Reviews from

in the past


Ele ainda é como anterior,explore um mapa mas divide em fases,digamos assim, como não temos um mapa ajuda muito a exploração. Não ficamos perabulamos por aí sem rumo

Great step up from the original, not much more though

Honestly not as bad as I thought it would be. Pretty cool.

This is the true backrooms experience


I like it better than the first game for what that's worth.

Another game from my childhood, it feels so nice going back to. I really love how Samus feels and I think it shows you can do a lot with very little. But unfortunately it is more punishing then it needs to be when it comes to navigating and collecting resources. I could use Another Metroid 2 Remake instead….

It's ok. It's really old, but it was able to bring a lot of new stuff to the Metroid series.

The remake is much better. Metroid without a map and on a monochrome screen is hell to navigate. The screen crunch to accommodate the GameBoy makes it even worse.

Never got far in this. Always got lost and the design made it hard for me on the Game Boy when I was a kid. But I always appreciated the design and feel of the levels, it’s a sci-fi atmosphere. The soundtrack, the sounds, everything about this was cool. And was my first experience with Metroid in general.

How did people beat this without a guide wtf

Not the best Metroid but still a good game

I sure love fighting the same boss over and over

It's about what I expected, unplayable without following a map but I have a weird soft spot for these old cryptic games so I had fun playing this.

Didn't play the remakes yet, but even as is it's good. Whatever could be considered as a flaw in the NEStroid was fixed there. Yes, it still doesn't have a map, but if you think where you are going you'll be fine, the world is not that big and I have never found myself lost or stuck. Recommend the GBC palette over SGB, looks nicer to me.

Rather dated game. its remakes are far superior.

i used a guide. better than the remake

a remake of this game on the 3ds would help it a lot!

Definently underrated. I came into this game as a fairly experienced Metroid player and didn't really have any problems with navigation, but an in-game map still would have been appreciated. The secrets all feel great to find. The fights with later stages of the Metroids get a little annoying, but I love the way that less creatures are able to survive the closer you get to the Metroid nest, and just love the games themes overall. The game didn't feel too unforgiving either, plenty of save states, I didn't even worry about having to resort to save scumming (played on 3ds). The game hasn't aged perfectly, but I still had a really good time with this one.

Pretty solid by early GameBoy standards, though it takes a while to really hook the player and not having a map can make the pacing a real drag.

I've been trying to play every Metroid game in order of release because the only one I ever beat was, ironically, this game's remake, Samus Returns, and I'll replay that and review it eventually, but because I had already played that game and my friends wanted me to play Super, I was advised to skip this one here, and I did, I played Super first, really enjoyed it, but then I decided to go back to this anyway, I just felt wrong skipping it, and I'm so glad I did.

Metroid II is very different from the rest I've played, including it's own remake, you're not trying to escape the planet, you're there with a purpose, kill every Metroid, it's pretty fucked up and the game is clearly trying to tell you (especially at the end) that maybe what you're doing here is at least morally dubious, and I absolutely love that. Is the gameplay a little rough? yeah, for sure, but outside of that I think pretty much every technical "limitation" of the gameboy ends up working in it's favor. The screen being so small makes the game feel really claustrophobic the whole way through, the music could barely even be considered music sometimes, it's mostly composed of... weird, creepy sounds, the atmosphere is honestly as good as it got in Super, maybe even better at points. The reason it's not equally rated however, is the bosses, there's 40 Metroids to defeat, and they're all pretty uninspired fights, most of them die in 5 missiles, non of them have any interesting patterns to learn, and I understand that this is also probably due to the gameboy's limitations but I can't justify it in this case because it's such a huge part of the game.

Overall, I highly recommend everyone reading to at least give this game a chance, especially if you skipped it for how it looks or for it having so many remakes out there, this is a completely unique experience that I think every Metroid fan would appreciate.

In my opinion, Return of Samus, despite being on the GB, is significantly better then the first game in everyway. As with the first game, I felt as if they where trying to do too much with the game when they couldn't on NES hardware. But here, Nintendo was able to completely translate the concepts of the first game and make something that feels much better for the GB hardware. I am not going to finish it however, as I will instead play the remake; but understand through my good amount of playtime here, that it is quite a good game.

This review contains spoilers

ok so the only improvement is that samus controls SLIGHTLY better here.

the rest feels like a step back sadly. atsmisphere not as strong as the first one (only so much the music can do. its all GREEN). if i didnt have a guide i would have been so lost lol, the idea of exploring to find metroids to kill is fine, but it doesnt really work when theres such a lack of variance in areas.

the small moment with the baby metroid at the end was really neat tho


Great game for an original Gameboy game and a huge improvement from the first game. The controls are a lot better, the map is designed much better, and the enemy placement also isn't insane like the first game. There are still some problems, however. The boss fights are a little repetitive and annoying, there's not much variety in scenery due to the limitations of the Gameboy's color palette, and having no health/missile refills in the last area with the omega metroids is pretty stupid. But otherwise, I very much enjoyed it. The way you kill the final boss is pretty cool as well and I love the ending with the cute baby metroid.

Big improvement on the first game. The power-ups were so much more fun and actually felt like getting stronger. The quest to destroy all the Metroids was a fun way to change the structure of the game. I used maps online for most of my playtime which obviously changes the way I played the game, but I felt it necessary to improve my experience. The refill points for pickups were so much better than having to grind for health and missiles. Wasn't expecting to enjoy the game as much as I did.

Honestly had a lot more fun with this one than I was expecting. Basically having the entire game be a hunt even with a tracker at the bottom was a neat idea. However, the game has a lot of jank and those old metroidvania flaws. Some of the later forms of Metroids are just annoying and the final boss is a joke once you figure out a secret to it. Really excited for when I get to the remake and see how they (hopefully) fixed my issues with the original.
Final score: 5/10

Replayed this finally in color
It looks so nice

I didnt beat this the first time I played the game (I dont think I even reached the Zeta Metroids), Queen Metroid is an awesome final boss