tim willits is a fuckin loser bro. man made some good doom maps (with theresa chasar, his often uncredited sister) and did great work on quake pre-champions, but he never should've been elevated into the position he was by the end of his tenure at id
american mcgee calls him a "serial credit thief" and sandy petersen attributes the collapse of id to his meddling and refers to him only as "snake"; this guy's slime. man was making claims so erroneous that he managed to get both johns to team up on his ass which is saying something. saying he invented DM-only maps for quake when anyone can go check when idmap01 or cross.wad came out for doom, or better yet just think about how goofy it is for five seconds
so what happens when this rat fraud bitch teams up with soulless automaton john carmack? awooga. the most dead eyed fps ever made. together these two men really brought the heat and redefined what it means to be vacant and empty inside. one driven only by a love of machines, the other by cynical careerism. the result would be a tech demo that has virtually no redeeming qualities; even john goodman sounds like he'd rather be anywhere else, and how can you blame him
forget passion or heart or whatever fever drives the average person to create. forget anything that resembles human input. this is referential slop; echoes of better media, better games, better products — cos that's all this thing is at the end of the day — as interpreted and executed by pulseless weirdos. subpar linear shooter, even worse pseudo open world shooter; artless aesthetic sensibilities; internally and externally ugly borderlands gopher bullshit; fallout 3 brown and bloom mad max mcnugget slime created to advance tim willits' career
if I ever write another review this mean it means tim willits just put out another game
american mcgee calls him a "serial credit thief" and sandy petersen attributes the collapse of id to his meddling and refers to him only as "snake"; this guy's slime. man was making claims so erroneous that he managed to get both johns to team up on his ass which is saying something. saying he invented DM-only maps for quake when anyone can go check when idmap01 or cross.wad came out for doom, or better yet just think about how goofy it is for five seconds
so what happens when this rat fraud bitch teams up with soulless automaton john carmack? awooga. the most dead eyed fps ever made. together these two men really brought the heat and redefined what it means to be vacant and empty inside. one driven only by a love of machines, the other by cynical careerism. the result would be a tech demo that has virtually no redeeming qualities; even john goodman sounds like he'd rather be anywhere else, and how can you blame him
forget passion or heart or whatever fever drives the average person to create. forget anything that resembles human input. this is referential slop; echoes of better media, better games, better products — cos that's all this thing is at the end of the day — as interpreted and executed by pulseless weirdos. subpar linear shooter, even worse pseudo open world shooter; artless aesthetic sensibilities; internally and externally ugly borderlands gopher bullshit; fallout 3 brown and bloom mad max mcnugget slime created to advance tim willits' career
if I ever write another review this mean it means tim willits just put out another game
RAGE is one of those games that had real potential to be something great, but ends up falling short. The graphics are some of the best I've seen this gen. The music is serviceable, and the gameplay is solid. The story is nothing special and the ending is absurdly bad. I feel that perhaps the devs spread themselves too thin trying to make the game more than just a FPS, because in the end the best developed area of the game is the racing. No joke, it's almost as good as a full racing game.
A fairly solid action game! The story is entirely uninspired, at best uninteresting and at worst, tedious. But everything else about it was fairly good! It was generally fun to play. The combat isn't necessarily fast-paced as most modern shooters now of days, but a very fun lass frantic version of the classic id software FPS's. The vehicle combat was not as fun but it doesn't dominate the game, could've done without it though. Some impressive enemy AI in this. Enemies being downed but not killed, will literally crawl into cover and still try to kill you, enemies with shields providing cover for allies, some cool stuff! I also have to praise the art direction. There really was some very memorable sights in this game, like the hospital in the Dead City with blood streaming down the walls.
There were some cool level designs too, they way that some of the dungeons and missions were laid out were cool, and using main mission levels for sidequests but making you do it backwards or changed a little bit was a cool way to go about in when you're clearly like on a deadline and don't have the time to make new dungeons. I was kind of into it at the start but I got tired of it closer to the game's end, which, speaking of, was kind of underwhelming. Like obviously you didn't care about the Arks or whatever, so take it with a grain of salt, but it ends with you going into this place and then you set off the Arks and then the game ends. No confrontation with the chief bad guy or any final comeuppance. The last level in general was kinda lame. It was cool mowing down guys with the minigun they give you, but it was just reskinned mutants at the end, no like special boss or anything lol. Feels like they ran out of money at the end. Still, pretty fun!
There were some cool level designs too, they way that some of the dungeons and missions were laid out were cool, and using main mission levels for sidequests but making you do it backwards or changed a little bit was a cool way to go about in when you're clearly like on a deadline and don't have the time to make new dungeons. I was kind of into it at the start but I got tired of it closer to the game's end, which, speaking of, was kind of underwhelming. Like obviously you didn't care about the Arks or whatever, so take it with a grain of salt, but it ends with you going into this place and then you set off the Arks and then the game ends. No confrontation with the chief bad guy or any final comeuppance. The last level in general was kinda lame. It was cool mowing down guys with the minigun they give you, but it was just reskinned mutants at the end, no like special boss or anything lol. Feels like they ran out of money at the end. Still, pretty fun!
This game's saving grace is its environmental design. In addition to simply looking spectacular for a 2011 game, each area broadcasts a natural, lived-in atmosphere that is surprising to experience given how shallow the rest of the game is. The shooting is serviceable, but probably should be better considering the pedigree of the developer. Story and dialogue are so lacking in personality that I eventually began listening to podcasts in the background. Still, a real looker of a game.
I can vivibly remember the day this came out.
I used my entire allowance to preorder this and was hyped to finally play a new Id game.
And within minutes I was deflated.
Looked and ran like hot ass my pc at the time, story was a total nothingburger, and the gunplay wasnt too different.
Up until that point I'd never dropped a game as quickly as I did rage (48 minutes including troubleshooting), and to this day I still havnt dropped another title that ive paid money for as quickly. 0 Desire to ever return this, and likely never will
I used my entire allowance to preorder this and was hyped to finally play a new Id game.
And within minutes I was deflated.
Looked and ran like hot ass my pc at the time, story was a total nothingburger, and the gunplay wasnt too different.
Up until that point I'd never dropped a game as quickly as I did rage (48 minutes including troubleshooting), and to this day I still havnt dropped another title that ive paid money for as quickly. 0 Desire to ever return this, and likely never will