Reviews from

in the past


for all its messy sci-fi tangles and caustic irony and sprawling mythologizing this felt raw and tender in a way that kind of really hurt. doubles down on the eminently alien as a ruse to make its naked human ugliness more potent when the time comes, presenting a scenario where the essence of all stress, tension, and threat is mundanely, terribly, crushingly adolescent at heart

a wealth of increased design hospitality baits a hostility that draws from acrid power dynamics, self-destructive altruism, loss of autonomy, strained health, and the uniquely miserable feeling of being a fucked up teenager. that its concluding act leads with its most insincere, grating posturing only to directly pivot into end times earnestness makes for one of the most convincing tonal portrayals of angst and isolation I can think of

instant teencore classic (deeply affectionate)

starting ep3 tomorrow but wanna jot some thoughts on the duology as is. like both quite a bit, maybe ep 1 just as equally as this. in particular ep2 is more forthright in its suffering but cloaks what would be naked cries for help really cleverly. like the titular charlotte the text seems at both ends exorcising some necessary catharsis and questioning whether said catharsis is even helping anything, much less being therapeutic--characters abound with taunts and riddles for the audience investing in charlotte's suffering in hopes for some kind of didactic bow to justify the pain, yet same characters take interest in charlotte's suffering for their very own didactic lessons and utility. tries at all three to both ridicule altruism as an ethical doctrine, pathologize it as a psychological motivation, and dismiss it as a political utopianism---yet, also, offers only calming reassurance that your choice was understandable when you go to grave lengths just to relieve someone's else pain. both more of a 'RPGMaker' game in drawing up social interactions as random battles but also not a RPGmaker game in how ambivalent it is about you engaging with this system at all (could be misremembering but im p sure ep 1 at least had health values but in here they were just ??). conflicted conflicted but far from confused, i think the text is confident in its ambiguity, a read bolstered by the very ending coda being yet another dilemma that pricks at the audience's investment in the narrative. like drake said,,,,, its a combination. uniquely invested in the risk of vulnerability in relationships as shown by the drama and that same risk of vulnerability as a creator to audience as shown in the metanarrative, ane's cooking imo

Kinda hard work to say anything about so i will just say that the bit when you get into the town is such a good depiction of the utter hostility that cities treat children with. Not comfortable at school, not comfortable outside. What else can they do but stay inside?

Simplesmente absurdo. A primeira metade confortável é simplesmente quebrada por uma série de acontecimentos pesadíssimos! Construção de personagens impecável e temas muito bem explorados. Só tenho uma pequena ressalva com o sistema de socialização, que ás vezes atrapalha a narrativa.

I LOVE WEIRD ASS RPG MAKER INDIE GAMES RAAAAAAAAHHHHHHHH


this game is great. the story is nearly perfect, with charming and interesting characters, and i love the visual style. the puzzles are a lot of fun and the "socializing" combat system is neat too, but it couldve been fleshed out a little more.

An immense step up from the first game. This episode builds the world masterfully and succeeds at making the many characters interesting and deep. The story is complex and full of metaphors. The only thing that this game does wrong is in its "Combat", witch is completely pointless and takes the form of "Socializing." Overall its great and i am very excited to play the third episode.

O bagulho é loco, entendi tudo e quero chorar.

je pensais pas que le jeu prendrait une telle tournure, j'ai tellement été plus investi dans le jeu que putain, la fin m'a vraiment retourné, limite je me sentais pas bien mais tranquille✌️
(par contre, j'emmerde encore les énigmes.)

eu tive uma jornada parecida

even better than the first, hello charlotte's second episode fixes a lot of issues, with most of those DUMBASS PUZZLES being gone completely.

the worldbuilding is amazing, every character is memorable, and it shows a lot of real-world issues wrapped up in intricate metaphors that are strikingly relatable.

"We are born colorless. It's the people we meet who give us color."

eu te amo charlie queria te proteger pra sempre

um dia termino essa porra to até agora ainda meio cabreiro traumatizado com bad ending em literalmente todo lugar do primeiro jogo

oh, to have a yandere parasite in my mind... i love you so much frei

Muito diferente do EP.1, também muito mais estranho e interessante. Adorei a estética e a Charlotte.

I liked this game a lot more than EP1. Story has a little different style - it’s a lot more structured, less random, with a relatively clear theme this time around. Just like with the first episode, I like the vibes very much, and a more structured narrative is a welcomed change. However, I still find writing mostly weak - while having a more structured story is good, its themes are kinda banal. I liked to listen to this story, but I didn’t find the execution of its themes particularly striking.

Also this game has a battle system in school named “SOCIALIZATION”, where you need to defeat mentally stricken students with attempts at communication. Or blackmailing. This is brilliant.

It is a sloppy experience and is pretty much a walking sim, but damn the art, characters, and story speak to my soul. Oracle Charlotte is like best char design ever.

this game is truly an achievement. ep 2 expands everywhere where ep 1 left me asking, and boy what a world that unfolded from that humble demo. a cerebral force at times, and an achingly gorgeous coming of age story at others, this completely otherworldly yet so human parable of relationships, of identity, of happiness, of godhood was simply put a piece of art. there's just not enough i can say about this story, with the characters and their relationships being all so just captivating. all the little details, the fiercely intricate world built here that just screams character from every tile to every background. its a work of art. and without a doubt i will be thinking about it for a long time to come <3

Good lord what a mood whiplash this game is compared to the first one, I seriously have to replay the series sooner or later

this made me remmember things i didn't wanna remmember (compliment)


Я люблю игры Привет Шарлотта
Потому что
-сюжет дается не очень связано и если не разбираться то ничего не поймешь
-игра кайфовая и мне понравилось

Definitivamente um dos meus jogos favoritos de todos os tempos, com críticas, analogias e história maravilhosas, e que até hoje conseguem ser muito bem apliadas pra nossa realidade. Um jogo incrível do começo ao fim!

I honestly don't know what to feel about this. Torn between it being a legitimately really good and interesting work, or a very clumsy work that tries to use ideas too complex for the execution the work was capable of. Way too blunt from minute 1 where "What's going on" is so easy to spot that confusion less comes at the moment of twist and more so around it as you wonder how on the line the work is riding between "All made up/mental illness" and "Kinda real"