Reviews from

in the past


i wish this game were better.

clunky combat, extremely mid story, boring characters... this game lacks it all. if you're a ghibli SUPERFAN, that's the only way i can really recommend this game in good faith. but if you're, like, a person who plays games, i'd skip it. some of the character designs are cool and the atmosphere is nice but that's about it.

The combat's pretty boring, especially after learning aa certain spell, but it's a nice enough game. Neat visuals, fun characters, interesting enough story.

love this game from the style and the story being super glibly-esque its biggest weakness is having the typical jrpg difficulty curves unfortunately

Really good and fun JRPG until last 1/5th of the game.

NI NO KUNI: WRATH OF THE WHITE WITCH is memorable. An art piece of modern videogames.

NI NO KUNI has become one of the most interesting franchises in JRPG games. In WRATH OF THE WHITE WITCH a remake of a game previously released for Nintendo DS and only launched in Japan, we are presented with a successful combination of a good story, amazing music, captivating characters, and a combat system that at first moment seems confusing, but as you get used to it the mechanics work well.

The tutorials: the game has a lot of different mechanics, so be prepared to read a lot of tutorials; they're part of the game.

Grinding: as you progress in the game you’ll need to grind. Sometimes it gets tiring, but it makes the game challenging.

Difficulty: for me, it was a very challenging experience. The game pushes you to grinding if you want to have progress. Every new area you open in the map it’s a new challenge you’ll face.

The familiars: familiars are little monsters that will assist you in battles. They are kind a like Pokémons with abilities and evolutions. It’s one of the most interesting and funny mechanics in the game and no, it doesn’t look like it’s a copy.

The story: we’re playing with Oliver, a boy that’s surprised with a tragedy in life, the death of his mother. On the way to bring her back from a magical world, the boy will live an adventure, make friends, and face a terrible evil. The story is one of the highlights in the game: it’s beautiful, heartbreaking, and were carefully written.

I finished the main story with a warm feeling in my heart. It was a hard adventure; at least 50 hours of gaming, but I believe it made the experience worth the effort the creators put in this game.

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NI NO KUNI se tornou uma das franquias mais interessantes em jogos JRPG. Em WRATH OF THE WHITE WITCH, remake de um título exclusivo do Nintendo DS e apenas lançado no Japão, somos apresentados a uma combinação bem-sucedida de boa história, música incrível, personagens cativantes e um sistema de combate que em um primeiro momento parece confuso, mas conforme você se acostuma, funciona bem.

Os tutoriais: o jogo tem muitas mecânicas diferentes, então esteja preparado para ler muitos tutoriais; eles fazem parte do jogo.

"Farming": conforme você avança no jogo, você precisará "farmar". Às vezes é cansativo, mas torna o jogo desafiador.

Dificuldade: para mim foi uma experiência muito desafiadora. Cada nova área que você abre no mapa é um novo desafio que você enfrentará.

Os familiares: os familiares são monstrinhos que irão te auxiliar nas batalhas. Eles são como Pokémon, com habilidades e evoluções. É uma das mecânicas mais interessantes e divertidas do jogo e não, não parece uma cópia.

A história: jogamos com Oliver, um menino que é surpreendido por uma tragédia: a morte de sua mãe. No caminho para trazê-la de volta de um mundo mágico, o menino viverá uma aventura, fará amigos e enfrentará um terrível mal. A história é um dos destaques do jogo: é linda, comovente e foi cuidadosamente escrita.

Terminei a história principal com um calor no coração. Foi uma aventura difícil; pelo menos 50 horas de jogo, mas acredito que fez com que a experiência valesse o esforço e delicadeza que os criadores colocaram neste jogo.

NI NO KUNI: WRATH OF THE WHITE WITCH é memorável. Uma obra de arte dos videogames modernos.


this game is perfect and my childhood

I liked the art style and the vibes and I tried to play on easy mode to speedup the boring quest design and combat but It was still irritating to play

i watched my sister play it so

6/10

Studio Ghibli animates a game? Yes, please! Charming and heartwarming world and characters, but the gameplay lacks outstanding enjoyment.

Esse jogo fez parte da minha infância :0... e eu ainda gosto muito desse jogo :0... pena que perdi a pratica e eu sou uma droga jogando fkskks 0:

worst battle system ever, the rest of the party members are useless and the game in general is painfully slow

i have never felt so much raw emotion after finishing a game. everyone needs to play this game. you need to play this game. play this game.

This is an enhanced game called Ni no Kuni: Dominion of the Dark Djinn for the Nintendo DS for Japan only. It was released on the PlayStation 3.

The games art style was done by a legendary Japanese animation company - Studio Ghibli. The story is amazing which is about a young boy called Oliver going on a journey to save an another world where souls are being taken by an evil wizard and a corrupt council who wishes to destroy the world. Oliver's main reason to go is because his mother died and he is told by his guide and friend, Lord High Lord of the Fairies Drippy, that she could be saved. He is joined by Esther, who is a daughter of a great sage, and Swaine, a thief. The story continues to be jaw dropping and you will want to find out what happens next and to see if Oliver can save his mother.

The game is an RPG so you will have to fight enemies to level up. Later on in the game you capture familiars. Familiars are creatures who do physical combat against enemies. You will also obtain spells which will do extra damage to enemies who are weak to it. You need food and drinks. Foods like bread, sandwiches and burgers will heal you while drinks like coffee and espresso will heal your magic points.

The game is one of the best PlayStation 3 games out there which got a remaster on Nintendo Switch, PlayStation 4, PC, Xbox One and Xbox Series X/S, so get this game so we can hopefully get more games in the Ni no Kuni series.

One of the best JRPGs of all time.

I like this game a lot. I adored the story and exploration aspects of the game. The art style of it is also outstanding. I loved all of the different locations as well as the characters. They were all really well-designed done well. My only problem with the game was that the combat wasn't very fun. I liked the collection aspect of it but I didn't really like the way the combat worked. It was just too obtuse a lot of the time.

Really lovely game, I adore Studio Ghibli and their films so much so playing this game was an inevitability for me. And for the most part, I genuinely loved it.
The characters are super charming, the music is wonderful, the designs are great and the art direction is immaculate.
The gameplay while satisfying most of the time is kind of exhausting overall, and is more complicated than it needs to be.
I enjoyed the story and despite having to do some grinding at certain points, I do not regret my time spent in the slightest.

This review contains spoilers

Level-5 nailed the feeling of playing a Ghibli movie and I was charmed by it the moment I started playing. The characters, environments, and Wizard Compendium book are visually beautiful and the way practical spells are used to explore the world kept me engaged anywhere I went. Ni no Kuni: Wrath of the White Witch is super cozy on Switch, especially in handheld mode. I rated this game high because most of the time I spent with it was time I enjoyed, but I am also left with mixed feelings about some aspects. For every solid idea this game had, there was a failure to follow through as well.

Joe Hisaishi's music is at the heart of many Ghibli movies and he knocked it out of the park again with this soundtrack. The main theme that plays on the overworld is beautiful and it's one I'm going to be happy to have in my head for a long time. My only complaint is that there aren't enough individual tracks in the game. There seems to be songs for different types of situations with unique tracks only for the most important events. The battle theme in particular is a great track but it falls prey to a common RPG problem where the opening notes are the most repetitive and that's what you hear most often as you move about the world and run into fights. All non-boss fights had the same song and it was beyond irritating hearing those opening notes that lasted only as long as the fight itself usually did. I hate to admit it, but if I wasn't doing story related stuff, I would often have to mute it to save my sanity.

Most of the ways Ni no Kuni resembles a Ghibli movie are positive, but there were moments where it was a little over-referential and the game would momentarily lose its own identity. I noticed it most in character designs and isolated bits of the music. A nod here and there is expected and appropriate, but going so far to have Oliver be a near copy of Markl from Howl’s Moving Castle and Marcassin looking and acting like Howl during his introduction was a little much. It made the characters feel cheaper, like store brand versions of their Ghibli counterparts even though they weren’t really that similar beyond the resemblance. I didn't need to be reminded of specific Ghibli films to enjoy Ni no Kuni. The world and the story stand on its own two feet well enough. When it was doing that, the game excelled.

Besides Ghibli's involvement I was also drawn to Ni no Kuni for the monsters. The familiar designs are quirky and fun; there’s something for everyone here from animals to robots to weird objects and ghosts. Their metamorphosis often left something to be desired though. The first metamorphosis is always just a palette swap with the third and final form being a silhouette change with inconsistent degrees of departure. Sometimes the third form was really interesting, but often it was not. On one hand, the issue I tend to have with other monster taming games where creatures I like eventually evolve into something painfully over-designed is not present in Ni no Kuni. Every familiar has a comfortable simplicity and complete concept. But evolution/metamorphosis should be exciting. For how little some of these designs actually change through metamorphosis, it almost feels like it was a secondary consideration in the system. I don’t think the game necessarily needed it. If most of the designs were stand-alone or single stage, disappointment would have been a non-issue.

I was impressed with the battle system right away and really appreciated the versatility. It can be as easy as all out attacking with strong enough familiars and spells but there can be a lot to consider with monster types, genera, movement, and attack timing as well if the player chooses to approach it that way. I was very interested in all of it but I was also overwhelmed. Ni no Kuni trusts the player to experiment and learn through doing without holding their hand. In an age of overbearing tutorials, this can be a real blessing. But the chaotic nature of the battles and demanding reaction time to blocking meant that I sometimes couldn’t read what was going wrong when I was doing poorly (especially in the mid-game’s sudden difficulty spike). In an attempt to slow things down for myself, I changed the difficulty to Easy at some point. This didn’t solve my problem because it just eliminated the need to engage with the game’s more complex battle mechanics instead of making them more approachable. Either way I was missing something.

It took me a bunch of play hours to realize this, probably because I don't play nearly enough non-Pokemon RPGs, but Ni no Kuni doesn’t primarily act like a monster taming game. I spent a lot of effort trying to figure out team compositions, which familiars I liked best, who worked well with which character, which skills were most useful to me, etc. I struggled with how infrequently wild familiars join you and with having enough materials to metamorphose them in the late game. I wasn’t able to get the majority of the familiars I wanted simply because if I put the necessary time in, I would never be done grinding. And despite how deeply engaged I could become with the monster collecting, ultimately Oliver's spells took center stage in the game’s final acts so my familiar choices didn’t end up being that relevant beyond having adequate damage and healing. The monster taming ended up feeling secondary in Ni no Kuni despite how much I interacted with it. Whether that’s a good thing or a bad thing depends on someone’s expectations I think. I certainly brought my own expectations to the table here. It’s better to not worry and just pick whatever familiars I think are cool, but I do wish I had understood the role of familiars in the game earlier. I also don’t think the game communicated its priorities well enough. Either that or the difficulty scaling on Easy is just that bad. I’ll share the blame on this one.

Narratively, the story in Ni no Kuni was compelling and I was grateful for the snappy pacing. I loved that I could sit down to play for an hour or two and have visible progress in the story - something you can’t always count on while playing a JRPG. It wasn’t overly complex and never took itself too seriously despite the themes of grief and anger being forces that consume people. The beginning and middle of the story sold itself the best, folding plot into the gameplay mostly seamlessly. The climax, however, felt disconnected from the rest of the game.

The ending was acceptable but nothing more. Casseopia wasn't a villain I could sympathize with and I think both her and Shadar before her would have benefited from more screen time before Oliver and friends were confronting them. If a villain is more than a cloaked entity, shortly before their defeat isn't an effective time to show the player their flawed humanity. A lot of games fail in this department so this isn't a problem unique to Ni no Kuni by any means. On paper these characters are compelling but in the game itself I wanted a little more from them.

I was also a little disappointed that the entire system of taking and sharing Heart that was used all through the game didn't apply to Shadar or Casseopia. Of course these characters were beyond such simple fixes, but it seemed strange to me that the act of magically sharing abundance with those who lacked would be dropped altogether. The White Witch's castle also had no mysteries or puzzles, just repeated curving corridors filled with plenty of fights for EXP and a handful of good items to help with the final fight. Compared to earlier dungeons like the Temple of Trials and the Vault of Tears, it felt purely utilitarian and uninspired. The final fight itself was somewhat simplistic as well. I enjoyed the great Final Fantasy-esque imagery and multi-stage combat, and it required near constant casting of Oliver's best spells - but not much else was being asked of me besides blocking at the right time and managing my consumables. I don't really feel like the game's final battle required any skills I could have developed while playing the game. Again I question that difficulty scaling. It certainly made it less trouble to roll the credits but also less interesting.

That’s most of my thoughts on Ni No Kuni: Wrath of the White Witch. All of these complaints were ultimately tolerable. What the game does well, it does SO well that its shortcomings could always be put aside. I’m curious about the sequel and plan to check it out in the future.

Very pretty and charming, not the deepest or most engrossing narrative but it’s such a comfy cozy game that I can really appreciate. will probably continue playing a lot of the post game stuff cuz I just love the battle system and experimenting with the different familiars and stuff.

Played the remastered version

played through a couple times, got maybe halfway through, think it just has an identity crisis which is funny seeing as it's marketed identity is play through ghibli game. I'll finish it one day

As a big fan of studio ghibli I really liked this game. It's fun to play it once, though. After that you probably won't play it anymore in a lot of years. The trophies, in my opinion, can be a little boring but the rest of the game is more than fine!

I found the settings stunning and the story can be ok. Also, there are some ghibli animated scenes in the game that obviously look beautiful!

Instead of Dark Cloud 3, we got this?! :(

Incredibly disappointing, especially considering all the hype surrounding this game at time of release. Sure, it looks pretty, has that Studio Ghibli charm, and has a decent enough soundtrack including a fantastic main theme... but otherwise, this game just didn't connect with me.

I feel much of the game's praise came from the time period when this game came out... JRPGs were a dying breed, and many a gaming journalist thought the genre was fated to go the way of the dinosaur. Fast-forward to 2023, and thankfully, that did not come to pass. In fact, I'd say we had a 2nd resurgence of JRPGs, after the golden age of the 90s, and are now in its renaissance era.

Back to Ni No Kuni... I was not a fan of the game's monster/familiar battle system at all - it seemingly tried combining a handful of things together to see what would stick, and it just felt overall messy and not a lot of fun.

I would recommend it to young kids as a first JRPG though. They'll love the gorgeous art style and Studio Ghibli storyline.

This game is…like a wasted opportunity to make the best rpg ever? Glorious visuals, music and cutscenes, accompanied by a simple but effective plot. Only to be hindered by a very boring pacing and battle system.

this got boring real fast... gorgeous visuals tho

Playable Ghibli? Sign me up! It's gorgeous, the soundtrack by Joe Hisaishi gives the game just the right vibe, and the story and character designs are just right for the type of game it is. The only thing I didn't really like about it is that the monster collection is a little too reliant on RNG. But it's really not that bad, and upgrading your mons to create the perfect team is addicting. I also like how, much like SMT, your characters actually takes part in battle, they don't just hide behind their monsters. They're squishier, sure, but they can cast spells and use abilities too, and it gives the battle system a lot more depth. Fantastic game. If it looks at all interesting to you, you probably will enjoy it.

La historia llega a su culmen al principio, pero sigue siendo cuqui :)

One of my absolute favorite JRPGs. The combat is challenging and rewarding, the story carries surprising emotional weight, and the Ghibli inspirations are lovely.


For a monster collector game, the monster collecting is infuriating. Art is great at least

The game looks great but playing it is just meh

trop mignon le studio ghibli

This game is so fun and its universe is so interesting. I love it.