Reviews from

in the past


One of the weaker Mega Man titles. While the animations and stage visuals are nice to look at, almost everything else is pretty mediocre.

Poor stage design, unmemorable music, infamously bad voice acting and probably the worst implementation of the bolt system in any MM makes it a very forgettable game.

Hearing that people think of this as one of the easier games in the series makes it clear to me just how hard it is to pin down game difficulty: I had more trouble with those snowboard levels than anything in Zero. Finding out that the save prompts at the end of each Wily level did not, in fact, indicate that you could turn the game off without losing progress and realizing I'd have to play one of those sections again was agony.

The game's laden with gimmick sections like these, a lot of which are conceptually fun: there's a fully-fledged space shooter with weapon upgrades in the middle of a level! The novelty of this sort of thing, though, is spoiled by their length and their frequency. Each level has one, and as a result, each level is both extremely bloated and at the same time insubstantial: the core gameplay is almost crowded out.

It's a shame that the look of the game is as strong as it is in service to something so mediocre: I can't imagine we'll ever see a platformer this well-animated on this scale again. The music isn't quite as memorable as some of the classic series', but there's a consistent sense of style to it: the whole thing feels a lot like the slick if cold presentation of MvC2.

The dubbed robot masters give the experience so much more character than it'd otherwise have, and are probably the only reason I finished it. The best part of the game, which might be exclusive to the Saturn release, is a gallery of rejected robot master submissions, most of which are children's drawings, each accompanied by gushing commentary from Dr. Wily.

I do want to thank this game for bringing Elmer Fudd Dr. Light into the world. For some people this is not his canonical voice, but for me he is talking like that in the NES manuals.

the crazy thing about classic MM is as iconic as it is it's one of those series where popular opinion is consistently off base

Input lag on that snowboard section in Frost Man is unacceptable. This problem seems to persist in the Legacy Collection 2.

Can't believe so many people consider this the 'bad' Mega Man, this game was some of the most fun I've had with the series so far


JUMP JUMP. SLIDE SLIDE. JU-JUMP JU-JUMP. SLIDE SLIDE.

it’s really a mixed bag. terrible story (english voice acting aside, we all know about that), weird sprites with a lanky, rubbery mega man and a perspective that doesn’t really make sense or look good, janky weapons and required segments with some, the list of flaws goes on. but with gorgeous backgrounds, good boss designs, and amazing music, it’s hard to call it the worst.

Great game, the pixel art is excellent and charismatic, the gameplay is fluid and enjoyable like the other titles in the series. Mega Man 8 is easier than other games, but the inventiveness of its level design (especially the sword man stage) makes the levels more interesting, something that in my opinion is better than simple difficulty.


Ótimo game, a pixel art é excelente e carismática, a gameplay é fluida e agradável como os outros titulos da série. Mega man 8 é mais facil q os outros games, porém a inventividade de seu level design (principalmente o estágio do sword man) torna os niveis mais interessantes, algo q na minha opinião é melhor do q simples dificuldade.

Welcome to the 32-Bit era for the blue Bomber! And while this game isn't talked about often among the fanbase, I think this game is a gem in the franchise. 8 is a refinement of everything Classic Mega Man was to this point, while trying to build ideas to try to move the jump n' shoot design forward, while also being a fun adventure with Rock.

Mega Man 8 really doesn't try to reinvent the wheel. 8 robot masters, 4 Wily's Castle stages, boss rush, bust Wily, save the day. So what makes Mega Man 8 so special compared to the other 12 times this formulas been done?

The answer is this feels like the most actualized vision for Mega Man's world yet, from characters, visuals, music, uh 'story' if you want to consider that. There's a passion behind Mega Man 8 wasn't quite felt in 7 or many of the later NES releases. Like this game looks as gorgeous as it does and it came it a little over a year after Mega Man 7, and it ended up looking this gorgeous.

This game's sprite work is some of the best on the console, and honestly aesthicly, this game is peak Mega Man. The enemies are vibrant, colorful and expressive, with some of my favorite enemy design in the franchise. The robot masters are unique and expressive, they animate very well while being packed with personality, aided by (very cheesy) voice acting. Seeing more of Mega Man's retro-futuristic world is just...really neat in a way I can’t express properly. The world of Mega Man really pops in this game.

I haven't even mentioned the music, composed by Shusaku Uchiyama. He composes of some of the most memorable music in the fn the Classic franchise in this game, and it helps sell the colorful, airy vibe this game has.


What about that gameplay? As I said earlier it’s a Mega Man game, you jump, shoot and slide and it feels good. Everything’s scaled better this game and platforming feels less clunky than 7 out the gate, which is great. Level design is on point, mostly what you expect from a Mega Man game. There’s a complaint to be made for some of stage gimmicks dragging for too long, such as the infamous Jet boarding sections or the SHUMP sections, but honestly most stages flow extremely well to the point where even the sub-bosses were fun for me. I even enjoyed the idea of adding a labyrinth, even if it is a bit clumsily handled.

Also, the game tries to add fresh ideas to both Mega Man and remixing a few old ones. For starters, in the intro stage Dr. Light gives Mega Man the special weapon the Mega Ball, which allows Mega Man to spawn and kick a ball that ricochets off of walls and objects, which is neat, but as a hidden gimmick Mega Man can jump off the ball to give him a pseudo-infinite jump so long as he has the weapon energy. And I love that kind of shit in games, it promotes skill expression and adds a bit of depth to the game. 8 in general seems to flirt with the Special Weapons more for level design. On top of all being pretty well designed and useful for the challenges MM8 asks of you, quite a few interact with Mega Man, the enemies and level design itself that really promote exploration and experimentation with the weapons. To reward this, The Bolts, which were random item drops in the GB games and 7, are now hidden collectibles, and now the shop gives Mega Man more permanent upgrades. It’s not anything groundbreaking in terms of a game play loop, but it was a nice, simple fresh take in the Classic formula besides just finding the Rush/Beat parts and beating the robot masters, while not just being the armor system from MMX.

Finally, I should mention the fact that this was the first game designed with It's the first game designed with Animated cutscenes and a story that is in the backdrop of the game and it adds absolutely nothing and is very pointless and predictable, and doesn’t really go anywhere. It's a basic plot where there's a dark energy that Dr Wily uses to power up his robot masters and also introduces Duo, A mysterious alien robot who strongly believes in justice. It it really doesn't do anything novel storytelling wise but it's still a big part of the charm of Mega Man 8, even with its comical voice acting.

I had no intention of talking about Mega Man 8 this long. And I still have a lot more I want to say, but I think it’s best to conclude with this game super cool to me, and I don't get to say that a lot about the classic series. I think it does a lot of things that are really interesting for classic Mega Man and it's a shame that classic series didn't get more love and attention like this, as I feel it was on the cusp of doing more for the classic formula. I very much recommend Mega Man 8 to Mega Man fans and platformer fans alike.


Controles datados, mas joguinho ate q legalzinho

yo cuando jump jump slide slide jump slide slide jump jide slump

ESSE É MUITO BRABOOO

OST quase um Atmospheric DnB, bosses criativos, cutscenes anime igual X4, animações muito fluídas (a animação do met nesse jogo é mto bonita pqp).
Os únicos problema dele são a quantidade de loading, os bolts como coletáveis e o level design que é bem meh.

E quem reclama do jump jump slide slide é pura skill issue.

Call Me Mr Rock Festival I Got Hella Bands !!

Não sei por que eu esperava que fosse um jogo difícil, é muito tranquilo. Muito lindo, a dublagem é engraçada demais. É Mega Man.

Mais uma vez, o problema é a sequencia final. Fora isso, ótimo jogo

First of all, the sprite work is amazing and animated to the minimun of details. So good. The animated cutscenes are a nice addition, but don't blend too well with Mega Man style of narrative as a whole. It could've been just made off sprites an text boxes with VA. But they needed to fill and use the megabytes of that CD, isn't it?

Second, this game isn't that great. The level design can strech too much for it's own good and it's for the most part flat. Mega Man itself can be very annoying with it's voice. I seriously doubt anyone in the team wanted it to make this way. It follows the childish vibe from Mega Man 7, it's annoying.

Nothing remarkable outside of that. It's still, more Mega Man. Duo was a nice addition while it lasted.

My thoughts on this one are pretty conflicted. At some points, I was like "best in the series, truly great entry". At others, "I will kill every single person credited in this game with my bare fucking hands."

Visually, the game is definitely a step above 7, but I still think I prefer the later NES games stylistically. Music is pretty good too, very synthy and space-y.

I decided to play with the English VA for the gameplay and the Japanese VA for the cutscenes, to get a good sample of both. English definitely lives up to its reputation, but I won't lie I thought all the robot masters were charming in a G Gundam Dub type of way. Japanese is definitely easier to take seriously, though, so maybe play with that if you can, especially for the cutscenes (just make sure you also find a way to get subtitles).

But the gameplay, oh boy. So, when it comes to the regular Mega Man stuff, it's honestly very good. Jumping and shooting, great stuff. And the robot master powers are probably my favorite up to this point, I found myself actually using basically all of them pretty regularly, which is definitely a first. The fact that you can still use the Mega Buster with one equipped, and the fact that it tells you how many shots you can fire with it, are fantastic additions. It's also far more forgiving than past entries, refilling your weapon energy after a death and allowing you to come back from a game-over at a level's halfway point. There's also the bolt collectables, which let you buy permanent mechanical upgrades, and I'll be honest, I really liked hunting them all down.

The snowboard sections can go fuck themselves. Legitimately horrible, brings the whole game down a point. I hope whoever designed them is dead or suffering.

The Rush Jet shoot-em-up sections, on the other hand, are really fun, like I was genuinely disappointed there wasn't more of 'em. Probably a sign I should check out that genre at some point, actually.

Overall though, I would definitely say I enjoyed this more than 7, despite its flaws, and definitely think it's worth checking out.

It's Really Good, I liked How e Have to use our Powers to get Through some Parts of the Stage, so it doesn't Make some Powers Useless.
The Only Thing I didn't Like about This Game Was Wily Stage 1, it Took Away my Sanity...

Wow! This was a good Mega Man! The boss levels were well designed (except one I found annoying, but forgot which). The Wily Tower was well designed (minus one moving screen bit that took me a few tries to do). The final Wily fight was the right mix of challenging/doable.

With the 32-bit sprite work, the PS1 era soundtrack, and the cheesy 90's era voice acting tickling your brain and Mega Man possessing the ability to have the Buster and a Special weapon selected at the same time, you might be fooled into thinking that this is going to be one of the crown jewels of the Classic Mega Man lineup for the first couple of minutes. Sadly, it doesn't take long for the Blue Bomber's physics to start to feel sluggish and floaty with all of his extra animation frames, because it's right around that time when the game starts to flood the screen with so many moving enemy and explosion sprites that the game dissolves into visual noise.

Still a fine Mega Man all the same. I'm just happy that the Internet only makes fun of Dr. Wahwee, Rwmega Man, and JUMP JUMP SLIDE SLIDE because that means that Aqua Man's handsome guy intro got to be a complete surprise for me.

Also shout-out to the Mega Man Legacy Collection 2 version of this game for removing the red cross on the "Heal Mega Man completely" Rush item and turning it into a mysterious white box, meaning I was trying to beat the last two bosses of this game on one health bar like a chump. Capcom changing this in a rerelease means that they're aware that the original version of Mega Man 8 violated the Geneva Convention!

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Best MM8 Robot Master - Aqua Man clears, but I also appreciate Astro Man for being programmed with anxiety.
Worst MM8 Robot Master - Saying "Clown Man" is too easy and also isn't true. The implications of Search Man's double-headed state of existence makes him the worst for me, but I'm saying this out of pity as opposed to hatred.

Jump, jump! Slide, slide!

I think Mega Man 8 is always going to signify the game that made me stop listening to Mega Man fans other than myself. This is supposed to be the one that most people are mixed on? What planet am I on?

The mainline Mega Man series makes its first and only appearance on the PS1 here, and I don't know how much happier I could've been with it. The 32-bit visuals are colorful, eye-wateringly gorgeous, and as inviting as ever. The voice acting that Capcom saw fit to add due to the newfound power of the PS1... not so much, but it's so astonishingly bad that it loops right back around to being vaguely charming. Megaman feels wonderful to control, with a small but effective selection of traversal moves (the Rush Cycle?!?) and a fantastic arsenal of new boss weapons. This may also have one of the strongest scores in the entire mainline series—a collection of synthy, airy, and at times pulse-pounding tracks that perfectly accompany this game's imaginative stages. Speaking of that, Mega Man 8 probably has my favorite collection of Robot Masters thus far, and so many of the set pieces just... flat out rule, especially the shmup section in Tengu Man's stage.

I'll admit this though. The detractors are right about one thing. Those snowboarding sections are the worst.

Yeah, I don't know. I probably just rambled a lot, but hopefully I got my point across. I would've never dreamed this would become my 2nd favorite mainline Mega Man game.

All Hail The Mega Ball

Mega Man 8 is a game with many faces. And i don't just mean the Playstation/Sega Saturn differences. Mega Man 8, being the first mainline sidescrolling Classic Mega Man game to use voice acting, is one of the funniest and most cringeworthy games of all time ("Doctah Wahwee" is a cornerstone of the western Mega Man fanbase). Mega Man 8, introducing a weapon that drops a platform in front of you to quickly jump off of while you're in the air, is one of the most mechanically deep Classic Mega Man games. Mega Man 8 is a game that follows in its predecessor's footsteps and adds more ability-based puzzles and secrets in each level, emphasizing the adventure that games can bring. Mega Man 8 is a game that sets a new cosmic status quo, which is promptly ignored by the series. It's a game with many faces, and i only find a few of them ugly.

When you're not listening to the lazy, grating, embarrassing, and above all funny voice acting, Mega Man 8 is treating your ears to some of my favorite video game music of all time. Mega Man 8 takes the chiptunes of the classic series and expertly translates that 8-bit style to synthesized techno music. 8's soundtrack is a lot more laid back and subdued compared to its high octane brothers, but i think that just makes it unique. The Stage Select, Tengu Man, Aqua Man, and Wily Tower 1 themes in this game are the best and you should totally listen to them for several hours straight while you draw comic pages, like i have done many times.

Speaking of which, your mileage may vary on this but as a visual person, the backgrounds in Mega Man 8 are supremely inspiring. The rolling verdant hills of Tengu Man's stage, cleaved with city-filled valleys, the flashing metropolis of Frost Man's stage, and the sugarsweet toyland of Clown Man's stage are all beautifully and lovingly rendered and make me want to spend a day there. Tengu Man's especially. I really like Tengu Man's stage.

I have beaten Mega Man 8 three times in my life, despite trying my hardest to get past Wily Tower 1 as a child who hadn't grasped the concept of Being Good at video games just yet.

Mega Man 8 is a fairly easy time with gorgeous anime cutscenes that you might find yourself having to Endure rather than Enjoy. (just find a way to play the Japanese version if you don't want to deal with the voice acting). If you can get over the minor hurdle of annoying and funny voices (or you just skip them), i recommend this game to you. It's an excellent time and i love it. Play Mega Man 8. the Saturn version has some more bosses but the Playstation one is still a fine time.

One more thing, the English voice acting for Roll has her say "Good luck, Mega Man!" in the cutest sweetest voice ever and i hope i can one day get in touch with the voice actress Michelle Gazepis and thank her for doing a line read that has stuck with me my entire life.

This game is kind of the best so far of the Mega Man games, and it's not even a contest. The bosses from the robot masters to the wily castle ones are a really good, I love this game's presentation, it's art style with the sprite work, the cutscenes for as badly acted as they are, etc.

This game also just lets you shoot with the buster alongside any other weapon, and I'm like, slightly mad no other Mega Man game lets you do this to my knowledge. It makes even the more mediocre weapons still feel alright to use because you're not left rudderless. Stacked on top of the new upgrades you can give to the mega buster depending on what you get in the shop, it can make it pretty dangerous to use.

I don't know how the other games are gonna fully shake out, but this is a high point. This is some of the coolest things I think you can do with Mega Man, I love this game. Oh yea, and here's the boss rankings

8 - Astra Man
7 - Search Man
6 - Aqua Man
5 - Clown Man
4 - Frost Man
3 - Grenade Man
2 - Tengu Man
1 - Sword Man

While not my favorite PS1 Mega Man game, this one was quite a lot of fun to revisit!
The level design isn't as good as previous titles, but the game compensates that a lot with presentation, soundtrack and visuals for the 32-bit console.
Naturally, the biggest issue when it comes to MM at this time is the voice acting. Which is a crying shame, considering how pretty the animations of this period were for both this and X4.
The plot in this one is a bit... out of this world, pun somewhat intended. Are they telling me there's a robot who roams space looking for "Evil Energy" and they just plainly refuse to elaborate on who Duo and what the Evil Energy actually is?
This being said, I really dig Duo's design, and I found the Bass boss fight to be quite enjoyable too!
Also, can't believe I pretty much nailed both of the board stages on first try this time around. The freaking "Jump Jump!" were the bane of my existence some good 20 years ago....

Capturing the best elements of the previous generation elevating them in it's 32-bit glory. Well thought out stage designs, weapon upgrade shop system that have you re-visit completed stages collecting currency. Beautifully drawn animated cut scenes in the beginning and end of the game. Easter eggs throughout from the bonus artwork, characters cameos and more. Above average entry in the series.

I HATE THIS GAME SO MUCH, but I still weirdly enjoy it while playing. it's kinda like chicken little I guess.


At first it didn't clicked with me by the prologue stage. Then I kept playing and, with the exception of a Wily stage (pretty sure you know which one), it's pretty alright and fun.

What was with Capcom games in particular and having the corniest voice acting for a while.

There's a lot of cool improvements with this game, like the level design feeling less cramped than 7 and being able to shoot Mega Buster while still having a Robot Master weapon equipped. And I think it's neat that this time around that the latter four RM stages feel designed with the idea that you have the first four's weapons in mind. Just the Wily stages are an absolute blur.

I did not like this game very much.
Most of the stages were frustrating. Especially Frost Man's and Astro Man's stages. The Frost Man stage was one of the worst experiences I've ever had in any videogame and Astro Man's stage is a giant pain in the ass.
Another problem I have with this game is that Mega Man moves so damn slow.
And let's not forget the voice acting. It is laughably bad.
I did like the animations (for the most part) and the graphics. And the music was decent as well. The weapons were pretty alright too.
Still, that isn't nearly enough to save this trainwreck of a game.

For some reason when I played this on the Legacy Collection 2 on my Steam Deck the FMV cutscenes never loaded meaning that after Wily trapped Mega Man with his force field while his castle was crumbling it cut to black and then immediately jumped to the credits with no segway whatsoever