Reviews from

in the past


FUCK VEGA. and fuck sagat too. I hate them SO MUCH. Their AI's play like a toddler who just learnt how to do a special move. Vega jumps around like a rabid orangutan, and when you can final get a hit on him.. WHOOPS! He jumps onto the wall, and then does an unavoidable attack! Then you face against Sagat and all you hear is TIGER TIGER TIGER TIGER TIGER UPPERCUT and whoops! I lost again! Man, what great game design! 😄

i feel bad giving this game 3 stars, but i genuinely think i've contracted HIV because of the amount of times i've been fucked by them.

As someone who's only experience with fighting games is the Smash Bros series, (and a little bit of Mortal Kombat (2011) back when that first came out), I've always felt like I've been missing a big gap in my gaming knowledge base. So I figured, what better game to start filling that gap with than Street Fighter II! Which is why I started with Street Fighter 1. And Street Fighter 1 is just... very bad.

But Street Fighter II is great! Playing through the arcade mode, I felt like I was getting a microcosm of fighting game experiences. I'd get super excited whenever my opponent would bust out some insane special move I'd never seen before, like Chun-Li's spinning kick. Fighting Guile made me face what it's like to fight someone who just sits in the corner and spams projectiles. Fighting E. Honda made me face the reality that sometimes *I* was the guy sitting in the corner spamming projectiles. When facing off against Ken, I felt the thrill of planning what my next move should be and then successfully executing on it all within a split second. And then going up against M. Bison I realized that sometimes pure button mashing might be the only chance at victory.

But what's a fighting game if you're only playing by yourself? I knew I had to try my skills against real life, honest-to-goodness gamers. So I got four of my friends and we had our own tiny tournament. Now only one of them had any real experience with the game prior to this, so I was expecting the whole thing to be a bit of a mess. But it turned out to be insane. At our skill level, this had no business being as exciting as it was. There were constant close calls, several upsets, nearly every match went into game three. A grand finals that, with a bracket reset, lasted for ten whole games. It was glorious. Shoutouts to @SewerGoblin for nearly knocking me out in round one, @BaddaBoomie for causing a serious upset, LavaViper for nearly going all the way, and @Donjitsu for winning the whole thing.

This game is a ton of fun, and I'm excited to keep exploring the genre!

What making a game’s movement feel good does to a mf genre

I embarrassed myself in front of my whole class


If you've ever wondered what it takes for a game to become a sport, the answer you were looking for was Street Fighter II.

Video games had been competitive since they day they were born. Literally Space War is a one-on-one PVP multiplayer game. Pong is based on (stolen from) the Magnavox Odyssey's Table Tennis, which is based directly on an existing competitive sport. Arcades were leaderboard galleries, and almost every game in them revolved around the comparing of scores, and yet Street Fighter II was able to change everything.

Before Street Fighter II, if it was deep it was about scoremongering, and if it was actually about two people in direct, contemporaneous competition, it was a shallow thing that one or both contestants could master in no time at all.

Street Fighter II is a game that you and a friend could play every day for months on end and still develop new and interesting techniques. It was something you could study, and your rivals would constantly redefine what mastery means. Even with its many rereleases shifting its meta and smoothing over its cracks, the original release of SF2 is solid enough to remain unbroken, even in current year. It is a genre's bedrock, even if it's not so terribly exciting anymore in this world so populated by its progeny.

Biggest Glow up in gaming History

Sagat has done irrepairable damage to my taste in men.

God tier. Only this score because of the subsequent updates that I will like more

Very cool game that is virtually unplayable to a huge portion of people nowadays. The game was designed to be unfair, it wants your money. That’s it. Unlike other games with actual well thought out difficulty curves, this one doesn’t care and CHEATS you because it is more profitable to do so. 90’s microtransactions ftw!

Very influential game, but to say that the original version of this game holds up in any way is actually crazy

blew my brain seeing this on DOS and SNES

The game changed fighting games and videogames forever, but nowadays is kinda zzzzz

I've played so many different versions of this game lol.
It's THE classic fighter. still very fun. No clue which version is the best one.

Going back to play Street Fighter II after being properly introduced to the franchise in Street Fighter 6 made it far more palatable for me.

Growing up I didn’t ‘get’ the gameplay. Street Fighter II always felt clunky and slow compared to -try not to laugh- Mortal Kombat. Later Capcom fighting games had the opposite problem for me, where I found it difficult to tell what was going on especially in games like Marvel vs Capcom 2 where the screen is constantly filled with characters and flashy effects.

But I get it now. The jump in quality from the first title is stunning, although it still sputters and chugs any time anything happens. It’s a bit primitive and the AI can be frustrating, which is common for games in this era. Having just dipped my toe into the Alpha series and Third Strike, I can’t say I’m going to be revisiting this entry all that often; from what I’ve played it’s even overshadowed by Super Street Fighter II Turbo. More on those games later.

Still, it’s insane that characters’ designs, special moves, and even normal attacks were so distinctive and iconic that they’ve remained fairly consistent 30+ years down the line. It’s a ludicrously innovative title, even if Vega can suck my dick. Boo Vega. L Vega not good. Almost filtered me fr

Loses points for how annoying the elephant sound effect is.

the input reading is CRAZY

The greatest sequel of all time just off the strength of how much better it is than Street Fighter 1

I have a softspot for the Vanilla Version. Sue me!

I Mean It's Street Fighter 2 What Can I Say That Haven't Been Already Said


Um clássico atemporal que merece o pedestal em que ele se encontra, um dos mais importantes jogos não só do seu gênero mas de toda a indústria como um todo.

Sempre joguei ele quando era criança, mas nunca consegui chegar até o final porquê eu sou bem ruim em jogos de luta e essa foi uma pendência que eu venho carregando a tanto tempo, recentemente, tive a ideia de jogar todos os jogos da franquia Street Fighter, começando pelo primeiro e de verdade, ao comparar os dois jogos eu consigo perceber uma das maiores evoluções em uma sequência de um jogo, parece simplesmente outra propriedade intelectual pelo tanto que esse jogo consegue ser superior em tudo, ele não te pune e não é injusto, muito pelo contrário aqui você está de igual para igual com todos os seus oponentes, com ressalva do M. Bison, esse sim é um personagem complicado de se lidar, mas com uma boa estratégia, até que ele é bem tranquilo de se enfrentar.

Um verdadeiro divisor de águas, sua fluidez para um jogo daquela época é de cair o queixo, a criatividade no visual dos inimigos, cenários, músicas, tudo aqui é feito com um carinho espantoso. É isso que eu tenho a dizer sobre esta masterpiece.

I can be proud to say I am pretty good at this. (I actually suck compared to anyone else who is actually good)

One particular memory was staying over at a friend's place and eating the sugary cereals I wasn't supposed to have, watching the movies I wasn't allowed to like "Bloodsport", and then playing Street Fighter II which was later smuggled home.

Dated as all hell and a nightmare to play if you haven't got a history with the series and don't know how to cheat the CPU, but It's fun. REALLY fun.

plenty of improvements here, I'm sure playing this with someone would suffice and be more enjoyable but man does the solo experience suck ass. from the get go the CPU picks up difficulty right away and I almost gave up pretty early but then started cheesing the game as E Honda. special fuck you to whoever coded Guile and Vega they were just straight assholes. it's interesting how impactful this game is for the rest of the franchise onwards in regards to the character design and certain character moves. it's pretty obvious why the car bonus stage is very much remembered and referenced compared to the 2 other bonus stages lol. I know there's documentation and guides on how to properly defeat each character but fighting them feels like a massive effort even with the safety net of SF30TH Collection's save states.


Don't play fighting games hardly ever as an adult, but as a kid they were always fun to kick around with friends. Especially in an actual arcade

Played through Arcade with all 8 characters

Dhalsim's stage is psychological torture

CAPCATHON, GAME 13: Street Fighter II: The World Warrior (Arcade, 1991)

Street Fighter II: The World Warrior (henceforth referred to as SF2WW) is a landmark title in the world of video games. Thanks to it, the fighting game genre as we know it was born, and while part of it has aged really badly, its rock solid core still makes a great time when played with friends.

Whether you play against a CPU or a human opponent, the basis of the game still remains the same: your character will fight against your opponent's character, and you must you use your character's skills (whether they be greater acrobatics or special attacks) to overwhelm the enemies' defenses and defeat him, or be defeated yourself. The eight World Warriors are all incredibly memorable, thanks to their stellar designs (carried by fantastic graphics for the time) and unabashed use of national sterotypes, combined with normal and special attacks that fit their characters well. Some characters are more powerful than others (with Guile in particular standing at the top) but in most human vs. human matches this doesn't matter a whole lot. Each character also has a beautiful home stage associated to them with a fantastic theme song each (most of which were composed by the legendary Yoko Shimomura). It cannot be overstated just how great this game's music is. On the topic of the game's sound, the character's sound effects are crunchy but meaty and satisfying, especially when a move hits, and their voices, while bitcrushed and at times nearly incomprehensible, have stood the test of time.

Attempting to best SF2WW's arcade ladder is a herculean endeavor. I opted to leave the game's difficulty to its default setting in order to have a fair experience, but beating the CPU is anything but. Not that I'm a good fighting game player, far from it, but the game is pretty blatant in how it likes to turn up your opponent's advantages in order to steal your quarters. From spamming jabs, to performing instant special moves, to doing more damage than you, the CPU will react instantly to anything it throws at you until it decides you can proceed.

If you've played any Street Fighter game after this one, or even any fighting game, SF2WW is going to feel barren or lacking in some areas you'd think are synonymous with the genre. It doesn't have playable bosses, alternate colors, mirror matches, alongside the fact that some characters lack important attacks or proprieties. Also, while its graphics are generally great, especially for the fighters and the stages, their selection portraits look pretty bad.

Honestly, it's amazing that this game holds up as well as it does. Getting together with friends and playing it is still a good time, because it's so fundamentally solid that its strengths still shine today. I wouldn't recommend trying this version of SF2 specifically, but if you're curious, avoid the singleplayer arcade mode and grab some buds- it's still loads of fun.

A perfect fighting game. There's no fluff, it looks and sounds great, and it's got a nice roster of fighters with their own unique qualities. It's got some combos and abilities to learn, but it's not needlessly complex--just about anyone can pick it up and get decent at it. I'd also call it surprisingly grounded compared to other franchises. And yes, that is saying a lot when one of the characters is a green lightning monster. If you're looking for a barebones, but polished fighting game experience, this is the title for you.