sunshine/Odyssey have. It does reuses tons of assets from 3D World, though I suppose it's all fine if you see this more of an experiment rather than it's own game since it still carries aspects of 3D World's design/theming.
An interesting experiment in introducing an unsegmented open-world format to the series, but doesn’t indicate any ease in being able to reproduce itself in a wider-scale entry. The presence of Fury Bowser, at least in its concept, hints towards a successful method in amplifying the tension of platforming as that the player is forced to, for example, speed up their movement in order to escape Bowser’s flame. Yet, the movement mechanics don’t fully support such a goal with the long jump’s physics being strikingly reduced to a short bunny hop and the lack of a backwards hop. The ambitions for Bowser, then, turn into a more trivial task of seeking out cover and waiting for his “fury” phase to recede.
This issue is somewhat mitigated in the presence of fury blocks that are meant to unlock shines since the player is forced to risk being damaged in order to gain access to locked areas. Yet, this introduces a bigger problem to the series in that the natural environmental curiosity that its antecedents encourage the player to capitalize on, both in the 2D and 3D formats, is damaged with the presence of a time-gated unlock system. To frame this issue directly, the player is forced to ask themself: “Do I want to explore another area? Or should I wait out for Bowser so I can gain access to a shrine where I am at now so I don’t miss out on it?” This situation introduces an unnatural structure to the series where the player, instead of finding possibilities with each open pathway or hidden corner, is forced to potentially avoid acting on their curiosity after calculating a risk-reward ratio.
Bowser’s fury phase is an admirable attempt to make the 3D Mario platformer even more open-ended via introducing uncertainty to completing levels “as-is”. However, any mechanic which discourages natural curiosity in environmental exploration is against what makes up the core of the Mario platformer (found even in its most linear entries via the presence of pipes, for example). If this were to be viewed as a prototype for a future 3D Mario, work is required to introduce uncertainty in another method while not forgoing the joy of continual discovery that is necessary for the series to function.
This issue is somewhat mitigated in the presence of fury blocks that are meant to unlock shines since the player is forced to risk being damaged in order to gain access to locked areas. Yet, this introduces a bigger problem to the series in that the natural environmental curiosity that its antecedents encourage the player to capitalize on, both in the 2D and 3D formats, is damaged with the presence of a time-gated unlock system. To frame this issue directly, the player is forced to ask themself: “Do I want to explore another area? Or should I wait out for Bowser so I can gain access to a shrine where I am at now so I don’t miss out on it?” This situation introduces an unnatural structure to the series where the player, instead of finding possibilities with each open pathway or hidden corner, is forced to potentially avoid acting on their curiosity after calculating a risk-reward ratio.
Bowser’s fury phase is an admirable attempt to make the 3D Mario platformer even more open-ended via introducing uncertainty to completing levels “as-is”. However, any mechanic which discourages natural curiosity in environmental exploration is against what makes up the core of the Mario platformer (found even in its most linear entries via the presence of pipes, for example). If this were to be viewed as a prototype for a future 3D Mario, work is required to introduce uncertainty in another method while not forgoing the joy of continual discovery that is necessary for the series to function.
a pretty fun little 3d mario game. the integration of mario 3d world power ups was neat and most of the cat shines were pretty fun to get. i definitely agree with what a lot of other people have been saying that this just feels like the first taste of a new 3d mario game that could become something much bigger when built off of this game's concept so i'd love to see where things go from here.
for me this pretty much just felt like a lot of the good things about a mario odyssey world with fun little obstacle courses that have different levels of involvement and some of the not good things carried over like some shines not feeling super rewarding due to just being out in the open or when the game just tells you exactly where to go to find more shines after getting the first 50. i also got all 100 cat shines because i could tell it wouldn't take too long to do and to me personally it didnt feel like it amounted to a whole lot other than just checking off the box of getting 100%. even still i dont feel like that time was wasted because i had a good amount of fun the whole way through, i think i just set my expectations too high for the final reward.
for me this pretty much just felt like a lot of the good things about a mario odyssey world with fun little obstacle courses that have different levels of involvement and some of the not good things carried over like some shines not feeling super rewarding due to just being out in the open or when the game just tells you exactly where to go to find more shines after getting the first 50. i also got all 100 cat shines because i could tell it wouldn't take too long to do and to me personally it didnt feel like it amounted to a whole lot other than just checking off the box of getting 100%. even still i dont feel like that time was wasted because i had a good amount of fun the whole way through, i think i just set my expectations too high for the final reward.
its fine.
sort of a sloppy attempt to merge 3d world with odysseys nonlinearity. but sorta adds nothing to the franchise beyond the jokey bowser gimmick.
the gameplay is nothing groundbreaking.
the bowser gimmick becomes a mess the longer it goes on.
sometimes you cant collect a new cat coin because the amount of options dwindles and bowser makes it impossible to finish a level.
and bowser wont fall asleep even if youre not moving.
after the post game bowser should turn back into a weak godzilla bowser until you collect 100 cat coins and then his hair turns white and you trigger the 2nd final boss fight.
but because he stays in his final boss form it gets the game stuck in a loop where you cant do anything because
you have no motivation to fight his long final boss again & sit through the end credits scenes.
after defeating bowser once you should get the yellow hair cat suit before collecting 100 cat coins; instead of getting it after when you have no reason to play anymore.
overall its fun enough.
and it got me to love bowser jr who i used to always hate so thats cool. he's just a punk lil twerp lol love him
✌🏻
sort of a sloppy attempt to merge 3d world with odysseys nonlinearity. but sorta adds nothing to the franchise beyond the jokey bowser gimmick.
the gameplay is nothing groundbreaking.
the bowser gimmick becomes a mess the longer it goes on.
sometimes you cant collect a new cat coin because the amount of options dwindles and bowser makes it impossible to finish a level.
and bowser wont fall asleep even if youre not moving.
after the post game bowser should turn back into a weak godzilla bowser until you collect 100 cat coins and then his hair turns white and you trigger the 2nd final boss fight.
but because he stays in his final boss form it gets the game stuck in a loop where you cant do anything because
you have no motivation to fight his long final boss again & sit through the end credits scenes.
after defeating bowser once you should get the yellow hair cat suit before collecting 100 cat coins; instead of getting it after when you have no reason to play anymore.
overall its fun enough.
and it got me to love bowser jr who i used to always hate so thats cool. he's just a punk lil twerp lol love him
✌🏻
wowowowowow! this is possibly the best mario game ever. although it has the same movement as 3D World, it feels SO MUCH better in a fully open environment and could be the best feeling mario game. the story, while being a mario story, is one of mario’s most interesting adventures. i actually felt pulled to finish the story and beat bowser, unlike 3D World which has a story i didn’t care about too much if at all. it being short doesn’t even make it worse, if anything it makes it better. i can’t wait to 100% it and to play it over and over again. absolutely perfect and a must play for any mario fan
Really great! Fury events force you to think on your toes by adding both hazards and shortcuts, the level design is nice, I like having an inventory of power ups, bosses pretty good, soundtrack is good. The biggest problems are just the 3d world physics being lame and there being no way to manually trigger fury events. Also the postgame kinda sucks but that's par for the course with 3d mario.
Incredible game - this game bodes well for the future of 3D Mario. While its short, its insanely fun, and it was everything I wanted from 3D World. It's the same mechanics, but in a more open and free world. Plessie is a joy to ride, and its fun to approach each "level" in a unique way. Only complaint I have is they removed the triple jump and continous roll, and some of the other moves like the side somersault are kinda weird to perform. Basically if we got the movement from Odyssey here, it would be perfect.
Divertido, mas tem uma coisa que me irrita no visual desses jogos do Mario mais recentes. No Mario Odyssey, a arte era uma suruba de ideias desconexas. Cada coisa parecia de um jogo diferente. Os humanos de New Donk City eram talvez o exemplo mais claro dessa inconsistência generalizada.
Já no Bowser's Fury, eu olho pros arredores do mundo aberto e sinto uma certa tristeza. Parece que o Mario foi sugado pra um limbo infernal. Você olha pro horizonte e vê só um vazio enorme e um jpg de montanhas tão distantes que não têm como serem reais. Tudo se torna mais desesperador ainda quando você percebe que 90% do mapa é água e, ao redor dessa água, só tem um lodo preto te aprisionando.
Eu entendo que a Nintendo queira criar espaços abstratos sem muita lógica pra além do que pode tornar jogabilidade divertida, mas os jogos do Mario Galaxy conseguiam fazer isso muito bem e ainda assim manter um visual extremamente consistente e charmoso.
Já no Bowser's Fury, eu olho pros arredores do mundo aberto e sinto uma certa tristeza. Parece que o Mario foi sugado pra um limbo infernal. Você olha pro horizonte e vê só um vazio enorme e um jpg de montanhas tão distantes que não têm como serem reais. Tudo se torna mais desesperador ainda quando você percebe que 90% do mapa é água e, ao redor dessa água, só tem um lodo preto te aprisionando.
Eu entendo que a Nintendo queira criar espaços abstratos sem muita lógica pra além do que pode tornar jogabilidade divertida, mas os jogos do Mario Galaxy conseguiam fazer isso muito bem e ainda assim manter um visual extremamente consistente e charmoso.