Reviews from

in the past


I continue in my quest to play every game Josh Sawyer cited as inspiration for Pentiment. Oxenfree definitely knows what it's trying to do, its a sort of teen coming of age story with a paranormal twist, like Stand By Me got made into an episode of X-Files.

In general I think its... fine? I enjoyed my time with it well enough, the music was good and the character dialogue was good for what its was trying to be? I.e American teenager movie dialogue. Its sits more on the VN side of the adventure game spectrum, the puzzles are mostly just "find the right radio frequency" but the dialogue choices are oddly timed, sometimes characters will interrupt each other in unnatural ways and whilst the slow walking speed is clearly meant as a pacing tool, this seemingly did not account for a few instances in which your companion will basically say nothing at all until you hit the predetermined checkpoint.

I think Pentiment had the right idea in making your choices influence the outcome of dice rolls, the combination of RPG and adventure game really does mesh well but here the dialogue choices seem kind of... opaque? Like I was really not sure if I was meant to be gaming the outcomes or choosing naturally but the ending was kind of a mess for this aspect. The "negative" outcomes felt undeserved and the "positive" ones unearned.

I guess I liked it more than Night In The Woods, mainly cause of the faster pace and more sympathetic characters, and at least had the decency to be brief.

There are two types of games (and movies, books, etc) in this world, not good or bad but games which I will remember and games which I will have forgotten about in a week's time. And I guess the harshest thing I can say about Oxenfree is whilst fine, I will definitely forget about it sooner than most.

Jogo fantástico, história muito boa e bem narrada, arte linda e personagens bem diferentes um do outro. Acho que o fator mais forte do game é todo suspense que ele impõe desde o inicio. E tem que prestar muita atenção nos diálogos, cartas, ambientação e até mesmo nos códigos morse, partes muito importantes do jogo está em seus detalhes. Experiência bem diferente!

peak 2015 Tumblr ass-dialogue aside this was a cool lil narrative experience, some pretty cool concepts and characters that I hope get fleshed out more in the next game

we love a game with good replay value :)
we love a game with good replay value :|
we love a game with good replay value :(

Really keen presentation, engaging enough premise, pacing could be a lil tighter - but the real issue is that I dont believe any of these characters would hang out with each other, the way they talk to each other even during the upturns (and I dont think this is intentional)


There's this nagging feeling that's telling me the game didn't really live up to its full potential that wasn't there when I first played the game back in 2016, but it's still a great time regardless. Fantastic vibes and soundtrack, great characters and voice acting (the majority of the cast is from the "Telltale gang" which is a group of VAs I really miss), great visuals and lovely dialogue system. The story is interesting but leaves you with a bunch of question marks more than anything else which I don't really mind in this case as they manage to pull it off relatively well.

Semi-related: This is the first time a replay of a dialogue-choice-story-driven-whatever game has made me realize how much I’ve changed as a person. I’ve recently replayed a couple of Telltale games that I played when they first came out and I was still kinda treating all the characters the same way and making the same choices. With Oxenfree, I genuinely found myself having completely different reactions to what some of the characters were saying and I though it was fascinating (I first played Oxenfree when I was 15, I’m 23 now). Maybe it’s because the writing is a lot more realistic? I don’t know, there’s a compliment here but I don’t know how to articulate it.

Feel like if I played this in 2016 I would have liked it way more? It's just kinda fine, I'm two months on from finishing it and it hasn't really stuck with me. Very very impressive for a small team though!

Also kinda feel like I didn't fully understand the story, even after 3 playthroughs

Theres something really special about this game. Hard to point to one thing but its sort of a shame it never really got super popular or anything. Its in that wonky ass limbo state where its not quite completely unknown but like 80% of people are going to ask you what an oxenfree is. Anyways play it.

If you wanna know anything about this game: its best to go in blind but all you really need to know is its a supernatural character based story. Reministant in ways to games like Detroit become human or whatever but betterer

"Venha assistir Netflix na minha casa, mulher".
~ Ela chega na casa
"Ué, mas cadê a Netflix?"
"Eu te enganei, vadia, sente imediatamente neste sofá, você vai ter a experiência da sua vida."

I finished Oxenfree the same day I played it but since it was quite short I thought that I would 100% it before reviewing. When I started playing Oxenfree I thought that this would be a one time play and replaying the story would just be the same, I can assure you I was wrong, although you are replaying the game, there are changes to here and there so I do suggest you play it a second time once you first finish the game.
The atmosphere in this game is great and the story is also well done. I suggest that when you play you use the wasd keys instead of the click to move as it is clunky and does get stuck on walls a decent amount of the time.
Choices really do matter in this game as the way you play drastically affects how the characters see and interact with you, this is also why I suggest playing through the game multiple times.
Lastly, a note for those who want to 100% it like I did you would need to do a minimum of three playthroughs for all achievements.

Oyun biraz değişik. Seçimleri , atmosferi hoşuma gitti. Ama oyunda öyle bir şey varki oyun sizi tam içine çekemiyor. Dışta kalıyorsunuz yani. Bilemiyorum. O kadar iyi oyun değildi. Ama oynanabilitesi vardı.

i was noooot fucking with this one i fear. the realistic dialogue system is fantastic though so one up for that

I absolutely adore this game. I love the mystery/eerie elements and the choices MATTER. I also love that it has replay value.
10/10 Game
if anybody knows games similar to this one feel free to recommend.

Oxenfree has been in my backlog for years now, but I always put off playing it for some reason or another. After hearing that the sequel is coming next month, I figured I should finally cross this off my list.

In Oxenfree you control Alex, a teenage girl, who takes a ferry to an island to party with a few of her friends. While you're there you accidentally open a rift in time, or something along those lines, and you have to work together to figure out how to fix it.

The game plays as a walking simulator game of sorts. You walk around the island and try to solve the mystery that has transpired around you. Aside from walking around, the main gameplay element is selecting Alex's dialogue choices from 2-3 speech options that appear above her head.

This gameplay style worked well enough for a narrative game like this, but I had one huge annoyance with how the conversations were handled in Oxenfree. As conversations are going on you are given just a few seconds to make your selection. This would be a completely fine way of doing things, but the game just doesn't give you enough time to respond (ideally you could have until the end of the dialogue being spoken), but for some reason your dialogue options almost always disappear before the previous conversation ends. Because of this you are forced to make your selection before the current dialogue finishes, causing Alex to interrupt the previous line of dialogue (and in turn potentially missing out on key information). Another annoyance caused by this system is that if you decide not to respond (or fail to select an option in the time limit) Alex will stay silent and not contribute to the conversation, often changing how things play out (for example, I didn't reply quick enough and was forced to proceed to a new area with a different character, which in turn started an argument between the group). These annoyances didn't ruin the game for me, but they certainly made it feel less immersive.

My other main annoyance with the game was the incredibly long load times. The game has a simple 2D-ish art style which didn't seem like it should be too taxing on the Switch, but it honestly took longer to load into a new area in in this game than it takes to load into BOTW or TOTK. I couldn't believe it!

One thing to note, after finishing the game for the first time you unlock New Game+, and a playthough of New Game+ is required if you want to see the true ending. The two playthroughs are essentially the same, but there are a few new scenes and some new dialogue options as well.

I had a mostly good time with Oxenfree, but the game wasn't without its flaws. I enjoyed the overall story and the interactions between Alex and her friends, but the long load times, the time limit to select dialogue choices, and the constant dialogue interruptions ruined the immersion and left me feeling a bit disappointed with the game as a whole.

An enrapturing thriller mystery about strange supernatural entities, radio frequencies and getting lost on an ex-military base island.

The game's aesthetics go hand in hand with the setting and the atmosphere, I felt very immersed in the flow of the story and the characters for the most part.
The art style is beautiful, with its toned colour palette and gentle lineart for the character art. The ambient music, or sometimes lack thereof, does a lot to set the tone of the setting and the situations.

It helps that the character dialogue is written in a way that feels natural and at many points, it feels realistic, so they are rather relatable and feel like actual people.
In the game, you are given dialogue trees, where you have options for how you want the conversation to play out.
My one complaint is that sometimes choosing an option cancels out/cuts off the currently playing dialogue or fades away too fast for the player to both process and have time to choose which option they want.
The dialogue also sometimes cuts off when approaching a location or when trying to interact with something else, so if you want to hear the rest of the dialogue, you sometimes have to stand around and wait for it to end.

The gameplay extends to simply moving the character around and choosing dialogue options or checking items, so it should be taken into account that the story being communicated is more important than gameplay variety.
The one interesting mechanic that Oxenfree puts forward is tuning a radio for different frequencies that you can use to reveal hidden lore or to solve puzzles, and sometimes do other things.
I thought personally that this was a really clever mechanic included in the game, and certainly spiced up the gameplay side of things.

The thing about Oxenfree; it has spooky moments, but it never fully leaps to true horror, so it is perfect if you like getting spooked, but don't tolerate horror games very well.
I enjoyed the thriller aspect to the story and the whole mystery behind it, even though I didn't fully understand everything that happened in the ending.

Oxenfree is a great narrative-first game, so as long as you keep that in mind, you are in for a good time.

I love slow paced games, but the loading screen times and the walking speeds were slow enough to break my immersion. I also don't enjoy the way they suddenly show you the map when something new happens!

Overall it's an interesting enough story with enjoyable music and a really chill, creepy, and unique vibe. ...The vibe is mostly what kept me playing. It didn't hit any emotional notes for me, however I'll definitely pick up the second one whenever it goes on sale as I'm also curious how they'll expand on the usage of radios in gameplay.

Jogar Oxenfree pela primeira vez foi uma experiência incrível e única. Rejogando agora, não tem a mesma magia, mas ainda continua sendo um ótimo jogo com uma puta história foda

All i wanted while playing this was to be oxenFree of having to play it

Great story, amazing music, I love the short wave radio horror concept and it's executed well. I like the characters (especially Jonas) and the dialogue system. Looks good for its time and it's not too hard to experience everything and get the 'true' ending.

The dialogue can be eyeroll-inducing at points, but it's naturalistic considering they're teenagers, and it's delivered well by the voice actors. While not particularly scary at any points, I find the backstory of the anatagonists unsettling and memorable.

I wanted to give it an 8 but the gameplay is almost non-existent. I also encountered a few bugs on the PC version.

Didn't totally make sense, but cool vibes. And I like that they show you the percentage of players who got different outcomes and where you fall. It makes me more interested in trying for other endings.

Oxenfree is my first game from studio nigh school studios and I am looking forward to playing all of there past and future games. Going into Oxenfree I had some sort little idea of what I was in for with the theme and mystery around it but, the story was really gripping with all of the characters of protagonist Alex, Best friend Ren, new step brother Jonas, Ren's crush Nona and Clarissa who is Nona's best friend and has a history with Alex ( I wont spoil anything). All characters are very well written with there own inner issues and are very relatable. Voice acting is very much on point I could not find any flaws with it all voice actors performed very well and you could feel the emotion in them when heavy moments hit. Music really sets the tone for the game it gives of a very heavy strange things 80's synth feel and I am all for that. Art direction is very beautiful with all the water colors it gives the game a very unique feel to it. Gameplay is basic very much a 2d side scroller in a way with a lot of character moments while walking from point a-b and that is where you get the most out of the characters. There is a very cool gameplay mechanic with a radio and they way it is used within the game is very unique and I have never seen something like that before which is very refreshing. Oxenfree is a very good game and not long at all, which would make good for a few playthroughs to get different endings with character choices you make throughout the game.

Played back in 2021, I think? Afair, it was a good psychological horror game focused in story
The characters are well fledged out, the mysteries are interesting enough and uh, it singlehandedly got me into learning morse code for a while thanks to the radio stations, so that's cool ig
The walking is pretty slow for a second playthrough tho, like I would ABSOLUTELY recommend replaying, but I miss some faster movement option for helping with the tedious parts
Eh, sure, it's good enough for a mistery investigation dive-in week, play it


analise em video no canal :

https://youtu.be/dxet8iqbQo4

É incrível o quanto fiquei surpreso ao jogar Oxenfree. A história do jogo foi o ponto alto para mim e, como não faremos análise com spoilers, vocês terão que apreciá-la com seus próprios olhos, o que certamente valerá muito a pena.

No início do jogo, a trama começa de forma relativamente comum, com um grupo de adolescentes indo para uma ilha se divertir, beber e contar histórias, como em um filme de terror típico.No game controlamos Alex, uma adolescente que recentemente perdeu seu irmão e está aprendendo a lidar com essa perda. Infelizmente, ao chegarem à ilha, as coisas começam a dar errado, e os jovens se deparam com situações paranormais e fantasmas que tentam possuir Alex e seus amigos enquanto tentam escapar da ilha.

A história se desenrola de forma muito bem executada e é explicada de maneira simples. A temática do jogo tem uma vibe semelhante a Stranger Things, com um toque de Life is Strange, especialmente em relação às decisões tomadas por Alex ao longo do jogo. A história me pegou de surpresa, pois quando comecei a jogar, não esperava muito, mas à medida que avançava na trama e descobria os mistérios que cercam o jogo, fiquei cada vez mais envolvido e cativado. Além disso, o jogo possui vários finais diferentes, sendo um deles o verdadeiro, que é simplesmente incrível e surpreendente.

Em relação à jogabilidade, ela é relativamente simples. Me lembrou um jogo que joguei há muitos anos no meu Xbox 360 chamado Deadlight, que é um jogo de plataforma lateral, onde a câmera se move sempre em uma direção lateral. Em muitos momentos, senti que Oxenfree também tem uma pegada de pont and click.

No início, o jogo pode parecer estranho em vários aspectos, mas ao longo da experiência, especialmente nos primeiros minutos, percebe-se que a jogabilidade é simples e fluida. Uma coisa muito legal que se destaca é o sistema de diálogos, onde o jogo tenta criar uma situação de conversa real entre os personagens. Ao contrário de The Walking Dead, Life is Strange e outros jogos, onde você tem linhas de diálogo e interações e o personagem espera por um tempo generoso para que você pense em sua resposta, em Oxenfree isso não acontece. O tempo de resposta para cada diálogo é extremamente rápido, o que muitas vezes faz com que você, se não prestar atenção, deixe os personagens sem respostas. Isso é muito interessante, pois simula uma conversa mais real, já que na vida real seria estranho demorar para responder a cada pergunta ou diálogo de um amigo.

No entanto, há um ponto negativo nisso tudo, que é a falta de localização em português do Brasil. Isso pode fazer com que jogadores que não sejam fluentes ou que entendam pouco do idioma percam facilmente a atenção e não consigam compreender a história do jogo.

O jogo também apresenta vários puzzles que geralmente são resolvidos de maneira sonora. Basicamente, você usa um rádio de bolso e, quando solicitado, deve sintonizá-lo com entidades, distorções e assim por diante. Embora essa dinâmica de puzzles seja única e diferente, sinto que ela oferece pouco desafio, já que muitas vezes é extremamente fácil resolver qualquer puzzle no jogo. Além disso, havia um bug chato que acontecia comigo com frequência: a imprecisão nos comandos de pulo, onde diversas vezes senti uma falta enorme de precisão ao tentar escalar ou descer de algum lugar.

Em relação aos gráficos e à trilha sonora, o jogo é simplesmente lindo. Apesar de, às vezes, a distância criar a sensação de que o jogo é muito simples, a ambientação, a iluminação e os efeitos gerais fazem dele uma obra de arte magnífica. Para um jogo independente, ele realmente me surpreendeu nesse aspecto.

A arte do jogo se destaca com paisagens em 2D, com personagens em 3D, o que proporciona um visual único e interessante.

Quanto à parte sonora, embora a trilha não seja muito presente, a dublagem e a atuação dos personagens são os grandes destaques. As atuações dos dubladores são tão boas que muitas vezes você ficará jogando o jogo de boca aberta, de tão envolvido que estará nas conversas. Isso se deve ao incrível trabalho de dublagem que o jogo possui. É realmente impressionante poder entender e sentir o que está acontecendo apenas pelo tom e pela forma como os personagens estão falando.

Oxenfree é mais do que recomendado por mim. É um jogo rápido, com cerca de 5 horas para ser concluído pela primeira vez. Obviamente, o jogo possui vários finais, então, se você quiser jogar novamente, terá uma boa quantidade de tempo de jogo. Se você gosta de jogos com uma pitada de mistério e uma história extremamente envolvente, certamente vai adorar Oxenfree.

- Diálogos extremamente criativos
- História intrigante e incrível
- Visual lindíssimo

Pontos negativos:
- Puzzles simples demais
- Ausência de legendas em português do Brasil

Yeah this is objectively a 7 but it's simultaneously one of my favourite games I think.

:shrug


So I'm usually too old to care much for coming of age stories, especially when it's filled with stereotyped annoying characters who spew pseudo-cool dialogue . However, the radio wave ghost story part caught my attention and I gave it a try. Not as good as I was hoping, but not as bad as it could have been. The graphics and sound are well done. The story is pretty cliché. There's not much gameplay. It was okay, maybe better for hip youngsters who haven't seen this all before.

Came for the sp00ky looking elements, stayed for the genuinely engaging story. But the spooky elements really do the heavy lifting. The vibes put out by this game are just immaculate. And you know it's a good one when you finish and immediately start another run to get the best ending

I found Oxenfree OSTs on spotify by complete chance, and I absolutely loved it. At first I didn't even know it was from a videogame, but once i found out I knew I had to try it out.

I absolutely love the vibe that Oxenfree gives starting from the first moments. As I said scntfc's music is great, but it's also complemented by an art direction that really fits the theme. I'm a fan of the artstyle, but it doesn't always feel right; there are some moments or some locations that feel less inspired than most of the game, but overall i really liked it.

I think that Oxenfree is one of the directions in which modern graphic adventure can go. Of course it's really simplified, and it sometimes has the limit that all the games with this kind of dialogue choice options have, so you don't always answer as you'd expect, but it doesn't hurt the whole experience. Some of the choices you make don't really matter (maybe a bit too many don't impact the game), but I kinda liked the little differences in every ending you can get and how the game remembers you've already played it. The movement system is fucked though.

I have to admit that I reallly enjoyed the story; it feels like a good teen movie with some really cool paranormal elements and an equal amount of slightly disturbing moments (in a teen movie way), and goofy moments. Most of the voice acting performances were great and definitely contributed to the atmosphere and my affection towards the characters. I found myself to be quite attached to them towards the end and it kinda hurt whenever I picked the wrong answer and hurt them (keep in mind that i'm a bitch in these situations); gotta admit my favourite of the bunch is Jonas and Clarissa can fuck off.

I like whenever some piece of media can give me a feeling of nostalgia for something I haven't actually lived through, so I probably enjoyed this much more than how good it actually is, but whatever.